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Holiday Siege Update Out NOW on PC, Later This Week on PS4!

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Elandrian

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Experience Winter in Etheria with the Holiday Siege Update Out Now on PC, Later this Week on PS4!

FEATURES

Siege Rollers, ROLL OUT!

After months of Goblin Research and Development, the Harbinger has deployed a new war machine onto the battlefields of Etheria.


Holidays in Etheria!

New decorations in the Heroes Marketplace and on a limited number of maps!

Happy Holidays! The goblins are toiling relentlessly making presents for the Holiday Tree. Check back soon for presents!


Costume Showcase

Check out even more costumes in the newly designed Costume Showcase at the Seamstress.

BALANCE

  • Dryad

    • Removed collision from the Hornets so they can properly target enemies.

BUG FIXES

  • There were some areas of Siphon Site D that the Dryad could sneakily build … Well, NOT ANYMORE!

  • Fixed an issue with some skeletons spawning underneath the main core on Greystone Plaza.

  • We learned how to spell “Watermelon.”

  • Hornets no longer attack empty space on the Dawn of the Blood Moon Incursion.

  • Fissure of Embermount’s AoE graphic should be less distorted in some cases.

  • No more typos in the Forest Biome loading screen and description.

  • No more typos in the Soul of Night tooltip.

  • Fixed typos with Little-Horn Valley’s description.

  • Fixed the wording for the Skeletal Orc Health and Abyss Knight Damage passives.

  • Fixed some collision issues with areas of the Heroes Marketplace.

  • Fixed some collision issues with pillars on both forms of the Ramparts maps.

  • Fixed a case where people could get behind the enemy spawner on Forest Biome.

  • Fixed the Mystic’s Hemolytic Poison sphere’s poison stacking infinitely.

  • Fixed an issue on the Harbinger’s Warship where you could G up before the victory matinee and not get your victory chest.

  • Fixed an issue with the From the Ashes Phoenix Box Passive where it would travel along the ground rather than firing into the sky.

  • The “Delete Hero” button at the Forge works again.

  • Mystic’s Sand Viper towers now focus targets affected by Dark Torment properly.

  • Mystic’s Sand Viper tower now can be affected by buff beam.

  • Fixed an issue with Damage over Time effects not critting properly.  This change should have added critical chances back for a number of defenses/abilities: Dryad's Corrupt Mushrooms/Blessing, Huntress's Blaze Balloons/Poison Dart Tower DoT, Gunwitch's Snipe Poison Rune, Mystic's Lash Out and Dark Torment, Squire's Sword of Unholy Fire, Abyss Lord's Left Click attack, Lavamancer's Fissure of Embermount and Monk's Lightning Aura.

  • Souls of Night no longer expire.

  • Fixed an issue where a buff beam would be destroyed if a buffed tower was moved or sold.

  • Fixed some visual effect issues with goblins.

  • Proton beams no longer drain Boost Aura when not hitting anything.

  • Fixed an issue with the Dryad where you couldn’t upgrade towers in corrupt form.

  • Fixed an issue with the Dryad’s Hornet’s Nest health value being displayed too high above the tower.

  • Fixed a typo with the “3 Castle Wins” quest.

  • Fixed a typo in pet tooltips.  Learned how to spell “Abilities.”

  • Buried Bastille has the correct iPwr recommendation and correct description now.

  • PS4 - Fixed an issue where the cursor would go back up to the top of the item category after the “Are You Sure” confirmation box.

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I guess I will be be what seems like the elephant in the room.

Is a typo now a game bug? Didn't the dev stream say we are getting the def crit resolved for dryads heroes? Is this just so many fixes they are unable to list them all?

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@dakblake quote:

I haven't played in forever so I don't know, but are monthly quests not a thing anymore?

The quests are daily & weekly for defender medals. 600 for weekly and 225-450 for dailies.

Some weekends have done a new daily quest every 8 hours.


If you have any tokens from monthly's you can spend them still on the boat in town, but not able to add more currency to that type.


In response to dakblake

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@Chespin1235 quote:

Its not working like i restart my DD2 and it still says new update then i restart my DD2 again can somebody help.

I am still downloading the 1.5Gb at 332KB/s on my useless BB. Hope I am not wasting time on build that don't play. :(

In response to Chespin1235

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@Zimmermann quote:

Though you didn't mention it, thank you for fixing LA and some other towers crit rate again :)

That fix was grouped in with the "DoT Fix".  I added all the affected Defenses/Abilities to the notes. :)

In response to Zimmermann

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Hmm, something I kinda wish they'd do is remove the 660 second timer on Bastille Master, makes the map almost impossible with random 4 queues as no one G's up quick enough and we fail the map 90% of the time. Or if anything at least make it another minute or two longer.

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Have we fixed the Mystic Tower Tool Tips? Not sure if this has been addressed but the Mystic Sand Trap and Sand Viper defense towers are not performing criticals. 

I'm excited with the progress this game continues to make. Appreciate all your work, Trendy! 

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Siege Roller is great if you have players to assist, and I haven't even tried to solo yet...but I'm assuming it'll be extremely tough to solo a map with more than one Siege Roller. Here's to hoping that it wasn't coded to happen if you're alone.....

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Did you modify the XP rewards without telling anybody?

I used to get 1.3m XP for completing Assault on the Throne; now I am only getting around 600k.

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@Cantriped quote:

Did you modify the XP rewards without telling anybody?

I used to get 1.3m XP for completing Assault on the Throne; now I am only getting around 600k.

Note: The XP rewards cited above (1.3m before; 600k after) are both taken from matches where I used a Hero deck containing 3 50th level heroes, and one new hero being "power-leveled", none of which have any XP boosting spheres equipped. I've never felt like I needed them to quickly level a hero, so I've never used them.

In response to Cantriped

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why is these siege roller tanks so op.? I can't solo nightmare 4 maps that I used to because these tanks take so long to kill..  skeleton.png

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Dear Trendy Entertainment,

I don't know if you'll ever read this post of mine, but if you do, I wish from the bottom of my heart for you to go to HELL FOR EMPLEMENTING THOSE SIEGE ROLLERS!

Sadly, I wasn't able to unlock all characters and have 2 copies of each one of them powered up to iPWR level over 9000 up until now, BUT at the very least I was able to complete some Nightmare IV levels with great struggle. But know, when there's at least 2 of those damn things coming at once, I cannot do anything! And do go on saying that I shouldn't play solo. I like playing solo, and I should be able to complete any level solo if I wanted to. Good game balance is part of that.


And even though I'm still able to do Nightmare 3 levels, those aren't really whort anything now, since I need to complete levels with suggested iPWR of 700 TO GET ITEMS OF iPWR 660 to 700!


Sorry for bursting out like this, I'm usually more composed than this, but I've lost an entire match (again, for the10th time now at least) at the very end because of these suckers...

Please nerf them down. Just a bit. At least lower their HP or make them take more damage when attacking their weak spot in the back. OR just take them out completely. Or at the very least make them optional?

For those like me not yet in the "end of the endgame", it was still hard enough as it was.

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These Siege Rollers are far too overpowered. The Terraria Blood Moon Nightmare 4 map was hard enough, now we got to deal with these things?

I think we all can agree that we want a nerf. :)

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Its way too hard to solo if there's 2 of the siege rollers, you just don't have enough time to kill both!

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@Abelix quote:

Dear Trendy Entertainment,

I don't know if you'll ever read this post of mine, but if you do, I wish from the bottom of my heart for you to go to HELL FOR EMPLEMENTING THOSE SIEGE ROLLERS!

Sadly, I wasn't able to unlock all characters and have 2 copies of each one of them powered up to iPWR level over 9000 up until now, BUT at the very least I was able to complete some Nightmare IV levels with great struggle. But know, when there's at least 2 of those damn things coming at once, I cannot do anything! And do go on saying that I shouldn't play solo. I like playing solo, and I should be able to complete any level solo if I wanted to. Good game balance is part of that.


And even though I'm still able to do Nightmare 3 levels, those aren't really whort anything now, since I need to complete levels with suggested iPWR of 700 TO GET ITEMS OF iPWR 660 to 700!


Sorry for bursting out like this, I'm usually more composed than this, but I've lost an entire match (again, for the10th time now at least) at the very end because of these suckers...

Please nerf them down. Just a bit. At least lower their HP or make them take more damage when attacking their weak spot in the back. OR just take them out completely. Or at the very least make them optional?

For those like me not yet in the "end of the endgame", it was still hard enough as it was.

I completely agree with u.

In response to Abelix

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No this is not possible, I really like this game, but I can not play naslazhdayayu it for real.Why? Because this Roller spoils all, I want to get new things, but I can not!Because of the complexity of this unit is through the roof!Yes, I understand that the game is aimed for the most part in the co-op, but you can not forget about those who like to play alone.So far I postpone the game indefinitely.As soon as any changes related to the roller, then I'll come back, otherwise I can not play because it's just not possible!
P.S. I'm sorry for the mistakes, I really do not know much English.

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