Greetings, Defenders! Lots of exciting changes are coming to Dungeon Defenders II. Get ready.
On October 13th, the Steam version is entering Open Alpha! This is when the game will be free for anyone to join in the Early Access period. To this point, the feedback from our Early Access players have led to major changes to core features, and we’re excited to extend this opportunity to everyone. Players who join in during Open Alpha and beyond will not receive the currency or exclusive goodies unless they purchase one of the packs on Steam. When we move into Open Alpha, there will be no more full wipes, but we may still have limited resets/rerolls depending on what we add or change to the game.
But before Open Alpha happens, we’re releasing our next major update: Ascension! (Current tagline: “Ascend to even greater heights of power, courage, awesomeness and friendship!” ...we’re still working on it.)
This update will release in two parts. The first part releases on October 7th, and the second part tentatively releases on October 27th. Part One contains:
Experimental bigger towers and clustering changes
New ranged/melee weapon variety
Stat Allocation System: choose where you put stat points when you level up!
A new Huntress build
Enemy rebalancing and more!
Part Two contains:
Two new maps!
A new Incursion
Four new hero builds
New spooky costumes and more!
To see the Ascension update in action, check out today’s Devstream below.