Daniel Haddad, Creative Director (Blacksmith)
Danny Araya, Creative Director (DannyAraya)
Going through the game and making notes of things that need tweaking. Mostly stuff related to UI, Interaction Icons, and NPCs.
James Reid, Software Programmer (Driscan)
Back in the office for the next two weeks! You know what that means? It means there’s a big push happening...and I’ll just leave it at that.
In the meantime, here’s some pictures to look at:
Behold the revamped skill sphere UI, still might be some minor tweaks so [[5749,hashtags]]
I’m also putting the final touches on the interaction icons.
Jeffrey Bickel, Technical Level Designer (TE_Jeff)
This week will be a lot of bugfixing and balance work! Onslaught mode is already feeling better and more rewarding, I’m excited to get this round of changes into y’all’s hands! Other than Onslaught, working on fixing a few issues with our levels.
Steven Collins, Level Designer (Esorath)
I’ve been perusing the forums looking at all the feedback about enemy schedules and where players want their attention during the combat phase. Taking this feedback and continuing the Nightmare and Solo balance work on all maps.
Chris Flores, QA Lead (likethatwhenigothere)
So this milestone may not have a lot of new features coming around but a lot of neat changes are going and are now starting to appear on QA’s plate. We’re wading through the bug mud trying to get the build to look like a game again. So many bugs. The merge of the PS4 seems to have put the game back in the bug stone age.
Abraham Abdala, Lead Tech Animator (Broham)
Figuring out a potential attack speed system with weapons. Fixing some minor animation and NPC related bugs.
Adam Stow, Associate Producer (TE_Stow)
What were some of your DD1 favorites for weapons? Why were they your favorites, and what makes weapon variety work for you from item to item? We’re asking these questions to each other (and you) and looking at solutions lately.
Jesus Diaz, World Builder (N3oDoc)
Been doing several fixes to some levels and now I’m polishing the new social Hub level a bit more
Daniel Diaz, World Builder (DanielKaMi)
After doing some more fixes on some levels I'm back working again on the social hub!
Philip Asher, Marketing Director (pmasher)
Have a massive to-do list I’m burning down. There are a couple of big announcements and blog posts coming soon about the future of Dungeon Defenders II, our next patch, and PS4 that we’re really excited to get out to all of you. We’re also locking down timing for the first DD1 update in a long time and much much more.
Josh Isom, Community Manager (iamisom)
Jon Santana, Community Associate (I_PASS_BUTTER)
While Josh is on vacation, I'm all:
I'm just kidding. Please hurry back, Josh!
I'm gathering all of your feedback, Defenders. All of it. Then I'm putting into my handy spreadsheets and chasing down Designers and QA and showing it to them. And they're looking at it like:
Armed with that knowledge they smack down bugs and problems like: