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Trials: The Endgame Update – New Power

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iamisom

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"Those who want Power must cast themselves into the Chaos." - A quote we totally didn't make up.


Greetings Defenders,

Trials: The Endgame Update is the systems update you’ve been waiting for. We’re improving progression, herocrafting, strategy, challenge and so much more. We’re pouring every ounce of ourselves into our most ambitious update yet, and we hope you’ll love it as much as we do when it comes out soon.

There’s a lot in this update, which also includes new threats, new difficulties, new ways to play, a new Inventory, balance updates, quality of life improvements, bug fixes and more, but this week, let’s focus on the new power you’ll find in the update:


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Shards: A New Way to Build Your Hero

Our brave Etherian scouts ventured deep into the emerging Chaos. While evading fearsome new foes, they discovered powerful new artifacts called Shards! Shards slot into your Defenses, Weapons and Armor where your passives once were. Shards give you extra buffs, bonuses and sometimes even new functionality, which can be upgraded to augment your defensive capacity!

Defenses can hold up to three Defense Shards; Weapons and Armor can hold up to two Hero Shards. When you enter the new update, you’ll find your previously acquired gear -- slightly modified -- alongside a complimentary collection of Shards to start you on your way. Those with iPWR 750 loot will initially venture further into Chaos than other players by leveraging these complimentary Shards, but all will eventually find their way to greater iPWR glory (more on this in a future report). Best of all, most Shards can be moved between gear, which allows you to modify and improve your builds without losing earned progress!

Gone are the days when you bowed in tyranny to the RNGsus of Passives. Now you only need to bend one knee slightly to the Shard Gods!


Summary of the Shards system:

  • Goodbye Passives and Skill Spheres; hello Shards!

  • Shards are gemlike artifacts that slot into your Defenses, Armor and Weapons

  • Shards give you extra buffs, bonuses and sometimes even new functionality

  • Shards are found as loot drops separate from your other gear

  • Shards are upgradeable

  • Most Shards can be moved between gear. No more leaving your Passives behind when you find an iPWR upgrade!

  • Defenses can hold up to 3 Shards and can only equip Defense Shards

  • Armor and Weapons can hold up to 2 Shards and can only equip Hero Shards

  • When you login, you’ll be given Shards to help you on your journey into Chaos, and depending on how many Skill Spheres you’ve purchased, you’ll be given a ton of gold (which you might think you have enough now, but you’ll need all the gold you can get for upgrading Shards)


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Ascension: Go Beyond Level 50

While our scouts risked life and limb in the Chaos, our magical scholars made a discovery of their own -- you can now go beyond Level 50! They’re calling it the Ascension system, and they’re quite proud of the name. (They’re as smug as they are clever, those scholars.)

Oh, and what’s the new limit, you ask?

You’ll be delighted to know our scholars believe this path to be limitless! Trust us, our scholars have been testing it. They’re as thorough as they are smug.

When a hero hits Level 50, any XP gained from that point forward goes towards your Ascension Level. Some of you might be wondering whether a deck of four Level 50 Heroes gives you four times the Ascension XP. Some of you might be on the right track! Having multiple level 50 Heroes and braving the toughest challenges rewards you with the greatest bounty.

Earning an Ascension Level gives you points to invest in Ascension Powers. Some Ascension Powers are universal while others are unique to specific heroes. To be the best, you’ll need to rise off your laurels, test yourself, bring your A-game and choose your Powers wisely.


Summary of Ascension:

  • Go beyond Level 50 with the Ascension system!

  • When a hero hits Level 50, all XP gained after that point goes towards your Ascension Level

  • Earning Ascension Levels gives you points to invest into Ascension Powers

  • Some Ascension Powers are universal for all heroes; some are unique to each hero

  • Harder challenges will grant more Ascension XP

  • Four Level 50 heroes in your Hero Deck = 4x the Ascension XP


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All Heroes Become Master Builders AND Master Fighters

The Blacksmith and the Relic Hunter have something up their sleeves for you, too. You’ve seen them cozied up in the Marketplace, haven’t you? They’ve been working on updates to Relics, Armor and Weapons that will transform your heroes into simultaneous master defense strategists and combat experts!


All Relics are now Defense Relics

The Relic Hunter fashioned a method for attaching a Relic onto each of your Defenses. Rather than specializing all your gear towards a single Defense, you can now augment each of your Defenses individually! Want a Defense Health Blockade and a Defense Speed Ballista? Done.  Want Defense Range Cannonballs with Defense Power Training Dummies? Easy. You can do all of that with a single hero! Mix and match Relics, Defense Shards and Ascension Powers to make a build that is specifically you!

And yes, you read that above correctly:  The Relic Hunter rediscovered Defense Speed and Defense Range! Be sure to stop by the Marketplace to thank him.


Armor and Weapons Reforged

In conjunction with the Relic Hunter, the Blacksmith reforged Armor and Weapons into Hero Gear!   Similar to Relics, Hero Gear will now allow you to empower and modify your raw combat potential and mystical abilities. Combine gear with Shards and Ascension Powers to make your mark in the annals of Etheria.


Summary of Loot Changes:

  • Now you can build powerful defenses AND be a powerful fighter at the same time

  • All Relics are becoming Defense Relics

  • Defense Speed and Defense Range are returning as stats!

  • You can equip a Relic per defense, so you can customize the stats of each defense individually

  • Armor and Weapons will now roll with only Hero stats, which means you don’t have to choose between hero stats or defense stats!


These loot changes combined with Shards and Ascension Powers provide new potential for hero builds, and we can’t wait to see what new builds you’ll create.

Phew! That was a lot, and we haven’t described even half the changes coming in the update! In our report next week, we'll shine a light on the forces of Chaos that stand between you and your new power.


Frequently Anticipated Questions

You haven’t asked them yet, but we know you’re going to.


Q:  Wait, there's even more coming in this update?

Yep! This is hands down our most ambitious update. We're putting in long hours to make this the best update yet, and we hope you’ll enjoy our changes as much as we do.


Q:  Does Trendy need feedback on these changes? How can I help with that?

Yes, we do! The most useful feedback would be your hands-on impressions, and if you want to do that, you can join our Remote Playtesting Group. Email dani.moore[at]trendyent.com if you’re interested! Other than that, we’d love to hear your thoughts in the comments below!


Q:  What’s happening to the Passive and Skill Sphere systems?

Most Passives and Skill Spheres are being converted into Shards and some are becoming Ascension Powers. When you login, you’ll be given a number of Shards to aid you on your journey into Chaos, and depending on how many Skill Spheres you’ve purchased, you’ll be given a ton of gold (which you’ll need for upgrading Shards). Those who have purchased more Skill Spheres than others will be given a big leg up here as gold will be key to upgrading Shards and getting further into Chaos faster than other players. And those who farmed iPWR 750 loot will be able to start deeper into Chaos than others.


Q:  What happens to my current Relics, Weapons and Armor?

The most important thing is that your iPWR will remain the same! Your Medallions and Totems will still be Defense focused. Any Defense stats on weapons and armor will be rerolled into Hero stats. Rings will become a Defense Relic and will contain Defense stats. And again, if you have iPWR 750 loot, you’re ahead of the curve.


Q:  Does that mean that investing my time into Skill Spheres and farming gear was worthwhile?

Yes! The more Skill Spheres you purchased, the more gold you’ll receive when this update comes out. Gold is essential to upgrading Shards and gear. And your iPWR will be untouched in the update, so those with higher iPWR gear will be able to start further into Chaos than other players when used in conjunction with the new Shard system! It’s always a little tricky when an in-development game makes big changes, but top-tier players now should remain our top-tier players when the update comes out.


Q:  Will one Defense Relic give me the same amount of stats for a Defense as before?

Maybe not perfectly 1:1, but the goal is that one Defense Relic along with your Shards and your Ascension Powers should give you all the power you need for an individual defense. Our overall goal is that you can have the power fantasy of being an awesome builder and an awesome fighter at once.


Q:  Will I want to build multiples of the same hero now?

We imagine that players will create different builds of a given hero using Shards + Gear Stats + Ascension Powers similar to other loot-driven RPGs.


Q:  I have more questions! Where can I ask them?

You can ask them in the comments below, and we’ll do our best to answer them. You can also join us on our Devstream this Friday at 3PM EST, and we’ll answer as many questions as we can!

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@Kserkses_sama[PL] quote:

I have one question. If I bought 125k sphere how much I will get if path come into the game?

Elandrian answered this if you read further below in response to zimmermann's questions.

In response to Kserkses_sama[PL]

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@its link quote:

so do we have date for when this patch will arive?

We're still hammering away on the update, so we don't have a release date at the moment. Once we know more, we'll let you know! 

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@Alonzo quote:

Sounds great  :)


My questions are:

1. When is this coming out? Unless you put that up there and I need glasses!


2. What are the new challenges/ difficulty levels?


Thanks. 

1)  "Soon." But seriously, we're still working on it so we don't have a release date to share at the moment.

2)  We'll talk more about that next week. Stay tuned!

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@Valthejean quote:

It's been a long time since I've posted here, because I've basically dropped out of the game for over a year.  I just wanted to say that this change has 100% convinced me to play again.  Defense based loot was something I had been wanting for a long time, and seeing it happen now is really exciting.  This is easily the most radical change to the game since it changed from a moba, and I'm totally on board.  All that's left to say is: "When will this patch be hitting us?"  I can't wait!  Great job Trendy!

Val is back! This is crazy! So good to see you again. Looks like this update is bringing everyone back, which is so good to see.

We don't have a release date at the moment, but if we do have the Remote Playtesting Group if you're interested in testing the changes before they go live. Just email dani.moore[at]trendyent.com.

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@Arcanaii quote:

SURVIVAL MODE!!!! please trendy


A DD1-esque Survival Mode would be awesome! That's not in our current plans, but it's something a number of us have talked about in casual conversations.

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@InsaneLyric quote:

If the rings are turned into defence relics does that mean we wont have rings or we wont have DPS relics?
"All Relics are becoming Defense Relics"

                                          

Rings will become Defense Relics and roll with Defense stats. Armor and Weapons are now purely about your Hero stats (Hero Damage, Hero Health, Ability Power, etc) and can equip up to 2 Shards per piece -- which means you can have 10 Shards focused purely on being a badass DPS.

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@Fozzie quote:

So is it the base IPWR of the item or the current upgraded IPWR that will determine the level of shard that is generated come conversion?

If it is the overall IPWR I could see this as positive for those just breaking into NM4 and able to get gear in the 700 range but with upgrades get them higher.

We all know how brutal RNGesus can be to drop IPWR 700+ items.

If IPWR 700-710, 711-720 etc up to 791-800 give varying levels of shard people would be encouraged to farm AND upgrade.

We're still ironing out the final details, so we'll have all of that information in a future post!

In response to Fozzie

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@Tigorus quote:

So if you put shards in Defenses what happens when they get destroyed? Do you need to but different shards in different defenses? Won't this make setup a nightmare? Or will we have an interface for each defense to drag and drop instead of physically putting them in the individual/physical defenses?

Shards are equipped to your Defense Relic on the Inventory UI. If it helps, think of them like attachable, removable and upgradeable Passives. 

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@oobiewankenobi quote:

Looking forward to this update, however, I do have a concern on how the Ascension will work.  I'm sure there are many players of this game that have been at Level 50 for quite some time (at least a year or two).  How will they be affected by this process?  For those people who have been at Level 50 for a long time, there is no real way to know how much XP over 50 a player has.  Is there a plan in place to address this concern for long time players?

Like [[58175,users]] said, Ascension begins with the new update. Go forth and grow!

In response to oobiewankenobi

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@Chnum quote:

How will relics work for heroes like Gun Witch who can't build, are they going to get stats that are useless for them? 


edit: Oh and will we be able to make builds where we have a tanky blockade and good dps defenses on the same hero or is there a limit to how much we will be able to spread out?

DPS-only heroes like the Gun Witch won't be able to equip Defense Relics. The Gun Witch will use Armor, Weapons and Pets.

To answer your other question, I'll use the Squire as an example. You'll be able to make a Tanky Spike Blockade alongside other DPS Squire Defenses with one Squire. But you won't be able to make a Tanky Spike Blockade and, say, a DPS Spike Blockade on the same hero. You can only equip one Relic per Defense. If you want to make multiple builds of a given Defense, you'll need to make multiples of the same hero. Hopefully that answers your question!

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How will this update effect the Gun Witch?  She is HERO ONLY based character and has NO Defenses.

If I understand the update notes correctly, it would effectively make the Accessory/Relic slot useless for her.  Rings where the only Accessory/Relic that was Hero based and she couldn't equip Medallions or Totems because they were defense oriented.  Now all three are going to be defense based.

 

So unless I missed something or something wasn't explained this update only would HURT the Gun Witch and any other Hero based characters you had/have down the line. Please correct me if I’m wrong.

 

On another note, could assign the beacon to Down D-pad on the PS4.  Having it accessible by a “face” button as oppose to the Hold L1 then Press R1 setup would be more intuitive/convent in hectic situations. Would it be possible make the beacon visible on the screen (like in DD1) as well as on the Mini-Map. Thanks

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@Nembus_x quote:

How will this update effect the Gun Witch?  She is HERO ONLY based character and has NO Defenses.

If I understand the update notes correctly, it would effectively make the Accessory/Relic slot useless for her.  Rings where the only Accessory/Relic that was Hero based and she couldn't equip Medallions or Totems because they were defense oriented.  Now all three are going to be defense based.

 

So unless I missed something or something wasn't explained this update only would HURT the Gun Witch and any other Hero based characters you had/have down the line. Please correct me if I’m wrong.

 

On another note, could assign the beacon to Down D-pad on the PS4.  Having it accessible by a “face” button as oppose to the Hold L1 then Press R1 setup would be more intuitive/convent in hectic situations. Would it be possible make the beacon visible on the screen (like in DD1) as well as on the Mini-Map. Thanks

Similarly with all other heroes, losing their rings for Hero DPS would really be a big "nerf" to them. The trend that Trendy has been going is to make heroes more powerful ever since Abyss Lord came out. My guess (and only an educated guess) is that they have something up their sleeves to compensate/counter for the loss of hero DPS rings.

I really don't see losing the rings hurting any hero, cuz, like I said, my guess is that they will find a way to make up for that lack.

In response to Nembus_x

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I have another question, what will happen to old legendary builder passives on weapons.

  • Frosty Power
  • Purge Evil
  • Toxic Shock

Will they become spheres? if so, will our current perfect rolls be lost?

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If some spheres will become stats will there be a new tier item with more stats or will it stay with 3 stats max on legendary

will the inventory update also come with this update and new tier of nightmare like 10 max XD pls

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Right now i see that you recomend people to farm high ipwr gear and that people will get a set amount of spheres to help them started.

My questions would be:

1. Will the amount of spheres i get be adjusted to how many heroes slots i'm using?  Or does the amount will adjust to the amount of items i actually have? Or is it just a fixed amount per player?

2. What happens to the gunwicht? Wont she be able to use any "trinkets"(ring, medalion) cause they are only for defenses. Or will she be able to upgrade her 5-8 skill with those "trinket" items ?

3. Do the unique passives from some weapons like toxic shock, strom glaves or ghostly hellebard also dissapear(or moved to Ascension) on the weapon or do they stay?

4. Hope you guys will have a party after the patch release cause of the great work you do ;)

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This is pretty cool news and I'm a huge fan.

My real question is when is this game going to be a full game?  Its pretty frustrating to have this game still not be a full game that is released.  All that really needs to be done is fix the glitching in the menus.  Then change the game from pre-alpha to at least beta!

I have had this game for a long time and I would like it to be fully released some time soon!

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orbs are going away, and we are going to get an amount of gold to upgrade our shards, ok, but what is going to happen to the orbs which were bought with medals rather than gold? are we going to get our medals refunded? I have the lavamancer, the gunwitch, and the dryad, so more than a couple thousand medals were used to get them orbs.

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@hellzrevenge quote:

This is pretty cool news and I'm a huge fan.

My real question is when is this game going to be a full game?  Its pretty frustrating to have this game still not be a full game that is released.  All that really needs to be done is fix the glitching in the menus.  Then change the game from pre-alpha to at least beta!

I have had this game for a long time and I would like it to be fully released some time soon!

I am in the same boat. Great update but above all else I'd rather see them fix some of the stutter lag when a lot is happening on the screen and then get this game labelled at BETA. I have been playing a lot over the last year and a half and don't want this game to look ancient by the time it comes out. There is already more than enough in it to warrant a full release considering it's a free game. Just a few issues to fix (stutter lag, menus and imagines looking pixelated on the edges).

In response to hellzrevenge

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In addition to my earlier questions Emoji_WarBoar.png Could you clarify Ascension. Will it be account wide or per hero? If you have say 1 Ascension point to spend do you have 1 per hero or is it 1 total per account? Or will each hero have their own Ascension level?


1 more Jester_Forum_icon2.png With our current Relics changing into the new relics, does that mean on day one we are going to have a serious relic shortage and should start farming them now? Or is the conversion going to go more than 1 for 1?

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