The PS4 Carnival update includes The Harbinger Awakens update, the Dragonfall Carnival update and all Steam patches up to Patch 10.10 from March 25th! We're also hard at work on the PS4 Calling All Heroes update, and we can't wait to get that into your hands. Stay tuned for more information.
Note: The new monthly mission includes Pet Affection Boosters, an Admission Pass, XP, gold and a new title. It's our plan to modify May's monthly mission to reward the Narwhagon, the Scourge Dragon and the Dragolich.
New Boss: The Harbinger
Fight The Harbinger aboard his fancy-shmancy airship. If you can defeat him, you’ll earn loot you can only get from the big man himself. If you can’t, don’t worry, buddy. It just wasn’t meant to be. There are other boss fish in the evil sea.
This is where we would describe the fight, but honestly, you should just log in and play.
Also, his name is not Carl. This angers him greatly.
One New Map, Two Redone Maps
Airship Battle -- The Harbinger’s personal vessel of death and destruction. Powered by unadulterated malice and eco-friendly wind power.
Besieged versions of Throne Room and The Ramparts have been added to Campaign, Free Play and End Game. These maps introduce the story of The Harbinger.
The next chapter of the story. These cinematics take place on the three maps in this update.
Two Awakening Weapons
Added the Squire’s Crystalline Saber and the Huntress’s Bow-Blaster from the Steam Group rewards! These can randomly drop in any map.
Note: Loot V2 will require a slight refarm due to the Passive changes. This should only take a few hours based on the feedback we received from our Steam players.
Less trash, more treasure. We’ve spent a great amount of time increasing the usefulness of loot drops and condensing the amount of loot that drops. The result is that you should find upgrades more often, feel like more of your items contribute to your build and spend much less time managing your inventory.
Items generate with combinations of useful base stats much more frequently. For example, items with Defense Health/Defense Power or Hero Damage/Hero Health are more common.
Item passive generation is no longer random. It uses a weighted system based on the stats present on the item.
Combat/Hero-focused passives (like extra Sword Beam damage or lifesteal) appear on items with Hero Damage, Ability Power, Hero Crit Damage, and Hero Health much more frequently.
Builder/Defense-focused passives (like extra defense range or speed) appear on items with Defense Power, Defense Crit Damage, and Defense Health much more frequently.
The amount of loot that drops has been decreased, but the ratio of high-rarity items to low-rarity items has been increased, particularly as you move through the game.
Based on player feedback, armor items appear more frequently than before.
We’ve done a significant update to the current pool of passives, from removing some passives, to refactoring existing ones, to even adding a few new ones. Our goal with these changes is to increase the number of useful and desireable passives while pulling out some of the less liked passives. This should help improve the general quality of items, by ensuring that stats are generally paired with more appropriate passives for their role.
Several Passives now appear on more item slots in smaller amounts:
Superconductor (Ability Cost)
Channel (Mana Regen)
Tripwire (Explosive Trap Damage)
Pyromania (Flameburst Damage)
Vector Corrector (Defense Range)
Radiance (Aura Range)
Amped Up (Lightning Aura Rate)
Power Pole (Pole Smash Damage)
Full Hearts (Sword Beam Damage)
Passives Updated / Replaced:
Jackpot - Random chance to quadruple gold earned from any source; replaces Leprechaun (Double Gold), Pickpocket (Gold From Hero Kills), and Mercantile (Gold From Defense Kills) on future items.
Construction (Build Rate) updated to encompass both Construction and Service Call (Repair/Upgrade Rate) effects; Service Call will no longer drop.
Finglonger (Defense Interact Range) has been removed.
Experience-increasing passives have been disabled from all future items.
Mana Bomb Cooldown is now Mana Bomb Damage.
New Basic Passives Added:
Iron Core - Increases Cannonball and Heavy Cannonball Damage
Shrapnel - Increases Concussive Shots and Sticky Nades Damage
Starlight Burst - Increases Arcane Volley Damage
Several Passives rebalanced to scale to much higher values at higher iPWRs:
Retribution (Damaged Reflect)
Conflagrate (Damaged Fire)
Regeneration (Health Regen)
Life Leech (Hit Heal)
Removed Magic Resistance and Physical Resistance as secondary base stat options from Armor items.
Lockboxes appear less frequently.
Pet consumables and eggs appear slightly less frequently.
Slightly increased the total odds a weapon will drop with a Defense stat over a Hero stat.
Increased the weight of Defense Power moderately.
Increased the weight of Defense Crit Damage slightly.
Heroes Marketplace (Influence Vote Addition)
Thanks to your Influence Vote, we’ve added the Heroes Marketplace to the game! The Heroes Marketplace was built with expansion in mind. Find all of your favorite vendors plus a few extra additions in this sunny place of respite and socialization.
Functionally, the Heroes Marketplace replaces the Social Tavern.
Experience the madness and wonder of the Dragonfall Carnival! But act fast, because the Carnival won’t be around forever! The Dragonfall Carnival includes:
Dragonfall Carnival Map
Carnival Prize Wheel
The Dragonfall Carnival Map
Access the Carnival map through the Heroes Marketplace. This map contains new enemy variants, special prizes and more! You can play the map with or without an Admission Pass, but you can only get the items on the Bling Wheel if you have a Pass.
If you entered the Dragonfall Carnival map with an Admission Pass, you’ll get to spin the Bling Wheel for 1 of 16 unique prizes! The Bling Wheel does not give out duplicates, so each Pass is guaranteed to give you a new item from the Bling Wheel. Prizes include:
7 Premium Golden Pets
4 Shadow Costumes
4 Galaxy Costumes
A bundle of 5 Lockbox Keys
And once you get all 16 items, you’ll receive the Grand Prize: The Carnival Costumes!
While the Carnival is in town, play on any map in the game to receive Carnival Prize Wheel Tickets! These red Tickets can be used on the Carnival Prize Wheel in the Heroes Marketplace!
Carnival Prize Wheel
The Carnival Prize Wheel is found in the Heroes Marketplace and will disappear once the Carnival is over. Collect tickets by playing the game and spin the wheel! The Carnival Prize Wheel introduces some new features to Etheria:
End Game Unlocked at Level 40
End Game, non-Nightmare playlists now unlocks at level 40 (this includes End Game Incursion and End Game Onslaught). This should help address the tedious level 38-50 grind.
End Game Nightmare playlists still unlock at level 50.
Four New Build Weapons + 1 Build Shield
Defeat the Harbinger to get these new build weapons and a new build shield!
The four weapons have the chance to drop with either a Defense Build Passive or a Hero Build Passive. Find them all!
New Costumes and Premium Pet
The Awakening Costume Pack
Dark Disciple Squire
Galactic Assassin Huntress: Includes new jetpack VFX
Dark Shawl Monk: Includes new spawn VFX
Arcanatrooper Apprentice: Includes idle stream breath VFX
G4-T0 Pet: Four custom faces, new animation set, new “Radial Blast” ability
Humbug Holiday Costumes
Nymph of Yesteryear Huntress
Mournful Moorley Monk
Lord of Winter’s Bounty Squire
Reaper of Future Winters Apprentice
Guardian of Fire Huntress Costume
Ebonfire Warlord Squire Costume
The Winter Lockboxes contain exclusive winter accessories for all four heroes and have the chance to drop the Humbug Holiday Costumes!
The event ends with the next content update.
NPC Shop Update
Updated the Blacksmith (Armor & Weapons) and the Relic Hunter (Relics) shops to have more useful gear for your heroes.
Shops will now roll gear for your heroes based on their average Item Power up to a certain Item Power range.
Shops will now roll 12 items.
New Challenges & Quests
New challenges have been added for The Harbinger. Complete all of these challenges to earn two new titles!
Added three new quests during the Campaign stretch for the new Harbinger content.
Costume/Premium Pet/Inventory Sales
Added in the ability to put items on sale in the Costume Shop, Pet Shop, and the Inventory.
We’ve streamlined the tutorial to play out a bit snappier and help players jump into the game a bit quicker.
We have two special jackpot containers that have loads of prizes: the Carnival Prize Wheel Mega Jackpot and the Mega Pet Jackpot.
Consumable Buffs: Activate a stat buff from your Inventory. These consumables last 10 minutes and increase that particular stat by 10%.
Popcorn Machines: Place an interactable popcorn machine in the world. Use the machine to gain health regen, ability mana regen and 10% to both Hero and Defense Critical Chance. Don’t miss out!
Costume Masks: Activate to gain a Carnival-themed mask for 10 minutes.
Fireworks: What better way to capture the spirit of amusement than to create your own personal fireworks display! Use to place a short duration fireworks. Celebrate during the Carnival with us!
We have two special jackpot containers that have loads of prizes: the Carnival Prize Wheel Mega Jackpot and the Mega Pet Jackpot.
Mega Jackpot: These rare Jackpots come from the Carnival Wheel and contain 1 of every consumable item available during the Carnival.
Mega Pet Jackpot: Another rare reward for the Carnival Prize Wheel, these Jackpot containers have 1 of every pet consumable in the game. Ramp up your pets with pet food, reroll items, and evolution material from these rewards.
There are two new lockboxes available for a limited time while the Dragonfall Carnival is in town:
Carnival Lockbox: Exclusive festive accessories for the Carnival Costumes!
Zebra Crossbody Accessory
Leg Day Leggings Accessory
Madam Grandiose Plumes Accessory
Stylish Black Stilettos Accessory
Seriously Funny Mask Accessory
Heavy Mottle Accessory
Corny Sapphire Accessory
Thalian Spaulders Accessory
Wondrous Lockbox: Unlock for a chance at these Costumes and Accessories!
Sweet Dreams Squire Costume
Goblin Infiltrator Huntress Costume
Academy Apprentice Costume
Tiguar Monk Costume
Eternity Marking Accessory
Guardian Trouser Accessory
Knight's Pauldron Accessory
Short Shorts Accessory
Leather Two Piece Accessory
Battle Vest Accessory
Red Elegant Robes Accessory
Adept Wizard's Scarf Accessory
Item Stacking Updates
Pet food now stacks (up to 10)
Lockbox keys now stack (up to 5)
Added a new UI element to display active buff effects and temporary items currently equipped. This element also displays the amount of time left on the buff/item.
Additional Feature Notes
Individual tower range is now shown while inspecting a defense.
Pings are now on a 5-second cooldown.
Added toggle in the Options menu to disable already-viewed skippable cutscenes.
When players leave a tavern, their towers are now automatically sold.
In order to matchmake across regions, you must change your region on the Main Menu. Invites will no longer automatically change regions as that was causing server issues.
Onslaught Loot Update
Onslaught loot ramps up in Item Power much more quickly.
Pre-Nightmare IV Onslaught maps ramp to maximum iPWR loot in 3 or 4 rounds (down from 13).
Nightmare IV Onslaught maps ramp to maximum iPWR loot in 7 rounds (down from 13).
End Game and Incursion Experience
End Game, Non-Nightmare, Difficulties now provide experience.
Heroes in the level 40-50 range should focus their levelling experience on End Game Hard and End Game Insane difficulties.
Item Power Progression and Difficulty Updates
We wanted to make some slight tweaks to the overall difficulty to ensure that players smoothly progressed from one difficulty to the next with iPWR progressing smoothly alongside them. This has a resulted in a small increase in difficulty in some parts of the game. We also refactored our iPWR recommendations in many parts of the game, to better reflect what we think is the ‘target’ iPWR for those difficulties.
Increased difficulty in Free Play hard slightly.
Increased difficulty in End Game Normal and Hard significantly.
Increased difficulty in End Game Insane moderately.
Increasing difficulty in Nightmare 1-3 modes slightly.
Increasing difficulty in Nightmare 4 incursions slightly.
We’ve also gone through and tried to take a serious look at iPWR progression, all the way from Campaign end to Nightmare IV. We’ve updated our iPWR recommendations for a lot of content to reflect what we think is a reasonable challenge. We hope this makes it much clearer as to which maps you should tackle next with the gear available on your heroes.
Nightmare IV difficulty reduced for 1-, 2- and 3-player matches. This change affects Nightmare End Game and Nightmare Incursions.
Enemy Stat Updates
Increased Enemy Health and Damage Growth rates by 12.5%
Enemies overall will see very little change at lower levels and slightly more stats at very high levels.
Rebalanced some of the Introduction Enemies to be a bit easier (and one a bit harder!).
Heavy Cannonball Tower
We’ve upgraded the damage output and accuracy of the Heavy Cannonball Tower to be more competitive with other towers.
Defense Power Ratio increased 1.9 -> 2.4.
Projectile speed increased 2,250 -> 3,500
Lightning Strikes Aura
The LSA was lagging behind other defenses, so we’ve increased its damage output to try and bring it back into a competitive state.
Defense Power Ratio increased 5.2 -> 7.
Towering Poison Health Update
Increased Defense Health bonus of Towering Poison passive.
80% Increase -> 130% Increase (Max).
Minimum values increased to maintain parity with new maxes, which should retroactively buff all existing Towering Poison items.
Hearty Blockade (Spike Blockade)
Hearty Blockade now increases Defense Health based on Defense Health (was based on Hero Health); old items should receive the updated passive.
Shields now have an exception to generate with Hearty Blockade.
Increasing Hearty Blockade per-piece maximum to 20%-25% to achieve comparatively same maximum health as before this update.
Existing items will update to a comparatively useful new value.
You can read more about these changes in Brett’s thread.
Additional Balance Notes
Adjusted mortar-style shot DPS to be closer to other weapon behaviors for Huntress/Apprentice.
Wyverns that Betsy summons during her fight were previously overly aggressive and overly leveled. The level of those wyverns has been reduced. The keeper of those wyverns has been warned to not let it happen again.
Changed Gatodouken/Rock Throw to not use homing so they can freely knockback enemies
Pet debuffs that can stack now have their damage potential capped. Note: There’s a bug where some pet abilities can only stack if the pets involved are of different evolution tiers. We’re looking into this.
Increased the drop rates on the Ramparts Incursion weapons.
Heroes using weapons with splash damage were gaining the full Critical Damage bonus for every target hit, even if the initial hit only did 1 damage due to falloff. Crit Damage is now a % bonus so it proportionately scales all Hero Damage. The splash damage from crits now also falls off the further away an enemy is from the point of impact.
Fixed multiple game crashes.
Fixed multiple server crashes.
Fixed a bug where pets were going to the Scavenger and getting sold when the pet bag was full.
Fixed the REALLY LOUD CINEMATICS. Cinematic volume is now controlled by the Master Volume slider.
Fixed an issue where ranged enemies were clogging lanes.
Added a tentative fix for minibosses (like Ogres) getting stuck in spawners.
Zen Monument now decreases time between healing ticks as intended.
Fixed multiple geometry holes where enemies said farewell to life before you could do it for them.
Fixed an issue where players were having issues inviting players into Private/Group Taverns.
Fixed an issue where Pet Ability Rerolls were not dropping from Pet Reroll Boxes.
Fixed an issue where rerolled pet stats were not updating in the Stable.
Fixed an issue where players would lose premium items they received right before a disconnect or server crash.
Fixed an issue where Poison Tips was unintendedly buffing player towers and causing server stability issues.
Fixed an issue where the Pet Evolution popup was displaying inaccurate pet stat growth.
The Defense Preview (when a defense is selected but not yet placed) will now display a defense’s true range, taking into account any Skill Spheres, passives or stat points that affect range.
Fixed missing loot events on some special/intro enemies (Kobold Flier, Explodinator).
Fixed an issue where comparing fast and slow weapons were showing reverse for minus and plus.
Victory Smell now decreases time between burn rate ticks as intended.
Fixed an issue with Poison Tip and Sandstorm pet abilities that was causing server crashes and unintended instant boss killing.
Fixed a bug where “Transaction Error” popped up after pressing Play on the Main Menu.
Item Enhancement should now always give stat points when upgrading gear.
The Apprentice’s Range Skill Spheres now give the proper 10% increase to Flamethrower Towers.
Fixed an issue where gold was being gained on a Wave One loss.
Fixed an issue where the Frostbite Tower would rapidly machinegun the frost beam if the tower was blocked by an object but detected enemies behind it.
Fixed an issue where the incubation timers on eggs could be anywhere between 3 - 15 seconds longer than they were supposed to be.
The Spooky Bow had a generic name before. Its new name is Bow o’Lantern. Like every major life change, it needs some positive reinforcement to boost its confidence. Jump in and give it company.
The Monk’s onslaught polearm will now correctly spawn a Kobold Flier.
Fixed a bug where pets would gain pet affection if you lost a wave. You will need to win the wave to gain affection.
Fixed an issue where the Challenge Complete notifications were not always appearing.
Fixed an issue where the Hero Health Small Skill Sphere was giving the actual health of the stat value and not being scaled by the hero modifiers.
Fixed an issue where some towers placed near Betsy’s nest would become invincible.
Fixed creeper species pet ability “Gravebolt” so the lifesteal does % damage.
Fixed frost element pet ability “Frost Shards” homing and projectile speed for consistent hits.
Fixed earth element pet ability “Stalagmite” to now do damage to bosses even though knockup is negated.
Region Select dropdown font for "US East (Northern Virginia) NEAREST" wouldn't fit on the widget.
Fixed the special enemy’s pathfinding issue in the Spooky maps.
Like quitting an addiction, Reviving Skeletons no longer count as a kill each time they “die.” It only counts on their last death.
Fixed an issue where Skeleton Goblins and Melee Goblins couldn’t hit the cores in Throne Room, Ramparts and both Spooky maps.
Apprentice Cooldown Spheres now give the correct % when combined or equipped in certain combinations.
Towers can no longer be placed inside the wall near the Crashed Balcony enemy spawner on Ramparts.
Fixed a draw distance issue in the Tavern.
The Onslaught build phase timers between waves will now appear for solo Onslaught matches.
Fixed an issue with transparency around the edges of billboards.
Fixed a graphics bug in the Costume Shop.
Playlists/difficulties that you have not unlocked are now distinctly locked.
Fixed weird "robot" audio issue with king clapping during victory state.
Skeletons should drop mana in Onslaught again.
Fixed an issue where Private Tavern player kicking wouldn’t work.
Fixed a collision issue on Nimbus Reach.
Fixed an issue where Elemental Stats were not generating on all weapons.
Fixed an issue where the egg cores didn’t have collision during the end game countdown.
Fixed an area without collision on The Wyvern Den.
Tweaked inventory coding to help decrease load times.
Adjusted the timing on the Too Many Matchmaking Requests error so players won’t run into it as often.
Possible fix for the Harbinger being instantly killed by the Apprentice Barrier explosion when they are stacked where he spawns in Phase 4.
Fixed an issue where the Daily Mission/Quest popup would display twice upon entering the Tavern.
Fixed an issue where Liferoot Forest did not have a Daily Bonus icon.
Fixed an issue where equipping a pet while in the Stables and evolving it would display higher than intended numbers of the Pet Evolved UI.
Fixed an issue where the Onslaught Currency reward was displaying as a Bow Icon.
Fixed an issue where sometimes quests that require the player to talk to an NPC wouldn’t complete.
Fixed an issue where Timothy, Jimothy, and Gregory did not look appropriately affectionate toward Wyverns.
Enemies can no longer attack the Ramparts Cannon from the Crashed Balcony lane. They have been told to just go ahead and move on to more important targets like the castle doors.
Fixed an issue where the incorrect key binding for interacting with objects is shown on the contextual text when targeting objects.
Fixed an issue where premium-currency-purchased costume accessories were not automatically unlocked on purchase -- the player still had to click “Get” in order to unlock them.
Fixed an issue where Witherbeasts were not being killed when Harbinger dies or when the Harbinger goes into the next build phase.
Fixed an issue with quotes.
Fixed an issue where The Harbinger’s Voidreaver Sword would appear with red and green emissives on its elemental drops.
Resolved an issue in Greystone Plaza where enemies fell to their death in the central spawn.
Fixed an issue where the Skill Spheres shop did not have Skill Spheres displayed until a filter was selected.
Fixed an issue where “Max Tier” did not display on towers built in the tavern after hitting the maximum upgrade level.
Fixed a tower building issue in Greystone Plaza.
Fixed a stuck enemy issues on Siphon Site D Onslaught.
Fixed an issue where the Squire’s Pin Cushion challenges were not unlocking.
Fixed an icon issue with the Spooky Monk Polearm.
Fixed an issue where the Map Selection screen displayed the Daily Quest Icon.
Fixed an issue where in the Petrinarian UI, the evolution preview box appeared grey.
Fixed an issue where Autumeow's eyes did not update after final evolution until transition or unequip/reequip.
Fixed an issue with the Tavernkeep’s dialogue.
Fixed an issue with the Enchantress’s dialogue.
Fixed an issue with egg collision on Liferoot Forest.
Fixed a collision issue on Throne Room.
- Fixed an issue where pets were flickering at the Petrinarian.