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Dev Log 78 - Power'ing Up a bit late

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pmasher

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Before we get into the dev log a quick reminder... the Power Up update launches tomorrow! In won't be too long before you can fly around on your broom and snipe enemies from the sky as the Gun Witch, find new friends to play with the Game Browser, or decimate enemies with the buffed original 4 heroes! You can read the full update details here and watch the Gun Witch video below.


In the meantime, here's what we're working on next:


Elliot Cannon, Creative 

As the Playverse team irons out the deployment issues that kept us from launching the Power Up release yesterday, The Gun Witch is ready and waiting for the switch to be thrown! I’m looking forward to seeing what you do with Broom Vault->Double Jump->Vroom Broom. Mobility is king.

The rest of the studio is full steam ahead with the future release work. We’re settling into a frenetic rhythm while also pushing on long-term goals. Lavamancer, Two New Challenges (Incursions), New Enemy Squads, and a Reworked Campaign are in the works now, in addition to preliminary animation work on The Mystic!

For me, I’m digging into the old campaign quest/new user experience and outlining how we can rework this to be contemporary with the way the game is today, not to mention a better challenge curve, frenetic pacing, and much more useful and powerful rewards. We reworked the map list and core narrative to something cleaner. We’re ramping up the challenge on a per map basis with what’s there now, removing the older parallel difficulty modes that were confusing. We want that first play through for players of the campaign to be about progression and rewards while getting a feel for the game’s hero deck game play. Streamlining is a big part of that.

“Kill your darlings.” Faulkner once said.


The old road from level 1-50 was a slog. The game is much different from when that flow was developed. The max level is 50 now, with a small army of heroes you can slot into your hero deck, not to mention combat swapping, so there’s no need to drag things out. The game is going to get harder, muhahahaha.

As the new squads roll off the line, we’ll populate them into the game from the beginning and refine them to reflect incremental progression. They are going to play very different from what is there now. We’ll do the squad stuff in phases so keep a close eye on Dan’s log entries. He’s pushing hard on this!

The Power Up DEV Stream from this past Friday is up on You Tube. We show off the Gun Witch in game and talk about the new squads!

https://www.youtube.com/watch?v=x8sJOS4989c


Daniel Haddad, Design Director (Blacksmith)

Working with the team to figure out these squads. We are starting to put them together now but it is going to be a while before we get this feeling as awesome and entertaining as possible. This is likely going to be a long campaign. Trendy VS Enemies. I hope we win…


Also doing other things like working with the team on Lavamancer, wrote the design with the design team for the Mystic and briefed the team about her and her snake god, and planning out incursions with Steven Collins!


Tim Shannon, Live & PS4 Producer (TimmyTrashTier)

SYKE! Milestone release is Thursday.  But seriously, when we deployed everything this morning we couldn’t get into the tavern so even though you have to wait a little bit longer, I think that on the whole it’s for the better.  I mean our menu level is pretty cool and interactive and all, but it gets old after a while.  

In addition to figuring out how basically identical code can work in one environment and not in another the Live team is squashing bugs, reducing invite spam-lock, and dusting off our fire fighting gear for Thursday.

In PS4 land, we’re cleaning up some issues hanging on from the milestone and discussing what the future holds now that we’ve caught up to PC and are actually able to start looking at the numerous things we had to set aside in order to get code bases synchronized… feels weird man...


Jesus Diaz, World Builder (N3oDoc)

We are working on a new level this week, can you guess what theme it’s being used this time?


Daniel Diaz, World Builder (DanielKaMi)

This week we're starting to blockout a new level! so excited about the theme of this one!.


James Reid, Software Engineer (Driscan)

This week I’m focused on iterating a bit on the Game Browser as well as some polish updates for the next update.  We’re adding functionality to our Loading Screen system to make it a little bit more story driven.  It’s a small change, but I think it’ll have a good impact on the lore of DD2.


Steven Collins, Lead Level Designer (Esorath)

Continued work on the upcoming challenges (incursions)! As well as helping Blacksmith with making changes to enemies and map orders.


John Muscarella, Digital Puppet Master

Animations for a new DD1 Remake map are in full swing.  Enemies are getting a few touchups as well.


Dani Moore, Remote QA Lead (Dani)

We’re looking towards the new challenge mission (incursion) right now. It’s pretty early but it’s easily the most challenging yet. Hoping to sink our teeth into the next major content but before that we’ll have some spring cleaning to be done. Might need a Gun Broom for that.


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Could you be a little more certain when shes coming out? I mean the update, its now coming out on the 8th when you said it was coming out on the fifth! bit disappointing, but I should be excited that she has awesome powers!!!! there's positives and negetaves in all games i suppose, sorry about the stress i'm having, but I can't help it!!

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Can we get at least a timing or something?? I was anticipating her on the 5th and its now pushed back. I personally don't mind you guys pushing the date as you guys want to release an update that would please us. Maybe an allocated timing would be more helpful??


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@MomoiChan~:3 quote:

Can we get at least a timing or something?? I was anticipating her on the 5th and its now pushed back. I personally don't mind you guys pushing the date as you guys want to release an update that would please us. Maybe an allocated timing would be more helpful??


I agree with that to

In response to MomoiChan~:3

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@RobBobtheAlien quote:

"The max level is 50 for now" This has my interest. Whats the level going to advanced to?


you must have misread, it says "the max level is 50 now", they doesn't say anything about raising the max level for now anyway

In response to RobBobtheAlien

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So, something I've been curious about...are the new characters (Mystic, Man and Machine, Barbarian, Lavamancer,) the only planned extra heroes in the game before release?

I guess what I'm saying is: will we see more heroes released even after the game comes out? I love your character designs and abilities, looking forward to seeing more of them is all!

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Squad of Doom

Shield bearing Lady Orc, followed by a trio of Dark Elf Warriors with twin goblin copters overhead with a trio of kobold kamikaze bombers.

Kobold bombers should have priority targeting to AL archers, DEW should be able to jump over traps and auras and prioritise heroes over towers, copters should target walls and cores equally when in range.

Lady orc shield reflects pet effects, including Dragolich, see how the defenders like them apples. Emoji_TNT.png

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Looking forward to a new incursion challenge.  I'm thinking a beach theme with flying sharks...maybe?...no? darn! Well I'll hold onto some hope.

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dreamanime - lol

[[24592,users]] - release the sharken!!

[[52650,users]] - nothing good can come from evil apples! ;-)


Good update Trendy team! Thanks for the continued weekly updates!

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And another one down . Guys just think how awefull they feel that again its broke I guess some nude huntress decided it was time to show the witch a special trap to asert dominace and it killed the game. Right now they are trying to catch her and calm the witch lol 

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Wat happend to the game it was fine before then u guys spend 5 hours doing 1 patch..... R.I.P Dungeon Defenders 2

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The ability to create a private game Isn't working for me. Is anyone else having this problem . Im also unable to create im only able to join.

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@Smokuspocus quote:

So, something I've been curious about...are the new characters (Mystic, Man and Machine, Barbarian, Lavamancer,) the only planned extra heroes in the game before release?

I guess what I'm saying is: will we see more heroes released even after the game comes out? I love your character designs and abilities, looking forward to seeing more of them is all!

The plan is to continue to build that hero library up forever, but at the same time we have big plans for enemies too, so hero vs enemy dynamic grows. 

In response to Smokuspocus

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