When the doors opened at PAX East, things didn’t look good for the Trendy booth. The announcement rang from the PA: “The show floor is open!” And in the blink of an eye, people charged past us to get to Riot’s massive League of Legends booth. Others booked it to the Oculus Rift booth. And there we were, sandwiched in between the two, without a single person in our line.
But within an hour, crowds gathered around our monitors. Our line maxed out. And almost everyone who played told us the same thing: Dungeon Defenders II was damn fun.
For us, PAX East was about more than letting our fans play DD2. It was a chance for feedback from people who had never played before -- some of whom had never even played the first game! Armed with a pen and a notepad, our team gathered their feedback. Here are the top 3 pros and cons:
- New and old fans really liked the faster-paced gameplay and revisions to tower placement -- not being locked in place while build/upgrading/repairing.
- People loved the new tower/ability kits and combo possibilities between players.
- Players felt the difficulty of all three maps was spot-on. (We brought an early-game map, a late-game map and a special challenge map to PAX.)
- Chest & Key system was difficult for players to grasp. It was hard for them to understand how chests were instanced, what keys were, and how to use them. (In DD2, players get their own chests. Players are given keys to unlock those chests.)
- The Relic system was hard for people to understand. Oftentimes, people were not picking up relics that would make them more powerful. This could also have something to do with the convention center.
- On the early-game map, players wanted to be able to place more defenses (mana shortage). On the same token, players felt that they were able to place a good number of defenses on the late-game map.
Of course, feedback is a two-way street. So we closed down our booth for 30 minutes on Saturday afternoon to hold a Q&A event for our fans. Co-creative directors Danny Araya and Daniel Haddad, along with Lead Technical Artist Joshua Javaheri, answered questions in an intimate chat at our booth. Highlights included a discussion about player hubs in DD2 (yes, you will have one), which hero was the hardest to mature (the Monk), and if bosses will be returning in DD2 (yes, and you may have already seen the first one).
Every day at 4:30 p.m., we held a raffle at the Dungeon Defenders II booth. Everything we could possibly get our hands on, we gave away to our fans. This included DD2 pins, buttons, signed art prints, mouse pads, Razer headsets, scarfs, and mice, Dungeon Defenders T-shirts -- and on the last day, we gave away 4 Defense Council codes. We hope you all enjoyed Brys’ (our MC’s) antics for the raffle! We received a ton of positive feedback for the raffle. We would like to thank everyone who posted pictures and commented about it online! It let us know we should definitely do raffles this way in the future.
Cosplay and video games go hand-in-hand at any convention, and PAX East was no exception. We got to see people dressed up as all sorts of characters, but our favorites were the fans who came to our booth in Dungeon Defenders cosplay. We had a variety of heroes stop by, including a red DD1 Apprentice and a grown-up DD2 Squire. A Jester came to our merch booth and dropped some "mana" and some presents for the Trendy Crew. We even had a Propeller Cat drop in and say hi! It was great seeing our fans in their Dungeon Defenders gear. Hopefully next time you'll see some of our Trendy Crew all dressed up as well!
We want to say thank you to everyone who stopped by and played the game. Thank you for sharing your feedback and helping us get a clearer picture of what we need to do to make DD2 even better. Without a doubt, this was our most successful, popular PAX adventure yet. We hope you enjoyed it as much as we did.
The random winner of our New CEO blog is StillPad!
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