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Dev Log 74: Making the Bling Sing

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Josh Isom, Community Manager (iamisom)

We’ve just released the Bling King Update on PC! Among the many new items in the update, like a new Incursion and a new Bonus Mission system, there’s a golden Huntress bow ripe for farming:  the Bling-O-Midas. The Bling-O-Midas is the love child of a gold-spewing flamethrower and a one-armed bandit -- a glitzy casino nightmare. But the rolls favor the house right now, so we’re working on a hotfix to make the Bling sing.

The focus of the bow is its Secondary Attack, particularly its Damage Over Time and Slow effects. We’re increasing the DoT damage and duration so the DoT will hit harder and last longer. We’re increasing the minimum value of the Slow effect so the lowest rolls will still have a strong slowing impact. These changes take the bow roll from “below average to great” to “good to amazing.” We’re also adding DoT tracking to training dummies so you can shower them in golden DPS numbers. 

Coming up next:  The Buried Bastille update in late June. More details soon.

John Muscarella, Digital Puppet Master (Muskie4242)

While the rest of the team is finishing up the Gun Witch, I’m working ahead on the Lavamancer. Here are some .gifs of the Lavamancer running n’ falling n’ stuff:




Tim Shannon, PS4 & Live Producer (TimmyTrashTier)

Updates. Calling All Heroes is out the door for PS4 (POET!) and I’m hoping that you are all enjoying the Abyss Lord and our new UIs amongst the numerous technical issues we’re encountering. Fear not, though, because relief is on the way. We are working through several tricky issues and are hoping to get a hotfix out to you early next week. This hotfix will contain:

  • Crash fixes

  • Improved UI performance and stability

  • Skeleton costumes (once more with feeling and for good this time!)

  • Some Split-Screen UI cleanup

PC side, The Bling King Update went out earlier this week after a herculean effort on a number of people’s parts and hopefully you’re all stomping the Bling King and crushing your enemies with a midas touch. From a stability standpoint, we recognize that this update has been a little rocky, but we hope you’re enjoying all the new content we’re releasing and rest assured that we’re not letting these rough edges go unsmoothed.  

Jesus Diaz, World Builder (N3oDoc)

Working on the new level. It's still very WIP and there is a long way to go yet, but we are making some good progress.

As I promised, here's a pic of the level.


Daniel Diaz, World Builder (DanielKaMi)

Working on the new remake level. Having a lot of fun with the new theme! Especially building the pirate ship.

Now it's time for some shots! Can you guess which remake we’re working on? It might be a bit hard to guess.



Steven Collins, Lead Level Designer (Esorath)

Now that the Bling King has arrived in Little-Horn Valley, I’m starting work on the NEXT Incursion. Taking all the feedback from this and previous Incursions to make this one better.

Brian Goodsell, Technical & VFX Artist (bgoodsell)

This week is split up into a few things:

Gun Witch VFX are kicking off this week. The design team is tweaking her abilities to be fun to use before the VFX are applied, meaning I can work on enhancing stuff instead of making the VFX the main ‘wow’ factor.

Adding some extra details to the Buried Bastille such as fire flicker for the torch lights.


Currently Listening To:  Dan Deacon - "When I Was Done Dying"

James Reid, Software Engineer (Driscan)

This week is all about adding a bit more polish to the Midas bow. We realized it didn’t quite have the oomph we were looking for, so now we’re oomphing it up some.

This week I’ll also be working on adding a Defender Medal breakdown on the Summary Screen.  That way you can see where your Defender Medals are coming from (i.e. from the map itself, Daily Missions, etc.).

Also, continuing providing support to Brys on the Game Browser!

Dani Moore, Remote QA Lead (Dani)

The Kobold King proved to be a tougher fight than any of us expected. Up until the final hour, the RQA and RPG folks fought bravely. Whilst the dust and echoes fade, our brave community teams take up arms once again to fight the battles ahead.

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That has the endless spire look to me. the stairs on each side and the space on the middle of the ship suggests that. also the second picture shows he in-between spawner bridge that was used for instagib mobs as they came out with a drop zone. As a matter of fact I'm 100% sure this is endless spire

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I was very disappointed with the new bow.  Not just the lack of DPS or the fact that is makes the huntress charged shot large sphere useless but also the passive.  I was so very much hoping it actually turned monsters into gold, similar to the ice effect, and the monsters had a chance to explode in a shower of gold pieces.  Being serious here, I would have played the huntress FOREVER if this had been the case, instead I'm just sticking with EV2.

But I do like the new map, its fun to know maps are coming out with other mechanics and challenges than just placing a tower to kill monsters.  More like it please :)

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Badass a new map that isn't so "dark and foggy" a new fresh look as needed thanks, 

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