We’re over halfway through our pre-release hero reveals, and we hope you’re getting pumped to step back into the world of Etheria! Thanks to your feedback, this month’s hero reveal showcases a favorite of many: The Monk!
From a young age, the Monk was trained in techniques that would aid his allies. That focus on support has only grown over the years. Not only does he use a combination of auras and abilities to truly embrace his role as the steadfast support hero, but he also fills a powerful niche in Dungeon Defenders II, being one of the strongest anti-air heroes in the game.
Team Goblin’s Blasting Off Again!
In the original Dungeon Defenders, the Monk’s abilities had multiple functions to support his teammates. His new ability Chi Blast continues to build on this, as it does two very important and distinct things. When it passes through a defense, it significantly buffs that defense’s damage for a brief period of time. And when it hits enemies, it knocks them back. This allows you to jump behind a well-guarded choke point and fire off a Chi Blast to boost the defenses and push enemies away, giving you a chance to repair. Or you could just engage in the Trendy team’s favorite past-time--blasting Orcs off ledges.
The Chain Will Keep Us Together
Though he’s capable of great versatility, the core of his toolkit revolves around Auras, which make up all but one of his defenses. Boost Aura, inspired by the Monk’s Defense Boost ability in the original Dungeon Defenders, links together defenses in its radius, granting them extra damage and health. Should a linked defense fall, the rest of the defenses in the Aura’s radius are healed. Boost Aura is great for any choke point, but it’s especially helpful in lanes with Ogres, as juggernaut minibosses have a pesky habit of decimating anything in their path.
Can’t Take the Sky From Him
While Auras are a staple of the Monk’s toolkit, his new Skyguard Tower fills a vital role as one of the strongest anti-air defenses in the game. Air units in Dungeon Defenders are no joke, and the Skyguard has three rotating cannons that take them out with ease, firing concentrated bursts of Chi energy at anything airborne. This includes ground enemies that are hurled into the air by abilities or defenses such as the Huntress’ Geyser Trap!
With three heroes down, we hope you’re planning some awesome combo strategies! Tell us about them in the comments below and you could win a seat on the Defense Council!
The random winner of our Dragonfall Lore blog is Koyre!
Leave a comment to get your hands on the Dungeon Defenders II pre-alpha. We’ll pick a random poster and reveal the winner in our next blog post!