Greetings Defenders! A lot of us just got back from Winter Break (and some of us are still filtering in). Here's what we're working on this week:
Daniel Haddad, Creative Director (Blacksmith)
Working closely with the design team on a big update for DD2 that introduces a sampling of Incursions (challenge modes), new weapons and special stats, new special enemies, and a large balance pass on the game. Also working with Danny on Region 2 map outline with some discussion on Region 3.
Danny Araya, Creative Director (DannyAraya)
Working on the worldmap for Region 2! Also revising some exciting new music.
Jay Twining, Senior Game Designer (TrendyJayT)
I’m currently working on multiple targets for the next patch. I’m having a great time working with engineering on Daily Missions and new level up feedback. The former is exciting because I’m getting to work directly on the Influence votes casted by YOU! The latter is exciting as it’s one of the first steps in a much larger focus on DD2’s meta. Finally, I’m spending my spare cycles working with Blacksmith and the design team on overall game balance.
Chris James, Lead Level Designer (ceejeh)
Sorry eh, I'm in Canada, eh!
Javier Barreto, Lead Software Programmer (@javo)
Just returned from my holidays in Argentina. Back to features development! Bigger team, new offices, live product… booting up anew.
Eduardo Lev, Engine Programmer (EdLev)
Working on getting more specific information from Steam crash dumps, so we can focus on fixing the most frequent crashes.
Joshua Javaheri, Lead Technical Artist (javahawk)
Working with my team on finalizing the environmental FX pass on 3 of our new maps, as well as finalizing a first pass on pet FX.
Chris Flores, QA Lead (likethatwhenigothere)
We are currently working with the customer support team to re-organize how we handle the Customer Support tickets and the bugs reported by users. We’re in the process of revamping the in-game bug report form as well as starting QA work on the next Content Update.
Abraham Abdala, Lead Technical Animator (Broham)
Finalizing some spooky forest simulations. Testing with some programmers animation-driven embellishments. Training two new additions to the team!
Adam Stow, Associate Producer (@TE-Stow)
The office move has some small things to wrap up still, and making sure everyone’s comfy and happy with their new environment is one of my top priorities. When I’m not doing that, I’m making sure everything’s in alignment for our next patch date as far as having all of the content ready.
Jesus Diaz, World Builder (N3oDoc)
Working on a new level, a creepy one ;)
Philip Asher, Marketing Director (pmasher)
Currently setting up my office space and making sure that my Iron Man statue is in the exact right place. Just got back from holidays, and I’m going to get back into the swing of things right after finishing setting up the marketing room!
Josh Isom, Community Manager (iamisom)
Our team is catching up on the loads of feedback and support tickets sent to us over the holidays. For those of you waiting on a reply from our support team, help is on the way!
Speaking of our team, I’d like to introduce a new member to our community squad: I_PASS_BUTTER! He’s moved from the QA department to our team to help us out with our support and to make our community efforts more kickass. Expect to see his name ‘round these parts more often!
Finally, the community wiki team is looking for volunteers to help add new content and information to the Dungeon Defenders II Wiki. If you see something that needs more information, edit away! Want to get more involved with the wiki? Send a forum PM to Wiki Administrator Lanie on our official forums!