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Foundation: Part 1 Preview

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iamisom

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New content. New balance. New focus. 

From top to bottom, Foundation: Part 1 brings a variety of changes to the core game experience. Your feedback guided us to change game progression, game balance, content, information delivery and so much more.


But this is the first step on a greater journey. Many elements in this update lay the groundwork for future expansion and improvements, so expect some rough edges on our shiny new installations. 

What’s in the update? Here’s a top-level overview of what to expect when the update arrives, which is tentatively scheduled for next week:

The Campaign March Begins

Level progression and XP grind frustrations were the biggest points of feedback we received, so addressing these points received the majority of our focus. After stewing on your feedback, we’ve decided to turn away from our level bracket progression system and move toward a Campaign Mode! In the Campaign Mode, you will move from one map to another, facing stronger and more varied enemies until you reach the ultimate showdown in the castle. Once you’ve completed this content, you’ll enter the Free Play and Incursion endgame content that’s designed to keep you challenged and engaged. Getting to this point is much faster thanks to a dramatically decreased XP curve to Level 25.

There’s still work to be done, though. Transitioning from one map to another in the Campaign requires you to click the “Continue” button on the Summary Screen; if you don’t press the button, you will be forced to leave and re-enter Campaign Mode to continue on your journey. We know we have a lot more work to do to fix matchmaking in the future, including improving party support. We’ll focus on these issues and more in our future updates. One step at a time, Defender. One step at a time.

Rebalance ALL The Things

In addition to matchmaking and grind concerns, we received a ton of feedback about critical game imbalances throughout the core experience. Foundation: Part 1 brings major balance changes to defenses, enemies, green mana, heroes and maps. The result is hopefully a smoother progression through early- and mid-game and a more challenging experience in the endgame. We look forward to your feedback on the forums about these changes, and we’ll use your posts to continue refining the game. We’ll also have the full patch notes on these changes for you to ruminate on when the update is live.

Incursions and Legendary Loot

Speaking of endgame content, Foundation: Part 1 lays the groundwork for DD2’s endgame starting with our Incursion prototypes. There are two prototypes included in this update: Chrome Enemies on Ruins and the Dark Mage Commander on Ramparts. Thanks to your Influence voting, we’ll be focusing more on Commander Incursions in the future.

In the Chrome Enemies Incursion, all enemies are covered from head to toe in chrome. This shiny affliction makes them immune to knockup and stuns. Enemies will walk over Geyser Traps, shrug off Earthshatter explosions and laugh in the face of Lightning/Geyser combos. The Dark Mage Commander Incursion stars a floating Dark Mage who looks down upon the battlefield and globally heals areas of enemies. The number of areas it can heal increases until the final wave, when it leaps down and joins the fray. This commander can spawn an incredible amount of skeletons when it’s on the field, and it’s no slouch when it comes to offensive power.

While you’re playing the Incursions, be on the lookout for new Legendary weapons that you can only find in these modes. There’s one new Legendary weapon for each hero. These weapons have unique special stats that will separate them from what you can find anywhere else. For example, you can find a Monk weapon that will detonate enemies when you land the killing blow while inside the Serenity Aura. If the explosion kills a nearby enemy that's also in the aura, that poor *** will also blow up. 

Bring A Friend...Or Twenty

Looking for players to join you on your Incursion quest? Stop by the new Social Tavern, where up to 20 players can hang out and find new partners-in-crime. If you want to get away from the buzz of the Social Tavern, just create a private game. You'll be able to progress through the whole Campaign Mode and the endgame content without seeing another soul. [[2161,hashtags]]

Daily Missions

While you’re in the Tavern, pay a visit to Archibald to receive your Daily Mission! Thanks to your Influence voting, you will be able to select between two different missions. Select your mission and then complete it for an XP and gold reward. Have an idea for a Daily Mission? Head to the Suggest a Daily Mission thread! We’d love to hear your ideas.

Challenges and Steam Achievements

Conquered the Incursions? Try completing all of our new Challenges! There are 80 Challenges for you to unlock. These Challenges bring their own XP/gold rewards, and a number of them will also unlock additional titles for you to adorn. We’ll be adding more Challenges in the future. Have an idea for a Challenge? Stop by our Suggest a Challenge thread and share your ideas!

We’ve also added 15 Steam achievements to the game, and more are on the way!

Level Up Feedback

There’s much more coming in this update, but the final highlight we’d like to share is our improvement to level up feedback. When you level up, you’ll see how your stats grow with each passing level. You’ll also see which defenses, abilities and actions (like an additional tower upgrade) you’ve unlocked. And you’ll also see how many Spec Points you’ve unlocked, along with a notification on your HUD encouraging you to spend your SP.


Foundation: Part 1 is the first step on a greater journey, and it’s all thanks to your feedback. Keep up the good work, Defenders, and together, we’ll make the best Action Tower Defense game yet.


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Wonder who's that crazy guy who afk at the beginning man.. those guys annoy me so much! He's the reason we should have a kick option xD

Great patch, great changes and great stream =) will be awaiting for more details.

There's a question that some of us have been asking around, will there be a wipe? Since the progression changed, i wouldn't mind personally.

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@Gutu quote:

Wonder who's that crazy guy who afk at the beginning man.. those guys annoy me so much! He's the reason we should have a kick option xD

Great patch, great changes and great stream =) will be awaiting for more details.

There's a question that some of us have been asking around, will there be a wipe? Since the progression changed, i wouldn't mind personally.

We do not plan to have a wipe with this update. 

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So 2 things 1 can we have a release date for this patch because you guys have been saying that this is coming out in a week for like the last month and it still isnt out, and 2 I know you added more legendary but have you increased loot drop rate? Cause I've played around 50+ 25++ hard matches and seen 2 legendaries and they were both garbage stats :/

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@Gutu quote:

Wonder who's that crazy guy who afk at the beginning man.. those guys annoy me so much! He's the reason we should have a kick option xD

Great patch, great changes and great stream =) will be awaiting for more details.

There's a question that some of us have been asking around, will there be a wipe? Since the progression changed, i wouldn't mind personally.

 you want a wipe? I've spent around 100 hours grinding to lvl25 and getting over 100 average power level on my gear and u want that all wiped away...you're sick :P

In response to Gutu

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Great work on the patch trendy, but I'm a little disappointed regarding endgame content :/. There are a large amount of people now grinding 25++, there has also been quite a few people quit due to this. If not in this update, I hope to see this be the main focus of the next patch :) 

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@ragekage20 quote:

So 2 things 1 can we have a release date for this patch because you guys have been saying that this is coming out in a week for like the last month and it still isnt out, and 2 I know you added more legendary but have you increased loot drop rate? Cause I've played around 50+ 25++ hard matches and seen 2 legendaries and they were both garbage stats :/

 If you read the forums or the blog you would know the patch was never intended to come out a month ago... They said the aim was jan. January ends tomorrow and they have now updated us saying next week is the new aim.


A lot of time energy and work went into the patch and the video not to mention the 4 or 5 blogs and Dev updates that kept you regularly updated on this progress. This is why developers hate giving dates or deadlines because people like to take them as written in stone and give them grief if they are even a day or a week late.

In response to ragekage20

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@ragekage20 quote:

So 2 things 1 can we have a release date for this patch because you guys have been saying that this is coming out in a week for like the last month and it still isnt out, and 2 I know you added more legendary but have you increased loot drop rate? Cause I've played around 50+ 25++ hard matches and seen 2 legendaries and they were both garbage stats :/

 I watched all the blogs and every time they talked about the patch they said "Will be out later this week" and 2-3weeks later they claim again today "Will be out later this week" so I doubt it'll be out any time soon

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@ragekage20 quote:
@Gutu quote:

Wonder who's that crazy guy who afk at the beginning man.. those guys annoy me so much! He's the reason we should have a kick option xD

Great patch, great changes and great stream =) will be awaiting for more details.

There's a question that some of us have been asking around, will there be a wipe? Since the progression changed, i wouldn't mind personally.

 you want a wipe? I've spent around 100 hours grinding to lvl25 and getting over 100 average power level on my gear and u want that all wiped away...you're sick :P

In response to Gutu

It's early access of an in development game. Don't get too attached to all tthat progress

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Amazing... I think this is the best word to describe your preview's content.

I am TOTALLY looking forward to your campaign mode system. The current system is something I really don't like and this announcement was unexpected for me. :-)

Wow... I think I am now *really* impatient about a patch/release for the first time for a few years.

My 2nd favorite is the announcement about the new HUD/UI. Of course the rest is also extremely cool but was not that unexpected for me, and also I just mentioned the two highlights from a ton of great improvements.

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XDXDXD I herd something that we weren't supposed to hear in this dev ;P

great work guys keep it up, loving the journey I'm taking with this game!

Cant wait for pets, costumes and events 

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@TOWNN quote:

XDXDXD I herd something that we weren't supposed to hear in this dev ;P

great work guys keep it up, loving the journey I'm taking with this game!

Cant wait for pets, costumes and events 

You didn't hear anything. >.>

In response to TOWNN

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@Dreizehn quote:

Amazing... I think this is the best word to describe your preview's content.

I am TOTALLY looking forward to your campaign mode system. The current system is something I really don't like and this announcement was unexpected for me. :-)

Wow... I think I am now *really* impatient about a patch/release for the first time for a few years.

My 2nd favorite is the announcement about the new HUD/UI. Of course the rest is also extremely cool but was not that unexpected for me, and also I just mentioned the two highlights from a ton of great improvements.

I've played through the Campaign Mode twice now, and it feels so much better. Campaign plus the reduced XP grind makes creating an alternate hero a much more enjoyable experience, IMO.

In response to Dreizehn

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@ICrafty quote:

Great work on the patch trendy, but I'm a little disappointed regarding endgame content :/. There are a large amount of people now grinding 25++, there has also been quite a few people quit due to this. If not in this update, I hope to see this be the main focus of the next patch :) 

A big focus of this update is getting people to endgame faster. This update lays the foundation of where we want to take our endgame in the future. We can't wait to hear your feedback on the Incursion prototypes!

In response to ICrafty

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@shmamlet quote:

Hm... Level 25 is still the maximum? I thought there would be new levels and a new level cap...

We're working on new levels, but they might not come out for some time. Our focus at the moment is to create a foundation of doing fun things on existing maps. Right now, if we gave you new maps, you'd play them, beat them, and most likely move back to Throne Room 25++ or maybe even grind out these new maps, which in essence wouldn't change much. We want to make our endgame more exciting than that, and that's what we're working toward right now.

In response to shmamlet

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