Greetings, Defenders! While most of us are creating exciting new things for you to enjoy, some of us are preparing for PAX South 2015, which begins next Friday. Here's what we're working on this week:
Daniel Haddad, Creative Director (Blacksmith)
Jay and I are hard at work rebalancing heroes, enemies, and defenses. I’m also looking at Melee enemy ranges and making sure those are updated so that they don’t necessarily need to get up close and personal with a Defense to attack it. Having a lot of productive chats with Jay, Ed, Phil, and other people about how we’re going to fix our Matchmaking system and excited to reveal some of that in the future. Preparing a presentation pitch for Pets in DD2 (we are still in the very early stages of developing these guys) and preparing for the PAX South panel!
Danny Araya, Creative Director (DannyAraya)
Lots of meetings about lighting in upcoming maps, and conversations about awesome animations for the guards asleep in the Tavern. Mapping out the narrative flow of the first few regions and solidifying some world lore. Also spending a lot of time OD-ing on coffee.
Jay Twining, Senior Game Designer (TrendyJayT)
Blacksmith and I have been rebalancing heroes, defenses, and enemies. How exciting! We’re targeting problem level ranges, specific defenses, green defense mana and some combos. Our target to release these changes is this month! In addition I’m supporting Daily Missions! I’m super excited to finally get to show you guys this system. You guys spoke up with influence votes and showing you guys the fruits of that labor is hopefully coming later this month! In my free time, playing through Warlords of Draenor and jamming to Mark Ronson’s new track Uptown Funk!
Chris James, Lead Level Designer (ceejeh)
Back from eating bacon and pancakes smothered in maple syrup! The team has been working on Demos for PAX South 2015 and also a PS4 Kiosk demo level. There were a lot of design changes that were made before the break that are planned for the upcoming patch, and the level designers have been hard at work balancing each of the campaign maps. We have two maps that are going through the World Building process, and they’re looking quite excellent. We are also putting finishing touches on a map that has nothing to-do with anything Javaheri’s team is working on, I swear with my fingers crossed! Wait...
Javier Barreto, Lead Software Programmer (javo)
Features and more features and … “What? Who submitted this!? What? !@#$% …. Oh! … I see… ok .. it’s fine.” Back to features.
Joshua Javaheri, Lead Technical Artist (javahawk)
Last minute adjustments on new end-of-match reward visual feedback, some Codex work, and working with our talented VFX team to develop some spider web FX strategies.
Chris Flores, QA Lead (likethatwhenigothere)
Testing for the next update should be in full swing this week. We also might get a jump on the PAX South demo build.
Abraham Abdala, Lead Technical Animator (Broham)
Training a pupil, lots of training in different fields, dynamic simulations, rigging, scripting, etc. Putting together the final bits for the spooky traps, subcores and main cores.
Eduardo Lev, Engine Programmer (EdLev)
Big push on server performance, and polishing our metrics and matchmaking flow.
James Reid, Software Programmer (Driscan)
Working on implementing and displaying rewards for collecting Codexes. Also working on a UI for displaying Challenges. And last but not least, working on some level-up feedback enhancements.
Adam Stow, Associate Producer (@TE-Stow)
Do you guys like armor? I hope you like armor. We’re making more armor. Armor armor armor. It won’t show up on your character, but rest assured there will be something coming that does. :) Playing Stronghold HD and wanting to put spike barricades on top of spike barricades in DD2. Alas, my Castle Defense will have to wait.
Jesus Diaz, World Builder (N3oDoc)
Working on the creepy level. At this point I've already started to deco most areas of the level, adding bushes, rocks, grass, spooky trees, big trees, small trees, medium-sized trees, tree stumps, thin trees, thick trees, did I say I’m adding trees?
Daniel Diaz, World Builder
Polishing and doing a full collision pass on our last rocky environment level, which will feature some amazing secrets!
Philip Asher, Marketing Director (pmasher)
Setting up our new office space. Getting a sneak peek at all the awesome balance stuff the Design team has been doing. Planning for the new year. Crafting the best weapons in Dragon Age Inquisition.
Josh Isom, Community Manager (iamisom)
Preparing for our “Future of Tower Defense” panel at PAX South. Training I_PASS_BUTTER in the ways of community kung-fu. Setting up this week’s Devstream. In my free time, I’m leveling my Tower App (24) and Boost Monk (20) to complement my DPS Squire (25). Once the new update lands, I’m going to work on my Traptress and Ability App. I'm so ready for the update.