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Dev Log 2: Dec. 3, 2014

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iamisom

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Daniel Haddad, Creative Director (Blacksmith)

Working on Pets! Also working on adding some retention mechanics to Dungeon Defenders II.


Danny Araya, Creative Director (DannyAraya)

Working on sketching out the needs of our Intro cinematic!  


Chris James, Lead Level Designer (ceejeh)

Working on new maps! Looking forward to sharing what will be some very exciting Dungeon Defenders II experiences.


Joshua Javaheri, Lead Technical Artist (javahawk)

Setting up some documentation on standardizing UI Icons and streamlining some simple UI shader functionality.


Chris Flores, QA Lead (likethatwhenigothere)

Helping to verify the next bug-fix update and research some of the performance issues that have popped up since the release of the last update.


Abraham Abdala, Lead Technical Animator (Broham)

On vacation!


Javier Barreto, Lead Software Programmer (@javo)

The end of the year is time of reflection… and release. =)


Philip Asher, Marketing Director (pmasher)

All sorts of trailer, website, PR, asset fun getting ready for Early Access this Friday (and The Game Awards!). Also reviewing the Defense Council’s suggestions for our Steam Early Access description to see what changes we should make before launch.


Josh Isom, Community Manager (iamisom)

Like Phil, I’m getting everything ready for Early Access -- making sure our community support processes are in place, answering tons of great questions and gearing up to help out the newbies in Etheria throughout the weekend. It has been an exhausting week so far, but we’re almost there. I can see the light. It’s so beautiful.

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love this part:

Abraham Abdala, Lead Technical Animator (Broham)


On vacation!

Jokes aside, nice to see specially pets! :) great so see everybody working hard! keep going!


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[[43252,users]] quote:

love this part:

Abraham Abdala, Lead Technical Animator (Broham)


On vacation!

Jokes aside, nice to see specially pets! :) great so see everybody working hard! keep going!


 So jealous.

In response to Gutu

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[[43252,users]] quote:

love this part:

Abraham Abdala, Lead Technical Animator (Broham)


On vacation!

Jokes aside, nice to see specially pets! :) great so see everybody working hard! keep going!


 your time will come one day [[4370,users]]... but now.. go feed the steamers with some steam 

In response to Gutu

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Can't wait for the pets and the new levels. Loving what the game is looking like so far so I'm sure more good stuff is coming. 

P.S. I wish i was on vacation lol

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Planadroit quote:

One day I'll have a vacation... one day.

You. Me. Beach. Sun. Drinks. Shia LaBeouf? Running away. Hiding. Fear. Shadows. Footsteps. Breathing. Heartbeat. Eyes Meet. DANNY! Shia Mask. Laughter. Friendship.

In response to Planadroit

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I always loved the pets aspect of DD, so naturally, this has me pumped for their arrival. Can't wait!

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@javo got champagne and is getting ready to celebrate new years eve , thats what he really said :o

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[[52484,users]] quote:

I hope this early access doesn't saturate the player pool with poor talent, quitters, and flamers

 Me too, ive had to deal with too many quitters and flamers already. One fellow thought his defenses were good enough and I told him I didnt think it was. When he was overrun he just left without a word, ruining that game.

In response to fistylarue

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Looking forward to the release.  Been enjoying what I've played so far.  I recall though during a PAX East play through that someone mentioned tower load outs might be customizable from a small pool?  Is that going to be a thing still?  Maybe see a return of the hyper speed magic missile turret for my beloved apprentice?  >3

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please make it so you can use the xbox remote and keyboard ( like dungeon defenders 1) to play co op on the same pc that would be great:)

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Was trying to find anything about "trade systems" here but maybe missed it.

It Would be awesome to see a trade between players to come up in the game, same as (Inspect) on other players.

Really like the game so far. ^_^ awesome that DD is back again.  love to see what you guys will come up with.

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it would be awsome if you could customize youre own tavern , like in the first you could customize youre crystal

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Love the work you guys have done and seem to be working on everyone!    But please..... please.......... make it easier to add friends via steam :(   or even better an in game friend system.

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Amazing work so far, awesome stuff on the road !

Daniel Haddad, Creative Director (Blacksmith)

Working on Pets! Also working on adding some retention mechanics to Dungeon Defenders II.

Can't wait for that !

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[[66507,users]] quote:

Amazing work so far, awesome stuff on the road !

Daniel Haddad, Creative Director (Blacksmith)

Working on Pets! Also working on adding some retention mechanics to Dungeon Defenders II.

Can't wait for that !

 Thanks, Seth Aumer!

In response to Seth Aumer

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