So far we’ve given you a preview of the Squire, the Huntress, and the Monk. Now it’s time to introduce the Apprentice!
After the events of the original Dungeon Defenders, the Apprentice finally proved he was ready to attend the Magic Academy and further his studies. While his dedication to the magic arts troubled his father, his pursuit of knowledge never wavered. He channeled that resolve into perfecting his craft, and although he’s not the strongest hero physically, he makes up for it by having a devastating and diverse toolkit of elemental defenses and abilities.
Have you ever wanted to rock someone like a hurricane? Well, the Apprentice can make it happen! With a swift flick of his wrist, he conjures up a cyclone that spirals toward enemies. The Cyclone sweeps up any foes in its path, suspending them in the air while its lightning deals Storm damage over time. While suspended, the enemies are vulnerable to any anti-air defenses, and take extra damage if affected by water debuffs. Once the Cyclone disappears, they crash to the ground taking smashing damage, which leads us to….
Ice Ice Baby
Alright stop, collaborate and listen. The Apprentice is back with a brand new invention: The Frostbite Tower. This tower shoots a beam of frost that damages an enemy and freezes them over time. Once frozen, the enemy can be shattered and killed instantly by defenses and abilities that deal smashing damage (see above). Not all enemies are built the same, though: Smaller enemies freeze much faster than larger enemies, so keep that in mind when lining up a combo for this tower.
Momma Said Knock You Back
Don't call it a comeback. This wall has been here for years. What used to be the Magic Blockade in the original Dungeon Defenders has evolved along with the Apprentice, turning into the Arcane Barrier. This defense blocks the path of enemies and uses magic to periodically knock back any that try to get past. Taking a page from the Monk’s book of tricks, the Apprentice can position this barricade so that it points toward a nearby ledge, knocking enemies straight to their demise. It also does great when paired with high-damage, low-health defenses, as the knockback gives them more time to unleash their power without fear of being damaged in return.
Now that you’ve seen Hero Previews for all four of our main heroes, tell us what you think about them in the comments below and you could win a seat on the Defense Council!
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Leave a comment to get your hands on the Dungeon Defenders II pre-alpha. We’ll pick a random poster and reveal the winner in our next blog post!