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Dev Log 43: Things Are Getting Spooky...

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I_PASS_BUTTER

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Open Alpha. October 13th. That’s the moment when anyone can jump into our Early Access period for free and hammer away at the game. While some of us are head down in prep for this frightening moment, the rest of the team is working on some truly spooky content:

Daniel Haddad, Creative Director ([[48971,users]])

Wrapping up some work on part one of our spooky update then starting work with Mr. Collins on the upcoming part 2!

So last week we had a riddle, this week we have a “Fill in the blanks”


Cattle die,

Friends die,

So, too, must you die.

I know one,

That never dies;

____________________________________”


Most amusing answer gets another very special imaginary prize (I’m working on a budget here guys n gals)!


Jay Twining, Senior Game Designer ([[67667,users]])

Balancing multiple pans on the oven. Working on an economy balance proposal that focuses on pets and item enhancement. Taking a stab at an outline for an event system and finally working on a couple of builds.

Just back from vacation. It’s great to get out and see other parts of the world. Provides new perspective and a fair bit of adventure.


James Reid, Software Programmer ([[56071,users]])

Trying to polish up the SAS system and fix a bunch of other bugs. I don’t have any pretty pictures to show this time, so here’s a picture of what's in my mind’s eye right now.

7mpmeOKn3hfPYXV9RQxTNZFdfJz7sN4fPDsSdcKY


Jeffrey Bickel, Technical Level Designer ([[61256,users]])

It’s the first week of the spookiest month of the year! Getting ready for all the thrills, chills and frights that come along with our SPOOOOOOOOOOKY HALLOWEEEEN EVEEEENT. I’m incredibly excited for you guys to get your hands on our new maps, but I hope y’all are prepared to be spooked beyond all reason.

tumblr_ne8aq6Otr71qi1d8wo1_r1_500.gif


This week I’ll be working on increasing the spookiness of our Halloween event by as much as 33%. Our event maps are just about good to go, and just a little more work is needed on getting the event feeling great.


Steven Collins, Level Designer ([[48993,users]])

Working on those sweet spooky maps and getting those encounters super fun. We’ve got some really fun things planned for you guys to do on these maps!


Chris Flores, QA Lead ([[59727,users]])

Finishing up the update build for this week. Trying to get it playable!


Abraham Abdala, Lead Tech Animator ([[59787,users]])

Done with Weapon Variety for the moment. On to Spooky Maps, traps, cores, simulations, explosions, etc. Also, Carl :D


Joshua Javaheri, Lead Technical Artist ([[23,users]])

Making things extra spooky for the next patch with our VFX and TA teams. ;)


Adam Stow, Associate Producer ([[50332,users]])

What Javahawk said. Except I don’t make the things, so I’m a little jealous right now. It’s like building Halloween Horror Nights and never getting to go. Man, that’s a depressing line.


Jason Yu, Associate Producer ([[56534,users]])

Getting the next big patch together!


Javier Barreto, Lead Software Programmer ([[72964,users]])

Fixing scattered, hard-to-repro crashes we have encountered on our latest build.

I should post more pictures… =P


Jesus Diaz, World Builder ([[39450,users]])

Doing some visual fixes to the spooky levels.

JesusD_1_SpookyForest.jpg


Daniel Diaz, World Builder ([[33096,users]])

Doing world building related fixes on the Spooky levels and some new stuff for the incoming update! A preview of one of the Spooky levels. Does it scare you?

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Dani Moore, Remote QA Manager ([[25251,users]])

Running around juggling both RQA and RPG groups. And learning. Much learning.
Just wanted to thank everyone involved in testing the patch content over the past week in the Remote Playtesting Group and giving us valuable feedback and constructive criticism. Your input has definitely had a measurable impact on the state of the Ascension Part 1 update, and I hope we can continue to work towards Part 2 and beyond.

If you wish to get involved in playtesting and join the Remote Playtesting Group, send me an email dani.moore(at)trendyent.com, and I will get back to you with more information and an invitation to join.

Philip Asher, Marketing Director ([[14,users]])

Super excited to see everyone’s feedback on Ascension: Part 1! Also, working on setting up everything for our Open Alpha release on October 13th!


Josh Isom, Community Manager ([[4370,users]])

Open Alpha. October 13th.

Tell your friends. Tell your enemies, your frenemies and that weird cousin nobody wants to talk to at family reunions.

I’m also super happy with the results of our first Remote Playtesting Group session! :)

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“Cattle die,

Friends die,

So, too, must you die.

I know one, That never dies;

The headless horseman's missing eyes”

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For boys:                                                                                      For girls:

Cattle die,                                                                                    Cattle die,    

Friends die,                                                                                    Friends die,          

So, too, must you die.                                                                   So, too, must you die.       

I know one,                                                                                    I know one,     

That never dies;                                                                             That never dies;                 

But dare you sir the death defie?”                                               But dare you miss the death defie?”                           

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@MoZiioN quote:

have anyone news about that cool update for PS4?

Well PS4 is in the Pre-Alpha right now, so it's a couple patches behind, and there will also be a wipe at some point, because when the PC version came out of pre-alpha, they had to wipe because of all of the new content being added. PS4 will probably be a ways off for a while.

In response to MoZiioN

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“Cattle die,

Friends die,

So, too, must you die.

I know one, That never dies;

The Wizard Of Oz that's me bye!

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Cattle die,

Friends die,

So, too, must you die.

I know one,

That never dies;

Death himself, it's no surprise.

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Cattle die,

Friends die,

So, too, must you die.

I know one,

That never dies;

IT DOESNT MATTER WHO DIES!! ( whilst doing the rock eyebrow)

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Cattle die,

Friends die,

So, too, must you die.

I know one,

That never dies;


The Old Ones army must survive

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Cattle die,

Friends die,

So, too, must you die.

I know one,

That never dies;

The Highlander, only one survives”

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will dungeon defenders 2 one the ps4 follow the open alpha on the 13th as well just like on the pc version?

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Cattle die,

Friends die,

So, too, must you die.

I know one,

That never dies;

The Avatar, of which there can only be one”

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Cattle die,

Friends die,

So, too, must you die.

I know one,

That never dies;

That ONE wyvern, stuck in the sky....

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Cattle die,

kinsmen die

you yourself die;

I know one thing

which never dies:

the judgment of a dead man's life

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Greetings Defenders!

While [[67828,users]] and several others did answer with the CORRECT response (Vikings fo'layf yow) I did however ask for the most amusing response... And with that... 

[[91256,users]] is this week's winner! I am a pretty big fan of Avatar (the Last Airbender... not as much of a fan of Kora's adventures... Although Zaheer was fan freaking tastic...) so I found his continuation pretty amusing!

BEHOLD [[91256,users]] as you awake this morning to find yourself in Asgard within the mighty halls of Valhalla surrounded by all the Norse and Metal Gods. You glance around you but can scarcely make out the towering figures that stand all around you... In the corner you think you see Rob Halford hitting on a Valkyrie but alas she smacks him across the face and sends him flying across the hall slamming into one of the walls as people burst in laughter. Then the Allfather approaches you and as you gaze up at him he drops something into your hands. The something feels dense and rather heavy but small enough to actually fit within your hand. As you stare at it you realize that it is merely a peanut... Surely there is something special about this here peanut for its weight and density are very peculiar... Mesmerized by its sleek exterior you come to your senses shortly after only to find yourself back in your room with the mysterious nut in hand... What do you do [[91256,users]]? Do you eat said peanut? smash it? plant it? The choice is yours....

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@Blacksmith quote:

Greetings Defenders!

While Gunghoe and several others did answer with the CORRECT response (Vikings fo'layf yow) I did however ask for the most amusing response... And with that... 

TreeOfSecrets is this week's winner! I am a pretty big fan of Avatar (the Last Airbender... not as much of a fan of Kora's adventures... Although Zaheer was fan freaking tastic...) so I found his continuation pretty amusing!

BEHOLD TreeOfSecrets as you awake this morning to find yourself in Asgard within the mighty halls of Valhalla surrounded by all the Norse and Metal Gods. You glance around you but can scarcely make out the towering figures that stand all around you... In the corner you think you see Rob Halford hitting on a Valkyrie but alas she smacks him across the face and sends him flying across the hall slamming into one of the walls as people burst in laughter. Then the Allfather approaches you and as you gaze up at him he drops something into your hands. The something feels dense and rather heavy but small enough to actually fit within your hand. As you stare at it you realize that it is merely a peanut... Surely there is something special about this here peanut for its weight and density are very peculiar... Mesmerized by its sleek exterior you come to your senses shortly after only to find yourself back in your room with the mysterious nut in hand... What do you do TreeOfSecrets? Do you eat said peanut? smash it? plant it? The choice is yours....

I plant the peanut and water it every day.

In response to Blacksmith

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