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Dev Log 44: Alpha, Baby! Woo!

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Oh my glob, the floodgates have opened! The whole team did the Carlton as we watched our concurrent player records get shattered. And not only are there a bajillion of you playing our game right now, but as of today, you have collectively played more than one million hours of Dungeon Defenders II since our Early Access launch. One million! That’s incredibly humbling.

If you’re one of our newest Defenders and this is your first time reading a Dev Log, welcome! Each week in this little bit of Internet space, we talk about what we’re working on. Some of us like to let down our luscious locks and share a little about ourselves. Our goal is to let you in on who we are as Real Human Beans and to shine a little more light on our development.  

Daniel Haddad, Creative Director (Blacksmith)

Working with the level designers on the spooooooooooky encounters that you will all get to experience later this month. Designing the four spooky weapons and helping implement them. Keeping a close eye on our F2P launch and identifying some potential issues our new players may be experiencing. I’ll also be taking a look at iPwr distribution over the different buckets and what we can do to make that better.

For those of you who are just now joining us, for the past couple of weeks I’ve been posting

a small riddle/quiz or puzzle for you all to figure out. The winner gets a short imaginary super special surprise from myself later in the week!

So Defenders! For this week’s fun little participation tidbit, I have a hypothetical question I’d like you all to answer…

If the world-famous composer Tchaikovsky were alive today and was a Defender like you and I:

What would his favorite DD2 hero be?

What would his favorite defense be?

and Why?

The Defender that replies correctly first gets another special imaginary surprise! Good luck Defenders and see you all next week...

Jay Twining, Senior Game Designer (TrendyJayT)

Free-to-play! Working on the Ascension 2 update coming at the end of the month. Working on a couple new features on the War Table, some work on the new builds, and prepping for some scary stuff!

James Reid, Software Programmer (Driscan)

For all the new Defenders checking out the Dev Log for the first time:  WELCOME TO OUR AMAZING GAME!!! :-) My name is James Reid, and I’m the main UI guy. To clarify, I program the UIs. It’s our amazing art team who makes them look pretty. Usually when I write in these Dev Logs, I have all kinds of pretty pictures to show but not this week. This week has been interesting because as you might have noticed….we are now FREE TO PLAY!!  

As I mentioned above this week has been interesting. For the first half of the week I was focused on hammering out as many bugs as possible. Also, the PS4 team is onsite and I’ve been meeting with them about UI development for PS4 and PC. Namely, how to bridge the gap for UI controller support on PC. The rest of my week will be focused on some spooky related features.

In closing, OMG we’re Free To Play NOW!!!!

Jeffrey Bickel, Technical Level Designer (TE_Jeff)

Free-to-play is here, and spookiness is right around the corner! Truly an exciting and bone-chilling time to be working on DD2.


This week I’m going to be working on the finishing touches for our haunting new maps & event, and continuing work on an exciting gameplay prototype that I can’t share details on quite yet. Just know that I can’t wait to be able to show it to y’all!

Steven Collins, Lead Level Designer (Esorath)

Getting pumped to push out these sick new spooky maps. Can’t wait to show them off in their full spooky glory. Also gathering all the feedback on the latest update. We have some knobs to dial on the campaign as well as Free Play/End game. Other than that, having tons of fun running around on the maps with the Valhalla Knight (light weapons are my favorite) smiting down some “Meaty Skeletons.”

There may or may not be hints about the maps in this passage.



May Not………..

Chris Flores, QA Lead (likethatwhenigothere)

Finishing up work in a couple of hotfixes and getting ready to jump into the Halloween stuff.

Abraham Abdala, Lead Tech Animator (Broham)

Getting the Skoopy [Ed. Note:  2skoopy5me] patch ready with amazing content and two sweet maps! Also, working on some new rigs, weapons, and of course, Carl… Excited for the F2P release!

Joshua Javaheri, Lead Technical Artist (javahawk)

Getting ready for a big week for DD2. Been working on Dungeon Defenders for over 5 years now... Wow :)

Adam Stow, Associate Producer (TE_Stow)

Where we’re going in the future is solidifying much more as of late, and love is in the air. I will swear though, that there will not be another Sky of Love (DD1). I’ll openly admit that the concept was my idea, and I’m a little ashamed -- was it our worst DLC? Was the idea sound and we should have just executed it better? Should Goblin Cupid return!?

Jason Yu, Associate Producer (urfyness)

This week, we’re working hard to finish our Halloween-related event by the end of the week. At this stage, we try to get functionality in first so that QA can start testing. Next, we’ll start plugging in all the art, and we usually don’t get everything in until the very end. This makes our QA department very, very happy. /sarcasm. The following week, we go into full testing and bug fixing mode, which is never enough time to fix everything, but we try to get the most flagrant ones. And the week after that, all of our awesome fans will get a chance to check out all of our hard work!


Javier Barreto, Lead Software Programmer (javo)

F2P … … … I’m thinking about leaving my column at that. We worked tirelessly for this moment, and it’s finally here. I’m not sure what to make of it. I think I’m excited but at the same time exhausted. There’s probably some psychological name for this mixed feelings, but i'm not a physiologist so … clueless.

I’ve been monitoring our servers since we went live and … oh my; the activity! Our servers are behaving normally and look pretty healthy .. except for some random rogue ones that we are investigating.

PS: I’ve been working on stabilization for a while now … and still am.

Jesus Diaz, World Builder (N3oDoc)

Been working on adding tons of details to a level to make it more fun!

Daniel Diaz, World Builder (DanielKaMi)

Ready to get scared? Been working on some fun and scary stuff that will come really soon!

Dani Moore, Remote QA Manager (Dani)

I’ve been busy expanding our QA and Playtesting groups and looking forward to start testing on our upcoming Spooky content.

A beefy big thank you to all of our players and testers for helping us get to Open Alpha and beyond.

Philip Asher, Marketing Director (pmasher)

Right now, we’re preparing all of our promotion for the Grave Danger Costume Pack over the next two weeks! This is our first limited edition costume pack, and we’re really interested in seeing how well it is received and sold. What do you think of the costumes?

Now that DD2 is finally free, part of our team’s focus is to make sure everyone knows about and is satisfied with our in-game purchases. As part of this effort, we’re going to be tracking the $/DAU for the Grave Danger Costume pack over the next 3 weeks corresponding to various marketing efforts. It will be really interesting to discover how people find out about the costumes and decide to purchase them (or not).

We’re also gearing up for Ascension: Part II promotion. It’s so exciting to finally be releasing these maps, given that we first teased them last Halloween on the Devstream! Speaking of which, this Devstream is going to have an extra special tease. I highly suggest you tune in! Maybe I’ll even let Tim show up ;).

Josh Isom, Community Manager (iamisom)

So. Much. Feedback. Busy running around making sure everyone knows about the current crop of technical and gameplay issues. Also, pretty stoked for the first Trendy Weekly Defense since Open Alpha! The TWD is our weekly game night on Thursdays from 5PM to 7PM EDT. Hopefully I’ll see you there. :)

Also, I’m super happy with the first round of Remote Playtesting Group feedback! It’s great to get another volunteer group up-and-running. That brings our total number of Trendy-supported volunteer groups to five! (Six in the future. I’m working on building a moderation team for the Dungeon Defenders II subreddit.) Interested in volunteering? Here’s how to get involved!

  • Remote QA Team:  Bug hunters. If it’s broken, they’ll find it! Interested? Contact dani.moore[at]trendyent[dot]com.

  • The Casters Guild:  Our collective of Twitch streamers! Want to join? Fill out an application!

  • The Wardens:  Official forum moderators. The backbone of the forum community. If you’re interested, send me or I_PASS_BUTTER a forum PM.

  • The Wiki Council:  The collectors of knowledge. The main editors and administrators of the Official Wiki. If you’re interested, make contributions to the wiki, and our admins will reach out to the most active members.

  • Remote Playtesting Group:  Our newest group! The RPG plays our newest content before its release and offers feedback. Email dani.moore[at]trendyent[dot]com if you’re interested!

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Recommended Comments

This Dev Log, while still awesome, doesn't have as many pretty pictures of WIP stuff as the other ones :P

Looking forward to seeing this community grow on both the PC  and PS4.

The future looks bright :D

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A Squire, blockade, the bones of a skeleton plucking along the steel blinding spikes is a melody like no other. Standing true with his bladed baton.

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What would his favorite DD2 hero be?


What would his favorite defense be?

Spike blockade

and Why?

Because he educated as civil servant,so he must be strong as defender. And spike blockade is the strongest defense,so thats is his favorite defense. 

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Tchaikovsky ohoho



Obviously cause of 1812 Overture

Gosh even if its old its one of the best Orchestras. The first time I have heard this was in Jackass.

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Tchaikovsky would pick the squire as his favored defender, and the cannon would be his favorite tower. This is evident in his 1812 Overture where the sound of cannons firing is heard.

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I'm glad you're glad about it. Keep the flame burning. ...though I think you won't have problems doing so. ^^

[[48971,users]] It would be the Squire with the Dummy because all of this would remind him of the Nutcracker. (sounds like a great x-mas skin... ^^)

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Woud have been
EarthShader Tower
All games need to have a good Symphony.

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Congrats on the launch of open alpha! Hope to see many new players around ^^

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Any chance for a "auto sell below mythical items at end of wave" option so we don't have to manually sell the junk?

Would be a great quality-of-life upgrade.

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@Bogdanov89 quote:

Any chance for a "auto sell below mythical items at end of wave" option so we don't have to manually sell the junk?

Would be a great quality-of-life upgrade.

I second that! It would be cool if we could set the level (mythical, rare, etc) ourself.

In response to Bogdanov89

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I would like to take this opportunity to say that the level designers work looks great.

1, Squire - because he is strong (at least visually XD) 

2. Earthshatter - a good support tool for playing piano

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I would like to try helping out with the official wiki. I can write some good ones. 

But I would like some info on admin/mods so I can contact them to start things off, I don't want to just edit things at random and ruin the flow.

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