Jump to content

News

Sign in to follow this  
  • entries
    548
  • comments
    24,049
  • views
    54,961

Contributors to this blog

Dev Log 77: Power Up on July 5th!

Sign in to follow this  
iamisom

9,905 views

giphy.gif

Feel the power, Kronk:  We’re releasing the Power Up update July 5th on PC and PS4! This update contains the Gun Witch, the Game Browser, buffs to the four original heroes, our first armor set, passive changes and more! For more information, visit the update page. If you haven't already, meet the Gun Witch in her official trailer below:



In this update, we’re spreading out our unique legendary loot so almost every map has something unique to farm! Just like the recent Incursion weapons, these are guaranteed drops every time you win the map. Here’s a teaser of where you’ll find some of these items, but we’ll leave it to you to discover where the other items live:


  • Dragonfall Bazaar:  Toxic Shock Bow

  • Forgotten Ruins: Charge of the Harbinger Sword (DPS)

  • Liferoot Forest Incursion:  Armageddon Staff

  • Ramparts Incursion:  Purge Evil Polearm


The different pieces of the first armor set are also spread throughout Etheria. Find them all!

As part of our hero buffs, we're updating some of our old passives to a new system, removing some passives and combining others into a single passive on a single item. As a result, we will be rerolling a number of passives. If the passive is getting updated to a new system, the value will be rerolled to either a higher or lower number than what you currently have. If the passive is being removed, it will be rerolled into another passive of a similar type (so if it’s a defense passive, it’ll be rolled to another defense passive). Here’s a tentative list of which passives will be affected, but keep in mind this list isn’t final. The end result should be that the four original heroes are on par with the new heroes, giving you more defense setup variety. From there, we’re working on changes in future updates to make the game more challenging and rewarding!

Here’s what we’re working on this week:


Elliot Cannon, Creative Director

Power Up! Our next release, Power Up, arrives next week! Look for it the day after July 4. The studio cranked very hard on this release package, so we’re stoked to get it into your hands, especially the Gun Witch.

Gun Witch

We took this archived character under our wing and infused her with tons of incredible shooter-style tools and movement all in the spirit of witchcraft and gun brooms! I was one of the original senior level designers on Unreal and Unreal Tournament (back in the ‘90s), so as an old school deathmatcher and CTF player, movement is everything. Her ability to deliver up close and long-range damage works amazingly well with her agility. You can lay back and blast away like a sniper, or work in close and drop point-blank carnage in Dark Mage face while knowing you can get out of harm’s way with a simple key tap or mouse click if you’re a Naga fan. Timing and delivering massive damage is super fun, especially when you feel untouchable. Her mobility is three-dimensional so you’ll be back flipping, strafe double jumping, leaping, and hovering in midair with awesome air control as you teach those dumb baddies what real skill is.

At the same time, the power of her mischievous witchcraft inspired CC, stuns, and immobilizations make face-smashing powerful enemies laughably fun. We even tossed in some ice magic for the RPG fans who secretly wanted her to be a sorceress. Now that we’re getting the hero library built up, we hope you’ll find her a fun complement to your Hero Deck, serving the role of lane executioner. Build up impenetrable defenses with your favorite builder, swap to the Gun Witch and PWN, leaving the scene of the crime in style.

jfmquUF.jpg


Hero Buffs

Beyond just the Gun Witch, look for a Phase One rollout of hero buffs. The plan here is obvious. Power up the default heroes! As we’ve shifted the game from one hero at a time to a full-fledged four heroes anytime, anywhere deck, it’s crucial that each slot in your deck is adding to your fun and power. The depth of the changes extends deep, with almost every dial and knob on the core four heroes adjusted. We want to keep the entire mix in tune so we will definitely watch for your forum feedback, and to make that easier, we’ll release detailed patch notes that list out every change. That way you know the behind-the-scenes details for the diehard theorycrafter. Everyone has his or her own way to play and we know this, so if you have feedback on the changes or see something we never thought of, let us know on the forums so we can work that in Phase Two!

A majority of cooldowns are gone. Yep, gone. Melee damage increases incrementally. We’re trying out the removal of root motion for melee characters so they can use player movement to control what’s happening as you time damage delivery skillfully. Look for the full notes with the release.


Game Browser

If you have not heard, we’re jamming up the War Table to function more like a traditional server browser! You’ll be able to make your own games, give them custom names, search for open games, see what mode, skill level, and wave those games are on, and even restrict iPWR if you need better control over who enters your public game. I’m excited we’ve finally gotten this going, and this is something we started back in January iterating on it internally while also doing everything else! This is a Phase One rollout, so again, share your feedback! We have a lot more slicker options and features already scoped out for Phase Two, but we did not want you to have to wait until then, especially since we are adding map-specific content. Hats off to Brys Sepluveda who’s been hands-on making this dream a reality while navigating the mystical layers of PlayVerse matchmaking code.

Carl Sagan once said, "The universe is not required to be in perfect harmony with human ambition!”


Looking to the future from the mid-year Crow’s Nest

We’re working through a four-milestone plan to complete the game’s feature set. In the next few weeks, you’ll start to hear more about the big improvements to the core enemy system to make it squad based, ultimately with a dynamic spawning twist, gear sets, cooler loot systems, a reimagined core campaign structure, better progression loops, longer-term hero tweaking, and much more. Everything is about player-driven goals for new, returning, and hardcore players, so know we have each banner firmly in hand and we’re working on jamming the game up into something that can be a real fun hobby with gobs of fun progression.

In the meantime, we’ll keep the fun content with powerful (and sometimes zany and niche variable roll mayhem) rewards coming your way through new Challenges (which is what we’re calling Incursions now). We’re settling into a better rhythm of delivering heroes and new content at a frenetic pace. The year’s half over, and although we’ve done a lot, we’re not done yet!


Daniel Diaz, World Builder (DanielKaMi)

I’m also working on a full collision pass for the Endless Spires remake level, making sure you can't make mischief. :-)

There's plenty of areas to explore as you can see on the pic below:

DfNHYkP.jpg


Jesus Diaz, World Builder (N3oDoc)

Working this week on the collision pass for the Endless Spires remake.

u8qVcym.jpg

As you can see in the pic, you'll be able to get to the upper areas of the level (you might need Series EV2 to achieve that) and get some nice views of the environment from there!


Josh Isom, Community Manager (iamisom)

It took a herculean effort from our team to get the PS4 version caught up to the PC version, so a big round of applause to our team for persevering and making that a reality. I know our PS4 fans are stoked to get content around the same time as our PC fans.

With that done, our big focus on the live side is crushing our technical issues. We’ve seen a dramatic decrease in server crashes (in fact, we’ve almost wiped them out from what Tim has told me), and we’re continuing to work through the client crashes. This week’s PS4 hotfix wiped out a massive number of crashes. Almost every patch we’ve pushed out over the past few months has contained some form of crash fix, and we’re hoping to keep that going. So if you’re having trouble launching or playing the game, fear not:  Like Harvey Birdman, we’re on the case!

We’ve also seen a number of feedback threads about the new Daily Missions. In next week’s patch, we’re reducing the chances of seeing the “Complete X Area Maps” Dailies, and we’re reducing the overall number of maps needed to complete the Dailies. So it should take less time to complete Dailies, and you should see more general “Complete X Number of Any Map” Dailies.


James Reid, Software Engineer (Driscan)

I’ve been in serious bug squashing mode.  

Fix one bug and three more pop up. It’s like battling Hydra or something. Finally got a handle on a lot of UI related bugs with the Game Browser. Speaking of the Game Browser, I’ve been working with QA, Bank, and a few others on a particularly nasty bug related to the onscreen keyboard that comes up for PS4 users. That… was fun….

Anyway, enough with the blathering, you came here wanting to see some progress on the Game Browser...well here ya go!

vq77zrI.jpg

FglPRbE.jpg

7UK3zyA.png

As Elliot said, this is Phase 1 and we’re already hard at work on Phase 2. Can’t wait to get y‘alls feedback!


Steven Collins, Lead Level Designer (Esorath)

Thanks to everyone for the awesome incursion ideas that got sent my way! sirozan had a particularly intriguing suggestion regarding the Frozen Keep map.

As for my work right now, we’ve got another Incursion starting on one of the current in-game levels. Since Molten Citadel won the Influence Vote, I’m making sure the Molten Citadel is going to be as awesome as it can be.

I know after the past few Devstreams, a few of you guys are hungry for secrets. So I’m looking into maybe a rather interesting Molten Citadel secret...


John Muscarella, Digital Puppet Master (Muskie4242)

Building melee combos for the Lavamancer. :)

Sign in to follow this  


43 Comments


Recommended Comments



Looks like we will have to suffer to get the build weapons. I can live with that.

Luckily I have builds for all 4 maps to win them anyways.

This will also be the first time I will put down 12,000 medals on a hero. I got way too many and I am not ready to purchase spare Cards yet (when Lavamancer comes maybe).


I for one will enjoy the hero buffs. But I am not a huge fan of the lack of Flamethrower improvements :(

Share this comment


Link to comment
@KnowsNoLimits quote:

Date for PS4 update?

Also good to see I have a purpose again to invest some time in DD2 now with gaining defender medals for Gun Witch.

I won't be farming any gear though knowing about these new passives and armor set coming into play.

Finally.

PS4 will get the update on July 5th barring any last-minute issues! If that changes, we'll let you know ASAP.

In response to KnowsNoLimits

Share this comment


Link to comment


@iamisom quote:
@KnowsNoLimits quote:

Date for PS4 update?

Also good to see I have a purpose again to invest some time in DD2 now with gaining defender medals for Gun Witch.

I won't be farming any gear though knowing about these new passives and armor set coming into play.

Finally.

PS4 will get the update on July 5th barring any last-minute issues! If that changes, we'll let you know ASAP.

In response to KnowsNoLimits

Holy hell, ok I didn't expect that. What a nice surprise.

Way to step up your game with this and listening to the daily feedback.

Cheers.

Share this comment


Link to comment

Consider always releasing nity grity details about every change in detail. It helps with planning and vague statements about changes aren't helpful. It also helps us alert you when something enters the game that wasn't in the notes and keep the game bug free.

Share this comment


Link to comment
@Lord Wizzy quote:

Question about the PS4>>>>>>> When are you going to do the reset and give PS4 trophies.......????


We don't have plans for any more full wipes, but PS4 trophies are on our roadmap! No date just yet, though.

In response to Lord Wizzy

Share this comment


Link to comment

very hyped about this, I will be able to solo Bastille again with my monk builder! Cant wait to see what you have done to boost aura to!

Share this comment


Link to comment
@Raghin quote:

Consider always releasing nity grity details about every change in detail. It helps with planning and vague statements about changes aren't helpful. It also helps us alert you when something enters the game that wasn't in the notes and keep the game bug free.

I completely agree. If you have ever seen Robocraft's changelogs, they're very thorough and it's helpful to get a feel for how much, say, the difference between an old level 1 tower with a certain amount of DH and a new level 1 tower of the same type and DH stats, is. Not only does this allow for players to be certain they found a bug, but also allows them to actually notice if, say a 20% difference, is actually helpful or actually different at all. 

In response to Raghin

Share this comment


Link to comment
@orangerew quote:

Any news on dragolich being obtainable anytime soon?

That was like...2-3  months ago. Dragolich was the pet award for beating the monthly. You missed out. But, ya never know!! In the meantime, still plenty of other pet abilities worth getting. :-)

In response to orangerew

Share this comment


Link to comment

This is my favorite update, to date. With the reintroduction of a dps based character, and the revamping and balancing of the four original characters. Now I'll just wait for the barbarian and then this will be my favorite dungeon defenders game yet. 


        Ps. When we get the barbarian we should get the Scottish barb back as well. 

                  -thermite/ Aka Esteban Mojambo

Share this comment


Link to comment

Hopefully... One of these days they will announce a function on PS4 to allow us to select items for sell so that I won't sell my extra set of gears... Or allow buyback... Or make the lock actually permanent even after you equipped them and unequipped them... Those would be some nice features... Soon...

Share this comment


Link to comment

Glad you're changing the daily missions. 

At the moment they feel like over a few days to complete.


In regards to powering up the original heros will you be tweeking the numbers or give us new gear to collect where amped up can go up to 10% for example?

The reason the archers are so powerful is because the abyss lord can have much higher percentage passives than the orginal heros 3%.

Would be nice to have new gear to farm to give us something to do until the monster revamp.


Oh and nightmare V would keep me tided over til then too :)

Share this comment


Link to comment

so are you guys gunna change the dails i realy dont have time for 30+ maps a week when each map takes like 20-30 min

Share this comment


Link to comment
@dellthe3 quote:

so are you guys gunna change the dails i realy dont have time for 30+ maps a week when each map takes like 20-30 min

Yep, we already have a bunch of changes releasing with the Power Up update based on all of your suggestions:

1. Increased the rewards for "Triumph" missions to 450 DM and reduced the completion requirement from 5 to 3 maps.
2. Increased the rewards for "Victory" missions to 300 DM.

3. Changed 5 Wins! to 3 Wins!, and adjusted the DM rewards for "Wins!" missions to be 225 and 300

4. Added in % chance to get mission types. So for example, now you only have a 25% chance to get a Daily Mission that asks you to play in a specific area.

Future Vision:
In the future, we are hoping to get in Hero-centric missions similar to the ones we removed (i.e. Win 2 maps with the Monk as your active hero / in your deck). Once this occurs we will dramatically lessen or remove the boss missions.  At this point, all will have significant overlap so when you come back you can complete multiple at the same time in a fun combination with your friends.

In response to dellthe3

Share this comment


Link to comment

Honestly shifting it from 5 wins to 3 doesn't feel like enough. You encourage people to play different maps with the daily bonus and then you force them to play the same maps over and over to complete dailies. At this point it takes less time to complete the weekly mission than it does the dailies. I could understand the dailies if they only required you to complete a single map, but right now it feels like you have systems in place that contradict each other.

Share this comment


Link to comment

So basically don't waste your time farming gear to fix the messed up gear u got forced to have from last patch even though that gear was perfect gear before the patch 

Share this comment


Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...