We’re gearing up for Influence Week in the office! Starting this Friday, our entire team will kickoff the week, brainstorming fun and innovative ways to make DD2 better. Then, from June 8th to June 11th, we’ll break off into groups to work on our favorite ideas. On June 12th, we’re presenting our ideas to you, and you’ll be able to vote for your favorites! Join us on our Twitch channel this Friday at 12PM EDT as we start the week with guest speakers, brainstorming sessions and presentations. We’ll have more details in a blog tomorrow!
Here’s what we’re working on this week:
Daniel Haddad, Creative Director (Blacksmith)
More work on Stats and Loot revamp. It is a beast of a task but a lot of fun to work on so far. Worked closely with the LDs last week trying to establish how we develop content, increase the level cap, what that means, and so on and so forth.
Also wrote up a design brief pitching to our internal team how we’re fixing Daily Missions, can’t share much about that yet!
Also playing a whole lot of Heroes of the Storm with one of our senior programmers…
Danny Araya, Creative Director (DannyAraya)
Working on stuff that I can’t talk about so instead I’ll just say HOLY CRAP GAME OF THRONES.
Jay Twining, Senior Game Designer (TrendyJayT)
Catching up from vacation. Had a great time down in Disney World. I got to pick up some cool Star Wars swag from Star Wars weekend! Also just before break I saw Mad Max Fury Road. If you haven’t seen it, I HIGHLY suggest you watch it. It is an amazing movie for SO many reasons. Also I TOTALLY loved seeing Chauster as Vision in Age of Ultron. WOOT!
Work related, I’m meeting with the programming crew to catch up on current feature implementation, smiling a lot more and feeling very rested.
I’m super happy to be back.
Jeffrey Bickel, Technical Level Designer (TE_Jeff)
I’m working on Onslaught Mode! Trying to get everything feeling balanced for group & solo play and working to ensure it feels dynamic and fun across many play sessions. Doing some fun things with the mode that I’m very excited to share with the community soon!
Also I got back into Destiny with House of Wolves, caught that Trials of Osiris bug.
Steven Collins, Level Designer (Esorath)
I am currently swapping to the enemy team for a bit. Siding with the Javelin Throwers and the Goblins to shape them into better encounters. We’ve gotten some great feedback on what you guys like to see with these rollouts. So working on making sure enemies are working together to take down your defenses.
Other than that, getting hyped for Jurassic World.
Javier Barreto, Lead Software Programmer (javo)
I would like to say I’m working full time with abilities, but truth be told I’ve been super busy working with the leads team scheduling for the incoming milestone(s) (there’s a lot more coming your way). Also we have had a few fires lighting up here and there after our last big push…
… I wish I could put in words how much that last statement weighs on my shoulders.
Thanks to the user reports and in some cases followups, we were able to identify one of the main reasons for the crashes some of you have come across: We have some memory issues. It will take us some time to fix them as there is a lot of content involved. Please be patient. Thanks!
PS: I finished Shadow of Mordor a few weeks back … that game is missing towers!
Abraham Abdala, Lead Tech Animator (Broham)
Finished moving into my new apartment… the weekend was rough. Lots of scripting, new tools coming in the near future. Working on new pets.
Chris Flores, QA Lead (likethatwhenigothere)
We have a very small update we’re looking to release at some point, so we’re gathering the information needed to start testing on that. Some of the guys in the group are spending some time this week helping to get the PS4 E3 Demo into shape. Beyond that is all hush hush stuff.
Also getting ready to watch Pound of Flesh starting Mr. Jean-Claude Van Damme!
Jason Yu, Associate Producer (urfyness)
Trying to prep for the next patch and wrap it all up before I go on break for the next couple of weeks. The patch is a smaller one this time around, but contains a really useful feature. Stay tuned for more updates!
Also, working on the schedule for our next milestone. This means that I’m forcing leads to sit in meetings with me to scope out the next features. Let me tell you how much the leads love sitting in meetings… (they hate it).
Also, to quote one of the greats: HOLY CRAP GAME OF THRONES.
James Reid, Software Programmer (Driscan)
Trying to finalize the Onslaught-related UIs. Also continuing to clean up Pet-related UIs. I’m also gearing up for my trip back to the office to participate in Influence Week...should be super fun.
Picked Splinter Cell: Blacklist back up and tried to do some of the missions using the ghost strategy. I spent way too long in a wave mission at way too low of a level. The goal was to survive 20 waves…..took me forever, but I finally made it to 10 and was like...screw this...back to the campaign!
Adam Stow, Associate Producer (TE_Stow)
So, about that final boss of Shadow of Mordor... yeah.... :(
Dropped that like a rock and burned through Transistor.... which has no depth once you really sink into the system and break it mid-game. But hey, at least XCOM 2 might scratch that strategic itch I’m getting.
On the DD2 front, honestly, I’m gearing up for a solo show. My production coworkers are all going elsewhere in one form or another these next 2-3 weeks and a lot will ride on my shoulders. Here we go!
Jesus Diaz, World Builder (N3oDoc)
Working on a new level, that’s all I can say, it’s top secret!
Daniel Diaz, World Builder (DanielKaMi)
We’re almost done on the hot springs level ,so I'm working now on a new one. Expect a peaceful environment!
Dani Moore, Remote QA Manager (Dani)
Really happy to see the DD1 patch go into Beta and have players testing it out. It’s been a long time coming, and it wouldn’t have happened without our passionate fans and folks internally that have kept the fire burning.
Really proud of my team for kicking ass and taking names and working across all three DD games recently.
Really impressed with the latest GOT episode, original non-book material that lives up to the quality of the source material. Great stuff.
Philip Asher, Marketing Director (pmasher)
Excited to get our DD1 patch into beta and even more excited for some of the community livestreams we have coming up next! Can’t wait for Influence Week, it’s going to be awesome.
Josh Isom, Community Manager (iamisom)
Savoring the community’s reaction to the DD1 patch. Working with the DD2 wiki team on improving site navigation. Working on ways to improve our Twitch efforts. Recovering from poison ivy still. Doctors gave me some steroid pills. Feeling pretty good this week.
My favorite threads this week:
- [Poll] Reroll or Wipe?: It’s the question that has divided our community for weeks. Now, demonickilr has created a Strawpoll to get some data on how you feel. Do you want to see an item reroll or an item wipe?
- Future of DD2 and Streaming: Finally, Hazorhellz sparked a conversation about Dungeon Defenders II and its future on Twitch. What would make you more interested in watching or streaming our game on Twitch?