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The Buried Bastille Patch Notes

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iamisom

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The Buried Bastille is now live on both PC and PS4! From this point forward, our goal is to have the PC and PS4 releases be no more than a week apart!

Update:  Looks like our Hero Balance Changes for the next patch got out early! They have not been properly tested, so we're reverting them. If you wish to continue testing them before the next patch, please join our Remote Playtesting Group by emailing dani.moore[at]trendyent[dot]com! 

So what are these Hero Balance Changes? Here's a tentative list of the changes! Keep in mind these are subject and very likely to change as our community testers in the RPG get their hands on them.

Here are the full patch notes for The Buried Bastille:

Features

  • New Map -- The Buried Bastille:  As selected by you in our Influence Vote, we’re releasing The Buried Bastille in this update! This sprawling, ancient prison is a remake of DD1’s Glitterhelm Caverns. Four cores lurk in these shadows for you to protect. The Buried Bastille is the biggest map released in Dungeon Defenders II to date, so we’re eager to see how you feel about its size and complexity.

  • New Incursion -- The Bastille Master:  It’s a race against time to kill all of the enemies in The Bastille Master Incursion! Not only is time and the size of The Buried Bastille working against you, but you only have a limited number of lives, too!

  • Improved Daily Missions: In our last update, we introduced Bonus Missions as part of our ongoing effort to increase the earn rate of Defender Medals for all players. In this update, we’re doing two things. The first is improving the Daily Missions themselves. Our Daily Missions will now be about winning a certain amount of maps (some with extra provisions, some without). No more Daily Missions like “Ignite X Enemies” or “Gain X Pet Affection Levels.” It’s all about winning and being rewarded for winning. Play how you want to play and get rewarded for it -- unless how you want to play is to lose, in which case, we’re sorry. The second thing is...

  • Temporary Change -- Increased Daily Mission Payouts: For the next two weeks, we’re increasing the amount of Defender Medals gained to 225 - 450 Defender Medals apiece. We’re going to pay close attention to the number of people completing Dailies and how these new reward amounts are affecting the Medal earn rate for all players. So please login, play with the Daily Mission changes and let us know on the forums how you feel.

  • New iPWR 750 Apprentice Weapon -- The Ghastly Halberd:  If you complete The Bastille Master Incursion, you’ll earn the new Ghastly Halberd Apprentice weapon! Using this weapon turns the Apprentice into a ghost, reducing damage taken by enemies from 35%-90%! Using the alternate fire of the weapon will spawn a variable number of halberds that will attack nearby enemies.

  • New iPWR 750 Helmet: This Incursion will have a chance to drop an iPWR 750 Helmet from the Victory Chest.

  • New Apprentice Elemental Variant Costume -- Guardian of the Dead: The Apprentice is joining the Monk and the Huntress in getting an elemental variant costume of his own!

  • New Steam Pack:  The Hero Army Pack:  The Hero Army Pack arrives later today! Now you can complete your roster with an incredible collection of our newest playable Heroes with multiple high-end Costumes in one mega-package!

  • Other Changes:

    • Summary Screen will now display Defender Medals earned from Daily and Bonus Missions.

    • Summary Screen will now display XP gained from Daily Bonuses.

    • June 22nd is your last chance to get the Collector’s Pack on Steam!

    • When you reroll a Daily Mission, a new Daily is automatically selected for you.


General Bug Fixes

  • Fixed a crash that would happen while inspecting another player’s Hero Deck.

  • Amped Up, Snowstorm, Curse of Weakness, Envenom and Breaker are now working properly. These were previously doing the opposite of their intended function (e.g. Amped Up was decreasing attack rate instead of increasing it).

  • Fixed a visual bug where Hearty Blockade was dropping at 0%.

  • Fixed an issue where Panic Fire was unintentionally working for the Proton Beams. (Press Your Luck works for now but will get disabled in a future patch. Please let us know how Proton Beams feel now.)

  • Bling-O-Midas enemy hit VFX should now be properly golden and not some weird muddy color.

  • Bling-O-Midas projectile VFX now properly matches the width of the bow’s cone of damage.

  • Fixed an issue where Defender Medal purchases during a round were being tallied on the Summary Screen.

  • Fixed an issue where Wyverns were getting stuck in the Dragonfall Bazaar Market Skies air lane.

  • Proton Flame Charge Skill Sphere now properly adds extra damage.

  • Fixed some issues with NPC dialogue and tutorial dialogue.

  • Fixed an issue where the Abyss Lord’s towers would remain on the Create Hero screen.

  • Fixed more collision issues with EV2’s Death From Above ability.

  • The Bling King now idles after he destroys the Inn, peasants!

  • Fixed an issue where the Ranged Goblin’s attack trails were showing up as grey boxes.

  • Fixed an issue where some Huntress bow attacks were showing up as grey boxes.

  • When swapping accessories for the Mantis Striker costume while a canister is equipped, the new accessory will now properly conform to the color of the canister. #peerpressure


PS4-Specific Bug Fixes

  • Added a potential solution for the War Table bug where players will only see the first map.

  • Fixed an issue where the cursor would go back to the top of an item category in the Inventory when the “Are you sure” confirmation box popped up.

  • Fixed an issue where players could not cancel the Level Up pop-up box.

  • Fixed an issue where locking items in the Inventory accessed from the new Esc menu caused the cursor to jump randomly.


Known Issues

  • Some weapons that were 4-shots-per-second are now appearing at 2s or 1s. We're looking into it.

  • If you're unable to place EV2's nodes, you may need to reset your keybindings.

  • Idle Flow is currently not slowing enemies.

  • (PS4) Some PS4 users will not see the correct icon for placing EV nodes (Square is the correct button to place the node). Issue will be resolved in a future update but can, for now, be resolved by reinstalling the game.


PS4 players also received the Series EV2 hero and The Bling King update!

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Patch breaks EV2s defense placement.  Activate doesn't end the chain.  The button prompt is now [No Key] and there are no bind options for it.

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Why did alot of my weapons stats change I had a 4x4 Armageddon that is now a 1.2 x 4 that's so stupid *** I farmed for a month to get the 4 x 4 


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@Adammair13 quote:

Why did alot of my weapons stats change I had a 4x4 Armageddon that is now a 1.2 x 4 that's so stupid *** I farmed for a month to get the 4 x 4 


We're looking into this bug ASAP.

In response to Adammair13

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@JayShadow quote:

Patch breaks EV2s defense placement.  Activate doesn't end the chain.  The button prompt is now [No Key] and there are no bind options for it.

If you reset your keybindings, it should fix this issue. 

In response to JayShadow

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Ya, every passive is at it's minimum roll value for me on PS4. Explosive arrows, purge evil, frostfire, snowstorm., etc. Unless there are rollbacks I didn't hear about.

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@Adammair13 quote:

Why did alot of my weapons stats change I had a 4x4 Armageddon that is now a 1.2 x 4 that's so stupid *** I farmed for a month to get the 4 x 4 


yep, also my (equiped) Harbringer-DPS bow is now 2/s x4 burst but was 4/s x4 burst... also an other bow in inventory changed to 2/s (from 4/s)...

In response to Adammair13

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Resetting the keybinds fixes EV2's [no key] chain ending issue, but it still completely ignores which key you bind Activate to and only uses the default.

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Please for the love of sanity tell me the buffs weren't accidentally added in and are intentional at the moment. My Siege Ballista's are now actually viable without being OP (boo freaking yah, already speced for it), the blockade has upto 725k life, the flame trap has some juicy 23k total (with crit) damage at max level, my explosive trap gets upto 100k b4 crit at max level. However poison tower is now a set value and is weird. 

Please tell me all these changes weren't added in mistakenly? Or if they were consider not changing them for now? (aside from giving water trap a little boost so its stronger than explosive and fixing poison tower oddity)

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I really LOVE playing the game, but the amount of bugs is getting silly.

Several of the passives have changed values with this patch, ALL my walls have now insane amounts of hp, my squire puts down walls at 756k at tier 1, my app 450k at tier 1.

Allot of defences do more dmg than before this patch yet nothing in the notes about buffing them. 

huntress bows are now 1s or 2 sec, but seeing how most of the special bows prevents reflect walls from sending out torpedoes when u fire them in not really conserned about it. its just another bug to the list....

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So my huntress is completely useless cause the speed of all my weapons are at a 1 or 2 now my apprentice freeze stats are all nerfed to 5 or 6% and all my hero crit chance items went from 5% to 2 or 3% why was this update released if it has a million bugs this needs fixed today ALSO why is everything renamed? like the unholy sword is now the "Aleksander" ?


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[[63962,users]]

Fixed an issue where the cursor would go back to the top of an item category in the Inventory when the “Are you sure” confirmation box popped up.


This is not fix on the PS4 plz fix it ..... if u do not fix it  u will lose player like me and my friend that  put $500+++++ in this game 

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Nice, Nice but havent f... reset button
Reset Popup, Reset Tutorial have but keybinding reset nothing
Only main default button but this is full reset and dont work,,,

so how?

and if know this "great bug" pls fix and after release the patch we can wait more days if can play but now cant play but have a new patch nice...

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@alex the penguin quote:

I really LOVE playing the game, but the amount of bugs is getting silly.

Several of the passives have changed values with this patch, ALL my walls have now insane amounts of hp, my squire puts down walls at 756k at tier 1, my app 450k at tier 1.

Allot of defences do more dmg than before this patch yet nothing in the notes about buffing them. 

huntress bows are now 1s or 2 sec, but seeing how most of the special bows prevents reflect walls from sending out torpedoes when u fire them in not really conserned about it. its just another bug to the list....

Several of the passives have changed values with this patch, ALL my walls have now insane amounts of hp, my squire puts down walls at 756k at tier 1, my app 450k at tier 1.


Maybe this is why the Ogre can now walk over Walls...he knows he has no chance of destroying them. LOL

Sounds like I may wait for a patch that is inevitable within the next day or two before I play.


"... the amount of bugs is getting silly."

I agree. In Trendy's attempts to put more content out much quicker, I guess the "more content" also means "more bugs and glitches." I understand this is still Alpha, but by this point there should be fewer & fewer bugs, not more & more bugs.


@Trendy [[4370,users]] [[14,users]] - A suggestion....consider what is more important for your players/customers:

A) Having more content out faster which includes loads & loads of bugs or...

B) A decent amount of content at a steady pace, but the released content is higher quality w/very few bugs. Maybe I am the only one, but I would choose B over A 90% of the time. Quality over Quantity is better. If we could get both, that would be even best!!


In response to alex the penguin

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Cannot set EV's towers after this update.

Even after resetting the controls to "Default" the "E" button is STILL not placing the towers. 


I've  "Reset" 5 times now.  Still not working. 

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We had to reset keybindings (and other options) 3 to 4 times before EV2 beams were place-able.

Monk boost beams "BP Bonus" was nerfed by about 75%.

We also really dislike not being able to choose new daily re-rolls.

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@JayShadow quote:

Patch breaks EV2s defense placement.  Activate doesn't end the chain.  The button prompt is now [No Key] and there are no bind options for it.

Reseting to default does not work. 

In response to JayShadow

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@Insanity Geo quote:

armageddon, summoners' grasp, mauled reaver

what used to be 4/s is now either 1/s or 2/s =_=

what the ****?

It's a bug. We're working on it ASAP.

In response to Insanity Geo

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All In All. I Love This Game. But Dislike The Bugs. I Get Tons Of Error Codes, That Kick Me Out Of The Whole Game. When I Change Characters SomeTime's  I Die Under The Ground. I Support This Game. I Think This Game Is Fun. I Did Buy The Abyss Lord Bundle The Day It Came Out. I Paid 25$ To Be Able To Play The Game When It Frist Came Out On PS4. Keep Up The Great Work Trendy. I Love Earning Those Defenders Medals! But I Also Buy Gems At Times To Support This Game.

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For everyone who is noticing that your walls may be a bit more op, my guess is that this is the revamp which I feel is amazing I feel so cool having 750k walls at t1.

 

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Still no fix on liferoots missing map. Its not even on patch notes anymore as a known issue/bug. 

edit: Fixed an issue where Panic Fire was unintentionally working for the Proton Beams. (Press Your Luck works for now but will get disabled in a future patch. Please let us know how Proton Beams feel now.)

PYL does not work. Feedback; its ok... but not alone.  800 dmg 36k crit, 10% crit. 6% frosty proton. I'll just need to get gear with crit% crit dmg and tower dp, then it would be pretty much how it was before the patch. 

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For PS4

I've asked for this before but I would like to put it out there again.  Could you please assign the down d-pad (I believe it's not currently being used) to quickly cycle between Heroes without going into the pause menu or use (hold) L1/R1 to modify the d-pad.  I have accidentally started a wave before trying to open the menu to switch heroes but pressing the touch pad instead (I want clarify this is NOT a glitch just an issue I have with the the touch pad in general).

I believe this using this suggestion would be beneficial to all PS4 players as it would make swapping heroes smother especially during combat phases. Thanks.

I would like hear peoples' thoughts on this idea

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