Currently in the game, every enemy has two additional variants. These extra variants will behave differently from the original enemy type.
For example, lets look at the Kobold.
You remember the Kobold -- small, terrified, suicidal. Once he lights the stick of dynamite on his back, hell run toward something and explode. With that in mind, variants of the kobold could be a kobold that moves slower because the bomb on his back is enormous! Because of this larger explosive, this Kobold variant would explode in a bigger radius than a normal Kobold. Another variant could be a kobold on rollerskates who is twice as fast as a regular kobold but carries smaller sticks of dynamite and thus does less damage.
All three of the kobolds are the same enemy in essence, but the fact that they behave in different ways causes the player to have to strategize against these new challenges. The towers that you would use to defeat normal Kobolds might not be as effective against the rollerskate variants, so you and your friends will have to choose your towers wisely.
Have an idea for a DD1 enemy variant? Let us know in the comments. Our favorite enemy variant ideas will get a DD2 beta code! Winners will be chosen on Friday by Skott.
Next week, well take our first look at DD2 levels.