Hotfix 6.1
Welcome to our first Alpha hotfix! Please keep in mind, all items obtained with the bugged Serenity Auras that have an Item Power of 341 or greater were re-rolled to 340 with this hotfix.
Bug Fixes
Fixed a bug that was causing the Serenity Aura to slow substantially more than intended. Serenity Auras no longer stack their slow effects.
Fixed an issue where special stats were displaying as .01 of what they should be.
Fixed an issue where players were not receiving the Nightmare accessories who should have received them. Anyone with an item that, unupgraded, was Item Power 241 and above, should now have the accessories.
Made a change where Ogres and Special Enemies do not drop loot on Wave 1 in End Game Nightmare. It's our current plan to remove these enemies on Wave 1 altogether in an update very soon.
Fixed another server crash.
Fixed an issue where Free Play Hard, End Game Insane, and End Game Nightmare had the rounds that would end before Betsy died.
Fixed an issue where the music track from Town Entrance would play behind the intro cinematic.
Fixed an issue where the Apprentice's charge shot did not activate traps.
Fixed an issue where curtains were blocking enemies from getting out of their spawn point. (We got new curtains.)
Fixed an issue where Incursion Ogres did not count towards Monthly Mission progress.
Known Issues
Players have reported on our forums that some passives are either too low or too high from what they should be. We’ll be addressing this in a hotfix next week.
- We’ve received a lot of feedback about the Scavenger since the update released yesterday. We've made a post about the feedback on our forums and spoke about it in our Devstream.
- We're still looking into the issue where players' Xpadder profiles are no longer working.
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