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You guys just keep being awesome and we'll just keep loving you, thanks for the early upload!  <3

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@Jaffacake_Master quote:

i havnt found an egg for three days and now there gunna become rarer 

 Have you been playing? That seems impossible with the amount of eggs I see dropping.

In response to Jaffacake_Master

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@Sinistar quote:

Enjoyed the devstream till the group was demonstrating the boots bug; then I frowned.

 Not everyone wants to use this method who played. : (  Fingers crossed it'll be fixed soon!

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@Jaffacake_Master quote:

i havnt found an egg for three days and now there gunna become rarer 

 i have over 10 per incursion map... i dont see why your not finding any? just hop into an incursion map and some guys would gladly carry you as long as you're not afk...

In response to Jaffacake_Master

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@WorstTiming quote:

Noticed that Ctrl+N works for Hero mana but Ctrl+M doesn't work for Tower mana. 

 ctrl+M just worked for me. Maybe it's sporadic when it works when it doesn't?

In response to WorstTiming

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@Jaffacake_Master quote:

i havnt found an egg for three days and now there gunna become rarer 

What maps are you playing and what level is your hero? 

(I'm not sure if it makes any difference. Just wondering in case it does)

In response to Jaffacake_Master

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@WorstTiming quote:

Noticed that Ctrl+N works for Hero mana but Ctrl+M doesn't work for Tower mana. 

 worked fine for me lots of times and in different maps as well.

In response to WorstTiming

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I am new to the game, but I think this game is evolutionary! It's unique and I love the detail you guys are trying to include. Such as, accessories, buffs, pets, and too much more to mention. It makes the game very fun and makes you want to keep playing.  I have played so many types of games and I find this one very unique. I also don't usually like "cartoony" style graphics, but I enjoy this one very much. Game play is very smooth and responsive. May I suggest a list or map in the tavern to teii you what each station is and does? My only complaint is trying to find all the interface menues when I need them. Such as inventory or a character page. Love the idea of pets. Can you share pets between characters? 

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@WorstTiming quote:

Noticed that Ctrl+N works for Hero mana but Ctrl+M doesn't work for Tower mana. 

 I've had no problems with Ctri+M. It works every time i input it. Also, isn't this the wrong place to be mentioning something like that?

In response to WorstTiming

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I vote to not be able to re-roll stats on pets. It seems that this might make collecting pets obsolete? 

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ok well ive been noticing when i go into a game all a person needs is a monk and they just do everything shock traps and a banner which makes other classes useless only 2 classes that are really useable they solo everything i love the huntress but i cant do anything and it really makes me feel useless when i go into a game you dont see a squire or the huntress as much because they dont do anything unlike the mage and monk

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What Costumes are the best sellers?
=_= Why is that even a question? It's very simple to breakdown and extremely obvious.

The 3 costumes you mentioned that are the best sellers are because they're the only ones that can be leveled up and changed (They're also the only "new" costumes that instantly come with a Mythic Costume Piece, they're the coolest costume available and pretty much all we have to use our Gems on). Yes, you can do it to a "few" of the other costumes but you have to acquire that first. That means finding Lockboxes and actually unlocking them. Most people aren't wasting their tokens on that. As they're hard enough to get already.

Also, your lockbox system is pretty unfriendly. I actually opened one; my key poofed and I couldn't locate the costume piece I should've gotten ( did later on find it and realize it looks FAR too similar to regular items. Meaning I almost sold it! Please make it unsellable). Besides the fact that the KEY itself becomes an item in your inventory instead of a currency, the system as a whole doesn't tell you exactly what is happening. There should be an animation of opening the Lockbox with the key. A fellow player bought a key, walked away from the Adventure and went to the Hero's Forge thing only to find out their key disappeared without ever being used. This drives the point home of it being a Currency like Wyvern Tokens and not an item (that may also not be stackable either). It can also avoid the Key being placed in the TIB (which is something that should always be kept in mind).

Nevertheless, I like the look of Dragonfall costumes but they can't be changed or upgraded in anyway so I might as well use a costume that can. (Also, dislike the helm for the huntress but can't change it to anything else) I'll use the new costumes at least until they're maxed out. Afterwards I'll use whatever I can get out of the Lockboxes.

Players returning:
Yes, your idea is working. I was a big DD1 fan back in the day. I bought it for Xbox 360 and played it until it came to Steam, where I bought the DLC's again.
DD2 looks great. It plays better than expected for Pre-Alpha. Being given $6 worth of Gems for simply having DD1, while it is a small amount, it's free and easily acceptable. However, I do want to advise not getting too carried away with the shelling out of "thank yous". Too much of these "exclusives" can create a divide in the player base come Free-to-play. When a number of players have things another play can never acquire.

Skill Spheres:
People want to have 2 game changers? It's simple, allow them to acquire or make a Fusion Sphere. It Fuses two completely different Skill Spheres together. You can make it a drop off Hard Mode or other difficult things.

Test Anti Air:
Just make a Target Dummy that is stuck to the roof of the tavern. Or, have people use the Tutorial level that will no doubt come in the future to test their defenses out.

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Are you guys planning to fix the "boots" glitch or just leave it forever...DD2 is becoming like DD1 rofl...


glitch boots gives insane DPS on your towers...since it's been like this for the passed 5 days...i'm guessing you guys don't want to fix it...

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It only take 120 hours to level the monks eternity markings helm....... I'm not spending another cent on this game and i have $7000 spent in the dota and cs:go store, i love my cosmetics but this system is a joke.

You can't mix and match sets lol, another joke. You can mix and match any dota item.

Steam charts was also showing 290 peak for this game previous to the patch, that is really bad and should sound alarms. There needs to be a challenge a reason to keep playing.

Most people quit DD1 when 18 hour survival games came in, steam charts shows player peak numbers and it crashed.

It sounds like you are adding that crap again. Survival should start 5 levels before the highest wave you previously got too, that way it caters to both hardcore and casual and it doesn't matter which of the towers, skills, weapons etc are being changed or balanced as you can add weekly leaderboards with prizes and rewards and that is self balancing.


There will also come a point e.g wave 100 where tower dps has hit it's threshold and heroes will then have to dps if they want to progress further, this will stop it from being AFK defenders and actually let us play the game. It should also be four players only as the game is an online only game.  ADD strategy mode back for solo players.



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The current drop rate is too *** . It is really hard to grind items right now even though last time i would get tons of legendaries and mythical however they are not the best and not what you really want. So i hope the drop rate will come back or at least be increased

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@Sinistar quote:

Enjoyed the devstream till the group was demonstrating the boots bug; then I frowned.

The boots bug will be fixed soon. Sorry for making you frown, Mr. Star. :(

In response to Sinistar

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@WorstTiming quote:

Noticed that Ctrl+N works for Hero mana but Ctrl+M doesn't work for Tower mana. 

Try resetting your keybindings to Default in the Options menu and trying again.

In response to WorstTiming

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