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Hotfix 14.1 for Steam

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iamisom

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Here are the notes for Hotfix 14.1 for Steam, which is scheduled for release later today:


Game Browser Change

  • Updated the Suggested Item Power for all Nightmare IV difficulties to be 700. This should hopefully solve the issue where the browser would lock players out of creating NM4 maps.


Balance

  • Gloves of Storms and Ravenhost Projectile Update

    • Gloves of Storms should now work properly on EV2, Abyss Lord, and Huntress.

    • Storm Gloves and Ravenhost Projectile now hit the correct number of targets. Previously, these could hit more targets than intended.

    • Projectile lifespan reduced from 10s to 5s.

    • Bound distance reduce to minimize excessive distance bouncing (3500 to 2500)

  • Gloves of Storms Balance Update

    • Hero Damage Ratio decreased from 150% Max to 25% Max

    • Proc Rate Max decreased from 2.5/s to 1.0/s

    • Maximum Bounces from decreased 8 to 4

    • Projectile now deals Storm damage (was Magic damage)

    • Developer Note:  The Gloves of Storms were causing damage beyond what was intended. These changes should make this piece of the set advantageous and desirable to DPS players but more balanced.

  • Sky Dragon’s Fury (Betsy Polearm)

    • Fixed a bug where the Sky Dragon’s Fury mini-aura would continue to do damage after it despawned. Duration is now 10-15 seconds.

    • Developer Note:  Our changes to the Betsy Polearm were having an unintended effect where the mini aura would remain after its expiration. This one is more of a bug fix, but since it affects balance, we added it here.


Bug Fixes

  • Fixed an issue where the Glove of Storms was not working on the Abyss Lord.

  • Fixed an issue where with some heroes the Glove of Storms projectiles were not originating from the heroes.

  • Fixed several server crashes related to joining matches.

  • Potentially Fixed an issue where items would occasionally all drop at iPWR 1.

  • Fixed an issue where the Red Spectral Knight would not get cleansed in the Spectral Knight Incursion.

  • Fixed an issue where the Storm Boot passive could appear on any item.

  • Fixed an issue where the Game Browser scroll bar would not reset back to the top when the list of games gets smaller based on filters. (It would appear as though there were no available games because the Browser would scrolled down past the list of available games.)

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Looking good! The Betsy Polearm was allowing my monk to hit over 1,000,000 dps on dummies. Yikes! Keep up the good work, Trendy.

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well thank you for that having again more fun without overpovered gloves

annnd those ipwr 1 items

thank you thank you tthank you

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@Insanity Geo quote:

took you guys almost a week to /fix/ this bug and not fix many other passive that was supposed to be wiped but still exist in game, not to mention EV can still spam ability 2 without a single care in the world.

oh did i mention you guys seriously fail to realize players can have infinite mana with the storm helmet?

the dev team is a joke at calling this a hotfix

Well aren't we a ***y little ***.  Why don't you crawl out of your mom's basement and go show everyone how it's done.  I am sure they are doing what they can as quickly as they can.  Newsflash, when you grow up and become a real adult, you will learn things simply don't get done as quickly as you think they should get done.    You know, kind of like you growing up and stop depending on other people to provide for you. 

In response to Insanity Geo

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Personally I think you over did it with the decrease on the damage ratio.   25% is much too low its barely recognizable damage at all now.  Maybe 50% but 25% bah dont even want the gloves now.

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Ah, man! Too big of a nerf for storm gloves. Hero dmg ratio should be somewhere between 50% and 100% based on RNG. Max bounces should be as high as 5. 4 is too low.

Oh well. Hope the gloves are still really fun. :-)


Also, the Monk Betsy weapon was literally game breaking. Like if the Lightning got up to 1 mill DPS, I could not do other abilities, after swapping heros to EV, I could not even normal shoot. Thanks for this fix. :-)

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Just when I thought Trendy was onto something with the awesome new gloves, they go ahead and ruin it. Congratulations for ruining the gloves, Trendy, Congrats

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@Cookiezi quote:

Just when I thought Trendy was onto something with the awesome new gloves, they go ahead and ruin it. Congratulations for ruining the gloves, Trendy, Congrats

They were waaaay too strong.

In response to Cookiezi

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@Hamanu quote:

Personally I think you over did it with the decrease on the damage ratio.   25% is much too low its barely recognizable damage at all now.  Maybe 50% but 25% bah dont even want the gloves now.

Good, the fact that everyone wanted them was the issue. They were way too strong.

In response to Hamanu

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I thought pc and ps4 were to get things done at the same time? Also why are people attacking other defenders for there opinions? 

 This hot fix doesnt even begin to adress the many new issue's im sure they know this already. As for the storm gloves I think they need left alone as far as how many project. Sure adjust there damage or the monks wepon. But I have to admit its the most fun some of us ps4 players have had in a long time. I have been playing since day one and sometime you just get board that why theres an off buttons lol I think many players just feell as if there will be no end to the problems and nerfing. 

 We are consumer's of a product all opinions matter weather trendy responds or not. We shouldn't be creating hate or anger twords eachother or trying to do the Job of trendy let them decide who get resonded to. Yes you can say something but lets act civil. 

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Aaaawwwhhh!!!! I was really enjoying the storm gloves for a sec, but now that the gloves don't do as much, it will be a bit harder to kill the enemies with my GW, But I suppose things can't be to OP sometimes, you made the right decision game team and i'm proud of that.

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Was really glad to see ILVL 700 on every map when creating a game.
But it looks like only the number was changed, not the actual drops.

Some maps still drop crap under 650, even the some Leg Chests drop low Ilvl stuff.

Can someone clarify this? Why would the number be changed without the drops.
Now its even harder to tell which maps are worth running,
luckily I can remember which don't drop 700 gear.

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I'm not sure where I would take suggestions so I will put them here lol..

1. Please add how many volleys per attack pets do - that would be so helpful!


2. Also can you add an option in auto collect that collects all items above a certain tier instead of just specific tiers (example: instead of just auto-collecting MYTHICAL loot the new option will collect all Items MYTHICAL and above.)


Just my 2 cents..

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In my opinion the way Storm gloves now work is underpowered. I liked how they were because it gave a DPS hero the same power of a builder. Something that really matters in the gameplay. They were OP and needed a nerf, agreed with that. change the dmg to 25% is making them 6 times less powerful. Adding the reduced bounces from 8 to 4 makes them 12 times less powerful. Adding the reduces procs from 2.5/s (this was not the weapon attack speed? I thought a 8/s staff would add 8 procs/s) to 1/s makes a total nerf of 30 times less power in the gloves. I'm just guessing but i think Devs didn't make any math on how the item should be.

I hate myself for selling all the good gloves that were way better than my storm ones :(

Also, I'm really sad that the builds that depended on passives were nerfed instead buffed.

Waller now have 4 pieces of gear that are there just for defense health and automation, and a totem that gives way less total % than the old setup, also waller need some medium spheres. None of the current give any useful thing.

Frost mage isn't used at all now. Back in pre-summoner update half the defense units were used in frost towers, now I never saw a single one.

Harpoons got nerfed in the speed, which is the thing they lack the most. Also, the fact that it is the only trap in the game that have a max enemies hit is nonsense. The speed now drop on totem, like if any 1 would do defense HP to build harpoons..

Serenity Aura have a much smaller range now. It "supposedly" gives a lot more slow than what it used to, but it was always used to Purge Evil passive, which means it got nerfed.. 

Geyser now have smaller proc speed. They were used in combo with Lighting auras for the combo, meaning all they needed was speed. Another nerf..

I don't get the "power up" when all I see was nerfs in the 4 main heroes, and everyone still uses archers for the win..

By the way, whats the Large Sphere that increase poison stacks for dart tower if the tower no longer stacks poison and now changes target after hit !? 

In my opinion you guys should make the frost tower increase damage taken, so that it can be combined with any defense setup. Give back the old Serenity range, since thats when they were used.

I don't think there is any trap combo at all right now, maybe u guys should work on that. Missing so much DD1 where every hero had its on role in the defense, and kind of all where required to endgame stuff :/

Good work on the game so far, keep on improving!

Edit: I found that the Large Sphere to make Poison Dart Tower stack more, actually makes the poison stack. With a single PDT I get 150k dps on every dummy in front of it, its ridiculously overpowered. At the moment I'm soloing NM4 maps with 1dart + 1 serenity + 1 wall and I don't even need a DPS hero. The problem is that you guys can't really nerf the tower because it is a stacking tower, it is supposed to do good DPS on a single target. I think the only thing you guys could nerf is the Toxic Shock Bow or make poison damage based on defense power. Also, the poison damage can't be boosted by other towers, I don't know if this was intended or bug.

Also please make all NM4 legendary drops on chests drop at 700ipwr. The bow have like 645 max ipwr or something.. And also, make all the buffs on Relics drop both in totem and medallion, I hate being forced to use Defense Health on a Harpoon or in a PDT where all I wanted is defense power to increase explosion damage.

Edit 2: The PDT poison damage only increase in the first upgrade, all the other upgrades don't increase it. I don't know if this was intended also but it doesn't make much sense.

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@Zorgonite quote:

In my opinion the way Storm gloves now work is underpowered. I liked how they were because it gave a DPS hero the same power of a builder. Something that really matters in the gameplay. They were OP and needed a nerf, agreed with that. change the dmg to 25% is making them 6 times less powerful. Adding the reduced bounces from 8 to 4 makes them 12 times less powerful. Adding the reduces procs from 2.5/s (this was not the weapon attack speed? I thought a 8/s staff would add 8 procs/s) to 1/s makes a total nerf of 30 times less power in the gloves. I'm just guessing but i think Devs didn't make any math on how the item should be.

I hate myself for selling all the good gloves that were way better than my storm ones :(

Also, I'm really sad that the builds that depended on passives were nerfed instead buffed.

Waller now have 4 pieces of gear that are there just for defense health and automation, and a totem that gives way less total % than the old setup, also waller need some medium spheres. None of the current give any useful thing.

Frost mage isn't used at all now. Back in pre-summoner update half the defense units were used in frost towers, now I never saw a single one.

Harpoons got nerfed in the speed, which is the thing they lack the most. Also, the fact that it is the only trap in the game that have a max enemies hit is nonsense. The speed now drop on totem, like if any 1 would do defense HP to build harpoons..

Serenity Aura have a much smaller range now. It "supposedly" gives a lot more slow than what it used to, but it was always used to Purge Evil passive, which means it got nerfed.. 

Geyser now have smaller proc speed. They were used in combo with Lighting auras for the combo, meaning all they needed was speed. Another nerf..

I don't get the "power up" when all I see was nerfs in the 4 main heroes, and everyone still uses archers for the win..

By the way, whats the Large Sphere that increase poison stacks for dart tower if the tower no longer stacks poison and now changes target after hit !? 

In my opinion you guys should make the frost tower increase damage taken, so that it can be combined with any defense setup. Give back the old Serenity range, since thats when they were used.

I don't think there is any trap combo at all right now, maybe u guys should work on that. Missing so much DD1 where every hero had its on role in the defense, and kind of all where required to endgame stuff :/

Good work on the game so far, keep on improving!

Very powerful writing, I could never describe this much on a game before, must of took a lot of time to write all of this! good job!!!!

In response to Zorgonite

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OMG congrats on making the witch useless, holy *** she does 1/4 of what EV does now. nerfing one thing you just destroyed it.  Can I get a refund since I have no use for the witch. WOW fail


Try playing the game, A dps hero should do the same damage as tower builder since she got no towers to build.. She is so useless now its not funny. You guy dropped the gloves way, way to low.  I say congrats on a major fail. balance stuff and not destroy it next time, just a though.  Plain and simple I should build walls and stand in the lane I blocked with dps class and kill it just as good as a tower builder.    or why bring only DPS class in to game?

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@Cookiezi quote:

Just when I thought Trendy was onto something with the awesome new gloves, they go ahead and ruin it. Congratulations for ruining the gloves, Trendy, Congrats

Are you out of your mind? These golves were way too OP and just trivialised the game even more. We went from completing maps without walls to completing maps without defenses, which is really bad in a TOWER DEFENSE game.   

In response to Cookiezi

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Just did some long testing on the dummies and with the Gunwitch, can deal more single target damage with 60ipwr lower hp/crit non-storm gloves, than with hp/ap 23% storm gloves. The nerf was simply overkill and the damage it now deals isn't even comparable to the minor stat gain from the other secondary stats. Situation might be different in AoE, but the damage level with 4 bounces of 20-25%hp is simply ridiculously low. That level of damage doesn't really even justify its use as it's far more beneficial to just go for stats which increase the damage your abilities deal, as they will scale far better than this damage will.

I'm fine with the bounce count reduction, I'd even be fine with the proc rate reduction, but the raw hp scaling nerf on top of the other two was just uncalled for. Nerfed from ungodly op status to a semi-useless niché item. You don't use nukes to kill a fly. You can, but you shouldn't.

You have the capability to test these, double the proc rate and increase the damage in 5-10% intervals. Do anything to make the gloves desirable as an item. That's what endgame sets have been all about in all other games. The best items and desired by everyone. They should be better than all other alternatives. By a landslide. They shouldn't be as OP as they were, but better than they are now. Much better.

On a semi-related sidenote: If the idea was to have Gunwitch as a sole dps character with no building capacity, make it atleast excel at it, if not via the storm gloves, some other tweaks to its baseline mechanics, that will bring its dps to a justifiable level, above all other dps characters. Currently it just doesn't offer anything at all that the other heroes don't already provide(Huntress, as an example, is FAR superior in any and all AoE situations. Piercing Shot says hi and doesn't place you into enemies melee range... Who thought it was a good idea to add a shotgun like ability to a hero that gets shredded in a second in close proximity?) and its dps has been proven to be lower than some of the other heroes, which leaves the question of what is and/or was the intended role of the Gunwitch? Currently the ONLY thing Gunwitch excels at is movement. The only thing it's better at than the rest.

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