Jump to content

News

Sign in to follow this  
  • entries
    548
  • comments
    24,048
  • views
    54,544

Contributors to this blog

Trials: The Endgame Update Out Now, Full Patch Notes

Sign in to follow this  
iamisom

11,325 views



Greetings Defenders,

Trials: The Endgame Update is now available on PC and PS4! Check out the Trials Update Page for an overview of the changes.

This update represents our shared vision of the core Dungeon Defenders II gameplay experience. It’s the culmination of two years of new features, bug fixes and conversations with you about where the game should go. As a result, this update is MASSIVE. But it’s also not the end. From here, we’ll continue to expand our endgame with more Chaos tiers, more Shards, more maps, and … well, you’ll just have to wait and see.

On a personal note:  We hope you love this update as much as we loved making it. Many of us gave up our holiday breaks, our nights, and our weekends to make this update a reality. This game is built by the seemingly endless passions of our small team, and with your support, our game will keep growing and growing.

Features and Changes

Chaos Difficulty and the Trials

  • Nightmare is over. Now is the time of CHAOS!

  • This update scratches the surface with five tiers of Chaos, but don’t get too comfortable because we have more Chaos tiers in store. (queue maniacal laugh track)

  • As you descend through the tiers, new threats will appear and combine to lay waste to your heroes and defenses. Following us on social media may or may not give you some indication of what’s to come. (SHAMELESS CROSS PROMOTION!)

  • Chaos is unpredictable and can only be thwarted through conquering the Trials.

  • In the Trials, the Knight Commander assigns you to a defense commensurate with your power. Survive enough Trials at a specific difficulty, and you will accumulate the experience, gear, and resources needed for the Knight Commander to deploy you on even more dangerous fronts.

  • If certain Trials prove to be too much initially, you can perfect your strategies by practicing on any map at any difficulty. Remember, though, that the Trials are the only path to glory, gear, and gold (among other valuables).


Shards:  A New Way to Build Your Hero

  • Goodbye Passives and Skill Spheres; hello Shards!

  • Shards are upgradeable artifacts that slot into your Defense Relics, Armor, and Weapons.

  • Shards give you extra buffs, bonuses and sometimes even new functionality!

  • Most Shards can be moved between gear. No more leaving your Passives behind when you find an upgrade!

  • Defense Relics can hold up to 3 Shards and can only equip Defense Shards.

  • Armor and Weapons can hold up to 2 Shards and can only equip Hero Shards.

  • Shards drop in Victory Chests.

  • Shards can be upgraded directly from the all-new Inventory to further augment your dominance on the battlefield.

  • When Veteran Defenders first login, they’ll find themselves ahead of the game with a complementary bundle of Shards we’re giving all Defenders as a thank you for their patience and support while we polished this update to be something truly special. You’ll also find that all the Skill Spheres you’ve previously purchased have been replaced by a bounty of gold! (Trust us, you’ll need it.)


Ascension:  Go Beyond Level 50!

  • How far past 50? Your imagination is your only limit in Ascension. That and the code that comprises the system...

  • With this update, heroes at the level cap will generate account-wide Ascension XP that accrues towards Ascension Points.

  • Ascension Points are invested on a per-hero basis in Ascension Powers that bestow additional bonuses and augmentations.

  • Some Ascension Powers are universal for all heroes; some are unique to each hero.

  • Harder challenges award greater sums of Ascension XP.

  • Multiple Level 50 heroes in your Hero Deck will not grant additional XP.


Defense Relics, Defense Speed & Defense Range

  • Now you can build powerful defenses AND be a fearsome combatant at the same time!

  • All Relics are now Defense Relics and will roll with up to three Defense stats. Armor and Weapons will roll with up to two Hero stats.

  • Heroes can now customize each of their defenses’ strengths individually by attaching a Defense Relic to them.

  • Defense Speed is back as a stat!

  • Defense Range is now available as Shards and as Ascension Powers.

  • Two new Relics are available:  Orbs and Marks. Orbs are for Defense Speed builds, and Marks are for Defense Crit Power builds.


Five New Enemies

  • The Siege Roller was just the beginning. Whatever horrors Chaos brings, rest assured that they will push you to experiment, adapt, and overcome. You will need to achieve perfect hero/defense unity to best what awaits you in the Trials.


New Inventory

  • Everyone (and we mean everyone) is getting a brand-new inventory UI!

  • We’ve streamlined the loot management process by putting more stuff in fewer bags, consolidating item management to a single UI, and bringing hero and item management under one roof.

  • Additionally, we expanded the item sorting and management options to empower you to interact with, compare, and save/sell loot more easily, efficiently, and expediently.

  • Added the ability to lock items on PC and made Locking do what it should have done in the first place on PS4 (oops).


Loot System Upgrades

  • Loot generation has been revamped, reworked and revised. The new system will help you find more upgrades more often.

  • iPWR has been removed. We hope that players will enjoy the new feeling of focusing on our new item systems and stats. Items still generate with stat ranges in each difficulty tier, and some stats reach a maximum cap in each difficulty. Want higher stats? Crank up the difficulty!

  • Now you can enhance your loot (and Shards) without leaving your Inventory (or putting on pants)!

    • Also, no more silly “put 5 pieces of loot in” nonsense. Just upgrade with Gold or Defender Medals!


Hero Changes

Every Ability and Defense has been completely rebalanced, and these changes are more fundamental than just a numbers update. Each Defense now has its own stats, and many have undergone changes that alter their fundamentals so the entire defensive playing field is very different.

Rather than provide a before-and-after stat difference (which would be a bit misleading and very messy due to every defense being modified in several ways), below is a summarized list of the major changes to each hero’s defensive kit. This will include information such as changes to defense lineup, changes to defense roles, and other major high level changes to gameplay.

All Heroes

  • Adjusted all Hero Damage, Critical Damage and Ability Power scaling.

  • Adjusted all Defensive Stat scaling across all Defenses.

  • Blockade towers aggro levels are now equalized. Abyss Lord’s Colossus has a slightly higher aggro value.

  • All normal tower aggro levels reduced to Flamethrower levels. Traps and Auras remain unchanged.

  • 2-Spread and 4-Spread firing solution weapons are disabled from spawning. The only firing solutions are Single, Triple, Penta, Burst Shot, and Scatter Shot.

  • Improved handling when in the air on all Heroes to closer match the Gunwitch.

  • Balanced all Hero swing information to closer match the Squire swings (results in a substantial Monk melee DPS increase).

  • Charge attacks now deal more damage.


Abyss Lord

  • Direct Command now scales with Ability Power instead of Defense Power. (Except Skeletal Orc)

  • Revised basic attack values to improve DPS slightly.

  • Removed AoE effect from secondary attacks.


Apprentice

  • Flameburst Tower has been replaced by Flamethrower Tower.

  • Arcane Barrier now maintains collision when in its deactivated state.

  • Arcane Barrier DU cost increased from 20 to 30.

  • Earthshatter DU cost increased from 50 to 80.

  • Apprentice Flameburst Tower Challenge/Achievement now relies on Flamethrower Tower.


Dryad

  • Revised core stats to match new melee hero scaling.

  • Revised melee combo multipliers.

  • Reworked Blessing to provide damage reduction instead of an armor buff and updated the description.

  • Revised slow and damage values on Powder Toss.

  • Adjusted Starfall’s damage and Corruption cost.

  • Moss Hornet’s Nest spawns an additional hornet and gains additional Hornet movement speed in Corrupt Form.

  • Slime Pit’s oil applied by Corruption can now be ignited.


EV2

  • Anti Gravity Bots, Death From Above and Proton Charge now only scale with Ability Power.

  • Proton Charge heat consumption doubled.

  • Rebalanced heat dissipation values of certain Canister types to be more viable.

  • Reduced secondary attack charge time to better match the audio and VFX.

  • Mortar weapon types now properly do AoE damage.

  • Cleaned up Weapon Manufacturer inspection tooltip.

  • Reduced Reflect Beam DU from 60 to 30 for two nodes, with an additional 10 per node.


Gunwitch

  • Removed Hero Damage scaling on abilities.

  • Increased/added Ability Power scaling on abilities.

  • Twice the Price activation cost increased from 60 to 80.

  • Book Drop Broom Power cost increased from 30 to 40.

  • Broom Storm cost increased from 50 to 60.


Huntress

  • Oil Flask duration reduced.

  • Increased Blaze Balloon DU from 50 to 80.  (Remember that we changed all defense scalars all over the place!)


Lavamancer

  • Hero Health refactored to be slightly closer to Squire.

  • Damage resistance decreased slightly to fall in line with other melee heroes.

  • Balanced all Ability costs.

  • Removed innate resource generation.

  • Inflame no longer makes you take more damage while activated.

  • Oil Geyser can now properly combo with fire effects to ignite enemies.

  • Added a Fissure of Embermount 30 DU Cost.

  • Reduced Maw of the Earth Drake DU Cost from 80 to 60.


Monk

  • Added double jump.

  • Lightning Aura is now Flame Aura.

  • Serenity Aura has been removed and has had some effects combined with Boost Aura.  Boost Aura now can equip all Serenity Aura shards but does not heal heroes standing within.

  • Lightning Strikes Aura has been added as a base tower at 40 DU.

  • New weapons spawned for Monk will come with one of the new firing solutions (does not affect pre-existing weapons).

  • Lightning Aura Challenge/Achievement now relies on Lightning Strikes Aura.


Mystic

  • Revised core stats and base health to match new melee hero scaling.

  • All secondary attack firing solutions provide more consistent DPS.

  • Reduced Dark Torment’s DoT and Tower duration.

  • All ability costs revised and Serpent’s Coil now costs 20 DU.

  • Increased arc on Viper’s Fangs and updated decal to show new size.


Squire

  • Adjusted ability, hero damage scaling, and base stats to match new melee hero scaling.

  • Reduced mana cost of Sword Beam from 25 to 20.

  • Balanced Light and Heavy damage multipliers to closer match Medium.

  • Increased Training Dummy DU from 20 to 30.


Enemy Changes

Siege Rollers

  • We’re reducing the maximum number of Siege Roller spawns. This applies to both solo and multiplayer matches.

  • Siege Roller rockets can no longer damage the core. The Siege Roller must hit the core with the roller to hurt it.

  • Siege Roller can now be stunned with diminishing returns based on the number of players.

  • The hitbox on the weak point is being adjusted so that melee heroes and certain defenses can hit it more easily.


Ogres

  • Ogre melee range reduced. This change makes Ogres slightly harder to kite and less likely to miss defenses placed on slopes.

  • Ogre punches are slightly quicker.


Special Enemies

  • Special enemies’ HP / Damage increased substantially to match closer to Ogre category. All special enemies should now present a threat (even Griblok).

  • Tenacity has been rebalanced for them as well. Most enemies have 50% Tenacity. Some have less (Gnash, Lady Orc Berserker). Some have more (Griblok, Tuskar, generic melee meatbags).


Other Changes

  • Rebalanced Campaign to account for all of these changes. We made it slightly harder overall based on your feedback.

  • Updated the Campaign Quest rewards to reflect our new loot changes.

  • Crit chances now display as percentages.


Bug Fixes

  • Fixed all of the Passive and Skill Sphere bugs by removing Passives and Skill Spheres from the game.

  • Fixed all of the old Inventory bugs. Now there are new Inventory bugs to discover! Yay!

  • Fixed all of the Onslaught bugs by...removing Onslaught from the game. We’re seeing a trend here…

  • Honestly, there are so many community-reported bugs that we fixed in this update by virtue of our system changes.

  • Melee goblins now hit towers and cores much more reliably. Be scared. Be very scared.

  • Demon Eye and Eye of Cthulu no longer get knocked back and fall through the world when using knockback or knockup abilities / towers.

  • No longer can G up before the chests show up on Harbinger’s Warship.

  • Fixed a bug where the Lavamancer was able to get stuck on Gates of Dragonfall while submerged.

  • The Create Hero voiceover volume is now properly controlled by the Volume settings in the Options menu.

  • Player names in the Session List will no longer stay at "999" (the default data).

  • Slime Pits no longer glow like the sun in bright areas. Tower base and top are now unlit meaning their lighting will look more even across the board.

  • Fixed collision issues in Dragonfall Sewers.

  • Fixed collision issues in the Ramparts.

  • Okay, we fixed collision issues on all of the maps.


Quick Hits: What Happened To…?

The Skill Sphere System

  • We converted most of our old Skill Spheres into Shards.

  • Some Skill Spheres were turned into Ascension Powers.

  • Some Skill Spheres were removed from the game.

  • Those who’ve purchased Skill Spheres with either Gold or Defender Medals received a Gold refund. Our goal is to make sure that your choice to invest in your hero’s power is translated over into this new system -- you’ll need all the Gold you can get to upgrade your Shards and your Loot.

    • All gold and Defender Medals spent on Spheres will be reimbursed based on a calculated conversion ratio.

    • For this compensation only, every Campaign quest completed will give players 2 Standard Shards per quest. Players who have completed all Campaign quests prior to this update will receive a maximum of 36 Standard Shards.


The Passives System

  • Passive have been changed into Shard Slots on gear.

  • Many of the bonuses previously offered by Passives can now be found in Shards.

  • Others can be found as Ascension Powers.

  • A select few item-specific passives in this update (those on the Terraria weapons) have turned into special LOCKED shards that come with the weapon and cannot be removed.

  • Some Passive effects were lost along the way (the flu hit really hard this year) and will possibly be added in at a later date.  Others were removed or reworked.


The Stat Allocation System

  • The previous Stat Allocation System is retired.

  • You will be able to find many similar options in the Ascension system and level them to the MAX.


Nightmare Difficulty

  • It’s gone to make room for better things.


My Inventory

  • Bags were consolidated to fit more items in fewer bags.

  • Converting to this system has been constructed to ensure that you will receive the same if not more item slots when you log in for the first time.


My Current Gear

  • Most Passives turned into Shard Slots; some weapons kept their unique passive as a locked Shard.

  • Relics are now used for Defense stats. Weapons & Armor are now used for Hero stats.

  • Medallions and Totems will retain their primary stats and gain a random secondary and tertiary stat. Rings will be rerolled into different Relics with different defense stats and will no longer exist in the game.

  • All Weapons & Armor have been rerolled with new hero stats.

  • Loot XP Boosters and Wyvern Tokens are now gone.


Terraria Weapons and Wayfarer

  • We didn't want players to immediately shortcut to owning Chaos V weapons with Souls when the update launched, so for now, you can only buy the Campaign and Chaos I versions of the Terraria weapons. We're still finalizing our plan on how players can acquire later Chaos versions of the Terraria weapons.


Guaranteed Drops

  • The only guarantee in Chaos is your doom!!!

  • We might re-visit these in the future.


Incursions

  • Will remain in game as a fun way to earn Defender Medals.

  • For the time being they will only be at Campaign Hard difficulty.

    • Will these be updated? Only the shadow knows… and Jason because he sets the schedule.


Onslaught

  • Onslaught is finally taking the rest we’ve been talking about. In the future, we have plans for an Onslaught revamp or for a new system to take its place. It shall be reborn!


Miscellaneous

  • Daily Map Bonuses have been removed.

  • The My Heroes UI on the Pause Screen has been removed.

  • The Forge now links to the new Inventory interface.

  • Titles and Collections have been moved to the Pause Screen.


Known Issues

  • Keybinds may have been reset due to changes.

  • Controller is not supported on all user interfaces. We’re working on it!

  • Some Incursion weapons and their respective passives/Shards have been removed in this patch and will be re-introduced at a later date.

  • Volcano tower does not get increased attack speed from Eruption anymore.

  • Ramster Gambit Talent only gives 3 range per talent point (should be higher).

  • Tooltips display improperly in the Scavenger UI.

  • Frostbite Slow Talent displays as negative (harmful) on Inspect.

  • The inspect tooltip of the Frostbite Tower says the slow gets worse as you upgrade it more. This is visual only as the slow does get stronger as you upgrade.

  • Whenever the Cybork stuns a chain of EV nodes, only 1 node in the chain will have the stun VFX.

  • The arc that the arcane volley projectiles take to their target is a lot higher than intended.

  • If you’re having continued odd game problems, validate the integrity of the game cache via Steam.

  • PS4: The Equip/Unequip context icon doesn't update after you equip or unequip a pet in the Petrinarian UI.

  • PS4: Various navigation issues on the PS4 costume shop.

  • Magic and physical resists have been removed from the game, but they are still on pets. Please reroll them using your millions of saved pet reroll items.

  • Worm Scarf is the best shard in the game and is totally not broken right now.



Sign in to follow this  


32 Comments


Recommended Comments



Way to completely ruin what used to be the best game of the tower defense genre. Not only is this update terrible, but completely unnecessary. You've made the UI for the inventory TERRIBLE, switching your hero deck is MISERABLE, and the new relic/shard system is a joke. You could have added the shards and given the towers "gear" without removing the old relic system. There are MUCH BETTER ways to buff towers than the *** you pulled.  Not to mention, why was I refunded gold for Spheres? I bought almost all of my spheres with Defender Medals. The entire update is a total ripoff. Ignoring all of the stuff that you broke with this update, where's the new content? All you added were enemies and 1 costume that I can see. Where's the Barbarian? What about costumes? How about adding new options/pieces for costumes that are already in the game? Seeing as we bought the overpriced cosmetics, one would figure you should add options for older skins. Whatever. I want my ***ing money back, this isn't Dungeon Defenders. This isn't the game I purchased.

Share this comment


Link to comment

Anyone mind telling me what happened to the range on monks anti-air turrets and lavamancers volacno? I can cope with the volcano one, since you can reposition it for free, but the anti-airs are now useless as they dont even hit the flying enemies enough times to kill them before they either destroy the towers or fly past them... this also forces you to place the towers away from your main defences, making them extremely vounerable.

I now find myself lacking any kind of decent range on my towers, rendering me unable to deal with air or sometimes even javelin throwers/crystal lizards who can blast my main defences THROUGH my walls. I know that i can get range from the shards or ascention points, but im not gonna get any if i cant finish a single map, am i...


PS: And no, i dont take "dont play solo" for an answer. Im talking about chaos 1 Gates of Dragonfall here. Before the patch i was soloing almost any NM4... Im glad that im getting challenged again, but this is too much.

Share this comment


Link to comment
@RAVENsLEGION quote:

Way to completely ruin what used to be the best game of the tower defense genre. Not only is this update terrible, but completely unnecessary. You've made the UI for the inventory TERRIBLE, switching your hero deck is MISERABLE, and the new relic/shard system is a joke. You could have added the shards and given the towers "gear" without removing the old relic system. There are MUCH BETTER ways to buff towers than the *** you pulled.  Not to mention, why was I refunded gold for Spheres? I bought almost all of my spheres with Defender Medals. The entire update is a total ripoff. Ignoring all of the stuff that you broke with this update, where's the new content? All you added were enemies and 1 costume that I can see. Where's the Barbarian? What about costumes? How about adding new options/pieces for costumes that are already in the game? Seeing as we bought the overpriced cosmetics, one would figure you should add options for older skins. Whatever. I want my ***ing money back, this isn't Dungeon Defenders. This isn't the game I purchased.

You "purchased" a free to play game? Anyway, I agree that they could have handled some things better, but im sure they did the best they could. I also agree that they shouldnt have removed all of the passivess/sphere effects as it messed a lot of things up (tower range, unique weapons like the midas bow being totally busted...). I get that you might be p*ssed about certain things, but being agressive will not solve them. Try constructive criticism instead of screaming that everything is sh*t. 

In response to RAVENsLEGION

Share this comment


Link to comment

What happenned to the unique passiv skill for exemple the Ice staff or the mage or the bow Toxic shock ? They have so usefull passiv for the defenses ...

Share this comment


Link to comment

Yea not sure I like the update, seems like so much content was removed and the replacement was pretty much the same as previous but now requires a grind at an ungodly level. The gear that drops isn't even good enough to clear the zone. Seriously L46 gear in Chaos1? Like, how does that math play out? I watched Sidewalkhero in Nightmare 5 gear on his GW get wrecked in Chaos3 after like 7 waves and get what, 13 tokens and 10k gold for his 60 minute effort? Just... wow...

Share this comment


Link to comment

I was pretty much hyped about that new patch, every detail of it made me excitted. On papers.... I tried it.... not only all my armors were rerolled with horrible nonsense stats (I got that the tower armors had to be rerolled, bit not the other armors) , but I also got only a few shards for the items I had. We cant buy items from the terraria dude anymore (I mean, usefull stuff), the game is just unplayable as it is right now. I was all stuffed with NM4 stuff, and now I can only beat the gate of dragonfall on chaos 1.... I know this update was about endgame, but how its supposed to be fun? The drops I got from the map were ALL $HITS. ALL. A.L.L. Some low tier $hits. And its was crapping hard to beat it. I tried on chaos 2 and got beated at wave 4, and I have GEAR FROM NM4. HOW DO YOU EXPECT US TO GROW IF THE DROPS FROM THE DIFFICULTIES WE FIGHT IN CANT EVEN GRANT US ENOUGH POWER TO WIN?!? Imma go back to my others games... really disapointed trendy... 



And that's not mentionning the filters not working properly in the inventory bags, the clumsy navigation for the ps4 side, and the fact that it takes hours to put order in all that crap. I'll wait till next update... 



PS: the siege roller still a jerk and shouldnt exist. 

Share this comment


Link to comment

Not gonna lie, Trendy. I'm not enjoying this update very much despite the fact that I was very excited to see it go live. In theory, it sounded fantastic. I am all for customization and being able to play both builder and fighter with one toon. However, as others have mentioned, these are the issues I find with this update...

  • The ever-growing grind will now be unbearable as we are rewarded maybe 2 or 3 shards per clear (quite pathetic for all the work, honestly).
  • An active playstyle is mandatory though solo players are punished severely. I love to watch weird tower builds be able to mow down lanes with active attention to problem lanes of course; now this seems nearly impossible.
  • The gear that I'm getting from clearing Chaos 1 isn't anywhere near better from the things I received in NM4 pre-update. Mind you, I only solo and I find Chaos 1 challenging but not in any way rewarding. I barely scrape by Chaos 1 with said gear. Chaos 2 wrecks me half-way through. Makes me wonder how it would be possible to clear Chaos 2 with only Chaos 1 gear...
  • UI for inventory is clunky. I still like to organize everything manually and I spent about half an hour sorting through my bags and putting everything where it needed to be one click at a time.
  • I don't find the hero deck very intuitive. I'd rather be able to see all my heroes at a glance instead of scrolling through all 18 of them.
I will keep trying to grind (boo) through Chaos 1 in hopes I find some useful shards, but as of now, this may not be enough to keep me going. I still want this to be my favorite game but it's been getting harder and harder to consider it that lately!! :(

Share this comment


Link to comment

Ok I have to rant about this new update.

I play on PS4.


I bought the game for ps4 due to how much I loved DD1. I really enjoyed DD2 in its previous form so much that I did spend a little on gems and costumes after the initial purchase. By my account I spent roughly 75 bux on this game. Well my son got interested, and although he's only 8 this quickly became one of his favorite games as well - so much so that he saved up his $3.50 per week allowance to buy a $20 basket of gems *twice* on his own ps4 account (sub of mine).   -So that means between the two of we have spent over $100 supporting this game.


Now I admit, I found the constant balancing kind of annoying. Example, I bought the ability to make an abyss lord and a month later if you want to  beat nm 4 now you need poison dart towers and my strong character was now relegated to the back lines.. Ok I get it, its a game in change.. Annoyed, but it didn't make me want to stop playing. I also recognize that the incredibly bad ps4 interface was designed for PC. My kid wants to play split screen with me all the time and the lag in split screen just becomes unbearable to the point I don't want to play it anymore - but I still did for my sons sake.


We were both excited about todays update. He had it marked on his calendar. We watched your videos leading up to it. Server issues aside, they cleared up just as he got home from school.   He literally opened the front door and yelled "is the update done!". 


So we start playing.


wow dear god the new interface is unholy bad. There are some positives for inventory management but switching between screens on a ps4 controller is only made worse by interface lag. seriously it's 2017 - why does it have to lag changing from one side of the screen to another? But those problems have always been there. What really grinds my gears, first off.. Ok all our equipment that we spent hours upon hours grinding for is completely useless. The stats that we tried so hard to perfect are - gone.. GONE! I didn't beat nm4 with hero health armor and neither did he, yet it seems every single piece of armor has been rerolled to pretty much unusable stats. What gives.


Trying to make the best of a bad situation, I re gear my abyss lord with proper hero damage/hero crit armor that I had in my bag still. I get the shards thing, and it could be a good idea however the shards that you get upon logging in, for completing campaign, seem kinda weak. 


Here are some examples.

Abyss lord - skeleton went from 500k hp to 900k hp at level 1 (with a health shard and defence health totem - yay!) Seems good right? So why does it die in a few seconds on chaos 1??

Abyss archers. My bread and butter for dps are now literally and completely worthless. I lost the passives that made them good, I don't have the shards for those passives, or even know if they exist in the game now? and their level 1 dps went from ~33k to ... 11k!?!?!


Well ok.. So my abyss lord is even worse for defense then before. What about my mystic? Who had become my favorite char - able to dish out millions of dps on the hardest difficulty, often taking out whole lanes before defence towers even had a chance to shoot.. Hmm.. Again using my best gear from bag because everything she was wearing had turned to poopoo, I was met with nothing but dissapointment using her. The combo's I used to stack to hit big now hit .. small.. the terrarria dagger I had spend so much maxing out now attacks super slow, and doesn't even have the passives I logged over and over to get! what the hell..


I'd like to rant about my archer and her pd towers, but after doing my best to make the abyss lord and mystic "good" given what I had, nothing was left over for any other characters.


So I do manage to beat a few levels and what do i get? lvl 46 gear with stats hundreds of points lower then what I was using.


Are we expected to level up parag-Ascension points to have a chance at higher chaos levels? Should we just be grinding useless noob levels over and over for the next 100 hours until we can try chaos 2/3?


Seriously. After watching your dev diaries I kinda got the impression you guys didn't know what the hell you were doing. I've been programming games since the 1980's and you guys come across as unprofessional, noobish, amateur hacks. I am disgusted in myself for ever supporting you.


oh and btw my kid went to bed crying after he realized how messed up his hard worked characters were and his lack of ability to do anything in the game as well.


good job guys. You single handedly ruined a franchise that at one point had good potential.


you need helping fixing the mess you made? hire me. I don't need a job but you guys obviously need professional help. In the meantime I can't see myself putting any serious time into this anymore and as for my kid well.. If he still plays after how bad he felt tonight I will be honestly shocked.


Good day.



Share this comment


Link to comment
@yuppa quote:

Ok I have to rant about this new update.

I play on PS4.


I bought the game for ps4 due to how much I loved DD1. I really enjoyed DD2 in its previous form so much that I did spend a little on gems and costumes after the initial purchase. By my account I spent roughly 75 bux on this game. Well my son got interested, and although he's only 8 this quickly became one of his favorite games as well - so much so that he saved up his $3.50 per week allowance to buy a $20 basket of gems *twice* on his own ps4 account (sub of mine).   -So that means between the two of we have spent over $100 supporting this game.


Now I admit, I found the constant balancing kind of annoying. Example, I bought the ability to make an abyss lord and a month later if you want to  beat nm 4 now you need poison dart towers and my strong character was now relegated to the back lines.. Ok I get it, its a game in change.. Annoyed, but it didn't make me want to stop playing. I also recognize that the incredibly bad ps4 interface was designed for PC. My kid wants to play split screen with me all the time and the lag in split screen just becomes unbearable to the point I don't want to play it anymore - but I still did for my sons sake.


We were both excited about todays update. He had it marked on his calendar. We watched your videos leading up to it. Server issues aside, they cleared up just as he got home from school.   He literally opened the front door and yelled "is the update done!". 


So we start playing.


wow dear god the new interface is unholy bad. There are some positives for inventory management but switching between screens on a ps4 controller is only made worse by interface lag. seriously it's 2017 - why does it have to lag changing from one side of the screen to another? But those problems have always been there. What really grinds my gears, first off.. Ok all our equipment that we spent hours upon hours grinding for is completely useless. The stats that we tried so hard to perfect are - gone.. GONE! I didn't beat nm4 with hero health armor and neither did he, yet it seems every single piece of armor has been rerolled to pretty much unusable stats. What gives.


Trying to make the best of a bad situation, I re gear my abyss lord with proper hero damage/hero crit armor that I had in my bag still. I get the shards thing, and it could be a good idea however the shards that you get upon logging in, for completing campaign, seem kinda weak. 


Here are some examples.

Abyss lord - skeleton went from 500k hp to 900k hp at level 1 (with a health shard and defence health totem - yay!) Seems good right? So why does it die in a few seconds on chaos 1??

Abyss archers. My bread and butter for dps are now literally and completely worthless. I lost the passives that made them good, I don't have the shards for those passives, or even know if they exist in the game now? and their level 1 dps went from ~33k to ... 11k!?!?!


Well ok.. So my abyss lord is even worse for defense then before. What about my mystic? Who had become my favorite char - able to dish out millions of dps on the hardest difficulty, often taking out whole lanes before defence towers even had a chance to shoot.. Hmm.. Again using my best gear from bag because everything she was wearing had turned to poopoo, I was met with nothing but dissapointment using her. The combo's I used to stack to hit big now hit .. small.. the terrarria dagger I had spend so much maxing out now attacks super slow, and doesn't even have the passives I logged over and over to get! what the hell..


I'd like to rant about my archer and her pd towers, but after doing my best to make the abyss lord and mystic "good" given what I had, nothing was left over for any other characters.


So I do manage to beat a few levels and what do i get? lvl 46 gear with stats hundreds of points lower then what I was using.


Are we expected to level up parag-Ascension points to have a chance at higher chaos levels? Should we just be grinding useless noob levels over and over for the next 100 hours until we can try chaos 2/3?


Seriously. After watching your dev diaries I kinda got the impression you guys didn't know what the hell you were doing. I've been programming games since the 1980's and you guys come across as unprofessional, noobish, amateur hacks. I am disgusted in myself for ever supporting you.


oh and btw my kid went to bed crying after he realized how messed up his hard worked characters were and his lack of ability to do anything in the game as well.


good job guys. You single handedly ruined a franchise that at one point had good potential.


you need helping fixing the mess you made? hire me. I don't need a job but you guys obviously need professional help. In the meantime I can't see myself putting any serious time into this anymore and as for my kid well.. If he still plays after how bad he felt tonight I will be honestly shocked.


Good day.



I think you forgot that game in Alpha and not final, what a shame. If you want consistancy, wait for release.

In response to yuppa

Share this comment


Link to comment

So am I the only one here who loves this update? (exept horizontal scroll for heroes)skeleton.png

Share this comment


Link to comment

Gun Witch PS4

Can you please remap the controls for her abilities to the way they were before the update. Below is a list of the old controls for the Abilities that have moved and the reason I feel the their original position/layout was better.


Broom Vault - Circle: As it is an evade attack I feel it's important that Broom Vault is assigned to a "face" button  and not be part of a L1 or R1 sub-menu


Vroom Broom - (Hold) L1, X:  I often use this in combination with jumping/mid-air jumping and because of that I find it feels much more intuitive/natural for Vroom Broom attached to the X Button despite it also being the Gun Witch's healing.


Ice Needle - (Hold) R1, L1: As all of the Gun Witch's other abilities  were assigned to places on the controller that felt right I did not mind Ice Needle being assigned to this button combination.


I hope that makes sense. I am also interested in other people's thoughts as well.

Thanks

Share this comment


Link to comment

So many dumb people complaining about not being able to complete any difficulty above Chaos 1, of course you're not going to be able to, you've lost all you passives... You've got powerful enough gear but the passives are whats important. The update is great the only things I don't like is the scrolling heroes and pets being in the same bags as items. If you can't do the highest difficulty straight away... that's good! Not bad. If you could the update would be just boring and the same as it was before. Stop crying about not being powerful anymore and go farm some shards.

Share this comment


Link to comment
@yuppa quote:

Ok I have to rant about this new update.

I play on PS4.


I bought the game for ps4 due to how much I loved DD1. I really enjoyed DD2 in its previous form so much that I did spend a little on gems and costumes after the initial purchase. By my account I spent roughly 75 bux on this game. Well my son got interested, and although he's only 8 this quickly became one of his favorite games as well - so much so that he saved up his $3.50 per week allowance to buy a $20 basket of gems *twice* on his own ps4 account (sub of mine).   -So that means between the two of we have spent over $100 supporting this game.


Now I admit, I found the constant balancing kind of annoying. Example, I bought the ability to make an abyss lord and a month later if you want to  beat nm 4 now you need poison dart towers and my strong character was now relegated to the back lines.. Ok I get it, its a game in change.. Annoyed, but it didn't make me want to stop playing. I also recognize that the incredibly bad ps4 interface was designed for PC. My kid wants to play split screen with me all the time and the lag in split screen just becomes unbearable to the point I don't want to play it anymore - but I still did for my sons sake.


We were both excited about todays update. He had it marked on his calendar. We watched your videos leading up to it. Server issues aside, they cleared up just as he got home from school.   He literally opened the front door and yelled "is the update done!". 


So we start playing.


wow dear god the new interface is unholy bad. There are some positives for inventory management but switching between screens on a ps4 controller is only made worse by interface lag. seriously it's 2017 - why does it have to lag changing from one side of the screen to another? But those problems have always been there. What really grinds my gears, first off.. Ok all our equipment that we spent hours upon hours grinding for is completely useless. The stats that we tried so hard to perfect are - gone.. GONE! I didn't beat nm4 with hero health armor and neither did he, yet it seems every single piece of armor has been rerolled to pretty much unusable stats. What gives.


Trying to make the best of a bad situation, I re gear my abyss lord with proper hero damage/hero crit armor that I had in my bag still. I get the shards thing, and it could be a good idea however the shards that you get upon logging in, for completing campaign, seem kinda weak. 


Here are some examples.

Abyss lord - skeleton went from 500k hp to 900k hp at level 1 (with a health shard and defence health totem - yay!) Seems good right? So why does it die in a few seconds on chaos 1??

Abyss archers. My bread and butter for dps are now literally and completely worthless. I lost the passives that made them good, I don't have the shards for those passives, or even know if they exist in the game now? and their level 1 dps went from ~33k to ... 11k!?!?!


Well ok.. So my abyss lord is even worse for defense then before. What about my mystic? Who had become my favorite char - able to dish out millions of dps on the hardest difficulty, often taking out whole lanes before defence towers even had a chance to shoot.. Hmm.. Again using my best gear from bag because everything she was wearing had turned to poopoo, I was met with nothing but dissapointment using her. The combo's I used to stack to hit big now hit .. small.. the terrarria dagger I had spend so much maxing out now attacks super slow, and doesn't even have the passives I logged over and over to get! what the hell..


I'd like to rant about my archer and her pd towers, but after doing my best to make the abyss lord and mystic "good" given what I had, nothing was left over for any other characters.


So I do manage to beat a few levels and what do i get? lvl 46 gear with stats hundreds of points lower then what I was using.


Are we expected to level up parag-Ascension points to have a chance at higher chaos levels? Should we just be grinding useless noob levels over and over for the next 100 hours until we can try chaos 2/3?


Seriously. After watching your dev diaries I kinda got the impression you guys didn't know what the hell you were doing. I've been programming games since the 1980's and you guys come across as unprofessional, noobish, amateur hacks. I am disgusted in myself for ever supporting you.


oh and btw my kid went to bed crying after he realized how messed up his hard worked characters were and his lack of ability to do anything in the game as well.


good job guys. You single handedly ruined a franchise that at one point had good potential.


you need helping fixing the mess you made? hire me. I don't need a job but you guys obviously need professional help. In the meantime I can't see myself putting any serious time into this anymore and as for my kid well.. If he still plays after how bad he felt tonight I will be honestly shocked.


Good day.



Well i beat 2 chaos 1 maps without breaking a sweat using only squire walls and monk towers. full deck but only using those. The only time my walls were even close to dying was when a siegeroller was going at it, and then i could keep up by repairing. my walls were at that time lower (now they are at 900k with fully upgraded hp shard) than yours as i didn't have a shard for walls. So i frankly don't see why your walls are getting destroyed. and i only get lvl 50 gear from chaos 1.

In response to yuppa

Share this comment


Link to comment

These comments don't paint a good picture here. The missus and I are on the way home and we have been looking forward to this patch. 

I understand our gear is going to be (kind of) wiped and have avoided playing for a while.

Are there people who enjoy the new patch? Apart from Franx, that person is loving it :)


I guess my NM4 Armored Breaker is history? Only took me close to 2 years to get it!!!


Find out when we get home I guess. 

Share this comment


Link to comment

Are y'all planning on releasing all the shards currently in the game, so we can see if the skill sphere and equipment/relic passives we used before are still in the game.  

Share this comment


Link to comment


Yuppa - I'm sorry your boy was so upset. My son is older, but I know if he was younger and was as upset as yours is that it would break my heart. 

Try going through some strats here on the board, and make sure you have a relic for each tower. Maybe try a few things while he's at school and see if you can figure out what to do from the changes made in order to progress. I'm sure there are a few on here who would be willing to help.. I would if I was playing right now but I haven't even had a chance to log in yet to see the changes. 

I'm sure there's a way to progress, maybe there's just something missing? (crossing my fingers, so your son can play again!)

Share this comment


Link to comment

[[147709,users]] De Shyra

First, you couldn't play DD2 when the game was initially released on PS4 unless you bought it, get your facts straight before you talk sh*t. 

Second, how is it not constructive criticism when I point out the things about an update that I do not like and tell them what I'm disappointed that they have not added yet? Also, if you look at Trendy's first post about removing the Spheres, you'll see that I posted my opinion about what they should do instead of doing this update there. I shouldnt have to repeat myself, Trendy should read their comments.

I'm pretty sure your just butt hurt because everyone doesn't agree with you and you have nothing better to do than waste everyone else's time talking trash. Comments are for people to state their opinion of Trendy's announcements and I shouldn't have to sit here and argue with idiots because they think I care about their opinion. The average view of this update seems to be negative and people seem to agree with me by what I can see, so stop fighting about opinions and use the comments for what they're designed for.

Share this comment


Link to comment
@It's Super Effective! quote:

I am willing to give the patch a chance, perhaps this is the initial shock of the change. Right now I just can't tell what is broken such as legendary passives on old weapons not showing up on weapons like the Bling Bow, Storm Glaive, Sword of Unholy Fire, etc. yet the Brimstone book looks fine.

Feeling like the patch needed more testing. Presently I havn't played any of this chaos difficulty, I don't want to build up my salt levels until I see the dust settle a bit.

Maybe less nerfing, and not balancing around the top 3-10players aswell as hardcore player demands:)

In response to It's Super Effective!

Share this comment


Link to comment
@Munin De Shyra quote:

Anyone mind telling me what happened to the range on monks anti-air turrets and lavamancers volacno? I can cope with the volcano one, since you can reposition it for free, but the anti-airs are now useless as they dont even hit the flying enemies enough times to kill them before they either destroy the towers or fly past them... this also forces you to place the towers away from your main defences, making them extremely vounerable.

I now find myself lacking any kind of decent range on my towers, rendering me unable to deal with air or sometimes even javelin throwers/crystal lizards who can blast my main defences THROUGH my walls. I know that i can get range from the shards or ascention points, but im not gonna get any if i cant finish a single map, am i...


PS: And no, i dont take "dont play solo" for an answer. Im talking about chaos 1 Gates of Dragonfall here. Before the patch i was soloing almost any NM4... Im glad that im getting challenged again, but this is too much.

The game got balanced around the top 1-5 players & defense range is clearly not a relic even though they said they're introducing it in DD2. :) info u can find by following their posts & devlogs etc.

They won't give towers nice enough range to play because TE doesn't want "hardcore gamers" to beat their content to quickly

In response to Munin De Shyra

Share this comment


Link to comment
@tannerboy15 quote:

Are y'all planning on releasing all the shards currently in the game, so we can see if the skill sphere and equipment/relic passives we used before are still in the game.  

Filterable shards list: http://dd2tools.com/shards/ it's still work in progress, players are constantly reporting new findings! Soon there will be interactive hero builder here.

In response to tannerboy15

Share this comment


Link to comment

the more i play the more im dislikeing this game , i dont like the thing of makeing your stuff useless or hero , all my rang hero feel realy bad right now i dont like it. i lv up to 54 now and i dont feel much difference.i still can do the maps i cold do and i still cant do the maps i cant do.

Share this comment


Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...