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Dev Log 58: New Heroes Incoming!

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iamisom

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Elliot Cannon, Creative Director

The Abyss Lord is entering that phase where all his functionality and visuals are in and now he goes into critical playtesting and iteration to deliver wanton destruction and goblin obliteration. That cycle is going to repeat until he’s awesome. At the same time, art is jamming on our next hero, who I’m surE you’Ve guessed who 2he is. Stay tuned for visuals. Peeking over Jordan, Robbie, Pingston, and Rusty’s shoulder over the last few days was like looking into Santa’s Bag of character awesomeness. In the studio, everyone shook out the dust and set up shop on the floor, reorganized, and refocused. The creative force is strong, but I think Jason is having scheduling aneurysms trying to keep up! “These aren’t the spreadsheets you’re looking for…”

The hardcore work now really kicks into high gear. The Hero Deck UI is in visual design and programming wiring development, the PS4 content is lining up to get the Harbinger Awakens content and the Dragonfall Carnival in the game, which is awesome as that will put us closer to our ultimate plan of developing for the game with one unified codebase and content pipeline. Early work is starting on gear sets, hero role refinements, a refactoring of character vs account leveling to remove the new hero grind and the Diaz brothers are working with Jordan on some classic inspired dungeon maps. (Finally Dungeons to defend!)

Collins is expanding the game with new map designs to challenge your DD2 skills in ways different from the traditional defend the cart multi-lane configuration. This is awesome because I’m an old-school level designer myself, and a major part of any game’s magic is the level designer’s innate application of his instincts. Although we’re pushing forward with our 2016 plans, we’re not forgetting about the things you’ve been telling us. We’re revising many aspects of the game to remove excessive complexity and convoluted systems that were awesome experiments last year, but buried the fun too deep in the mud, especially pets and how you level your heroes. We’re working towards less grind, better balance, better role definition, more fun, and more ways for your skill and smarts about how to play to shine as opposed to a single answer. Keep the faith. Gotta keep pushing. More soon.


Daniel Haddad, Design Director ([[48971,users]])

Working with everyone to plan out some quick prototypes for different parts of the game; hero deck, swapping heroes, ipwr, experience, leveling, hero unlocking, and so on. Getting distracted by a good bit of meetings but still also trying to wrap up the Abyss Lord and plan out future heroes in the meanwhile.


Tim Shannon, PS4 & Live Producer ([[77554,users]])

Getting spun up on Live team process and working on keeping the hotfixes coming. We think yesterday’s hotfix could have improved some black screen behavior - if you’re seeing any change please post to this thread on the forums.  

I’m also getting the gears turning internally on the next update for the PS4. Nothing solid yet on timelines, but we’re definitely moving forward full speed this week.


James Reid, Software Programmer ([[56071,users]])

Lots and lots of meetings going on. I’m currently working on cleaning up behind-the-scenes code in regards to the Hero Deck. Now that that part is finished, I’m working on UI improvements and additions regarding the Hero Deck. I thought I’d have some WIP pictures to show, but not yet.  Hopefully, next week I can show you all what I’m doing.


Steven Collins, Lead Level Designer ([[48993,users]])

Having some good meetings about what we can do to create some new gameplay for our maps. We’ve heard a lot of feedback about making larger and more complex maps to really push players on choosing solid points to put their towers. So looking into how we can do those things with any up-and-coming layouts we create.

Chris Flores, QA Lead ([[59727,users]])

Bug fixes, can i haz them? We sure as heck keep finding them >.<


Abraham Abdala, Lead Tech Animator ([[59787,users]])

Working on lots of setup for a new hero. Lots of meetings planning lots of exciting things. Finalizing everything for the Abyss Lord.


Jason Yu, Associate Producer ([[56534,users]])

We are refocusing ourselves by really sitting down this week and discussing all the things we’ve been working on. Once we get a better understanding of what we want to accomplish for the next patch, we’ll start looking at what we can accomplish. We’re still working towards finalizing the Abyss Lord. We’re at the stage where he’s fully functional and undergoing initial balance tweaks which includes cooldowns, mana costs, and damage numbers. We’ll be implementing passives and skill spheres, and afterwards, we’ll do another final balance pass. Can’t wait to see what you guys think!


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Jesus Diaz, World Builder ([[39450,users]])

While I wait for the Abyss Lord level whitebox to be finished & approved, I'm working on a visual test for an upcoming level. 


Daniel Diaz, World Builder ([[33096,users]])

Same as above. I’m doing a visual test for a dungeon level. (It's the one at the top of the post!)


Dani Moore, Remote QA Manager ([[25251,users]])

I've begun a re-organisation of the Remote Playtesting Group with the intent to allow the grow more freedom and time in terms of their playtesting sessions, and allowing us to get more chances at feedback from the group members. Hoping to start getting new testers on board in the coming weeks.

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Yay! The DLC is comming! Abyss Lord for 16$! It is gonna to be p2w ! take my money!   I hope this hero and the rest will be for free(for premium players) and you will add some nice skins for money$$$ 

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[quote] The Hero Deck UI is in visual design and programming wiring development [/quote]


Don't polish the visuals of the Hero Deck, eliminate the Hero Deck!

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@dreamanime quote:

 Elliot Cannon:

 goblin obliteration

Don't worry, that is just our destiny anyway, gobu.

While reading this I was actually awaiting your comment. ^^

In response to dreamanime

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You sure know how to post a dev log. Reading helps a lot staying optimistic. Now I am REALLY curious about tomorrow's dev stream.

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"Having some good meetings about what we can do to create some new gameplay for our maps. We’ve heard a lot of feedback about making larger and more complex maps to really push players on choosing solid points to put their towers. So looking into how we can do those things with any up-and-coming layouts we create. "


I would suggest you to open the map creation to outside people, similat to what dota did with skins.

A lot of people could have fun with creating maps for themselves and friends and you can choose if you want them to get into the real game for everyone.

I think opening the game to modders is good in many ways for a game, and for Trendy...   you would have people that create content for the game for free.   Everyone likes free stuff


Edit: Elliots Part really got my hopes high again for this game. Looking forward to all the new stuff and keep up the good work

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Damn, Elliot wrote a book ! A book of awesome!

So many good things in here! Looking forward to an awesome 2016 for DD2 Summoner_minimap_icon_c.png

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Oh, snap. This is fantastic news. I just hope there's there's substance behind all of Elliot's claims, because if there is, we're looking at a rejuvenated game here.

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@gigazelle quote:

Oh, snap. This is fantastic news. I just hope there's there's substance behind all of Elliot's claims, because if there is, we're looking at a rejuvenated game here.

There's plenty of substance - believe me. It will be an iterative process, but most of the internal discussions make me giddy with excitement.

In response to gigazelle

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If TE sticks to what they are saying is gonna happen, this game will be what we have all wanted. If Elliot Cannon can get the ball rolling in the right direction, he has my vote for President!

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Woooh EV2...but...does that mean that the original EV is "dead"? D:

Overall some interesting things that were mentioned, Gear Sets as in "Set Bonus Gear"?
And Account Leveling? So...no more individual levels?

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I hope EV got reflective wall... please give her reflective wall... omg!! did I already asked her to have reflective wall?

If she have that, maybe, just maybe towers will become useful again!

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First thank you Elliot for being on the DevLogs!  I really have grown to like them again and have confidence you don't lie to us about future changes.  This puts my mind at ease and helps me enjoy the game much more; even being an incentive for me to show this game off to friends.  

Its hard to brag to friends about a game if the dev's won't tell you factual info that you can pass along.


I do have one question about what was said here and in twitch; could we get more info on the Hero Slots?

I might have missed this and i apologize if i did but for players who buy a hero with Gems vs with Medals is the hero slot acquisition different or do they both get a free one?

Also, what about those players who already bought slots in preparation?  We were told we would never regret a Gem purchase but this would be a huge regret if they were bought solely for these characters.  I understand things are changing and new hands are on deck so it might be something we would have to deal with this time but i would like to get your input on it if possible.

thanks!

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@Some random guy quote:

I hope EV got reflective wall... please give her reflective wall... omg!! did I already asked her to have reflective wall?

If she have that, maybe, just maybe towers will become useful again!

i do not feel they are useless... without towers you can't beat even the fresh out of campaign levels.  True this game is not DD1 but they never said they wanted to cut and past; this is supposed to be a new game.

I seriously think her towers will be changed and she isn't going to be EV1.  This will be a new character with new abilities.  I agree with some that her walls will not be viable in this game set up because of the reflect wall.  So just like the summoner this won't be EV from DD1 & Eternity.

In response to Some random guy

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@SGRock quote:

[quote] The Hero Deck UI is in visual design and programming wiring development [/quote]


Don't polish the visuals of the Hero Deck, eliminate the Hero Deck!

From what they said this will never happen; this is part of the game and will stay part of the game. 

They will however try to improve it so it makes players happier with it but they do not want the DD1 style of solo play.

In response to SGRock

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@HaseoSiege quote:

wow new hero with more bugs and problem issue coming never ending problem.

I'm a bit scared too of the new bugs and issues..

In response to HaseoSiege

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You guys had a dev stream this past Friday.. My internet was not working so I could not watch it. When will you upload the dev stream to you tube?

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