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Dev Log 53: Feeding the Hype Machine!

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Jason Yu, Associate Producer (urfyness)

Hi all. This week, we’re internally playtesting the new map to try and lock down the layout so our amazing world builders can start on it. We’ve seen prototypes for some cool new consumable items we’re trying out for the first time in our game. We’re in the process of approving a temporary replacement of our old summary screen with something much simpler. We’re also looking at a first pass of a buff bar to see what that will look like in DD2 and going through those approvals. We have just integrated the Social Hub so there’s a ton of cleanup involved there, such as hooking up new animations, vfx, optimizations, and making sure quests work. There’s definitely more going on, but those are the hot topics that I’m focusing on for now.


Tim Shannon, PS4 Producer (TimmyTrashTier)

Continuing my never-being-in-Florida trend, I’m still out at Human Head Studios enjoying the mild weather and working on the Ascension Part II update for PS4 - get hype!  We’re also talking about plans for the next few months for PS4 - get extra hype, lots of cool things coming down the pipe!


Danny Araya, Creative Director (DannyAraya)

Working on pose sketches and personalities for an awesome new NPC and also churning out sketches for a map-related cool thing which I can’t really talk about. Also coming up with new dialogue!


Jay Twining, Senior Game Designer (TrendyJayT)

Adding some fun and temporary consumables to the game!


James Reid, Software Programmer (Driscan)

Working on a thing that’s related to a thing I can’t talk about. I like the new layout of it, it works a lot better. Can’t wait to get that into your hands. Also working on multiple UI things for the other thing that I can’t talk about yet. So yeah, I’m working on things.


Jeffrey Bickel, Technical Level Designer (TE_Jeff)

Working on some fun rule & enemy changes for our new map! Now that we’ve iterated on the layout, it’s time to start getting the pieces all together and identifying solid ways to improve it before it gets into y’all’s hands.


Steven Collins, Lead Level Designer (Esorath)

This week and last week we have been testing and iterating on our newest map. After many iterations, we have arrived at a layout with which we are happy! Now time to finalize it and start to make it look pretty.


Chris Flores, QA Lead (likethatwhenigothere)

Eagerly awaiting the PS4/PC consolidation build to test so we can get the PS4 more up to date with the PC build. In addition to that, starting prep work for the new milestone content (messing with the outdoor hub right now) and gathering info on the next hotfix.


Adam Stow, Associate Producer (TE_Stow)

Teaching some people JIRA javahawk and catfaerie.  It’s not like I came out of the womb with this skillset, you guys can do it!!


Jesus Diaz, World Builder (N3oDoc)

Working on some assets for the new level and adding some new stuff in the new Social Hub level!


Daniel Diaz, World Builder (DanielKaMi)

I've been working on some assets for our new level and soon we will be starting the world building on it. Can't wait!


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Still no word on a ps4 update... Um..Date? Can you guys give us a rough estimate? Im hungry for more, and tired of NM4 liferoot grindin lol.

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Can you make pet food stack in inventory please, they take up quite a bit of space. Thanks!

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Sounds great!  Do you have plans to make the text based information (weapon stats, enemy spawns, etc...) larger and easier to read?  

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