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Dev Log 5: Jan. 7, 2015

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iamisom

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Greetings Defenders! A lot of us just got back from Winter Break (and some of us are still filtering in). Here's what we're working on this week:

Daniel Haddad, Creative Director (Blacksmith)

Working closely with the design team on a big update for DD2 that introduces a sampling of Incursions (challenge modes), new weapons and special stats, new special enemies, and a large balance pass on the game. Also working with Danny on Region 2 map outline with some discussion on Region 3.


Danny Araya, Creative Director (DannyAraya)

Working on the worldmap for Region 2! Also revising some exciting new music.


Jay Twining, Senior Game Designer (TrendyJayT)

I’m currently working on multiple targets for the next patch. I’m having a great time working with engineering on Daily Missions and new level up feedback. The former is exciting because I’m getting to work directly on the Influence votes casted by YOU! The latter is exciting as it’s one of the first steps in a much larger focus on DD2’s meta. Finally, I’m spending my spare cycles working with Blacksmith and the design team on overall game balance.


Chris James, Lead Level Designer (ceejeh)

Sorry eh, I'm in Canada, eh!


Javier Barreto, Lead Software Programmer (@javo)

Just returned from my holidays in Argentina. Back to features development! Bigger team, new offices, live product… booting up anew.


Eduardo Lev, Engine Programmer (EdLev)

Working on getting more specific information from Steam crash dumps, so we can focus on fixing the most frequent crashes.


Joshua Javaheri, Lead Technical Artist (javahawk)

Working with my team on finalizing the environmental FX pass on 3 of our new maps, as well as finalizing a first pass on pet FX. 


Chris Flores, QA Lead (likethatwhenigothere)

We are currently working with the customer support team to re-organize how we handle the Customer Support tickets and the bugs reported by users. We’re in the process of revamping the in-game bug report form as well as starting QA work on the next Content Update.


Abraham Abdala, Lead Technical Animator (Broham)

Finalizing some spooky forest simulations. Testing with some programmers animation-driven embellishments. Training two new additions to the team!


Adam Stow, Associate Producer (@TE-Stow)

The office move has some small things to wrap up still, and making sure everyone’s comfy and happy with their new environment is one of my top priorities. When I’m not doing that, I’m making sure everything’s in alignment for our next patch date as far as having all of the content ready.


Jesus Diaz, World Builder (N3oDoc)

Working on a new level, a creepy one ;) 


Philip Asher, Marketing Director (pmasher)

Currently setting up my office space and making sure that my Iron Man statue is in the exact right place. Just got back from holidays, and I’m going to get back into the swing of things right after finishing setting up the marketing room!


Josh Isom, Community Manager (iamisom)

Our team is catching up on the loads of feedback and support tickets sent to us over the holidays. For those of you waiting on a reply from our support team, help is on the way!

Speaking of our team, I’d like to introduce a new member to our community squad: I_PASS_BUTTER! He’s moved from the QA department to our team to help us out with our support and to make our community efforts more kickass. Expect to see his name ‘round these parts more often!

Finally, the community wiki team is looking for volunteers to help add new content and information to the Dungeon Defenders II Wiki. If you see something that needs more information, edit away! Want to get more involved with the wiki? Send a forum PM to Wiki Administrator Lanie on our official forums!

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Neat =P

Few Questions... For the way you put it, regions are a group of maps right? Does this mean you're working on way more maps (region 2 and 3)? 

Anyway nice to see the dev log as usual and glad to see I_PASS_BUTTER in the community squad =) 

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Welcome back :)
Can you guys give us a ballpark ETA on the next "big" patch ? Can we see the new lvling curve/system near the end of this month for example ? :D

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welcome back guys :D hope your new office is nice and cozy :D I am eagerly awaiting your new content and cant wait to finally step out of the grounds of the castle and venture into the wilderness :D Bring on new maps! peace and love to all :D

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Awesome!! Quick question: Would it be possible to show when a new feature was based on a community suggestion in patch notes? It would boost the player base, as the dev team woud look like they actually listen to their fans.

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There is a costumes section in the hub, does it mean we gonna have costumes to put on our characters :3 ? Just wanted to know about that :) Keep working hard the game is cool ;p

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@Arkenzhiel quote:

There is a costumes section in the hub, does it mean we gonna have costumes to put on our characters :3 ? Just wanted to know about that :) Keep working hard the game is cool ;p

That has been stated ever since they started the council stuff a while ago =P they're going to sell them for premium currency. And you'll get some from the packs of early access and stuff

In response to Arkenzhiel

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@Belgarionriva quote:

Awesome!! Quick question: Would it be possible to show when a new feature was based on a community suggestion in patch notes? It would boost the player base, as the dev team woud look like they actually listen to their fans.

 Well everything has it's community touch in it usually. But when something has a huge huge impact they usually mention it, like the moba and the armor system, see this blog: https://www.dungeondefenders.com/2/blog/114517/update-1-steam-early-access

Also in the influence system you can clearly have direct impact. 

In response to Belgarionriva

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@TheCrimsonTea quote:

Welcome back :)
Can you guys give us a ballpark ETA on the next "big" patch ? Can we see the new lvling curve/system near the end of this month for example ? :D

 It was mentioned to be planned to this month's end. 

In response to TheCrimsonTea

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Great to see this! Are you guys also making new stuff/ working on DDE or only DD2 currently? Just hope DDE will not be forgotten and get some updates too now that DD2 is out. Keep it up your work im a Big Fan! :)

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im just starting to get into this game, I Loved (capital L) DD awesome maps, costumes and pets not to mention the events for rare and unique items (my shenron and ultimate defender favs by far) i must be missing loads of other stuff that i loved but cant wait for future updates, help us help you make us stronger!! XD  

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I had never really heard of your game until my friend showed me and I absolutely love it. I've had fun with him and many people in public servers, apprentice all the way ^^ If I may offer a sort of update or improvement, would you possibly make a "Equip Best" or a sort of the backpack. In this way, all weapons from lowest to highest base damage would be moved to the top in that order, helmet, chest piece, etc. Would make it easier to get ready, gear up, and defend those dungeons. So thanks for such a great game ^^ I hope to see great things from it.

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i never knew about the game till i saw 2 of my favorite you-tubers (YouAlwaysWin) playing it and it made me think about how cool of a game it would be.....so im pretty much knew to the game :)


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Great having most of you back working on this game again, I have a few bugs that's quite rare as I've seen but i don't know my steam id, where do I see my steam id? ^^

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I appreciate as a game developer myself that these things take time to get right so I'd rather you took your time and made something really beneficial to the game experience than rush out a patch to plase people :) That being said this is truely an awesome pre-alpha. Loved DD1, and although there are bugs and some performance issues I have noticed, it is incredibly fun and stable for a pre-alpha build so well done guy keep up the good work :)

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