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iamisom

Last week was an amazing kick-off to The Casters Guild. Based on the plethora of comments via the stream and last week's blog post, it seems the community is excited for what the Guild can bring and the Casters are willing to provide. Check below for this week's schedule and see what the Casters will be doing in their stream!

Sound off: What were some of your favorite moments from last week's streams? Comment below!


Official Trendy Entertainment Streams

Thursday

Weekly Defense, 1:00pm EDT to 2:00pm EDT

  • One more pass! Iamisom is one map away from completing his fresh Hard Mode campaign run. 


Friday

Devstream 15, 5:00pm EDT to 6:00pm EDT

  • This week, we’re revealing our Pets system! 


The Caster’s Guild Stream Schedule

Monday

Kiraeyl, 7:00am EDT to 9:00am EDT

  • Watch Kira as she focuses on areas and answers questions all Defenders would want to know such as: What does it mean to use different colored items when you upgrade?; What different strategies can you use throughout the game?; What's the possible storyline Trendy Ent. is setting for the game?; and lastly, What kind of hero builds are there?. 


LovinDaTacos, 12:30pm EDT to 6:00pm EDT


Piggyteehee, 8:00pm EDT to 10:00pm EDT

  • Piggy has decided to focus on doing some incursion 25 +++ farming to show off some of the late game.


Tuesday

Dagnom, 10:00am EDT to 1:00pm EDT

  • This week Dagnome will be focusing on what the new player experience is like for DD2. He will be covering things like the basic gameplay, different enemy types, item types/stats and other important facts any defender should know.


Cboxhero, 5:30pm EDT to 7:30pm EDT

  • Join Cbox as he focuses mainly on incursions. He has two level 25 heroes and he plans to put them through the wringer and getting some cool stuff out of it!


Wednesday

Kiraeyl, 7:00am EDT to 9:00am EDT

  • Kira continues her trek as she checks out different strategies and hero builds to use throughout the game, gives theory of the story behind Dungeon Defenders II, and lastly, what shows you what upgrading is all about!


Ara_Gaming, 12:00pm EDT to 3:00pm EDT


djbouti_dan, 7:00pm EDT to 9:00pm EDT

  • Mr. Bouti (Kappa) himself will be working on leveling and enchanting one of his main characters, and learning how to survive on the hardest levels. Whether soloing or playing with others, he’s looking for adventure and want to smash some mobs or die trying!


Thursday

Dagnom, 10:00am EDT to 12:00pm EDT

  • This week Dagnome will be focusing on what the new player experience is like for DD2. He will be covering things like the basic gameplay, different enemy types, item types/stats and other important facts any defender should know.


PhoenixHydra, 6:00pm EDT to 11:00pm EDT

  • Phoenix will be leveling his alternate characters up to 25. Feel free to drop in as he’ll be accepting invites, helping viewers level their character and of course, having fun.


Friday

Vitamiinb, 11:00am EDT to 1:00pm EDT

  • This week, Vitamiinb will continue his gameplay on hard difficulty with the apprentice class while also continuing to level the character to level 25.


Piggyteehee, 3:00pm EDT to 5:00pm EDT

  • Piggy continues his incursion 25 +++ farming!


Kraith88, 6:00pm EDT to 8:00pm EDT

  • Kraith will be doing everything from endgame farming, theory crafting, and HM challenges. He’s always down to play with viewers, so make sure you join!


Saturday

LovinDaTacos, 12:00pm EDT to 3:00pm EDT


Petire50, 8:00pm EDT to 10:00pm EDT

  • Watch Petire as he tries to solo ramparts incursion with less than 800 Tower power. He’ll also be gearing on max level characters.  


Sunday

oISketcHIo, 1:00am EDT to 3:00am EDT


djbouti_dan, 11:00am EDT to 3:00pm EDT

  • Catch djbouti as he continues his progress of his previous and fights his way through Dungeon Defenders II hardest levels!


Elandrian, 7:00pm EDT to 9:00pm EDT

  • Elandrian will be catering his stream to regulars as well as new viewers to come and join me in playing. He’ll be most likely be running through levels with friends and randoms just for fun.



iamisom

Hotfix 3.1 Released

Bug Fixes: 

  • Improved the Inventory’s opening speed with a very technical procedure called “smashing it with a hammer.”
  • Fixed the Earthy Knockup talent. It actually knocks enemies up now. We know, we were surprised, too.
  • Fixed an issue on Ramparts where the Ogre wouldn’t leave his spawn point by asking him nicely to come out. You should try that sometime, you monsters.
  • We gave the Upgrade button in the Enhancement UI a makeover. It is now active and looking for clicky love! (Remember to always practice safe clicking.)
  • Fixed the Throne Room so the Ogre spawns above ground. How did something so big and smelly get so underneath the castle, anyway?
  • Someone lowered the requirements for the defense damage challenge. We’ve raised them to their proper levels and taken the offender into custody (a.k.a. time-out):  Increased Cannonball, Proximity Mine, Flameburst, and Lightning Aura challenge requirements from 250,000 / 2,500,000 / 25,000,000 -> 500,000 / 5,000,000 / 50,000,000
  • We’ve exorcised the ghost in the new legendary Squire shield. It no longer floats on its own or causes the walls to bleed. 
  • Fixed an issue where the Poison debuff never wore off of the training dummies. With tears in their eyes, the dummies feebly raised their heads and whispered, “Thank you.”
  • You can no longer delete an active Hero. It was apparently “inhumane.”


Balance Changes:

  • The Temporary Item Box has been running with a bad crowd and getting into trouble. To teach it a lesson, we’ve shortened its timer to 3 hours. The auto-sell feature still remains, though. You can learn more about this change here.
iamisom

Daniel Haddad, Creative Director (Blacksmith)

Still working on Pets, Specs, and Special Stats. Also playing a whole lot of Bloodborne and loving it.


Danny Araya, Creative Director (DannyAraya)

Lots of meetings and reviews. 


Jay Twining, Senior Game Designer (TrendyJayT)

Hammering away at content for the next big patch. It’s going to be exciting! In addition, I’m knee deep in economy balancing. I’m also still reeling from the success of the current Influence Vote. 25.5k votes and counting. Whether the pressure exists, I feel the need to make the next votes as engaging.

Also, WELCOME CASTERS GUILD! WOOT!


Chris James, Lead Level Designer (ceejeh)

Just got back from Scotland! A beautiful country, and a wonderful 10 days. Kudos to Argick for trying to get a few Scottish Defenders together - sadly didn’t happen though. BUT next time I visit (which I probably will soonish), will try to be a bit more coordinated. Also, here’s a link to buying Irn Bru on Amazon… I highly recommend it.

This week will be about polishing the three maps we’re sending your way, plus continued work on the new layout that was done last week.


Javier Barreto, Lead Software Programmer (javo)

(OOO being a new daddy)


Abraham Abdala, Lead Tech Animator (Broham)

Betsy Cinematic setup and simulations. Lots of animations reviews and hero skin poses for concept art.


Joshua Javaheri, Lead Tech Artist (javahawk)

Completing the setup of all of the cosmetics for release this update. Beginning on pet setup soon and hammering down some UI polish.


Chris Flores, QA Lead (likethatwhenigothere)

Hmmm, how to make this not sound like last week. And the week before. And the week before and… well, you get the point. This week: Pets! Costumes! Maps! Oh my! Also as training for my new career as a lottery number selector, on April 1st I will be randomly selecting 100 users to have *drum roll*............. their profiles wiped! On purpose this time!


James Reid, Software Programmer (Driscan)

Still working on Pet UIs. Gotta love our UI system. It makes me sooooooooo happy /wrist. But for serious, yo -- hammering out Pet UI stuffs. It’s shaping up to be super awesome and fun.

Finished Majora’s Mask (that fierce deity mask!), and it feels like a chapter of my childhood can now be closed. (Damn you, N64 expansion thinger!) Now I’m working on Splinter Cell: Blacklist. I have a huge backlog of steam games to play!


Adam Stow, Associate Producer (@TE-Stow)

What lies beyond this next big content update? It’s a wild frontier. A frontier that needs to be trailblazed formally!


Enrique Rivera, Concept Artist (3nrique)

Working on some illustrations and icons for cosmetics, and the new levels.


Jesus Diaz, World Builder (N3oDoc)

Working on the skybox of the roots level, adding giant roots everywhere. It needs to be something huge to fit B...oh, nevermind.


Daniel Diaz, World Builder (DanielKaMi)

Working along Jesus on the roots level. We are making the background area more interesting but don't want players to be distracted with it...


Dani Moore, Remote QA Manager (Dani)

Hi, Defenders! I am the Remote QA Manager, and I work with and organize a small team of dedicated community members. Together we assist the developers in finding bugs and glitches in the game before it's released and offer criticism and feedback to help the game be the best it can be.

If folks are willing to donate their time and are over 18 years old (sorry, that's the rule!), you can contact me via the forums PM or via Skype (slightlylive).

This week we’ve been patting down a hotfix build for any last minute surprises, carefully considering recruitment options and doing lots of ironing...


Philip Asher, Marketing Director (pmasher)

Planning super secret exciting stuff. Well, maybe super secret and just exciting for me. Or something. Really depends on your perspective I suppose.


Josh Isom, Community Manager (iamisom)

I’ve been reading Charlie and the Chocolate Factory, so this week’s entry will be written in song:

Who likes pie? Who likes cheese?

Who wears shirts with ostentatious sleeves?

Who likes cake? Who…

Nope. I immediately regret that decision. 

We launched The Casters Guild this week, and the response so far has been amazing. Tune in to their streams this week, and you could win a DD2 Early Access or a Collector’s Edition code! 

My favorite forum threads this week:

P.S.  Shoutout to Kraith88 for landing a new job! Congrats, man!


iamisom

It’s been nearly a month since we posted the application for The Casters Guild, our new Twitch streamer program. After days of deliberation, we’re pleased to introduce the founding members of The Casters Guild!


Streamers:

  • Ara_Gaming
  • Cboxhero
  • Dagnom
  • djbouti_dan
  • Kiraeyl
  • Kraith88
  • LovinDaTacos
  • oISketcHIo
  • Petire50
  • Piggyteehee
  • PhoenixHydra
  • VitamiinB



Moderators:

  • happyguy3216
  • HPTSparky
  • Miniishadow
  • nicosemp
  • Ryster66
  • SaraNekoChu


Congratulations! To kick things off, we’re giving each streamer 4 DD2 Early Access codes and 1 Collector’s Edition code to giveaway this week! Check the times below for this week’s streaming schedule.


Official Trendy Entertainment Streams

Thursday

Weekly Defense, 1:00pm EDT to 2:00pm EDT

  • Iamisom continues his conquest on Campaign Hard Mode. This week, it’s on to Little-Horn Valley and Greystone Plaza! Oh god, help us. 


Friday

Devstream 14, 5:00pm EDT to 6:00pm EDT

  • We’re showing off Spec Nodes V2, our total revamp of our Spec Nodes system. You won’t want to miss this.


The Caster’s Guild Stream Schedule

Reminder: This week, the streamers below are giving away 4 DD2 codes and 1 Collector’s Edition code!  Tune in to win!


Monday

LovinDaTacos, 3:30pm EDT to 6:00pm EDT


Tuesday

Dagnom, 10:00am EDT to 1:00pm EDT

Cboxhero, 5:30pm EDT to 7:30pm EDT


Wednesday

Kiraeyl, 7:00am EDT to 9:00am EDT

Dagnom, 12:00pm EDT to 2:00pm EDT

djbouti_dan, 7:00pm EDT to 9:00pm EDT


Thursday

Kiraeyl, 7:00am EDT to 9:00am EDT

PhoenixHydra, 6:00pm EDT to 11:00pm EDT


Friday

Vitamiinb, 11:00am EDT to 1:00pm EDT

Kraith88, 6:00pm EDT to 8:00pm EDT


Saturday

Ara_Gaming, 12:00pm EDT to 2:00pm EDT

Petire50, 8:00pm EDT to 10:00pm EDT


Sunday

djbouti_dan, 11:00am EDT to 3:00pm EDT

Piggyteehee, 6:00pm EDT to 8:00pm EDT


Meet The Casters Guild - Streamers


Ara_Gaming 

Twitch:  Ara_Gaming

Twitter:  @Aradiah_Gaming

About Me:

Ara got into gaming at the age of four when a friend showed her the Warcraft I and Warcraft II RTS games. As she grew up, she tried and loved many different gaming genres, including RTS, racing, MMO, RPG, and more. To this day, Knights of the Old Republic II: The Sith Lords remains her favorite game due to its combination of fun Jedi (or Sith!) combat and a deep, immersive story. While she now streams a wide variety of games, her love for the Battlefield series and recent shooter titles has made FPS one of her favorite genres.

Dungeon Defenders started for Ara as something she'd play with friends to let off steam after long hours of fleet PvP in Eve Online. The addiction didn't take long to set in, leading it to become one of her most-played games on Steam. Ara has streamed on Twitch for over a year now and is constantly motivated to share her love of games with her community. Finally, her favorite pizza is New York style thin crust margherita. Yum.


Cboxhero 

Twitch:  Cboxhero

Twitter:  @Cboxhero

About Me:

Let me welcome Cboxhero! He's been streaming for only a couple months, but he's grown quite large for that time. He streams almost everyday, and while his main focus is on League of Legends, he devoted at least an hour of each day to Dungeon Defenders II. His playing of DD2 started around the time he started streaming, so the two go hand-in-hand. He loves to stream DD2 because he's played other Dungeon Defenders before, and he feels like the DD community is one of the best. He also loves playing with fellow Dungeon Defenders lovers.

His favorite genre of game is RPG games, such as the Dark Souls series, and even MMOs. He's quickly getting into MOBAs, though. For a favorite game in those genres, Cboxhero would have to go with the first Dark Souls. It holds a special place in his heart. For the way of music, he's pretty much into anything, as you'll hear while he streams!


Dagnom

Twitch:  Dagnom

Twitter:  @Dagnome

About Me:

The NES was the first system that Dagnom had in his household, and it really is what got him into gaming. Nothing beat playing Mario and Duck Hunt on the same cartridge. He was only a lad when he started gaming. It quickly evolved when the SNES came out. He then started diving into the PC genre with Diablo being his first major game. As the years went by, he started expanding his taste for games (both on console and PC) and came across an arcade game on XBLA called Dungeon Defenders. 

He started streaming on Twitch for fun at the start. He knew very little about engaging his audience or even what to do. As time went on he thought, "Wouldn't it be great if someone streamed and explained what the heck was going on?" He started to tailor his streams to this principle and has enjoyed it ever since.


djbouti_dan

Twitch:  djbouti_dan

Twitter:  @djbouti_dan

About Me:

Djbouti_dan has been a gamer since he was 8 when he got his first Intellivision console, and hasn't looked back since. He has a passion for games of strategy and creativity. Some of the games he has played include Skyrim, Civilization, Hand of Fate, SimCity and Goat Simulator. He also has played console games for years to feed his personal enjoyment of first-person shooters (but usually doesn't cast those), including Halo, Call of Duty and Gears of War. It is the tower defense portion of Gears of War that got him interested in Dungeon Defenders.

Dan started streaming almost 2 years ago, primarily as a Minecraft streamer, but has since looked to branch out into other games. His goal for streaming is to have fun and have a safe and friendly place for viewer ("BoutiNation") to relax and have fun, because that is what gaming has been for him.  


Kiraeyl

Twitch:  Kiraeyl

Twitter:  @Kiraeyl

About Me:

Kiraeyl got into gaming when she was very young - about 4 years old. Her first console was an Atari 2600 that her parents had owned. She has many fond memories of playing Stampede, Centipede and Haunted Mansion on her small black and white TV. Her parents got an IBM Compatible (the first family computer!), and she then moved on to play Freddy's Rescue Roundup and Alley Cat. Her favorite genre of gaming is Adventure / Role Playing. Her favorite game is League of Legends; however, she loves playing a variety of games. Kiraeyl is a member of Clan Rangers: 2nd Battalion. Kiraeyl was gifted the first Dungeon Defenders a few years ago and fell in love with it. 

When she attended PAX South this year to meet other streamers, viewers and to play games, she noticed that there was a Dungeon Defenders II coming out. As luck would have it, she sat next to the Trendy Entertainment team on the return flight after the convention and had quite a few fun conversations with the team members. Hearing that Dungeon Defenders II was coming out, Kiraeyl got very excited and decided to keep in touch with the team and the game since she had loved the first game. Kiraeyl has been streaming since 2009, first starting on justin.tv (now known as Twitch.tv) and own3d.tv (now owned by a different company). She started to consistently stream in 2013 because she enjoyed the streaming community. Kiraeyl loves to interact with her viewers and meet amazing people at conventions. She also loves playing games of any type (hello, tabletop! board games!) and likes to share that excitement with others.

Kiraeyl finds that exercising regularly and being around friends and family cheers her up. She enjoys running, Taekwondo and playing with her son. 


Kraith88

Twitch:  Kraith88

Twitter:  @Kraith88

About Me: 

Kraith got into gaming at a very young age, playing Mario on the Game Boy. His love of gaming only grew from there, as newer and greater systems came out. He started around the age of 5, and hasn't stopped. Kraith loves the RPG, MMO and Action genres, with MMORPGs and Action-RPGs being his current favorite due to the sad decline in story-driven RPGs lately. He feels that the newer RPGs just don't stack up to the older ones. Some of his favorite games include a majority of the Final Fantasy series, Legend of the Dragoon, Super Mario RPG: The Seven Stars, The Elder Scrolls games and Ogre Battle 64. 

Kraith’s friend, Falsedemise, got him hooked on the first Dungeon Defenders. False invited him to come and play, even going so far as to buy some of the DLC for Kraith when he purchased the game. They formed up a team as false taught him the game, and they quickly started farming the endgame. Since then, Kraith has logged between 4,000 and 5,000 hours on DD1 enjoying the game and the mechanics it offered He always enjoyed tower defense games, playing a lot of the browser TD games like Bloons. He has been streaming full-time since June 2014 because he had just gotten back from vacation in Florida after his girlfriend had broken up with him. He used streaming as a distraction to help get him over the break up and quickly fell in love with the people he met and the daily interactions it provided, so he kept at it. His ultimate dream would be to be able to do this full time, but he knows that is a long ways off. It is a rough ride, as Kraith is still learning who he is as a streamer and has not quite found his niche yet. The continued support of his viewers and moderators has helped him tremendously as he figures stuff out, makes mistakes and keeps on pushing down the road of streaming.  


LovinDaTacos

Twitch:  LovinDaTacos 

Twitter:  @LovinDaTacos

About Me:

LovinDaTacos has been an avid gamer since the original days of the NES. His favorite games typically are RPGs, simulations and strategy games -- anything to challenge the mind and offer an amazing experience to those willing to work to progress.

He has been streaming since May 2014 and focuses on community and interactivity. He loves what he does and is obsessed with the amazing internet family that Twitch has become for him. 

His goal is to engage, educate and entertain those who hang out in his stream channel. He is also a big advocate of new streamers and consistently strives to help them make their mark on Twitch. His efforts were not unnoticed as he was partnered with Twitch a mere 60 days from the launch of his streaming career, a very rare thing to occur for someone without a huge community backing elsewhere on the internet.

He fell in love with Dungeon Defenders ever since he first played it on the Xbox 360. He feels that it is an amazing game with a great mix of RPG, action and co-operative game play that only gets better with time. Some of his other favorite games include Final Fantasy IX, The Legend of Zelda: A Link to the Past, Evil Genius, Startopia, Battlefield 2 and the Monkey Island series.

His goal as being part of The Casters Guild is to not only help improve the exposure of the game to people who may not be aware of the great products Trendy releases but also to better connect with others who love this game as much as he does.


oISketcHIo

Twitch: oISketcHIo

Twitter: o|SketcHIo

About Me:

Jimmy started playing games when he was 4. The first game that was able to witness his greatness? Road Runner for Nintendo. Yes, the original Nintendo. Since then he became obsessed with many games. Time Splitters 2, the entire Halo and Call of Duty series. After 10 years of playing competitive games, Jimmy decided it was his turn to hang up the try-hard pants, and take a break for a bit. That's when Minecraft came in. 

He began streaming Minecraft on March 28th, 2014 and has streamed almost every day since. In September, he took the dive and quit his job in hopes of being able to become a full time streamer. So far, it's been working out wonderfully, and he is investing all of his time and effort in to building his community on Twitch.


Petire50 

Twitch:  Petire50

Twitter:  @EPetire 

About Me: 

Eric, a.k.a. Petire50, has been playing games since 9 years of age. The major reason he got into gaming was finding his love for Sid Meier's Civilization III. Strategy has always been his favorite genre because of how it forces him to think and come up with the best solution for a problem. DotA Allstars and Dota 2 are his favorite games with having over 3,000 hours logged on Dota 2 alone. After playing Dungeon Defenders for many hours and having many high level characters, moving to the next Dungeon Defenders was just the logical choice for him. 

Eric has been streaming since Smite dropped their NDA for their alpha. He streams mostly to share his knowledge and understanding of the games he has spent time playing. He has streamed sporadically playing games like Warcraft III: Frozen Throne to closed beta games like Nosgoth.

He enjoys upgrading computers rather than building new ones, mostly due to lack of funds, but also because he is as a computer science major and he enjoys the learning experience.


Piggyteehee

Twitch:  Piggyteehee 

Twitter:  @Piggyteehee

About Me:

Piggyteehee is currently in college and has recently started streaming to show his creative side and to get in touch with a community he really cares about. He’s found a knack for theory lore of Dungeon Defenders II and has received positive feedback from his streams. It has allowed him and his viewers a chance to enjoy DDII in a new way. 

Beyond Dungeon Defenders, he enjoys playing World of Warcraft and Elder Scrolls Online. 


PhoenixHydra 

Twitch:  PhoenixHydra 

Twitter:  @PhoenixHydra 

About Me:

Starting with Atari in the early ‘80s, PhoenixHydra made the switch from console to PC in the early ‘90s. His favorite games are The Guardian Legend, Tetris Attack and Call of Duty: United Offensive. The best compliment he’s ever received was being called a hacker and said, "When people think it's not possible to do so well just because they can't do it, it's immensely satisfying and entertaining."


Vitamiinb 

Twitch:  Vitamiinb 

Twitter:  @VitamiinbTv 

About Me:

Bryan was introduced into the world of gaming by his mother at the age of 3. He learned how to play games by watching her and soon grew a love for gaming. Playing games like Mario, Sonic and Donkey Kong with his mother increased his fondness for adventure games and ultimately role playing games (RPGs). Bryan was introduced to the Final Fantasy series later on by his cousin and found one of his most favorite games of the series and one of his favorite games of all time, Final Fantasy IX. After years of playing, he expanded the range of games he played. When he entered high school, he tested many genres like FPS, MMORPGs, strategy games, tower defense games, and he finally came across PC gaming. He became a variety gamer, playing games he found interesting and judging them based on his own experiences with the game.

He soon found this awesome discount on a tower defense game that was like no other he has seen -- Dungeon Defenders. It was the first TD game that really stood out to him, and it felt like Trendy Entertainment read his mind with the way he wanted to play and explore the game. After a couple years, he learned about live streaming, and Bryan started watching different streams on games he never got to play and enjoy and games that brought back so many memories like the Final Fantasy series. Upon learning of Dungeon Defenders II impending release, he quickly decided he wanted to stream the game and share his experiences, hopes and expectations of the game with everyone. He started streaming at the beginning of December 2014, and with the release date for DD2 pre-alpha right around the corner, he couldn’t have picked a better time. 

Bryan likes to have a conversation and is always trying to give advice to his friends and family in need of help. Even though he is only 21 most of his family and friends call him very mature. It’s one of the best compliments he has ever received, but he has still has a lot to learn.


Meet The Casters Guild - Moderators


happyguy3216

Twitch:  happyguy3216 

Twitter:  @austinl19 

About Me:

Austin was 5 years old when he first started gaming. It all started with a PlayStation console being handed to him for his birthday, and his love for gaming gradually progressed over time. The first game he played was Spyro, and he was hooked ever since. His favorite genre of gaming is RPG because games like Fallout and the Elder Scrolls series got him hooked into convincing NPCs to hand him all their money. His favorite game of all time is Dungeon Defenders, of course, because, "You don't soak 1000+ hours into a game for nothing!" 


HPTSparky

Twitch:  Sparky0090 

Twitter:  @nickrudd1

About Me:

If you like something, master it. If you love something, help others master it. Gaming has always been a huge part of Nick's life. He grew up in a family full of gamers and has embraced that lifestyle fully. He continues to play with his brothers and sisters even though they live on opposite sides of the country. Even his mom is a gamer, making him come home the weekend a new Assassin's Creed game comes out so she can watch him play it. His favorite genre of gaming are role-playing games.

He loves the social aspect and sense of community and friendship that games provide and has been going to school to be a community manager because of that love. He has been apart of the DD community for well over a year and has been a avid stream watcher for a a good time longer than that. He loves every member of his family more than life itself and is very excited to be apart of a new family when he gets married next fall.


Miniishadow

Twitch:  Miniishadow 

Twitter:  @Miniishadow 

About Me:

Jeff's mother is the reason he's addicted to video games. She showed him Mario when he was around 5 years old. His favourite genre is RPG and Adventure. He loves being able to shape a unique adventure before him. Jeff has a lot of games he loves, two of them are The Legend of Zelda: Majora's Mask and Dragon Warrior VII. His passion for playing games brings him closer to others playing the same one. Since Jeff spends a lot of his time playing Dungeon Defenders, he's met a lot of people along the way. He's been streaming for almost 2 years now and enjoys playing games with others and interacting with people from all over the world! 


nicosemp

Twitch:  nicosemp 

Twitter:  @nicosemp 

About Me:

Nicosemp is from Rome, Italy. Pasta, pizza (not pizza pie!) and other stereotypes. He got into gaming at the age of 6 with Ratchet & Clank for the PS2, but he quickly turned to PC gaming and started playing a fancy-looking MMORPG called Fly For Fun. Nicosemp mainly plays first- and third-person shooters, RPGs and tower defense games. His favorite game is DD2 right now, but he'll never forget both Flyff and Team Fortress 2 on which he spent his childhood. He joined the DD2 community to give his contribution to the game since he already loves it in pre-alpha! He never streamed because he's sure his 1Mbps upload speed would just laugh at him, but he's ready to help and have fun on other DD2 streams! Finally and most importantly: Is nicosemp wearing socks right now? Most likely yes.


Ryster66

Twitch:  Ryster66 

Twitter:  @Ryster66 

About Me:

Ryan, a.k.a. Ryster, has been playing games since he was a young boy when his mother bought him his first video game, Pokemon Blue, on the Game Boy Color. From there, he got his first console, the Nintendo 64, and his family got a desktop computer where he learned the joys of both platforms for gaming. Through his years, he has played all manners of different genres, but by far he has grown to love strategy games the most. Civilization 3-5, Anno 1602/1503, Age of Empires and RollerCoaster Tycoon are all games he loved as a kid. But as much as he is fond of strategy, his all-time favorite game series is Kingdom Hearts. These games get a lot of hate for various reasons, but there is no other game quite like those, where you can fight side by side with Mulan, swim through Atlantis or smash shadows with a giant key in Hollow Bastion.

Unlike most people in this community, Ryan did not play Dungeon Defenders or Eternity. Crazy, right? He managed to get a spot on the second Defense Council opening and from there, he wandered onto the forums and found a wonderful community eager for more members. He learned about this Twitch Moderator position, which seemed to fit him perfectly since he has been using Twitch for quite some time. Now he gets to watch an amazing game, streamed by amazing people, on an amazing website while trying to maintain his sanity from all of the Salty Kappa Copy Pasterinos out there.


SaraNekoChu 

Twitch:  SaraNekoChu 

Twitter:  @SaraNekoChu

About Me:

Sara started gaming when she was about 8 years old when her dad introduced her to PC gaming. She started out by playing the real-time strategy game Age of Empires, but later on she go in to MMORPG and MOBA games. Her favorite game is League of Legends. Sara got in to Dungeon Defenders through some friends and fell in love with the game. She is waiting for a better internet to start streaming. She loves cats!


If you applied and believe you’ve never been contacted regarding our decision, please contact Victoryoftheppl on the forums as soon as possible.

Note: There are a few more streamers and moderators we’re waiting to hear back from. We’ll announce them in a future post once everything has been approved!

iamisom

Daniel Haddad, Creative Director ([[48971,users]])

Working on Spec Nodes, Pets, and Special Stats! Also working closely with our two awesome level designers to come up with more game modes, incursions, and… on something super secret that hopefully you all would enjoy…

Also… MEEEEEEEETIIIIIIIIIIIINGS


Danny Araya, Creative Director ([[64026,users]])

Meeeeeeeeeeeeeeetings. 


Jay Twining, Senior Game Designer ([[67667,users]])

I’m supporting a lot of new features this week, all of it related to the milestone. It’s super dope.

Still playing Darkest Dungeon. It’s got me intrigued.


Chris James, Lead Level Designer ([[63955,users]])

Currently working off-site in Dundee, Scotland! If you’re a fan and local, send me a message on the forums.

This week for the LD team will be about focusing on producing the next set of maps you'll be able to play, creating a new greybox for a map set in a new tileset, and also bug squashing on all maps as they come up. 

Been playing Cardinal Quest 2 on the iPhone, and it’s really fun. Controlling the character is a bit irritating sometimes since you move by touching the edge of the screen in the corresponding direction, but it‘s a worthwhile experience. For a more content-crazy game that’s similar with a bit more meat to it, I suggest checking out Hero Siege.


Javier Barreto, Lead Software Programmer ([[72964,users]])

Michelle Barreto was born at 2:24pm on Tuesday, March 24, 2015, weighing 3.3kg. It was hard work but just as anything else, hard work pays the best. =) I'll be taking some time off to bond with my new baby girl and be back in a week for more pets!


Abraham Abdala, Lead Tech Animator ([[59787,users]])

Betsy Cinematics. Betsy map, gameplay animations and implementation. Embellishments implementations.


Joshua Javaheri, Lead Tech Artist([[23,users]])

Good morning, Etheria! I’m working on organizing all of the cosmetics and pets this week for a fun release soon! Also going to figure out some visuals for special stats for these fun new themed Legendary weapons.


Chris Flores, QA Lead ([[59727,users]])

So what’s going on this week??? I wish I could say vacation but no. So this week, I guess we’ll start working on the hotfix and maybe work on pets. But I’m tired of them scratching me.


James Reid, Software Programmer ([[56071,users]])

Just got back from being in-office. It was great checking out our new digs and working side by side with my colleagues. This week will be focused mostly on the Pet UI(s). Gonna try something a little new with these UIs and see how it goes.  

Played a ton of Majora’s Mask on both plane rides and in the hotel room. I’m in the 4th dungeon area and working on getting some final masks.

Oh yeah, forgot to mention...while in office I managed to tweak the Inventory UI to not take 999999999999999999 seconds to open.  


Adam Stow, Associate Producer (@TE-Stow)

Production doesn’t always get to do fun stuff that corresponds well to a dev log.... hrm. If you had to pick between more weapons or more armor, what would you prefer? Decisions decisions.                 


Enrique Rivera, Concept Artist ([[56240,users]])

Working on the final set of storyboards for Betsy. 


Jesus Diaz, World Builder ([[39450,users]])

Adding some final touches to the roots level. Also I’ve been doing the collisions for the Pet Shop, which is already added to the tavern!


Daniel Diaz, World Builder ([[33096,users]])

Been doing some fixes on roots & the tavern. Also Real Madrid lost against Barcelona this weekend. :_(


Philip Asher, Marketing Director ([[14,users]])

Working on the future of the Community site, Influence program and more. Make sure to vote this week! [[2920,hashtags]]


Josh Isom, Community Manager ([[4370,users]])

Working on the Community site. Helped [[44503,users]] choose our initial batch of potential Caster Guild members. There were so many great applicants that it was difficult to whittle the list down. We’ll be announcing the full list early next week! Also, the DD2 Wiki moved to a self-hosted solution. I’m working with [[63276,users]] and @eonswrath to get everything up and running. Hopefully we’ll be able to share it with you soon so we can work together to make the best DD2 wiki possible!

My favorite forum threads this week:

  • Chess Game or Arm Wrestle: This incredible thread by [[31834,users]] asked if we want the game to be more focused on strategy or brute force. Our Senior Game Designer [[67667,users]] gave him a lengthy answer in the comments. How do you feel about Giga’s question?

Like Phil said, go vote! [[2921,hashtags]] 

iamisom

Brad and Jeff discuss loot quality drops* in Hard Mode Incursions, lane resists and the Hero Deck. Then, they talk about the new Initiative vote for how to reward players in Onslaught, our new endless survival mode! Watch the video, and then go vote


*Note: Brad is referring only to the percent chance for loot of a certain rarity to drop between Normal and Hard Mode Incursions. There may be bugs with loot outside of rarity chances, including item level and item power. If you think there's an issue, we would love to have more info on the situation!

iamisom

Daniel Haddad, Creative Director (Blacksmith)

Working on defining some design guidelines for creating pets, specs, and special stats. Working towards a large rebalance and re-theming for special stats and eagerly awaiting Bloodborne.


Danny Araya, Creative Director (DannyAraya)

Working with Josh Java on icons for skins and with Enrique on a new vendor design. I was hoping to finish the character’s design today, but my schedule is kinda cramped so it looks like Enrique will be doing that, which means it’ll be 4324082910 times more awesome.

Also, my obsession with the Phantom Pain is getting ridiculous. I’ve rewatched all the trailers and gameplay videos a few dozen times over the weekend. So excited. I’ve also been catching up on Archer and wondering about the new season of Venture Brothers!


Jay Twining, Senior Game Designer (TrendyJayT)

NPC Pet Shop UI is actively being worked on by our UX team. Super excited to start seeing this come together. I’m looking closely at feedback and metrics for Foundation 2 and will be writing a State of the Foundation post by the end of the week.

I started playing Darkest Dungeon. It’s a great example of polished feedback. There are tons of little elements that reinforce the game state and also the state of the individual adventurers. Darkest Dungeon is a great Early Access game.


Chris James, Lead Level Designer (ceejeh)

We have been working on updating the Hub to accommodate the new shops that are coming online. The new content that is going to be in the next update is huge. All three of us LDs are working together to help make the experience as solid and polished as possible. :)

Recently have picked up a new iPhone game called Card Crawl. It’s a really addictive card game with simple mechanics and polished presentation. 


Javier Barreto, Lead Software Programmer (javo)

So much going on … I don’t know … here’s a list:

  • My kid is on its way. I’m on call 24/7.
  • Teaching my dog how to behave properly with other people… like my wife’s mom... 
  • We have a new Technical Director in the house! Jeremy Paulding has joined us. He is quite the veteran … so Google him. =)
  • We have a new partner for our PS4 SKU, so I’m doing some in-house branch cleaning for them to start pounding on it.
  • We sorted out what was first … the egg or the chicken; the egg was first or should have been. We started from the chicken and now we need for the egg to drop (in world). It will make more sense after our release.

On a different story, I’ve been reading our past patch notes. Those are really fun! I suggest you take a peek at them. Once you start browsing, you won’t stop.


Abraham Abdala, Lead Tech Animator (Broham)

All kinds of Betsy cinematics, Betsy final animations and animation tools!


Chris Flores, QA Lead (likethatwhenigothere)

Flores is being flored with work. [Ed. Note: Badumtish!]


James Reid, Software Programmer (Driscan)

Continuing work on the Premium Currency flow. Reading over Pet UI stuffs. Talking with peeps on ways to improve the loading time of the inventory screen. Y’alls ain’t supposed to have no 2,000 items in the TIB. It is TEMPORARY after all. Y U BREAK MY STUFF! What are y’all...gamers?

Played a ton of Majora’s Mask on the plane ride here. I never did get to play it on the 64 because I was too broke to get the expansion thinger for the system. I’m really enjoying it.


Adam Stow, Associate Producer (@TE-Stow) 

After spending the weekend on Monster Hunter 4, I’m starting to think we need bigger, slower weapons. Nerscylla is the scariest thing I’ve fought in a hunting game since, well, ever. Getting webbed and having her slowly stalk and probe you like a real spider (only 1000x the scale) is the stuff of nightmares.                                                        


Enrique Rivera, Concept Artist (3nrique)

Taking on new vendor design. (Thanks, Danny!) I think you guys are going to like her.


Jesus Diaz, World Builder (N3oDoc)

Working on the forest level. I've added a lot of giant roots everywhere, mushrooms, rocks and more miscellaneous small deco meshes. At this point, the level is currently at 50%.


Daniel Diaz, World Builder (DanielKaMi)

Working on the forest level. I've been making some custom stuff for the level (vines, roots, walls, etc.). The level feels really creepy now. Hope you don’t get scared!


Philip Asher, Marketing Director (pmasher)

Heads deep in developing a plan to get your favorite streamers and more to play DD2 after our next update, hopefully they’ll be interested! If you know anyone who is interested shoot iamisom an email: josh.isom[at]trendyent[dot]com!


Josh Isom, Community Manager (iamisom)

Deadline for The Casters Guild is tomorrow at 11:59PM EDT! Click here to send in your application! Working with Ice to move the DD2 Wiki to a self-hosted solution later this week, so expect to see some major changes to the Wiki, including a new URL. 

Finally, we’re loving the conversations and activity happening on our forums lately. My favorites this week:

  • Writing Contest/For Fun: Dagnome created a writing contest, and the entries so far are amazing. Want to give it a shot? You have until Friday to enter!
  • DD2 Story Discovered: What happens when your game’s story isn’t in yet? Community members like Piggyteehee try to figure it out! Lots of great theories about what the story of our game could be are in this thread.


iamisom

Devstream 11

Phil, Jay and Dan talk about your feedback from Foundation: Part 2 and answer your questions from the forums! Throughout the stream, Environment Artist David DeCoster draws the new Pet Shop!





iamisom

Foundation: Part 2 is here! This update builds upon our previous Foundation patch. Watch the video and read the patch notes below for the full rundown:



Features


Hard Mode

Hard Mode increases lane pressure through increased raw power and speed on enemies. We tuned the experience around having a full Hero Deck and maximizing your use of multiple heroes. You can access Hard Mode on each map and on each playlist from the map selection screen.

  • Enemies on Hard Mode have higher base health and increased health gains per level.
  • Enemies also gain a small increase to move speed as they increase in levels.
  • Enemies with resistances have increased resistances in Hard Mode.
  • Stats and Special Stats on Hard Mode loot are 10% better than their Normal Mode counterparts.
  • Note:  Hard Mode is meant to be an alternate progression through the game. Players who are currently maxed out will probably not struggle to complete it. There will be more content in the future to entertain endgame players. Please let us know how you feel about Hard Mode playing through it with a level 1 hero.


Player Kicking

  • Players can now remove AFK/toxic players from a match!
  • The Kick option is available on the Game Menu screen. 
  • In public games, kicking requires a majority vote. 
  • In private matches, the leader has free reign to kick players from a group.


Hero Deck Improvements + Powerleveling

  • Players no longer have to remove heroes from their deck if the hero does not meet the level requirements.
  • In a public match, players are unable to swap to heroes that are below the level requirement.
  • In a private match, players are able to swap to any hero, regardless of the level requirement. So you can now powerlevel your heroes in a private match!


Forge Updates + Select All Items

  • We’ve widened the Forge, allowing players to see more information and more bag slots at any given time.
  • Players are now able to select entire bags at a time, including the Temporary Item Box, which should make selling items much faster.
  • Updated bag sizes for standard (16 slots) and premium (32 slots) bags. Players will be able to purchase an additional 7th bag slot (up from 6).
  • New visual feedback on inventory icons makes it easier to see item rarities, selected items for selling, equippable/unequippable items and items that are currently selected for Item Enhancement.


New Legendary Weapons

  • Four new Legendary Weapons, one for each hero! Plus, a new Legendary Shield for the Squire!
  • The four previous gold Legendary Weapons received a makeover. All previously earned items should be updated to the new look.


New Enemy Death Animations

  • Enemies now die in hilarious new ways!


Balance


Apprentice

  • Increased base damage to 175 from 125.
  • Increased Hero Damage scale to 2 from 1 per attack.


Arcane Volley

  • Increased base damage to 250.
  • Increased ability point scale to 3.01.
  • Increased projectile speed.
  • Increased Mana cost to 35 from 25.


Tornado

  • Increased base damage to 400.
  • Increased ability point scale to 1.34.


Mana Bomb

  • Increased base damage to 960.
  • Increased ability point scale to 7.6.


Huntress

  • Increased base damage to 200 from 175.
  • Increased Hero Damage growth per level to 2 from 1.6.
  • Increased Hero Damage Scale to 2.4 from 1.8.


Concussive Shots

  • Increased base damage to 400.
  • Increased damage value per ability point to 2.97.
  • Increased stun duration to 3.1 seconds.


Oil Flask

  • Increased oil flask oiled duration to 10.2 seconds.
  • Increased ability point scale to 7.42.
  • Increased base damage of the initial hit to 500.
  • Increased burning base damage to 100.
  • Increased burning damage to 2.1 per ability point.
  • Increased burning duration to 6.1


Piercing Shot

  • Increased base damage to 900.
  • Increased ability point scale to 10.1.
  • Increased projectile speed.
  • Reduced Mana cost to 75 from 100.


Monk

  • Reduced base damage to 125 from 150. (More info)
  • Reduced Hero Damage growth per level to 1 from 2.


Skyguard 

We tweaked the Skyguard scalars, increased its range and added some utility. These changes will encourage players to seek out new combos from the tower and make it the dominant Defense against Airborne enemies.

  • Skyguard Tower applies a slow effect on hit.
  • Increased Skyguard attack rate.
  • Increased Skyguard gains from defense speed. Base attack rate is now 1.95 up from 2.43.
  • Reduced damage scalars per tier
  1. Tier 1: 1.5x DP
  2. Tier 2: 3x DP
  3. Tier 3: 4.5x DP
  4. Tier 4: 6x DP
  5. Tier 5: 7.5x DP
  • Increased base range to 35m.


Pole Smash

  • Increased base damage to 375.
  • Increased ability point scale to 5.41
  • Increased attack range to 550.


Chi Blast

  • Increased base damage to 425.
  • Increased ability point scale to 3.77.
  • Increased attack range to 550.


Heroic Wave

  • Reduced buff duration base to 8.1 seconds.
  • Reduced buff duration scalar to 0.003 seconds per ability point.
  • Reduced healing per cast to 1.01 per ability point.


Squire

  • Reduced base damage to 125 from 150. (More info)
  • Reduced Hero Damage growth per level to 1 from 2.


Seismic Slam

  • Increased stun duration to 3.6 seconds.
  • Increased ability point scale to 5.24.
  • Increased base damage to 600.


Sword Beam

  • Increased base damage to 400.
  • Increased ability point scale to 4.01


Provoke

It was possible in certain circumstances to have 100% uptime for Provoke. We're OK with that, we just thought it was too easy to build, and it trivialized a fair bit of content. We’ve scaled down its uptime to bring it in line with other abilities. 

  • Reduced based taunt duration to 8.1 seconds.
  • Reduced duration gain per point of ability power to 0.004.


Bug Fixes


  • Remember that Incursion crash? Just like The American Dream, it’s dead.
  • The Item Enhancement Wheel animations can be skipped. No more hourlong upgrading sessions!
  • Fixed issue where Special Enemies and mini-bosses were killed instantaneously with the frozen + shatter combo. RIP Frogres. 
  • You can no longer be a jerk and build towers on the spawn points for all taverns.
  • The game will no longer crash when dragging an icon over a bag at the Change Bag Icon screen. 
  • Clicking “Show Equippable” while attempting to change the bag icon will no longer crash the game.
  • Fixed the crash where looking at an icon for 10 seconds would crash the game.
  • We made that last one up, but the first two icon crashes were totally real.
  • Challenge categories are now unlocked in real-time instead of Hammer Time.
  • If a player loads in and meets requirements to have a Challenge unlocked, it will be unlocked. If a player loads in and fails the requirements, the player will be asked to hang head in shame.
  • Increased the elusiveness of the Secret Meeting space.
  • Increased player aggression by mentioning Secret Meetings without revealing its secrets.
  • Players can no longer use towers to escape certain maps or gain access to inaccessible areas. You. Yes, you. Stop doing that.
  • Moved a bench that was hindering melee combat by a few inches. Every inch counts, amirite?
  • Fixed a special case where the Witherbeast’s debuff would augment the Boost Aura to make towers invincible. But it was cool while it lasted.
  • The Lightning Aura attack rate special stat is now working properly. Somewhere in the world, Monk Master Junbao is smiling.
  • Readjusted the Balloon Unlock Long-Lasting Splash-n-Harm Incineration Trigger in the Blaze Balloon. It now activates properly if enemies are standing in the activation radius when the trap resets.
  • We greased up the Low River Path spawn point in Nimbus Reach, making enemies less likely to get stuck and considerably more delicious when cooked.
  • Despite how hilarious it was to see Wyverns fly into a window in Throne Room, losing a sub-objective will now open the proper air lane.
  • To cater to millennials’ need for instant gratification, changing the premium bag icons now displays the new icon immediately.
  • Players can no longer place towers in inappropriate areas on certain maps. You know which ones. Wink.
  • There were a few maps that had issues with players and towers either clipping through or floating on certain locations in the level. If you can properly guess which ones we fixed, we’ll give you a cookie.
  • Updated and addressed issues on multiple maps, but probably not the one you wanted us to fix.
  • The War Recruiter lost weight. Good for him.
  • Fixed green arrow appearing when entering tower sell mode on Dragonfall Sewers for fear of copyright infringement.
  • Fixed Wyverns getting stuck in spawner. Somewhere. We forget.
  • Fixed several issues relating to meshes and VFX, but this time, it’s definitely the one you wanted us to fix.
  • Tightened up the environment traps on multiple levels, including Level Three.
  • Fixed Ogres getting stuck in lane spawners (25++). We mean it this time.
  • Fixed the Squire. He may no longer bear children.
  • Fixed the Squire not getting the damage or speed buff when using Provoke. Isom gained +5 Happy Points because of this, which is a stat we made up, but don’t tell him because he gets these instead of a paycheck.
  • Fixed Wyvern intro video now plays. English skills reduced as a result.
  • Enemy death rate increased by 100% by fixing enemy spawns on certain maps. 
  • Fixed players dragging items into the wrong slot by yelling at them and making them feel bad.
  • Fixed a number of bugs with Malthius and increased his capacity to love.
  • Fixed a number of improper text with stats.
  • Removed all mentions of the numbers sblevin and schfifty. Apparently, these aren’t real numbers.
  • Fixed issues with the UI for the Tavernkeep Bug Reporting Form while appreciating the irony.
  • Ranged Goblins no longer slightly favor targeting heroes over defenses and cores. Lucky you.
  • Fixed an issue where a destroyed sub-objective was not spawning enemies.
  • Fixed character defense names displayed in the character tab of the Forge.
  • Fixed tooltip appearing behind player name on Forge.
  • Fixed Electrocute combo not giving both teammates the stat points for combo.
  • Modified War Table and War Recruiter billboards.
  • Fixed all loot being shown as downleveled.
  • Resolved lane wisps not appearing in some maps/lanes.
  • Fixed location of downleveling arrow on equipment tooltips.
  • Adjusted, updated and fixed issues with all minimaps.
  • Updated the content in the Forge in all maps to accommodate the Forge UI widening.
  • Fixed Kobold, Flying Kobold, Skeleton, Orc and Witherbug death animations.
  • Fixed crash after multiple “Fail to Join Session” events.
  • Drakin projectiles now spread again.
  • Fixed a bug with the extra magic armor special stat.
  • Fixed a bug with the Summary Screen stats bar.
  • Fixed rare case where players could upgrade an item with the same item.
  • Fixed Item Enhancement UI where reset points button is not properly positioned on certain resolutions.
  • Material effects now show on all character models of the same type.
  • Loot profiles are correctly set for the first 2 campaign maps.
  • Fixed the orange currently set title not extending the full width of the textbox in the titles section of the collections tab.
  • Inventory UI animation fixed.
  • Fixed Item Enhancement stats going off the screen.


Known Issues


  • Spamming the Left Mouse Button during the Item Enhancement process will keep the process from completing. Be gentle.
  • The Upgrade button on the Item Enhancement appears greyed out even though it’s active. Go nuts.
  • Players with premium bags will have the last two items in each premium bag appear in the TIB. This will happen one time with the new inventory update.
  • AI is lacking proper motor skills and intelligence. 
  • There is a rare graphical bug where Chrome Enemies will appear completely black.
  • Spike Blockades do not show their correct health on the Inspect Defense tooltip when boosted by the Boost Aura.
  • The new Squire shield with the red banner on the front does not correctly attach to the hero. 
  • The Speedy Kobold’s death animation does not animate. 


iamisom

With Foundation: Part 2 in its final testing stages, we're preparing for our next milestone.

Here’s what we’re working on this week:


Daniel Haddad, Creative Director ([[48971,users]])

Trying to establish some guidelines that should help steer us towards developing specs and special stats on a per-item basis. Lots of meetings these past few weeks as well... Looking forward to getting all that stuff done and returning to some uninterrupted design work!


Danny Araya, Creative Director ([[64026,users]])

Drawing a new vendor for the tavern!


Jay Twining, Senior Game Designer ([[67667,users]])

Just finished designing the UI for Pet Shops! Moving on to combo system rework and more balance updates for this milestone. I’m excited to see how you guys respond to Hard Mode this week! I’ll be combing the forums.

I’ve also been playing too much Diablo 3, Tyrant Unleashed and Brave Frontier!


Chris James, Lead Level Designer ([[63955,users]])

We’re working hard at getting the next content release ready where we’ll be introducing new maps with a really fun twist at the end! We are also pushing forward new layout ideas that have been bubbling for a while. Plus, we’re continuously working on balance changes and incursions. 


Javier Barreto, Lead Software Programmer ([[72964,users]])

Ohhh my. Maggie, Maggie, Maggie. What can I say? She keeps me awake for the longest hours… what to feed her, which exercises should I teach her, who should she befriend, who should be avoided, how to grow a well-behaved pet, behaviors, manners… so many things to teach her, so little time.

I wish I could keep her as a puppy some more, but, just as everybody, she will eventually leave the nest, and I have to make sure she is ready when that happens.

So what am I doing this week? Making sure she is ready for the real world. =O


Joshua Javaheri, Lead Technical Artist ([[23,users]])

Setting up an organizational chart for the growing list of equippable items and cosmetics we have. Much excitement. :)


Abraham Abdala, Lead Tech Animator ([[59787,users]])

Getting back from my missions trip, getting up to speed where things are in the animation dept. Finishing the Betsy rig, and working on some animation tools.


Chris Flores, QA Lead ([[59727,users]])

Finishing up final checks on the update build and then support the launch of the update.


James Reid, Software Programmer ([[56071,users]])

Working on a purchase flow for obtaining premium currency. I’m nearly complete on Super Mario Land 3D (Special-8). I’m also gearing up to fly back to the office to talk shop with our PS4 team (I’ll probably grab Majora’s Mask to fill my time whilst there). Oh…..and I’m working on this little thing that y’all might like….it starts with a P and ends with an ETS UI (see, when it gets to me...that means it’s real).


Adam Stow, Associate Producer (@TE-Stow)

Season 2 of Diablo is consuming me, but it’s really apparent there is a huge problem with overpowered sets in that game. You either have your 6 piece, or you don’t, and that’s the difference in 20 greater rift levels. How can we make sets engaging and fun, without making them broken as all hell? Desiiiiiign!                                                           


Enrique Rivera, Concept Artist ([[56240,users]])

Doing a second pass on all the stat icons. Also working on all sorts of pet-related content (icons and consumables). 


Jesus Diaz, World Builder ([[39450,users]])

Working on the roots level. Creating some large 3D assets such as grounds and walls. Getting rid of all the temporary blocks placed by the level design guys.


Daniel Diaz, World Builder ([[33096,users]])

Working on the roots level, too, along with Jesus. We are focusing first on the basic layout and the out-of-bounds areas.


Philip Asher, Marketing Director ([[14,users]])

Ack! Working with Joe & Jon on the update video for Foundation: Part 2. We really miss Alex (our video editor) while he’s at basic training for the Army National Guard, so you’ll have to make due with what we put together until he comes back!


Josh Isom, Community Manager ([[4370,users]])

Touching up the patch notes for Foundation: Part 2. Working with [[44503,users]] on Casters Guild applications. Preparing for major changes to the DD2 wiki. Helping Brad with website changes. In my free time, I’m playing Speedrunners with [[43252,users]] and Savage Lands with [[64135,users]] on Twitch! You can watch Kraith and I play together on his channel.


iamisom

Looks like Soon™ is sooner than you thought! 

Foundation: Part 2 drops on Thursday. Watch the video and read the blog below to get the deets! (Do kids still say that?)



Hard Mode

It’s back! Hard Mode will be available on Campaign, Free Play and Incursions. Enemies in Hard Mode have increased speed, damage, health, and most importantly, resistances. It’s our goal that players will have to pay attention to enemy billboards and counterplay enemy resistances with the appropriate defenses. As your reward for tackling this new challenge, loot drops in Hard Mode are about 10% better than their Normal Mode counterparts. 


Ability Rebalance

Foundation: Part I focused on defense balance. Part II focuses on the role of DPS heroes in relation to the game. Abilities across the board have received an increase in damage and effectiveness, making Ability Power and Hero Damage builds more enticing. 


Hero Deck Changes

Rejoice: You no longer have to remove heroes from your deck! This is particularly good news for players using multiple heroes to progress through Campaign. In Public Matches, heroes that are below the level requirement will be unavailable for swapping, but in Private Matches, you can switch to any hero in your deck, regardless of level requirements. We feel that bringing lower-level heroes to high-level maps in Public Matches is a form of griefing, but doing so in the comfort of your Private Match is a-ok.


Player Kicking

Need to remove an AFK player? Is someone being vile? Never fear: Vote kick is here! We’re keeping a close eye on community feedback to determine how effective this feature will be.

Vote Kicking requires a majority vote in Public Matches. If more than 50% of a group votes a player out of a match, that player will be kicked to the Title Screen. In Private Matches, the leader has the sole power to kick.


Inventory Improvements

It’s bigger and better! The Forge UI screen is wider, allowing you to see more information and more inventory space at any given time. Best of all, you can now select entire bags at a time and sell them in one fell swoop.


And much more! We'll have the full patch notes on Thursday.

iamisom

Devstream 10

Phil, Dan and Jay show off Foundation: Part 2 and answer your questions! (Note: The beginning of the stream was cutoff, but we showed that you can now sell all of the items in a bag!)



iamisom

We recognize the amazing talent in the Dungeon Defenders community. Volunteer moderators, guide makers, bug squashers -- the community is thriving with people who have established and maintained our unique identity. But, we realized we weren’t reaching out to those who have a knack for entertaining. That’s why we are putting together “The Casters Guild,” a group of individuals who want to give to the community by providing live entertainment via streaming on Twitch.

So how will this work? Guild Leader Victoryoftheppl explains below:

Interested individuals may submit an application. We will review the apps and select a small number of streamers to start. These individuals will receive a day and time to stream. After a trial period of a month, those who stuck it out will be inducted into The Casters Guild. Of course, by volunteering your time, there are some benefits such as:

  • Ability to be chosen to stream NEW content before it goes live
  • Receive custom graphics for your stream
  • Stream on the Official Trendy Entertainment Twitch channel, and more!

We’re hashing out more reward details, so if there’s something you’d like to receive for being a member of the guild, please let us know on the application!

If this is something you’re interested in, please read below.


Casters Guild Requirements:

  • Age 18 and older
  • Able to join the weekly meeting on Thursday at 5PM EST/10PM GMT
  • Have decent audio and video stream quality
  • Have the ability to plan ahead and set goals
  • Have the ability to stick to a schedule and be on time 
  • Have the ability to multi-task 
  • Have accrued 50+ hours of play time on Dungeon Defenders II
  • Must not promote hacking, exploits or pirating of Dungeon Defenders II or of any product
  • Able to be respectful toward other games and developers
  • Can't use copyrighted music while streaming Dungeon Defenders II (non-copyrighted music will be made available to play during streams)

The following are things we would like those applying to have, but will not be a determining factor in the end:

  • Webcam
  • Multiple Monitors or smartphone to view chat


TrendyEnt Channel Moderator Application Requirements:

  • Age 16 and older
  • Able to join the weekly meeting on Thursday at 5PM EST/10PM GMT
  • Have the ability to interact with others in a positive manner
  • Have the ability to stick to a schedule and be on time
  • Have the ability to multi-task and listen for cues from the streamer
  • Able to be respectful toward other games and developers

Application

To apply for The Casters Guild or TrendyEnt Channel Moderator, click here. The deadline is March 19th at 11:59PM EST.


F.A.Q:

Why the age requirement?

While we want as many people to join, we realize that those under the age of 18 have a lot more on their plate and schedule that sometimes just isn't flexible i.e. going to grade school, being liable to parents, and have certain bedtimes. 


I meet all the requirements EXCEPT for the meeting time requirement. Can I still apply?

Please still put in your application if you meet all requirements except for the meeting one. If we determine that the meeting is just not feasible for those applying, we will look at another day and time.


Why the game-time requirement?

We believe that having at least 50+ hours of game time means you have some knowledge of the game and the ability to answer questions while in stream and guide those who may need help. 


I don't think I can stream. Are there any other ways I can help?

Sure! We're looking for TrendyEnt Channel Moderators  so look above for the requirements and if you meet them, put in an application.


I've streamed a few times in the past, but I don't have that much experience with streaming. Can I still apply?

We definitely want people who will be dedicated to the stream team BUT understand that knowledge of how to stream could be a factor to why they aren't able to stream as much. Please still apply if that is the case. We'll be able to give you some pointers!


Will there be future ways to join the Casters Guild?

Yes! There definitely will be opportunities in the future to join the Casters Guild. We haven't decided on how exactly it'll work, but we'll probably do rolling applications or announce when we're accepting new applications for the guild.


Can I apply if I speak a different language?

At the moment, the Casters Guild will be English only because our current streaming community is English. But we're open to reaching out to different communities officially if the demand is there. We'd love to work with non-English streamers in some capacity.


Am I limited to streaming JUST DD content?

During your specific day and time to stream, you are limited to streaming DD content. Anything outside of that time slot is free for you to stream what you would like.


When will I receive an email if I've been accepted or not?

My goal is to send out emails Friday, Saturday, and Sunday after applications close on March 19th @ 11:59pm EST. A Tweet will be sent out from the official Trendy Entertainment Twitter when all emails have been sent.


*IF YOU HAVE ANY QUESTIONS, PLEASE POST THEM IN THIS THREAD. AS THEY ARE ANSWERED, WE WILL ADD THEM TO THE F.A.Q.! YOU CAN ALSO CONTACT VICTORYOFTHEPPL FOR MORE INFORMATION.*




iamisom

Greetings, Defenders! Our team is putting the finishing touches on Foundation: Part II, which you’ll hear more about in this week’s Devstream (5PM EST on Friday).

Here’s what we’re working on this week:


Daniel Haddad, Creative Director (Blacksmith)

Working on some pretty (hopefully) awesome things we have not yet announced! Also trying to convince people to pick up Helldivers and co-op it up...


Danny Araya, Creative Director (DannyAraya)

Working with Josh (Java) on some tweaks to the Inventory UI and starting to think through the process for creating icons for skins. Also working on some map arc stuff and drooling over how gorgeous Firewatch looks.


Jay Twining, Senior Game Designer (TrendyJayT)

Ability rebalance and Hard Mode. 2 SUPER exciting tasks I’m working on this week.


Chris James, Lead Level Designer (ceejeh)

We’re busy wrapping up this milestone’s deliverables and then moving onto focusing on getting the next major content update polished … which I think everyone will REALLY have fun with :D 


Javier Barreto, Lead Software Programmer (javo)

We are pushing for more fixes, more tweaks and more features! We are not feature freaks; we are game developers!!! This feels so much like game development that it hurts.

For this week… I’m still working on Maggie. She is growing so much… so pretty. She is now able to fire projectiles and follows me wherever I go. We’ll be working on “how” she grows and who she barks at: only the bad ones Maggie… only the bad ones. She’s so pretty…


Joshua Javaheri, Lead Technical Artist (javahawk)

Finalizing some really exciting improvements in UI inventory management adjustments with our shader guru Technical Artist Clifton Poli and Creative Director Daniel Araya, and getting all of our new lockbox and weapon media ready for ship!


Chris Flores, QA Lead (likethatwhenigothere)

Testing is full steam ahead on the new update content.


Eduardo Lev, Engine Programmer (EdLev)

Working on cleaning up and documenting the major systems I’ve worked on the last couple months, so that my successor(s) won’t have problems dealing with them. This will be my last Dev Log, since this is my last week at Trendy. I have really loved working with the DD2 team over the last 2.5 years, and I wish them every success. On to new horizons!


James Reid, Software Programmer (Driscan)

Slinging some polish on the Forge UIs. Wrestling with the Inventory screen and delays/hitches when initially opening bags. In other news: I beat Link Between Worlds! (100% YAY!)


Adam Stow, Associate Producer (@TE-Stow)   

Season 3 of House of Cards was a bust. I can’t believe I lost most of my weekend to it in hindsight. So I’m taking out my frustration on planning spreadsheets and my keyboard. Even fictional politics piss me off.                                                                                                               


Enrique Rivera, Concept Artist (3nrique)

Working on a last-minute addition to the pet roster. :D


Jesus Diaz, World Builder (N3oDoc)

Since I’m currently done with the spooky levels, I’ve been moved to start world building a new one along with Daniel, a really big one, full of wide paths and player-only paths. I'm sure this one will be a keeper!


Daniel Diaz, World Builder (DanielKaMi)

I've been familiarizing myself with the boss map. Can't wait to start polishing this baby out!


Philip Asher, Marketing Director (pmasher)

Working with Jason to discover which parts of our next patch are ready for filming. Can’t wait to get our next update video out. Also… Betsy.


Josh Isom, Community Manager (iamisom)

Working with Brad on improvements to our website and forums. Putting the finishing touches on The Caster’s Guild, our new streamer program that you’ll hear about tomorrow. Working with Ice on moving the DD2 wiki to a self-hosted solution, which will hopefully improve wiki editing accessibility.

iamisom

Devstream 9

Phil and Jay talk about the new Hard Mode and ability rebalance. Then, Phil and Jeff talk more about Hard Mode and answer your questions! Throughout the stream, watch Dan Pingston create a new NPC for the pet shop!



iamisom

Dev Log 12: Feb. 25, 2015

Danny Araya, Creative Director (DannyAraya)

Working with Enrique on some cinematic storyboards. ;)


Jay Twining, Senior Game Designer (TrendyJayT)

Supporting the Cosmetic UIs so you can receive your Early Access rewards. Working on the Pets UI with level design. It’s going to be DOPE! Finally, working on Ability rebalance, quality of life improvements for trap placement prototype, Special Stat rebalance, and further iteration on the Hard Mode Prototype.  


Chris James, Lead Level Designer (ceejeh)

We are currently prototyping the Pets Shop that will go into the Tavern! The team is also working hard on new maps for the future, plus new gameplay modes and Incursions. :)


Javier Barreto, Lead Software Programmer (javo)

So, my wife had a scheduled visit with the doctor today. She was told, “Go out and have fun with your husband because your baby is due any moment now.” =)

In regards to Pets. We took Maggie, our dog, to the park during the weekend. There’s an awesome park in the outskirts of town where I can let Maggie run free. She is very social, though she gets a bit too excited with people. She loves being pet and will ask for it (and jump you if you held your hands within her range). She doesn’t know how to shoot just yet … but I’m adding her capabilities … oh wait... mixed thoughts. =P

Back to Maggie. Here’s a picture. Enjoy!

SKtKdqq.png


Joshua Javaheri, Lead Technical Artist (javahawk)

Working on finalizing some VFX tasks related to the out-of-bounds areas in the tornado maps, as well as their associated special sequences. We are also working on a slew of embellishments, costumes, weapons, relics, iconography and more!


Chris Flores, QA Lead (likethatwhenigothere)

Testing the hotfix (which includes some playverse updates as well) and then getting to work on the new content.


Abraham Abdala, Lead Technical Animator (Broham)

Pets, Betsy, Legendary weapons! Pets implementation and pipeline.


Eduardo Lev, Engine Programmer (EdLev)

More work on improving the integration with our server backend, and significant improvements in the metrics we use to see what you guys are doing in the game.


James Reid, Software Programmer (Driscan)

Continuing to move them pixels around on the forge UIs. In other news, I got my shiny Zelda Majora’s Mask New 3DS (say that 5 times fast) on Friday! Fun times abound.


Adam Stow, Associate Producer (@TE-Stow)                                                                                                                  

I can’t be bothered right now, I’m planning the next hunt in Monster Hunter 4. The charge blade feels so good it’s criminal, and I want it in every single game.


Enrique Rivera, Concept Artist (3nrique)

Working with Danny on some cinematic storyboards ;) 


Jesus Diaz, World Builder (N3oDoc)

I’ve been to Paris in the last few days. Getting really great ideas for future levels.


Daniel Diaz, World Builder (DanielKaMi)

I'm still doing fixes on our latest levels Most of them are related with visuals although there are some gameplay improvements, too. :P


Philip Asher, Marketing Director (pmasher)

Half-sick. But also, focused on helping Danny and Dan complete the year-long plan for DD2. Lots of stuff is just pencilled in (and will be until we get your feedback), but it’s exciting to see how much further along the game will be at the end of the year!


Josh Isom, Community Manager (iamisom)

Pushing to get some Quality of Life features sent to us on our Suggestions forum in our next major update. Working with Victoryoftheppl on our Twitch streamer program -- expect more news about this next week!

A very special thanks to Baxter, Victoryoftheppl, @RaNgErZ-BERTKai Heilos and Alhanalem for helping us gather suggestions, feedback and more on the forums! Their efforts have already improved the quality and depth of the conversations we’re having on your feedback. If you haven’t already, please leave your feedback on our General Discussion forum and share your thoughts on the feedback posted by other players. Your thoughts and opinions are critical to improving the game!

iamisom

Devstream 8

Throughout the stream, Enrique drew a DD1 pet request from the stream that will make its return in DD2! While Enrique doodled away, Phil and Rusty talked about DD2's art design, and then Phil and Chris answered your questions! 



iamisom

Dev Log 11: Feb. 18, 2015

Daniel Haddad, Creative Director ([[48971,users]])

With pets now out of the way (well, their design at least… still LOTS to do before we get them in your hands!), I’m moving onto V2 of Spec Nodes! As well as future plannings for DD2 releases. Also started a season 2 character in Diablo III. Me and a few other people at Trendy are doing all Barbarians! It’s great… 


Danny Araya, Creative Director ([[64026,users]])

Working with Philip on putting together a plan for delivering some awesome new narrative things for you guys. Pressuring Phil to finish playing The Last of Us and to start Left Behind.


Jay Twining, Senior Game Designer ([[67667,users]])

Making some minor adjustments to the Monk’s defenses, with a focus on quality of life.  


Chris James, Lead Level Designer ([[63955,users]])

This week is filled with a huge amount of work reviewing maps that we have in the pipeline and also working with the level designers on new layouts that we are really excited about. 


Javier Barreto, Lead Software Programmer ([[72964,users]])

Laying out the foundations for DD2 Pets… Try not to get too excited. I already feel the pressure.


Joshua Javaheri, Lead Technical Artist ([[23,users]])

Working on the finishing touches for our new tornado VFX map. It’s pretty dope.


Chris Flores, QA Lead ([[59727,users]])

Helping production prep the next hotfix and doing a full test sweep over the game. All in preparation for some new exciting content. Oh, also continuing to repro some of the bugs reported by the community.


Abraham Abdala, Lead Technical Animator ([[59787,users]])

Working on Environment assets for tornado map. Working with other leads and creative peoples to setup a Pet system pipeline. Also, working on camera setups for upcoming in-game cinematics.


Eduardo Lev, Engine Programmer ([[57155,users]])

Writing some data-wrangling tools to move event data between metrics providers, and making sure the format is correct and we don’t have duplicate or missing events.


James Reid, Software Programmer ([[56071,users]])

Making improvements to the Forge UI. Moving them pixels around.


Adam Stow, Associate Producer (@TE-Stow)

Instituting a new playtesting schedule and process. Crushing through Bayonetta in style -- Kamiya is still the greatest personality on Twitter.


Enrique Rivera, Concept Artist ([[56240,users]])

Drawing a ton of delicious Pet EGGS!


Jesus Diaz, World Builder ([[39450,users]])

Fixing up some world building related things such as collisions, geometry and vertex colors on some meshes on both spooky levels.


Daniel Diaz, World Builder ([[33096,users]])

Fixing issues on some of our current in-development levels. Also re-doing some areas of our creepy spooky level.


Philip Asher, Marketing Director ([[14,users]])

Not related to work - finally beat Last of Us Remastered this weekend, after I realized I could switch the difficulty from Grounded to Normal. Fantastic ending. In the work world -- working on our future video/Influence Report plans and working with Danny/Production Team/Design to lock down update plans for the rest of the year.


Josh Isom, Community Manager ([[4370,users]])

Finalizing our plans for this week’s Devstream. Still working out the design for a potential Twitch streamer program. Focusing on getting the DD2 Wiki up to date. The wiki needs dedicated, knowledgeable players who can flesh out pages. If you’d like to contribute, please send an email to josh.isom[at]trendyENT[dot]com! 

On a side note: Still haven’t completed The Last Of Us Remastered. Or Dragon Age Inquisition. Or Shadow of Mordor. 


iamisom

Devstream 7

Phil and Jeff discuss the new Influence vote and what we've learned so far on our two current Incursions. Then, Phil and Brad answer more of your questions! Go vote for the next Commander Incursion!



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