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Dev Log 47: Skeleton Crew

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Tim Shannon, PS4 Producer (TimmyTrashTier)

Working hard to get Content Update 1 ready for all the PS4 players. It's coming soon, I swear!

Jay Twining, Senior Game Designer (TrendyJayT)

Do we want free form chat? How do we want whispers to work? What kind of options can be expanded on and used by future features? These are the questions I’m focusing on. That proposal is being wrapped up today. We’re in the early stages. No deadline, just planning out the tech requirements to make this a reality.

Another mountain to scale. We’re at the base camp. Laying out our gear. Packing our provisions. I’ll let you guy know how to climb goes.

In other news I’m working with the incredibly talented world building team. We’re working on seasons and that super awesome weather system you guys saw during Influence Week. Lots of hype for this from the team. Lots of hype from you guys too!

James Reid, Software Programmer (Driscan)

This week I’m working on some visual changes/flow to bag customization, some sales related stuff, and some other inventory related things. I’m having to get reaquainted with everything and catching up on what I missed whilst on vacation.

Jeffrey Bickel, Technical Level Designer (TE_Jeff)

This week I’m putting in heavy work on our new boss. The level’s coming along great - now to get the boss behaving like he’s supposed to.

Hopefully players are enjoying the FINAL WEEK of our spooky event. There’s still one major secret left to find, but last week was my final hint! Good hunting, Defenders!

Steven Collins, Level Designer (Esorath)

This week is all about getting the Spooky Maps for their triumphant arrival into Free Play and End Game. They will arrive as standard maps without their Incursions. We will be returning the spookiest Incursions to their rightful place in time.

Also reviewing the location of all the shops on our outdoor Hub, making sure those are where they need to be.

Last week of the spooky event going down, all four of us getting ready for you guys to find this last secret.

Chris Flores, QA Lead (likethatwhenigothere)

Finished up the last hotfix and now going back to researching those lingering issues. May also start getting our hands on new stuff for Milestone 20.

Abraham Abdala, Lead Tech Animator (Broham)

Prepping our heroes to be cinematic friendly. Face controls, accessories controls, etc. Lots of boss preparation and production. Many reviews for his animation set, and tests, lots of tests!

Jesus Diaz, World Builder (N3oDoc)

Still working on the basic geo for the new boss level!

Daniel Diaz, World Builder (DanielKaMi)

Working on the Boss level and some new stuff for the Tavern!

Josh Isom, Community Manager (iamisom)

Preparing for the Extra Life streams this weekend on the TrendyEnt channel! Also, be sure to tune in tomorrow at 5PM EST for the Trendy Weekly Defense!
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Super stoked for the Weather addition can not wait!!!!! Exciting things as always guys keep up the good work!

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To release the ps4 update this late is just crazy, a lot of new games are out in November and dec, I want people to be on the game.

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Has anyone tried to play the spooky maps with 4 people and everyone wearing a different SkelySkin and trying to open the Chests to summon each of the spooky mini bosses? I wonder if this is something that will trigger a special event.. I wish I had the time to try it myself.

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Keep on doing such an awesome job TrendyTeam, can't wait to see the new Boss (incl the Level) along with the weather system. Thx for all the hard effort!

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This may have been asked before (and sorry if I missed it), but what about the PS4 players?  I've been playing and I haven't seen the slightest hint of this event...do we just miss out on it?   I know it says a patch is coming for us, but will it include any of this awesomeness??


I LOVE that you did a holiday event!  That always makes me want to play/support a game more, when they do holiday events!

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Why are the ps4 updates so far behind?

Need to fix some things in local coop mode like separate menu screens

And 4 player local coop

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