Close your eyes. Now open them. Now close them again. Good. If you’re still reading this, you’re either not following instructions or you have special eyelids we’d like to extract for science.
The Calling All Heroes update for Steam is one of the largest updates we’ve done. We’ve created the first of our new heroes, programmed a new system for earning those heroes, revamped the way you interact with heroes and the Hero Deck, tore out and rebuilt our UIs -- we’ve touched a lot of our core infrastructure in a short amount of time. Because of that, there may be a few more bugs in this one. Please report any vile vermin you see in our Bug Reporting form.
But most importantly, we just want you to have fun playing this update. Now that you can build with all of your heroes, we’re hoping to see some truly creative map builds. We can’t wait for you to unlock the Abyss Lord to command your minions. And leveling your whole deck at the same time means it’s easier than ever to build your army.
If you like this update, keep your special eyelids locked right here because there’s so much more on the way. (Did someone say server browser?) We’re all just so damn excited to make the game better, and we hope you’re just as excited as we are.
The Trendy Team
New Hero: The Abyss Lord
The Abyss Lord is the first of our new heroes! Experience safe-for-work tentacle action today:
Watch the trailer to learn about his Defenses, Abilities and playstyle.
Earn the Abyss Lord with Defender Medals or purchase him with gems!
It’s our goal to make it rewarding for free players to earn our heroes. We’re going to pay close attention to our data and player feedback to make sure this feels oh-so-good.
The Abyss Lord uses a new weapon type: Tomes.
The Abyss Lord comes with one free Hero Slot (now called Hero Cards).
The Abyss Lord uses a new approach to Skill Spheres that, if you enjoy it, we’ll bring it to the four original heroes and to future heroes.
The Abyss Lord has four Large Slots.
His Skill Spheres are focused on interesting gameplay additions rather than purely stat increases. (For example: Adding “Drenched” to the Skeletal Ramster’s attacks, which opens up new combo possibilities.)
His Spheres are purchased with Defender Medals at the Skill Sphere Shop.
New Hero Deck
Build With All Your Heroes
Bring a 5th, 6th, 7th hero and more to the battlefield during the Build Phase! All of your towers will persist, but only your heroes in your deck earn and share experience and loot.
Level All Your Decked Heroes at the Same Time
All four heroes in your hero deck now gain experience simultaneously. When your active hero gains 100 XP, the rest of the heroes in your deck will also gain 100 XP!
Quickswap Heroes (Even in Combat Phase)
Now the heroes in your deck are just a button press away during the Build or Combat Phase. Swapping during the Combat Phase incurs a short cooldown.
Default Keybinding is F1 - F4.
Quick Inspect Other Players’ Decks
Defeating the Old Ones is a lot easier when you can work together with your teammates. Use our new quick inspect UI to quickly glance at what gear and heroes other players are using.
Defender Medals are a new earnable currency used to recruit heroes and purchase Skill Spheres.
Earn Defender Medals by completing Daily/Monthly Missions and playing maps. Victory grants more Defender Medals than defeat, and you’ll earn more Medals by playing on harder difficulties.
The Treasure Pirate now uses Defender Medals, and she has a new inventory of items sold for Defender Medals! Some of the additions include Pet Affection Boosters and Item Upgrade Boosters.
The War Recruiter has come out of retirement to sell items for Wyvern Tokens and is located near the Treasure Pirate. He’s also got a few new items to help you use your remaining Wyvern Tokens.
In a future patch, Hero Cards will be unlockable with Defender Medals!
This is the first of our new UI Revamp. We’re updating all of our UIs to a cleaner style, and we’ll be addressing some functionality issues as we go through this revamp. Please excuse our dust in the meantime as we transition our UX over the coming months. This pass focuses on the Hero Deck UI and the Escape Menu UI.
New Hero Deck UIs
Quickly inspect other players and their gear at a glance. Detail inspect coming soon!
New hero cards display your current iPWR, title, name, hero and costume.
New Escape Menu
Now you can easily see who is in your party and who is your friend through the new session list browser!
The new Hero Details page is a new flow for viewing information about a hero and creating one! Check this page out regularly for hints into which heroes we are working on next!
Hotkey to open this menu is CTRL + K.
Note: Due to a last-minute issue, we had to disable controller support for the UI. Expect an update in the future.
New Steam Group Weapon: The Blaster-Caster
Thanks to you, the Steam Group is now at 200,000(!) members, which means the Apprentice’s Blaster-Caster is now a random drop in the game!
At 250,000 members, you’ll unlock the final Awakening Weapon: the Monk’s Crystalline Twin-Blade! Join the group!
Daily and Monthly Mission Updates
Daily Missions rewards have been refactored. Missions will now generally reward Defender Medals and Gold, but they also have a new, better set of consumable rewards as well. (Item Upgrade Boosters and Pet Affection Boosters can be earned from Daily Missions if you’re lucky!)
We’ve cut a lot of the crappy Daily Missions. You’re welcome.
Monthly Missions now reward Defender Medals.
April Monthly Mission: “Big Hits”
Defeat 2000 enemies with abilities
Defeat 2000 enemies with the environment
Land 5000 random critical hero hits
2000 Defender Medals
5 Super Item Upgrade Boosters
Title: The Big Shot
Additional Feature Notes
We’ve removed Lane Resistances as the first step in our Strategy Revamp. Learn more about our upcoming Strategy Revamp.
Shellium Shards are being phased out. Evolution recipies no longer require Shellium Shards. Eggs will now rot into common reagents.
We also simplified evolution recipes a bit, so only one tier of reagent per evolution is required.
You can now use Defender Medals to upgrade your gear at the Enhancement Wheel in addition to using gold.
Added a hotkey for the What’s New screen (Default: F5).
The Carnival has packed up and left Dragonfall. It will be back someday!
Updated the costume shop with all of the Carnival costumes.
Mage of Shadows (Apprentice): 800
Masquerade Mage (Apprentice): 800
Galaxy Apprentice: 1200
Knight of Shadows (Squire): 800
Strongman Squire: 800
Galaxy Squire: 1200
Huntress of the Shadows: 800
Moxie Rouge (Huntress): 800
Galaxy Huntress: 1200
Monk of Shadows: 800
Zen Juggler (Monk): 800
Galaxy Monk: 1200
Heroes gain much more HP from the Hero Health stat. We rebalanced the amount of ‘free’ Hero Health heroes gained per level to balance this, but Items and SAS points provide substantially more HP.
Nightmare difficulties now give as much experience as End Game difficulties.
Harbinger’s Warship gives much less Defender Medals than other maps. We’re posting this now so you guys don’t have to spend time finding out!
Loot will now drop more evenly for all of your heroes in your Hero Deck, rather than the currently active hero.
Severely reduced the amount of matchmaking failures and queue errors. Fixing matchmaking/server/performance issues are high on our priority list. More changes to come soon.
Made a change to significantly improve the issue where Green Mana on the ground would disappear if a player opened a Mana Node.
Now the game destroys tokens in this order: Ability Mana, Gold Drops, Defense Mana (oldest first for each respective type).
So if you keep killing enemies and don't pick anything up, you'll eventually end up with the floor filled with Defense Mana (because it destroyed the other types first).
Fixed an issue where players joining an Onslaught match after a reward had been selected did not have a G up or reward selector before first wave.
Fixed an issue where some maps would always award XP for keeping the subobjective standing even after losing them.
Run ‘N’ Gun Sphere is now currently listed under the Huntress, not the Squire.
Elemental Chaos Trap now has the same placement radius as the Explosive Trap.
Fixed an issue where the Frostbite Tower’s chill effect was unintendedly reducing enemy Attack Rate.
iPWR 231+ gear now correctly requires Hero Level 50. We swear this is the last time we’ll have to re-fix this.
Fixed the text tooltips on a number of consumables and pet reroll consumables.
Guard swing and impact sounds now play at reasonable volume levels in the taverns.
Players can no longer press G to start the wave before the Tutorial loads.
Flying Kobolds no longer getting stuck in the Country Home Lane Spawn location on Forest Ambush.
The lane wisps no longer remain during Combat Phase on Temple of the Necrotic.
The lightning VFX for Katkarot's Elder tier form no longer stretches and attaches to the hero's body while moving.
On Temple of the Necrotic, some of the barriers at the beginning of the enemy lanes now have collision.
Towers and Pets no longer continue attacking dead Betsy.
Fixed the issue where ominous scorched black areas and black cracks appeared as players loaded into the Tutorial.
The quest system will now inform the player if a quest/mission reward has been placed into the Scavenger.
G4TO Snowball pet ability projectile now properly fires.
The Spooky 2015 Challenges now remain locked forever.
The cannonball for the Uber Cannonball towers rolls across the floor instead of slides.
In the Heroes Marketplace, the Training Dummies in the shadows no longer have shadows.
Purchasing an item from the Blacksmith’s Shop or the Relics Shop no longer opens and focuses the last bag in the inventory.
On the Dead Road, the green lava pool near the Cemetery spawner no longer deals damage on the inner part of the ledge.
Fixed an error message that was erroneously telling players that another player had logged in using their login data when that was not the case.
Speaking to any NPC in the Tavern will no longer make Training Dummies invincible.
Players should now be able to easily open End Game Chests on both Ramparts and Ramparts Siege.
Deleted old trap switch in Little-Horn Valley.
The shadows on items placed onto the Enhancement Wheel in the Outdoor are no longer too dark, jagged and positioned incorrectly.
Instantly doing damage to the Harbinger when he lands no longer keeps the cannons up. Cannons now stow properly during Build Phase.
Fixed the redeem success message for the Mailbox Claim button.
Fixed an issue where Little-Horn Valley’s minimap contained extra, unused spawn points.
Fixed a clipping issue in Temple of the Necrotic.
Fixed an issue where the Lightning Strikes Aura wasn’t properly draining if the targeted enemy died upon firing.
Fixed an issue where the F6 Help Overlay displayed debug text in the pet ability description.
Poisonous Stacks I Skill Sphere was using the Blaze Balloon skill sphere image. Now uses Poison Dart Tower image.
Fixed an issue where the default bindings for the Issue Ping and Pet Ability actions were not shown in the Options menu.
After leaving a game session and joining back, your name will not appear in the session list -- just your iPWR.
With empty deck slots in your Hero Deck, the incorrect card can be displayed in those slots after inspecting the deck of other players.
The Abyss Lord’s Tomes do not display properly in the NPC shops.
The game can crash when selecting Options from the Title Screen.
Party Leaders are able to kick themselves out of a map in Private Games.
When using a controller, some of the Upgrade/Sell/Repair text and or icons can overlap when examining a tower.
The description for the Underworld Bonespine Hood accessory for the Abyss Lord is cut off.
The Orc Blockade and Colossus towers can be upgraded early for T2 and above.
The health values for the Orc Blockade and Colossus shown in the Inspect Defense window are not accurate.
Depending on the game resolution, the green highlight outline around NPCs does not display correctly.
The damage numbers for the Abyss Lord’s fully charged secondary attack display before the projectile actually impacts.
When deleting a hero in the Forge, the delete window does not automatically go away after deleting a hero. (Click to close atm)
When clicking between different pets in the Petrinarian UI, the pet ability on pets will sometimes not display. (It’s there. Just a UI issue.)
The “Ready Up” message does not go away after starting combat phase in Onslaught mode.
Heroes are not facing the correct direction when opening up the Costume Store.
Some text is overlapping in the currency bar at the bottom of the new UIs.
Sometimes currency totals do not load when loading into the game. Simply transition to a new map.
The Abyss Lord’s Abyss Stone ability does not count toward the new Monthly Mission.
The options on the Session List do not refresh after the associate event has occurred. For example, if you leave a party the leave party button will still display until you leave the UI and come back.
Occasionally the “Create” button will be displayed for the Apprentice when creating a new hero for a new user. Can be correctly by toggling to a different hero and then going back to the Apprentice.
The Masquerade Mage costume currently cannot be purchased. Players will receive an Inventory full message instead.
The F5 Hotkey will open, but not close, the What’s New message. Currently must use the ESC button to close the message.
The incorrect mesh appears on the Item Enhancement wheel when using an XP booster.