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The Terraria Crossover is Here!

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iamisom

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It’s here! It’s finally here! For months, we’ve been itching to get the Terraria crossover into your hands. (Paws? Mitts? Cybernetic robo-arms?) The Terraria Update, out now on PC and PS4, is one of our largest content patches to date. We hope you have fun with those badass Terraria weapons while we continue working on Phase 3 of our Journey to Release Plan, which contains updates to Endgame, Loot, Inventory and much more that you’ve been asking for.

We had the pleasure of working with Re-Logic this year on this fun collaboration, and we can’t say enough about how amazing and talented they are. We’re so thankful to call them our friends. But we’ve even more thankful for you, our dear Defenders. Whether you’re just joining our community today or you’ve been with us for years, we appreciate your support!

(Before you read on, we wanted to let you know that we're doing a Dryad giveaway on Twitter!)

Features

Terraria Crossover

  • New Hero: The Dryad
    • The Dryad is the physical manifestation of the will of Terraria itself. With the wisdom of untold ages, she takes up arms to protect and defend her home against evil and corruption. Her World Tree is an anchor for all of her ferocious defenses.
    • Abilities
      • Ability One - Dryad’s Blessing:  Blessing surrounds the Dryad with leaves, shielding her and increasing her armor. When corrupt, Blessings deals damage around her.
      • Ability Two - Powder Toss: Purification mushrooms heal nearby allies and slow enemies. Corrupt mushrooms deal damage and stun when they expire.
      • Ability Three - Starfall: Starfall damages enemies and leaves behind a star that Dryads gather to replenish their mana. When corrupt, the star explodes and deals damage to enemies in its range.
      • Ability Four - World Tree: The World Tree provides the power that the Dryad needs to summon her defenses. It restores 5% of a hero's max HP over time while giving +20% Hero Crit Damage and +10% Hero Crit Chance to nearby heroes.
    • Defenses
      • Defense One - Moss Hornet’s Nest: The Dryad summons a hornet's nest that periodically summons a hornet which viciously attacks an enemy. When corrupt, it spawns more hornets.
      • Defense Two - Harpies’ Perch: The Dryad summons a dangerous Harpy that hurls feathers. When corrupt, the feathers pierce enemies in their path.
      • Defense Three - Slime Pit: Slime Pits spawn slimes that targets enemies and explodes, dealing damage to enemies on impact. When corrupt, they deal more damage in an area and oils enemies.
      • Defense Four - Angry Nimbus: The Angry Nimbus follows enemies, dealing damage over time and drenching enemies. When corrupt, it periodically zaps enemies for high storm damage.
  • New Map: Forest Biome
    • Experience the new Terraria themed map that includes some new mechanics that can change up your defense! (Can you say crafting stations?)
  • New Incursion: Dawn of the Blood Moon
    • The Blood Moon has come to the Forest Biome and brings a host of different enemies and a new larger threat...
  • New Enemy: Demon Eye
    • These pesky critters will fly around and poke you to death in the Forest Biome! Make sure you have some anti-air ready!
  • New Boss: Eye of Cthulhu
    • Have you seen his final form!? (2spooky5me)
  • New Weapons: Cranked up to ELEVEN
    • We added at least one new weapon for each hero in the game. Check out the Wayfarer to see all the new Terraria-themed weapons!
  • New NPC: Wayfarer
    • The Wayfarer has traveled far to peddle goods from the recent Incursion for all heroes to enjoy! Say “Hello!” to him in the Heroes Marketplace.


Try the Dryad Right Now!

  • Want to try out the Dryad before you unlock her? Head to the portal in the Heroes Marketplace and select Normalized Mode! This will let you experiment with the Dryad’s defenses and abilities in the Forest Biome.


Enhanced Training Dummies

  • We’ve added new training dummies in the Heroes Marketplace and the Private Tavern.
  • These new dummies will provide significantly better ways for players to track their BIG DEEPS.


Item Stacking Changes

  • Multiple items now stack higher than they did previously. Just a little preview of our upcoming Inventory UI revamp hotness.


Updated My Heroes UI

  • Much more informative and interactable (Google says this isn’t a word, but we don’t care) Hero UI while we work on our new UI improvements. Tooltips are finally working on this menu for PS4!


Loot Change

  • Any gear with class specific passives will now be locked to that class. This is in preparation for much larger itemization changes coming in future patches!


Balance

Monk

  • Base resistances buffed to make Monk more viable in melee.
  • All root motion has been removed from combat animations.
  • Sky Dragon’s Fury and Thunderball got a balance pass.
    • Damage Range increased from 100-200% to 140-200% Hero Damage.
    • Thunderball now procs 100% of the time with an 8 second internal cooldown.
    • Thunderball damaged once per second, instead of three times per second.


Squire

  • Base resistances buffed to make Squire more viable in melee.
  • Root motion removed from Light and Heavy attack stances.


Bug Fixes

🔥 Community Bug Fixes 🔥

This section is dedicated to bugs reported on our Bug Reporting site! Bugs labeled “Hot Issues” are next on our priority list. More community bug fixes coming in the next patch!

  • Every time Frostbite Towers would try to attack the same enemy, or if an enemy would die, they’d have to re-target, which caused their firing to break. This is no longer the case. Ice to meet you, bug.
    • Thanks, Zimmermann!
  • Buff beams were able to buff other buff beams. (Buff-beam-ception?) AND Buff auras buff Buff Beams which no longer buff buff beams, which no longer buff buff buff when you buff buff your buff buff.
    • Zimmermann crushing it with the buff bug reports!
  • EV2’s Heat now resets to 0 when build phase begins.
    • Thanks for staying on top of this bug, K-ToF!
  • “Hide Enemy Health Value” was causing Health to not display on towers and cores. Now it’s always visible.
    • Thanks for the report, Ancient Ogre!
  • Some Steam achievements were not unlocking after completing the requirement.
    • So glad to finally crush this bug. Thanks,K-ToF!
  • Mystic’s Dark Ritual blade was only dropping with set passives.
    • Good looking out, Hom-Sha-Bom!
  • PS4 - The Logo and Intro Video did not have any sound. Now you can hear their velvety goodness.
    • There’s still a sound issue where you can hear the Main Menu music during these cutscenes. We’ll get that one next. Thanks for the report, Plic!
  • Hero Critical Damage no longer bugs out when swapping characters, which caused some serious damage discrepancies. 
    • We came, we saw, we CRUSHED that bug. Thanks, Pandynator!
  • Updated some text warning people that Mystic’s Split Vipers Skill Sphere does not overwrite the reduction of damage of Slow Death.
    • Good catch, Dreamanime!
  • The toggle checkbox in the Options Menu for turning Damage Coalescing on and off now works correctly.
    • Pandynator is life. Pandynator is love.
  • The Abyss Lord’s Colossus would attack slower after being upgraded.
    • Thanks, JoghurtDipper!
  • Mystic’s Sand Viper tooltip no longer contains the “Enemies Chilled” stat.
    • Thanks for pointing that out, Talis Cat. Maybe we should add some random stuff to other defense tooltips just to keep you on your toes...
  • Activating the Trick or Treat chest on the wave 7 of the Temple of the Necrotic would spawn an invulnerable skeleton.
    • Uhhhh, surprise? Good catch, Klaga!
  • Abyss Lord’s Orc Blockade’s base would become displaced during Frenzy.
    • Thanks, Buddyvv!
  • The Apprentice’s Harbinger Staff was spawning anon-textured AoE graphic on the ground.
    • Graphic is now TEXTURIZED thanks to Dreamanime!
  • The Spooky Event title was not being rewarded.
    • A spoopy thanks to Virydis!
  • Altar Assassins now primarily target players. If they can’t find a player, they will attack cores.
    • Thanks for the report, o0Exile0o!
  • On Altar of Athame, it was possible to place defenses floating above the altar.
    • Thanks, geo981010!
  • Sky Dragon’s Fury passive typo fixed.
    • And with this report, Zimmermann takes the cake with the most reported bugs fixed in this update!


General Bug Fixes

  • The toggle checkbox in the Options Menu for turning Damage Coalescing on and off now works correctly.
  • New Defender Medal Monthly Pets no longer show up as regular monthly pets at the Petrinarian.
  • Hotswapping characters properly resets pet ability cooldowns.
  • Skeletons no longer spawn in non-combat phases.
  • Skeleton enemies no longer leave a lingering purple visual effect after death.
  • EV2’s passive “Torpedo Range” got a language pass.
  • The Challenge “Defender of Etheria” can only be completed in campaign and had its description updated to reflect thatintention.
  • Keybinds now save when you rebind keys at the title screen
  • Returning Players occasionally had the Monk and Huntress still locked when returning to the game after being inactive for awhile.
  • Mystic’s Dark Torment towers would not despawn.


PS4-Specific Fixes

  • When a Split-Screen player joined, sound effects stopped working until you opened the Options Menu.  There might still be occasions where this occurs. Please let us know on the Bug Reporting Site!
  • The Reward Select screen in Onslaught wouldn’t show up correctly in Split-Screen.
  • Scaled up the R3 button icon so that it’s more readable.
  • Tooltips weren’t showing up on Item Enhancement.
  • The Main Menu was interactable (dang it, Google, we’re making this a word) while the Intro Videos were playing.


Known Issues

  • Watermelon is spelled with two “L’s” in Etheria…
  • Phoenix projectiles spawned from Blaze Balloons via the From Ashes Passive are travelling along the ground… we’re trying to build their self-esteem back up and playing some Kenny G so they can soar once again.
  • Split-screen players loading into Curse of the Blood Moon Incursion (especially on Normalized) may be missing ability icons. Hotswapping resolves this.
  • My Heroes screen has some issues. We’re aware and working on them.
  • Nature’s Growth does not buff other World Trees at the moment.
  • If you jump mid spawn animation, the Mystic will become invisible… use that information how you will…
  • We saw an issue - once - with hero decks missing heroes when loading into the normalized Curse of the Blood Moon Incursion. We couldn’t repro it, but if you manage to figure out how to reliably produce this result let us know please.
  • The pressure sensitivity on some controller faceplate buttons can create some weird ‘intermediate’ press states in the newer UIs and on the Dryad’s jumping to flying transition.  TL;DR - Press hard or go home.
  • If you cast a Dryad ability while transforming it will resolve as though it were cast in the starting form rather than the ending form.
  • Frostbite Tower does not attack the training dummies in the tavern(s). (Don’t lie Zimmermann, you were going to report this if we didn’t call it out).
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35 Comments


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@CollectorOfBolts quote:

That is one lovely list of bug fixes!

I'm not sure how I feel about locking gear to characters based on passives and the directions it might imply they are moving on that front. It might help reduce some confusion and/or just be set-up work for better changes later, but it also removes an element of player choice which, IMO, is not a good thing in this case.

That said, I am looking forward to seeing (more substantial) progress on the inventory, itemization, end game, and the strategic revamp over the coming months.

It's definitely setup work for better changes. More info coming soon!

In response to CollectorOfBolts

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Trendy Will The Masquerade Pack, And Burning Souls Pack Be Coming To The PlayStation 4? Thanks For The Awesome Terraria Crossover Update. Keep Up The Great Work.

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Reading this....

  • Buff beams were able to buff other buff beams. (Buff-beam-ception?) AND Buff auras buff Buff Beams which no longer buff buff beams, which no longer buff buff buff when you buff buff your buff buff.20120914120348


also [[150185,users]] u re on fire give us the Bug Squasher Spray

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Incredibly excited, started playing around a week ago after being a huge fan of the first game! Looks like I came in at the perfect time. Great work on all the progress! Can't wait to see the end result.

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Really great job on everything! Love the bug fixes! Love the new map! Dryad is fun. I REALLY like the HUGE fire shield! Can all shields be that big? ;-)


[[80133,users]] - are you sure it's Mistymire Forest? It doesn't really seem like it to me. Although, Mistymire is one of the maps we could touch mushrooms and mushroom ppl and get mana. Which works well for the crafting idea in the new map. [[4370,users]] - can you please confirm what map this is a remake please?

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Is there some kind of trigger for the gold ingot in the new maps spawning? Is it just random? Its driving me nuts that I can't figure it out!

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@SpiderDanX quote:

Really great job on everything! Love the bug fixes! Love the new map! Dryad is fun. I REALLY like the HUGE fire shield! Can all shields be that big? ;-)


MushroomCake28 - are you sure it's Mistymire Forest? It doesn't really seem like it to me. Although, Mistymire is one of the maps we could touch mushrooms and mushroom ppl and get mana. Which works well for the crafting idea in the new map. iamisom - can you please confirm what map this is a remake please?

Yea, it's a remake of the Mistymire Forest level. 

I'm glad that you guys like it!

In response to SpiderDanX

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Managed to squeeze a game in last night.

Gold ingot spawned!


Couldn't find it. Any tips people? Thanks...

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I have Sacrificed my entire account for a fresh start, I had 15 characters maxed out and my friends call me insane. Now can I have my luck back, ARE YOU HAPPY TRENDY GODS. also I have put almost 500 hours into this game, I deleted all my heroes, The only hero I don't have is the mystic. If you think I'm kidding just look at my account if you can all I have is a level 0 monk, apprentice, dryad and Gunwitch, Why am I saying this no one will know maybe just to tell the tale of my insanity.

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@DevsterTheChamp quote:

Trendy Will The Masquerade Pack, And Burning Souls Pack Be Coming To The PlayStation 4? Thanks For The Awesome Terraria Crossover Update. Keep Up The Great Work.

The Burning Souls Pack they said will hopefully arrive soon on ps4 (one could get the impression Sony actually doesn't want new things added to their ps store...), about this Masquerade Pack, i don't know.

In response to DevsterTheChamp

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@SpiderDanX quote:

Really great job on everything! Love the bug fixes! Love the new map! Dryad is fun. I REALLY like the HUGE fire shield! Can all shields be that big? ;-)


MushroomCake28 - are you sure it's Mistymire Forest? It doesn't really seem like it to me. Although, Mistymire is one of the maps we could touch mushrooms and mushroom ppl and get mana. Which works well for the crafting idea in the new map. iamisom - can you please confirm what map this is a remake please?

I wasn't sure at first, but when I saw how the enemies lanes were coming and how the middle of the map was designed, I was pretty sure. I mean it was one of my favorite maps in DD1 and I used to farm survival nonstop on that map :)

In response to SpiderDanX

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Does anyone know when the wayfarer shop refreshes or if it does at all? Some of these weapons have some horrendous passives!


Edit: Thanks for the reply! I didn't know the passives changed every time you entered the market place! I check three times after doing 3 different incursions and the megashark I was looking at had the same passives all 3 times. I must have had bad luck. Although I should have noted that the values were slightly different each time.

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@Alonzo quote:

Managed to squeeze a game in last night.

Gold ingot spawned!


Couldn't find it. Any tips people? Thanks...

It's in the cave areas. There's like 3 or 4 spawn locations on the ceiling in the caves. Can't miss them, they're bright yellow.

In response to Alonzo

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@Imovdty quote:

Does anyone know when the wayfarer shop refreshes or if it does at all? Some of these weapons have some horrendous passives! 

My Last Dev Blog update gives you a cool tip on how to work the system to get better passives.


Here's the section

"Gamer XSploitz, Sleddog Style

To reward you hardcore players for reading today’s entry, here is a cool tip. Each weapon always has the same top signature passive. Take the Gun Witch, for example. Her Megashark Terraria Gun Broom weapon will always have the signature Meteor Bullets passive, circled in the below image. However, the other two in the rectangles reroll randomly upon entering the Heroes’ Marketplace, so if you are really dying for a particular set up, just load a map and come back until you get the roll you want. That way you can focus on grinding up Souls of Night and spend them on exactly what works for you. Each one of these weapons have FUN and POWERFUL effects on them. Collect them all!"

ZeMO1z9.jpg


In response to Imovdty

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Love the bug fixes.

Thank you for fixing Frostbite Tower! as well as Dark Alter and the multi buffing bug to name just a few.

Though I feel the Sky Dragon's Fury weapon nerf was overkill it has opened up some new interesting pathways to continue, and has made the new maps significantly more challenging for me as long as I stay away from the META and OP defenses. 

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