Daniel Haddad, Creative Director (Blacksmith)
Working on Pets! Also working on adding some retention mechanics to Dungeon Defenders II.
Danny Araya, Creative Director (DannyAraya)
Working on sketching out the needs of our Intro cinematic!
Chris James, Lead Level Designer (ceejeh)
Working on new maps! Looking forward to sharing what will be some very exciting Dungeon Defenders II experiences.
Joshua Javaheri, Lead Technical Artist (javahawk)
Setting up some documentation on standardizing UI Icons and streamlining some simple UI shader functionality.
Chris Flores, QA Lead (likethatwhenigothere)
Helping to verify the next bug-fix update and research some of the performance issues that have popped up since the release of the last update.
Abraham Abdala, Lead Technical Animator (Broham)
Javier Barreto, Lead Software Programmer (@javo)
The end of the year is time of reflection… and release. =)
Philip Asher, Marketing Director (pmasher)
All sorts of trailer, website, PR, asset fun getting ready for Early Access this Friday (and The Game Awards!). Also reviewing the Defense Council’s suggestions for our Steam Early Access description to see what changes we should make before launch.
Josh Isom, Community Manager (iamisom)
Like Phil, I’m getting everything ready for Early Access -- making sure our community support processes are in place, answering tons of great questions and gearing up to help out the newbies in Etheria throughout the weekend. It has been an exhausting week so far, but we’re almost there. I can see the light. It’s so beautiful.