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Dev Log 79: Power Surge Update on July 19th!

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iamisom

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On July 19th, the Power Surge update releases on Steam and PlayStation 4! Tune into the Devstream Friday at 5PM EDT to see the update in action!

The Power Surge update includes:


  • The Power Surge Challenge

    • Storm’s a-brewin’ at Dragonfall Bazaar! While the storm rages, towers gain supercharged attack speed, instant upgrading and instant build time during Combat Phase, but the intensity causes towers to explode after a short time. Can you survive the storm?

  • Glaive of the Storms Monk Weapon 

    • Ride the lightning with the Glaive of the Storms! The alternate attack lifts the Monk into the air and lets him ride in style on his own personal cloud. With the power of the cloud, the Monk can synergize and maximize his damage output for peak fiscal performance.

    • Uhh, we mean, become a lightning god! His cloud corvette drenches enemies that walk underneath it and periodically strikes them with lightning.

    • The main attack unleashes a powerful lightning attack!

  • Mark 3 Costume for Series EV2

    • Remember the days of dressing up like a Bounty Hunter? EV2 remembers.

  • Balance Changes

    • This update brings additional balance changes, including an Earthshatter buff, Skeletal Ramster buff, Skeletal Archer nerf and a Poison Dart Tower nerf.

  • And more!


Daniel Haddad, Design Director (Blacksmith)

I had something pretty cool planned for this week’s Dev Log but then I forgot what it was… I’m focused on getting the Monk’s new legendary weapon ready and doing some balance changes to the Ramster, Archers, and the Poison Dart Tower. After that, I’ll be working on the Lavamancer primarily. Also working on the enemy changes and future hero balance whenever I can. The enemy changes are going to take awhile to complete, but I’ll have more to show you soon.


Jesus Diaz, World Builder (N3oDoc)

This week I'm having some great fun working on the new level, a wild west themed one this time!

At this moment we are currently world building the city, which means creating all the big stuff like the buildings, walkways, terrain and the small props such as windows and doors. We are trying to have a lot of player-only paths for this level so expect to be able to walk along rooftops, jump from one roof to another and snipe enemies from there!

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Daniel Diaz, World Builder (DanielKaMi)

Hey, Defenders! It's time to show you some details about the new level we're cooking now. This remake level will make DD2 feel like a western! You'll be able to enter into some buildings and explore around.

And here are some pics of stuff I've been working on:

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What remake from DD1 do you think we’re bring back for building a western level? Not an easy question. (Hint: is not Aquanos.)


James Reid, Software Engineer (Driscan)

Working on fixing some bugs as well as iterating on the Game Browser. Phase 2 of the Game Browser is shaping up nicely! Can’t wait to get it into your hands!


Steven Collins, Lead Level Designer (Esorath)

Glad to see everyone Vroom Broom’in around! Challenge work continues on Molten Citadel, and I haven’t forgotten about secrets…

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Josh Isom, Community Manager (iamisom)

Xenogenics posted a great thread on the forums about the state of the Official DD2 Wiki. In short, the wiki is wildly out of date and difficult to update. People are resorting to Google Docs to share information, which is just ridiculous.

So Ice and I are strapping up and diving in to fix the wiki. Our goal is to update the wiki with the most accurate information possible, make it easier for you to create edits and give you the tools to help keep it updated.

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