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Patch 8.3 for Steam

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iamisom

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Here are the notes for Patch 8.3 on Steam!


Features

  • The Spooky Event is running for another week! Because we love you.

  • Activated the November Monthly Mission!

  • Replaced the Cake pet food with Turkey Legs for the November Monthly Mission. Yep, it’s the Cake and not the Ham!


Balance

  • Skeleton Hero enemies now drop slightly less total loot. (Wait, how are they even carrying loot in the first place? Our favorite response in the comments will win a cookie!)

  • Skeleton Hero enemies have been working out and now have higher health and damage.

  • Skeleton Squire enemy worked out his legs a lot and moves as fast as the other skeleton heroes now.

  • Skeleton Huntress enemy projectiles now deal damage. It’s more of a bugfix, but it just fit here thematically. Cohesion, people. It’s all about cohesion!


Content

  • Reduced the BLOOOOOM on the Dark Arts Apprentice Costume.

  • Returned the Title Screen to the original image.


Bug Fixes

  • Fixed an issue where the Daily Missions wouldn’t appear for some players. If you are still experiencing this issue after tomorrow, please, please, please let us know on the forums!

  • Fixed a case where a user could receive two daily quests from a single daily quest event.

  • Elemental Chaos, Explosive Traps and Auras once again show their health/counts in tower view.

  • Fixed an issue where comparing a fast weapon and a slow weapon displayed the difference as green text in the tooltip.

  • Fixed an issue where a player could possibly reset to the previous Monthly Mission shortly after a new one began.

  • Potential fix for a bug where enemies would get stuck inside a spawner on the second Spooky map.

  • Fixed an issue where the Spooky Event Legendary Monk weapon sometimes wouldn't play the VFX on the head of the weapon.

  • Fixed an issue where the Spooky Event Legendary Monk weapon sometimes wouldn't play VFX for ghosts when attacking enemies.


Known Issues

  • The + and - for comparing fast and slow weapons is reversed. So going from a 1/s weapon to 4/s will say -3 instead of +3.

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Maldonis was too busy doing his spells that one of his bags of loot fell off the magic carpet into the book when the spell was enchanted. He was aiming to give the most overpowered weapons and good loot to the skeletons to use against us hehe;p,

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You guys are already annoying me with the lack of PS4 updates. This was the major problem with the first game on consoles.

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The Loot inside the skeletons are shrunk to a microscopic size inside bones so when they die a huge chain reaction happens that makes the look return to normal size and making the skeletons explode. Emoji_Skeleton.png

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Easy, bone's are pretty dense (especially one's as big as the boss has):
-Weapon's get stuck in the bone, because they didn't chop all the way through
-Weapon's get tangled up (stuck) in the bones.
-The bones are the weapons: Wolverine-3-Starring-Hugh-Jackman-Produc

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The new monthly item 'Win without losing a sub-objective!'  What exactly is a 'sub-objective'?  Please advise. Many thanks 

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just

a

joke


balance towers, stop buffing enemies.

you increasing hp of skeleton heroes on all difficulties? 

nightmare 4 also?

did you ever try that?

get real..

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@euromikeym quote:

The new monthly item 'Win without losing a sub-objective!'  What exactly is a 'sub-objective'?  Please advise. Many thanks 

Sub-objective is anything that, when destroyed, won't necessarily cause you to lose the game but has the potential to make the game a lot more difficult. For example: the grate control on many of the maps.

In response to euromikeym

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Monday the 9th November and the option to choose the Spooky maps has gone. I thought you guys said you were extending for another week.  A week from 4 November takes us to at least 11 November.  WTF!

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(Wait, how are they even carrying loot in the first place? Our favorite response in the comments will win a cookie!)


Because, TRICK...OR TREAT???????? I tricked them obviously, so they got scared and dropped stuff :) Summoner_minimap_icon_c.png(Kappa cuz I don't exist yet)

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