From left to right; Jason Yu, Levi Fink, Chris Flores, Patrick Scanlan, Corinne Maloy
As Quality Assurance, we will strive to help make Dungeon Defenders II the best game that we possibly can! Now on to the bug!
One fateful day during the summer, we came into our room and sat down at our desks. We were just finding our bearings, ready to begin a new day and see if there were any new changes that were implemented the night before. What I saw when I loaded a testmap was this...
I was somewhat disarmed while my brain tried to process exactly what my eyes were seeing. Everything the heroes did was functioning but they looked like they were made of rubber bands. Oh, and they walked like funky chickens where they puffed out their chests and and held their arms to their sides like wings. Our Associate Producer Ben Craven walked in with a grin on his face and asks if wed seen the heroes.
For an explanation of exactly what caused this supreme funkiness we turn to our Technical Animator Abraham Abdala: This happens when there is a difference in scale with the animations and the skeletal mesh. If the skeletal mesh was exported, lets say at 1.0 scale, the animations have to be exported with the same scale. If they're not, the bones will try to adjust... and fail badly.
The funk didnt last long, however. As soon as word had spread, we updated our clients and the funk ceased. All heroes were back to normal. Alas. A few hours later tons of screenshots were circulating the office. Patrick made one his wallpaper for a while so we and anyone who passed by our door could continue to enjoy it.
Chime in on the comments to let us know if you like this post and what other posts you would like to see from us. If you have a better name for our segment than QA 2: Electric Bugaloo let us know, we might pick one for the next column!