Our newest hero, the Mystic, is near and dear to our hearts because she’s so similar to Trendy itself. Like Trendy, the Mystic has made a deal with an omnipotent cosmic force to drive her success. And, like Trendy, this “Serpent God” demands a regular stream of souls in exchange for bad-ass-ness. Oh dear… I believe I’ve already said too much.
Before her arrival later this month, watch her hero trailer above and then check out the Dev Log below for more details:
Daniel Haddad, Design Director (Blacksmith)
Long ago, there was an Influence Vote: Mystic vs Man & Machine! At the time we had a pretty good idea of what we wanted the Man & Machine to be, and to be perfectly honest we were all expecting M&M to win. Josh called me on a Saturday morning while I was driving and asked me to describe what the Mystic would be. We hadn’t really put too much thought into that, so I yolo’ed some stuff about a serpent god and a gauntlet. It doesn’t matter. Man & Machine is going to win right? Nope… she ended up winning! It seems the Serpent God had other plans…
The design team brainstormed a bunch of neat concepts for the Mystic’s towers and abilities, but we needed to make sure we nailed her theme. The fantasy of a hero is something we try to pay a lot of attention to here at Trendy, and she had such a powerful and interesting story behind her that we wanted to make sure we got that struggle and darkness across in all her kit. Here is a quick overview of her story:
“The Mystic was once an exceptional thief. If you wanted something stolen, you went to her. She amassed a massive fortune over her lifetime and had no problem flaunting it with ornate gems, but especially with gold -- she loved gold. One dark evening, she received a contract to steal a golden gauntlet from the Grand Magus’s quarters. It seemed like a simple enough job for one so skilled. When she found the gauntlet, she couldn’t help but admire it. It seemed to almost speak to her. Now the Mystic was an honorable thief. She never kept what someone else wanted her to steal… but it wouldn’t hurt to try this fancy golden gauntlet on before she gives it away, right? Unfortunately, the gauntlet contained the ancient spirit of a serpent god. The gauntlet took over her arm, and the Serpent God took over her soul.
For years the Mystic struggled to maintain her sanity as the serpent god gently gnawed away at her soul. When the Old Ones’ army attacked Etheria, the Mystic saw an opportunity to buy herself some time. She asked the Serpent God to give her his power and help her overcome this evil, and in return, she will give him as many souls from the Old Ones’ army as she can manage. She didn’t really care about the looming threat to Etheria; she wanted to buy herself time. The Serpent God agreed and she joined the battle with our heroes.”
With such an interesting story, we wanted her kit to exemplify this struggle. It was hard coming up with ideas. I went away from Trendy and traveled far. I found a pit of snakes, and I sat in it for a while and communed with them. A few seconds later, I realized this was a terrible idea and returned to work. We wanted her mana resource to represent her feeding the Serpent God some souls. The mana bar degenerates over time, and the Mystic can fill it by collecting souls. The more souls she feeds the gauntlet, the more powerful the Serpent God gets and so the more powerful she gets.
The Serpent God bestows upon her powerful buffs based on the appeasement meter. She can gain:
Stat buffs that boost her Health, Defense Power, and Ability Power
A lifesteal buff that heals her for a percentage of her health for each hit
A buff that reduces the cooldown of her abilities with each melee hit
If she reaches 100% appeasement, the Serpent God manifests around her damaging nearby enemies and giving her a movement speed boost.
If she has 0 appeasement, the Serpent God begins to siphon her soul dealing 3% of her health as damage every second until she generates some appeasement. If she dies, the Serpent God will consume her.
The animation team did a phenomenal job with her animation suite -- especially her death.
Since she was a thief, we thought it would be fitting for her to wield daggers. Instead of her actually cutting things with her daggers, we wanted her to use the dagger as a vessel to unleash the serpent god’s powers. Based on the attack variation of the dagger, the Serpent God will manifest himself in different forms from speedy purple wisps to full on tail smacks.
You can find out more about her kit by watching the reveal video, but I wanted to call out two aspects of her kit before I go: her Dark Torment and her Obelisk.
Her strongest ability doesn’t have a lot of fanfare to it, but there is more to it than meets the eye. She hurls a purple spectral dagger that impales the target and deals damage to them over time. If the target dies while impaled by the dagger, a temporary defense spawns in its place. The defense persists for about 15 seconds and damages nearby enemies.
Last but certainly not least, her Obelisk stands as a testament to the great Serpent God. At tier 1, it periodically picks an enemy across the battlefield and zaps it dealing damage to the target. As you upgrade the Obelisk, it begins to do more and more things:
At Tier 2 it has a chance to target a second target bubbling them into the air and has a chance to shield a target ally boosting their hero damage and ability power stats
At Tier 3 the chances for the bubbling and shielding effect increases
At Tier 4 it has a chance to confuse a target enemy causing it to fight for you for a few seconds
At Tier 5 it has a chance to polymorph a random enemy into a serpent for a few seconds
At 100% appeasement, the Serpent God himself appears around the Obelisk and breaths fire down on nearby enemies. You can reposition the Obelisk while this effect is taking place!
We hope you all enjoy the Mystic. We certainly had fun putting her together, and we can’t wait to see how you all choose to use the dark god’s powers!
Tim Shannon, PS4 and Live Producer (TimmyTrashTier)
It’s stabilization time here for the next milestone update, so it’s bug time at Trendy. This next update should contain the rest of the controller updates I mentioned last month (look sensitivity, dead zone tuning, split-screen options support) and will also make some of your options portable across devices (full list in forthcoming patch notes). We’re also going to look into the Daily Mission and Incursion issues that cropped up last week and hopefully get to some of the other bugs you guys have brought up on the Official and Steam Forums (special thanks to K-ToF for that awesome list -- we're going to try to get to them!).
Steven Collins, Lead Level Designer (Esorath)
With the updated Campaign flow right around the corner, I am taking some time to go through and amp up the difficulty of both normal and hard campaigns. This should give even some experienced players a bit of a challenge as they make their way through the campaign.
We also adjusted the way enemy introductions happen. Aside from moving which enemies are introduced where, we also amped up their introduction to be different per enemy. Instead of just seeing one Orc on Dragonfall Bazaar when he is introduced, one major orc will appear at each spawn point.
Jesus Diaz, World Builder (N3oDoc)
This week we finished the visual pass to a new level! We proceed to work now on the collision pass to make sure it's fully playable. Can't show anything yet but we are really happy about how the level looks.
Also I've been working on the background of the frosty level, best known as the Frost Keep...yeah the one that lost against the Crumbled Bulwark and Molten Citadel levels. This won’t come out in the next update, but I wasn't happy with the mountains in the background so I redid them. Below you can check out the differences. I hope you like the changes! (Click the image for a larger version.)