Hotfix 5.14 is now live! Here are the notes:
Added SFX for the Sploody Harpoon passive
Adjusted some elemental idle vfx to display correct idle media
Restructured the difficulty curve for the End-Game Playlist. There are now Normal, Hard, Insane, and Nightmare I-IV End-Game difficulties. Players can now use Insane to prepare themselves for Nightmare mode.
Frost Fire: The Frostbite tower’s slow area buffs defenses inside it giving them [X-Y]% of the apprentice’s Defense Power as Defense Speed.
Frosty Power: The Frostbite’s tower’s slow area buffs defenses inside it giving them [X-Y]% of the apprentice’s Defense Power.
New Skill Spheres
Frost Range - Increases the range of the frost tower by a percentage. This can stack.
New Legendary Weapon
A new legendary magic staff will now appear in End Game only. This staff will always have Frost Fire.
Defense Balance Updates
Modified the amount of Defense Power granted by upgrading some defenses:
20 cost defenses now receive much more Defense Power per upgrade (~30%) - (Explosive Trap, Elemental Chaos Trap, Arcane Barrier, Training Dummy)
30 cost defenses receive slightly more Defense Power per upgrade (~15%) - (Cannonball Tower, Lightning Aura, Heavy Cannonball Tower, Geyser Trap, Spike Blockade)
50 cost defenses now receives slightly less Defense Power per upgrade (-8%) - (Ballista, Earthshatter Tower, Skyguard Tower, Blaze Balloon)
40 cost defenses have no change - (Flameburst Tower, Flamethrower Tower, Lightning Strikes Aura, Poison Dart Tower)
Uber Defense Rebalance (mostly buffing)
Defense Power ratio increased 0.26 -> 0.3
Fixed bugs in Attack Rate data; Attack Rate is now 0.5
Heavy Cannonball Tower
Increased area-of-effect damage substantially (less damage falloff)
Increased Attack Rate from 4.16 -> 4.0s
Reduced Defense Power ratio from 1.0 -> 0.9
Lightning Strikes Aura
Reduced Mana Cost from 45 -> 40
Reduced Defense Power ratio from 6.1 -> 5.4 to account for mana cost change
Elemental Chaos Trap
Increased Attack Rate from 5.0 -> 4.0s
Fixed a bug that was preventing effects other than incineration from applying to enemies.
Fixed an issue where some Uber-Sphere Defenses were still gaining Defense Speed on upgrade.
Balance Updates to Non-Uber Sphere Defenses
Increased Defense Power ratio 1.0 -> 1.2
Increased Defense Power ratio 0.32 -> 0.35
Increased Defense Power ratio 2.2 -> 2.4
Increased Defense Power ratio 2.15 -> 2.6
Increased Attack Rate 8.33 -> 8.0s
Reduced Critical Damage ratio 2.85 -> 2.0
Reduced Defense Power ratio 2.2 -> 2.0
Reduced Critical Damage ratio from 2.157 -> 2.1
Reduced Critical Damage ratio 0.95 -> 0.4
Changed % Based Healing to Flat Healing
Flat Heal is now (Defense Power * 0.3)
Poison Dart Tower
Reset scaling on dart damage to be consistent with other defenses
Improved the PDT’s ability to hit its first target and fast-moving targets
Increasing Blaze Balloon Attack Rate 8.33 -> 8.0
Set max Attack Rate for many defenses to 0.75. This will affect future builds that are added into the game.
Frost Tower's Buff Range increased from 500 to 800 - related to the chill area of effect for the Frost Fire stats
Fixed an issue where towers would reset their attack time when their current target died.
Fixed an issue where towers would wait a minimum time before attacking enemies that came into their range.
Fixed an issue where towers would trigger a minimum wait period when they could not shoot their current target.
Fixed an issue where the Huntress sticky grenades did not disappear when an enemy triggered the explosion.
Fixed an issue where enemies oiled from the Harpoon Oil Targets sphere did not light on fire when hit with fire damage.
Fixed an issue where the Serenity aura was affected by Betsy’s curse.
Fixed a bug where Slayer Weapons were not marked as Custom.
Fixed an issue where the Ballista range increase did not only affect the Ballista.
Fixed an issue that prevented Defense Health and Hero Health from appearing commonly on armor pieces.
Fixed a bug that was still causing Defense Crit Chance and Hero Crit Chance to appear as a primary stat rather than a passive
Setup scaling so that the ignite combo from oil will burn at 40% of the tower damage stat of the hero.
Fixed an issue where enemies oiled from 2 straight poison debuffs did not proc with fire damage.
Fixed an issue where the number of pierced targets doesn't update for the Ballista with the Harpoon Pierce Upgrade skill sphere equipped.
Defense Attack Rate 4 & 5 skill spheres give the same value of +20
Premium Pets have issues. They'll be back online and normally priced in a future hotfix.