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Patch 9.5 for Steam

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iamisom

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Here are the notes for Patch 9.5 on Steam!


Features

  • Loot V2: Build Weapon Update

    • Build Weapons are now in line with Loot V2. They will now generate with only Hero- or Defense-focused Stats.

      • Build Passives that enhance defenses should generate only with Defense-focused Stats.

      • Build Passives that enhance combat/heroes should generate only with Hero-focused Stats.

  • The Winter Event has been turned off.

  • The “Ready Up” sound effect will play inside the Inventory/Forge when other players ready up. Thanks for the suggestion, u/capSAR273 and many others!

  • Players can now skip the final build phase on the Harbinger boss battle.


Balance

  • Nightmare IV difficulty reduced for 1-, 2- and 3-player matches. This change affects Nightmare End Game and Nightmare Incursions.

  • Increased the drop rates on the Ramparts Incursion weapons.

  • Heroes using weapons with splash damage were gaining the full Critical Damage bonus for every target hit, even if the initial hit only did 1 damage due to falloff. Crit Damage is now a % bonus so it proportionately scales all Hero Damage. The splash damage from crits now also falls off the further away an enemy is from the point of impact.


Bug Fixes

  • The Defense Preview (when a defense is selected but not yet placed) will now display a defense’s true range, taking into account any Skill Spheres, passives or stat points that affect range.

  • Fixed a bug where the Dragolich debuff stacks across multiple players. There is another debuff stacking bug associated with the Dragolich that we have planned to fix in an upcoming patch.

  • Fixed a bug where pets would gain pet affection if you lost a wave. You will need to win the wave to gain affection.

  • Pet-based attacks and abilities will now target the Harbinger.

  • Fixed a bug where players could spam G on a phase transition to immediately skip the Build Phase.

  • The Prince's ship cannons will now damage the Harbinger’s cannons.

  • Fixed a bug where players were able to damage the Harbinger before Phase 1 starts by looking through at his health bar that is visible.

  • The Harbinger will no longer lose his arm if you send him into Build Phase while knocking him off his cannon or destroying his cannon.

  • Air enemies no longer get stuck (or taking very long to exit) inside the northeast air spawner on Greystone Plaza.

  • Changed the description of the Fight Me Not Sphere to say X% Damage instead of X% Extra Damage.

  • Fixed an issue where occasionally a player’s gem total would not load when loading into the Social Tavern.

  • Fixed a bug where players were able to build on top of the Prince’s cannons.

  • Fixed a tooltip issue with the currently Monthly Mission.

  • Fixed an animation issue with the Harbinger in the final Combat Phase.

  • Fixed an issue that could stop players from readying up in Onslaught.

  • Damaging the Harbinger’s cannons now has an associated sound effect.

  • Fixed an issue where the “Transform Egg” button did not indicate a sale if one was available.

  • Fixed an issue where Orc Skeletons were falling through the ground in Temple of the Necrotic.

  • Fixed a collision issue with pet attacks.

  • Fixed a bug where the sellback value of items for sale in the Blacksmith and Relic shops was the same as the purchase price.

  • Fixed an issue where the Crystalline Saber and the Harbinger Weapons were not displaying their names properly.

  • Fixed a text issue with the Player Kick menu.

  • Fixed a text issue with the “Get More Pet Slots” button.

  • Fixed a VFX issue with the Steampunktress’ foot rocket in the Costume Shop.

  • Fixed a VFX issue with the Harbinger Apprentice weapon.

  • Fixed an animation issue with the Harbinger’s cape.

  • Fixed a text issue on the Prince’s cannons.

  • Fixed a collision issue in the Tavern.

  • Adjusted SFX and VFX when you knock the Harbinger out of Meteor Strike.

  • Fixed a UI issue when purchasing a new Inventory Bag.

  • Fixed an issue where when Defense Crit Damage was the 2nd or 3rd stat on an item, the text extended beyond the frame of the tooltip.


Other Notes

  • We'd like to try something new this week. If there's a bug or an issue you'd like to see fixed in an upcoming weekly patch, please head to this thread on our subreddit and let us know!
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"Build Passives that enhance defenses should generate only with Defense-focused Stats."


If that forces Armageddon to only roll defense stats due to the unique passive being based on towers, you just turned the best single target DPS Apprentice weapon into a tower staff.

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Wait does this patch mean that hearthyblockade bug of not appearing on shields is fixed? and second thing basicly build loot will be easier? If yes for both gj! ^^ <3

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A good amount of requested bug fixes in here, great work Trendy! Looking forward to testing out the new NM4 difficulty level.

Although I too would like to know if Hearty Blockade is fixed and if Armageddon has been unfortunatly affected by the Loot V2 changes.

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@✯Alpha™✯ quote:

Wait does this patch mean that hearthyblockade bug of not appearing on shields is fixed? and second thing basicly build loot will be easier? If yes for both gj! ^^ <3

The Hearty Blockade bug hasn't been fixed yet, but it's high on our priority fix list. We're hoping to have a fix for it very soon.

In response to ✯Alpha™✯

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@Whipemyass quote:

Does The weapon fix include that shields can drop with Hearty blockade again?



Not yet. That's at the top of our priority fix list. We're hoping to have a fix for it very soon. Stay tuned. :)

In response to Whipemyass

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@Otterman quote:

"Build Passives that enhance defenses should generate only with Defense-focused Stats."


If that forces Armageddon to only roll defense stats due to the unique passive being based on towers, you just turned the best single target DPS Apprentice weapon into a tower staff.

Design tells me that the Armageddon rolls with hero stats. 

In response to Otterman

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@AngryPS4Player quote:

WHAT ABOUT PS4!! WTF GIVE US AT LEAST 1 UPDATE! IM DONE WITH THIS GAME ALREADY

Yeah really trendy! I put 100+ hours and 70$ into the ps4 version ,at least you guys could give us a damn update. Im ready to throw my hands up entirely! Because you people are lax on your developement and updates.

In response to AngryPS4Player

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@AngryPS4Player quote:

WHAT ABOUT PS4!! WTF GIVE US AT LEAST 1 UPDATE! IM DONE WITH THIS GAME ALREADY

Trendy should realise they hooked up with the best main stream system out there. You say its because of sony's love of the little guys.. The indie developers? but you need to look at the big picture! Ps4 dominates the console market and you need to not flub up the ps4 version of dd2 like you flubbed up the ps3 version of dd1because of steam developement. Guys i have one of the best laptops out there,but my video game  goto box is my ps4! 

In response to AngryPS4Player

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@AngryPS4Player quote:

WHAT ABOUT PS4!! WTF GIVE US AT LEAST 1 UPDATE! IM DONE WITH THIS GAME ALREADY

We're working on the next PS4 update, and we'll have news for you very, very soon! :)

In response to AngryPS4Player

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If you scaled nightmare end game and incursions, then why does the harbinger still have the same health no matter how many players are in the game. Please fix.

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Just for info, is it hard and long to fix zen monument? For me it just requires to change a "+" to "-" in the script...

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No Hearty Blockade fix go figure... my question is this... how hard would it be to let the HB passive roll on weapons? I mean the issue you guys are having, (from what I gathered), is that HB is linked to the Defense Health stat and that shields do not roll that stat, but weapons do... So how hard would it be to make that the fix?

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@AngryPS4Player quote:

WHAT ABOUT PS4!! WTF GIVE US AT LEAST 1 UPDATE! IM DONE WITH THIS GAME ALREADY

The problem does not lie with Trendy. Wanna complain about not getting updates as often as PC? Go yell at Sony. Every time Trendy releases a patch for PS4 it has to go through a wait/approval period. Yell at teh people make the patches slower for you, not the people trying to pack as much as they can into 1 patch so you don't have to have a waiting/approval period for 15 small patches.

In response to AngryPS4Player

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Could there come a fix for missing building crystals also get a look at?

I've had a problem with getting the building crystals some times when starting a map. 
Seem to happen when 2 players try to access the same chest at once.

Just a little bothersome to have to restart the entire map to get all crystals. 

Would be great if you would have a look at it ^^ thanks in advance.

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Hello

I cant access the game it says "5008: ERROR" and why it is not verifying my steam account ? I noticed this issue when this update released 

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@Souhil quote:

Hello

I cant access the game it says "5008: ERROR" and why it is not verifying my steam account ? I noticed this issue when this update released 

Did Steam update the game client? That error means you have a different client than the current version.

In response to Souhil

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I'm still getting defense passive (Sploody Harpoon') with hero stats. Please fix it up and do change the passive since it is useless and not usable in build setup plus it deal no damage at all unlike 'Explosive Poison' where it will spread the poison and deal explosive damage like 'Purge Evil'

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As a very critical person who wants to see this game flourish like its predecessor, upon seeing this patch I really just wanted to say thank you to the trendy team!

While I apreciate the attempt to add new content like the halloween maps, skins, and the christmas event, what really makes me happy is to see all these bug fixes and quality of life changes (especialy things like the incursion solo balance). I still feel like the game has a long way to go before it reaches the level of enjoyability of DD1, but its really nice to see all these bug fixes and balance changes to make the content we have more enjoyable.

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