Jump to content

News

Sign in to follow this  
  • entries
    566
  • comments
    23,965
  • views
    103,118

Contributors to this blog

Patch 6.4: Inventory Changes Pt. 2

Sign in to follow this  
I_PASS_BUTTER

5,432 views

Feature

  • Inventory sorting:  Now you can sort the items in your bag! Click the Customize button on a bag to bring up the sorting options. The current sorting options are:

    • Rarity:  Sorts items from highest rarity to lowest rarity. Items will be sorted by their iPWR within the same rarity.

    • Type:  Sorts items based on their type. For example, all helms will be grouped together and so on.

    • Hero:  Sorts items based on which hero can use them.

Balance

Hero Damage, Ability Mana Regeneration, Ability Critical Damage Revamp

  • All Heroes

    • Ability Mana Regeneration Increased 1.0 -> 2.0

    • Ability Critical Chance Max Increased 30% -> 100%

  • Mana Regeneration Spheres

    • Ability Mana Regeneration Decreased from 1.0/2.0/5.0 to 1.0/1.5/2.0

  • Apprentice

    • Damage Scalar Increased 2.0 -> 4.0

    • Secondary Attack Damage Scalar Decreased 3.0 -> 1.5

    • Secondary Attack Has 20% Falloff Per Target

    • Secondary Attack Maximum Pierced Targets Decreased 7.0 -> 5.0

    • Lightning Rod Decreased Critical Damage Scalar 2.0 -> 1.75

    • Arcane Volley Increased Critical Damage Scalar 2.0 -> 3.75

    • Mana Bomb Increased Critical Damage Scalar 3.5 -> 8.0

    • Tornado Decreased Critical Damage Scalar 1.0 -> 0.5

  • Huntress

    • Hero Damage Scalar Increased 2.4 -> 5.0

    • Hero Base Damage Decreased 200 -> 100

    • Secondary Attack Increased Damage Scalar 2.5 -> 3.0

    • Sticky Nades Increased Critical Damage Scalar 1.5 -> 5.0

    • Oil Flask Increased Critical Damage Scalar 1.25 -> 3.5

    • Piercing Shot Increased Critical Damage Scalar 3.5 -> 8.0

  • Monk

    • Hero Damage Scalar Increased  1.4 -> 2.5

    • Hero Base Damage Decreased 125 -> 70

    • Pole Smash Increased Critical Damage Scalar 2.0 -> 4.0

    • Chi Blast Increased Critical Damage Scalar 2.0 -> 4.5

  • Squire

    • Hero Damage Scalar Increased 1.4 -> 2.8

    • Hero Base Damage Decreased 125 -> 60

    • Sword Beam Increased Critical Damage Scalar 2.0 -> 4.0

    • Empowered Sword Beam Increased Critical Damage Scalar 1.25 -> 2.0

    • Seismic Slam Increased Critical Damage Scalar 0.5 -> 3.0

Other Balance Updates

  • Significantly increased Malthius’ HP in the Malthius Incursion. He now has as much HP as a Tier 3 Ogre. Beware!

Bug Fixes

  • Fixed an issue where loot wouldn’t drop from Ogres/Special Enemies if the player is dead and the enemy died from the Poison Dart Tower or Blaze Balloon’s DoT.

  • Fixed an issue where updates to Skill Spheres would not appear until the player transition into a map.

  • Fixed an issue with skeleton HP in the Malthius Incursion (both Free Play and End Game).

  • Fixed an issue where the Defense Attack Rate IV and V Spheres provided the same bonus.

  • Fixed an issue where the Auto Collect “A” icon also appeared in the Bag Icons list.

  • Fixed an issue where double-click to change a Bag Icon could cause the bags to overlap each other or become smaller in size.

  • Fixed an issue where an Inventory Bag Icon would become unclickable if you changed Bag Icons.

  • Reduced bloom levels on the new current Throne Room level



Sign in to follow this  


47 Comments


Recommended Comments



@Valeatron quote:

when can we expect all this goodness ?

The game is going down in 30 minutes, and sometime shortly after that, you'll get the patch!

In response to Valeatron

Share this comment


Link to comment

A lot of nice things for hero damage so great patch.

The only thing missing I'd like to see is fixing the 80%+ chance that items drop hero stats.

Share this comment


Link to comment

Looks good. If Huntress can get a multi-hit Bow and for there to be at least an increase to the Hero Deck size then DPSing will in theory be a lot better.

For loot I'm just looking for it to be picked up at the end of the Build Phase now and it could just be a solid system.

Overall a nice patch.

Share this comment


Link to comment
  • All Heroes

    • Ability Mana Regeneration Increased 1.0 -> 2.0

    • Ability Critical Chance Max Increased 30% -> 100%

  • Huntress

    • Hero Damage Scalar Increased 2.4 -> 5.0

    • Hero Base Damage Decreased 200 -> 100

    • Secondary Attack Increased Damage Scalar 2.5 -> 3.0

    • Sticky Nades Increased Critical Damage Scalar 1.5 -> 5.0

    • Oil Flask Increased Critical Damage Scalar 1.25 -> 3.5

    • Piercing Shot Increased Critical Damage Scalar 3.5 -> 8.0


    OH MY GOD! I LOVE YOU!

Share this comment


Link to comment

This is huge guys.  Now I can start farming Malthius for the monk weap.  Keep these balances coming!

Share this comment


Link to comment

can u please add option to auto collect loot just when a new round begins? very hard to see the map and enemies and target defences with all the loot lying around.

Share this comment


Link to comment
@MadMcDuck quote:
  • All Heroes

    • Ability Mana Regeneration Increased 1.0 -> 2.0

    • Ability Critical Chance Max Increased 30% -> 100%

  • Huntress

    • Hero Damage Scalar Increased 2.4 -> 5.0

    • Hero Base Damage Decreased 200 -> 100

    • Secondary Attack Increased Damage Scalar 2.5 -> 3.0

    • Sticky Nades Increased Critical Damage Scalar 1.5 -> 5.0

    • Oil Flask Increased Critical Damage Scalar 1.25 -> 3.5

    • Piercing Shot Increased Critical Damage Scalar 3.5 -> 8.0


    OH MY GOD! I LOVE YOU!

that's right

In response to MadMcDuck

Share this comment


Link to comment
@Yokki quote:

can u please add option to auto collect loot just when a new round begins? very hard to see the map and enemies and target defences with all the loot lying around.

This is something we'd like to do, but this might not make it into the game for sometime as we're focused on other core issues. Is this something you'd like to see come into the game sooner rather than later? How does everyone else feel? 

In response to Yokki

Share this comment


Link to comment

nice improvements keep it up!, any chance we can get the "Hero" and "type" sorting options to sort by rarity within the types?

Share this comment


Link to comment
@RedL1ne quote:

Nice. Hope Ranged towers revamp will be soon.


Still no fix for:

Slow SA relic passive (doesnt work at all)

Blaze bloon atk rate passive (decreasing atk rate, not increasing)


Btw, why theres 2 same topic on forums in 2 different subforums (news and patchnotes)?

Thanks for the post! When I talked with design, the current Serenity Aura slow passive is working as intended, but from what I've seen on the forums, it seems like people would like this passive to slow enemies more. Would you agree with that?

Thanks for the report about the Blaze Balloon attack rate passive bug. I'll send that to QA.

And in regards to your final question, when we post a blog on our front page, it mirrors the blog to the News subforum. Fun fact:  Any comments you leave on the forum version are also left on the blog -- the two are one in the same! As for the patch notes section, we post our notes there so that people can have an easy reference for all of the changes we've made to the game. Imagine someone leaves for a few months and wants to know what changed -- they're mostly likely to go to the Patch Notes subforum to research the changes instead of digging through months of news.

In response to RedL1ne

Share this comment


Link to comment
@MaximumRico quote:

A lot of nice things for hero damage so great patch.

The only thing missing I'd like to see is fixing the 80%+ chance that items drop hero stats.

By hero stats, are you referring to the Main Stats (like Hero Damage and Ability Power), or are you referring to the passives (like +Sword Beam damage, etc.).

In response to MaximumRico

Share this comment


Link to comment

its good to see you guys striving to make the game as great as the first one, great job guys. I do have one question reguarding controller support though, im not sure how much its been asked for but it is a make it or break it deal for me with the game. I really can only play it with a controller due to wrist problems and such so im currently not playing. so do you see it in the future? preferably near future

Share this comment


Link to comment

what happened to our cave event ? its 24th and already over??? not a single word in patch notes about that ?

Share this comment


Link to comment
@fab10r quote:

what happened to our cave event ? its 24th and already over??? not a single word in patch notes about that ?

It was accidentally turned off, but it should be back on now!

In response to fab10r

Share this comment


Link to comment

Yaaay, the last character I leveled was my second huntress, and she was built for DPS ^.^ Now I can really put my NM4 DPS gear to the test hehe. Thanks for the update Trendy! Keep up the good work :)

Share this comment


Link to comment

Any chance we could have the ability to set a bag to auto loot but still have items we manually pick up go in those bags? Would also like to change the auto loot priority so pet stuff (food, eggs ect.)  get looted first instead of not getting them at all since they seem to be what gets looted last and if my bags fill with trash the pet stuff just vanishes.

Share this comment


Link to comment
@Finaldeath quote:

Any chance we could have the ability to set a bag to auto loot but still have items we manually pick up go in those bags?

They do if all your other non-auto collect bags are full.

In response to Finaldeath

Share this comment


Link to comment
@nish197 quote:

nice improvements keep it up!, any chance we can get the "Hero" and "type" sorting options to sort by rarity within the types?

Maybe if you ask real nicely and bring me cookies

In response to nish197

Share this comment


Link to comment
@Finaldeath quote:

Any chance we could have the ability to set a bag to auto loot but still have items we manually pick up go in those bags? Would also like to change the auto loot priority so pet stuff (food, eggs ect.)  get looted first instead of not getting them at all since they seem to be what gets looted last and if my bags fill with trash the pet stuff just vanishes.

I meant more so that we can have all loot go there before the bags fill because i don't want random stuff going into my other bags that i have exclusively for things like pet eggs and evolve materials and another for keeper items and don't want random junk filling them up. I bought several extra bags for auto looting but having them be dedicated purely to auto loot until my other bags (that i don't want random stuff going into in the first place) get full sucks imo.

In response to Finaldeath

Share this comment


Link to comment
@Finaldeath quote:

Any chance we could have the ability to set a bag to auto loot but still have items we manually pick up go in those bags? Would also like to change the auto loot priority so pet stuff (food, eggs ect.)  get looted first instead of not getting them at all since they seem to be what gets looted last and if my bags fill with trash the pet stuff just vanishes.

Loot filtering is something that's on the list.  That way you could designate bags to receive only certain types of items such as Eggs only, Legendary gear, Legendary gear for the Huntress, etc.  Not entirely sure when that will happen, but it's on the list.

In response to Finaldeath

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...