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I_PASS_BUTTER

Defenders, are you ready for the Onslaught? In this weeks Devstream, we give you a glimpse at the Onslaught mode prototype. Tell us what you think!




Also, in case you missed it, Influence week kicked off today! Here's our first brainstorming session. It is LITERALLY food for thought!




I_PASS_BUTTER

Defenders, the Cathatter Beastmaster Contest has come to a close. Are you ready for the next one? Bring out your Voodus! So what if you are too old to play with dolls?! Make the strongest one you can! You have until June 11th at 11:59 PM EDT to submit your Voodus in this thread.

As a reminder, please include a link to your Steam profile with your entry. Entries without a Steam profile will not be eligible to win. The pet must be in your profile at the time of verification in order to be eligible to win.

Thank you to everyone who participated, and thanks again to Mapatti and Gutu for spreadsheet love. Your winners for this contest are:

Congratulations, Beastmasters! PM I_PASS_BUTTER for your codes or if you have any questions. 

Good luck, Defenders! 


I_PASS_BUTTER

Starting tomorrow, we’re kicking off a studio-wide initiative called Influence Week! For the next week, everyone at Trendy will put their heads together to come up with the craziest, coolest, most badass ideas for Dungeon Defenders II. The festivities will be streamed and recorded for your viewing pleasure. At the end of the week, we’re presenting our best ideas to you, and you’ll be able to vote for your favorites using your Influence Points!

Here’s why we’re really excited: Anyone at Trendy can work on any idea. For example, an animator could design a gamemode prototype, a level designer could work on a UI concept or a community manager could design the most awesome, face-melting Dragon Hero who rides a Flaming, Defecating Unicorn. Yes, the poop explodes. You’re not ready for it. You might think you are, but you’re not.

Here’s the schedule for the week:

  • June 5th -- Kickoff Livestream, 12PM EDT: Influence Week begins with a brainstorming session! Our CEO, Darrell Rodriguez, gets things started before turning the floor over to Paul Osterhout, executive producer at Universal Creative with more than 35 years of experience in innovation and conceptual development. Then, the studio will divide into brainstorming teams. You’ll be a fly on the wall in one of these teams as it creates a cornucopia of ideas. Finally, each team will present their best ideas to the studio for everyone to mull over during the weekend.
  • June 8th to June 11th -- Making the Magic Happen (Just Ask Your Mom): After the weekend, the team will come back together to decide which ideas to work on. We’ll split into teams to work on the ideas that excite us the most. Teams are allowed to work on multiple ideas, and people are allowed to assist on multiple teams. For the next week, the teams will labor away on their passion projects.
  • June 12th -- Idea Presentation Livestream (Time TBD): Friday is the big day! Each team will present a two-minute idea presentation to the company and to you live on Twitch. Then, you’ll be able to use your Influence Points on Monday to vote on your favorite ideas! We’re all super excited about this, and we hope you are, too! 

The June 12th stream will take the place of our regularly scheduled Devstream for the week. Speaking of the Devstream, don’t forget that tomorrow we’re showing off the Onslaught prototype live! The stream starts at 5PM EDT. You won’t want to miss it!




I_PASS_BUTTER

We’re gearing up for Influence Week in the office! Starting this Friday, our entire team will kickoff the week, brainstorming fun and innovative ways to make DD2 better. Then, from June 8th to June 11th, we’ll break off into groups to work on our favorite ideas. On June 12th, we’re presenting our ideas to you, and you’ll be able to vote for your favorites! Join us on our Twitch channel this Friday at 12PM EDT as we start the week with guest speakers, brainstorming sessions and presentations. We’ll have more details in a blog tomorrow!

Here’s what we’re working on this week:


Daniel Haddad, Creative Director (Blacksmith)

More work on Stats and Loot revamp. It is a beast of a task but a lot of fun to work on so far. Worked closely with the LDs last week trying to establish how we develop content, increase the level cap, what that means, and so on and so forth.

Also wrote up a design brief pitching to our internal team how we’re fixing Daily Missions, can’t share much about that yet!

Also playing a whole lot of Heroes of the Storm with one of our senior programmers…


Danny Araya, Creative Director (DannyAraya)

Working on stuff that I can’t talk about so instead I’ll just say HOLY CRAP GAME OF THRONES.


Jay Twining, Senior Game Designer (TrendyJayT)

Catching up from vacation. Had a great time down in Disney World. I got to pick up some cool Star Wars swag from Star Wars weekend! Also just before break I saw Mad Max Fury Road. If you haven’t seen it, I HIGHLY suggest you watch it. It is an amazing movie for SO many reasons. Also I TOTALLY loved seeing Chauster as Vision in Age of Ultron. WOOT!

Work related, I’m meeting with the programming crew to catch up on current feature implementation, smiling a lot more and feeling very rested.

I’m super happy to be back. 


Jeffrey Bickel, Technical Level Designer (TE_Jeff)

I’m working on Onslaught Mode! Trying to get everything feeling balanced for group & solo play and working to ensure it feels dynamic and fun across many play sessions. Doing some fun things with the mode that I’m very excited to share with the community soon!

Also I got back into Destiny with House of Wolves, caught that Trials of Osiris bug.


Steven Collins, Level Designer (Esorath)

I am currently swapping to the enemy team for a bit. Siding with the Javelin Throwers and the Goblins to shape them into better encounters. We’ve gotten some great feedback on what you guys like to see with these rollouts. So working on making sure enemies are working together to take down your defenses. 

Other than that, getting hyped for Jurassic World. 


Javier Barreto, Lead Software Programmer (javo)

I would like to say I’m working full time with abilities, but truth be told I’ve been super busy working with the leads team scheduling for the incoming milestone(s) (there’s a lot more coming your way). Also we have had a few fires lighting up here and there after our last big push…

… I wish I could put in words how much that last statement weighs on my shoulders.

Thanks to the user reports and in some cases followups, we were able to identify one of the main reasons for the crashes some of you have come across: We have some memory issues. It will take us some time to fix them as there is a lot of content involved. Please be patient. Thanks!

PS: I finished Shadow of Mordor a few weeks back … that game is missing towers!


Abraham Abdala, Lead Tech Animator (Broham)

Finished moving into my new apartment… the weekend was rough. Lots of scripting, new tools coming in the near future. Working on new pets.


Chris Flores, QA Lead (likethatwhenigothere)

We have a very small update we’re looking to release at some point, so we’re gathering the information needed to start testing on that. Some of the guys in the group are spending some time this week helping to get the PS4 E3 Demo into shape. Beyond that is all hush hush stuff.

Also getting ready to watch Pound of Flesh starting Mr. Jean-Claude Van Damme!


Jason Yu, Associate Producer (urfyness)

Trying to prep for the next patch and wrap it all up before I go on break for the next couple of weeks. The patch is a smaller one this time around, but contains a really useful feature. Stay tuned for more updates! 

Also, working on the schedule for our next milestone. This means that I’m forcing leads to sit in meetings with me to scope out the next features. Let me tell you how much the leads love sitting in meetings… (they hate it).

Also, to quote one of the greats: HOLY CRAP GAME OF THRONES.


James Reid, Software Programmer (Driscan)

Trying to finalize the Onslaught-related UIs. Also continuing to clean up Pet-related UIs. I’m also gearing up for my trip back to the office to participate in Influence Week...should be super fun.

Picked Splinter Cell: Blacklist back up and tried to do some of the missions using the ghost strategy. I spent way too long in a wave mission at way too low of a level. The goal was to survive 20 waves…..took me forever, but I finally made it to 10 and was like...screw this...back to the campaign!


Adam Stow, Associate Producer (TE_Stow)

So, about that final boss of Shadow of Mordor... yeah.... :(

Dropped that like a rock and burned through Transistor.... which has no depth once you really sink into the system and break it mid-game. But hey, at least XCOM 2 might scratch that strategic itch I’m getting.

On the DD2 front, honestly, I’m gearing up for a solo show. My production coworkers are all going elsewhere in one form or another these next 2-3 weeks and a lot will ride on my shoulders. Here we go!


Jesus Diaz, World Builder (N3oDoc)

Working on a new level, that’s all I can say, it’s top secret!


Daniel Diaz, World Builder (DanielKaMi)

We’re almost done on the hot springs level ,so I'm working now on a new one. Expect a peaceful environment!


Dani Moore, Remote QA Manager (Dani)

Really happy to see the DD1 patch go into Beta and have players testing it out. It’s been a long time coming, and it wouldn’t have happened without our passionate fans and folks internally that have kept the fire burning.

Really proud of my team for kicking ass and taking names and working across all three DD games recently.

Really impressed with the latest GOT episode, original non-book material that lives up to the quality of the source material. Great stuff.


Philip Asher, Marketing Director (pmasher)

Excited to get our DD1 patch into beta and even more excited for some of the community livestreams we have coming up next! Can’t wait for Influence Week, it’s going to be awesome.


Josh Isom, Community Manager (iamisom)

Savoring the community’s reaction to the DD1 patch. Working with the DD2 wiki team on improving site navigation. Working on ways to improve our Twitch efforts. Recovering from poison ivy still. Doctors gave me some steroid pills. Feeling pretty good this week.

My favorite threads this week:

  • [Poll] Reroll or Wipe?: It’s the question that has divided our community for weeks. Now, demonickilr has created a Strawpoll to get some data on how you feel. Do you want to see an item reroll or an item wipe?
  • Future of DD2 and Streaming: Finally, Hazorhellz sparked a conversation about Dungeon Defenders II and its future on Twitch. What would make you more interested in watching or streaming our game on Twitch?


I_PASS_BUTTER

The Imphant Beastmaster contest is over! Thank you to everyone who participated, and thanks again to Mapatti for handy dandy charts and general knowledge bombs. Your winners for this contest are a four way tie:



Congratulations, Beastmasters! PM I_PASS_BUTTER for your codes or if you have any questions. 

Defenders, are you ready for the next contest? CatHatters! So dapper and mysterious! Make the strongest one you can! You have until June 4th at 11:59 PM EDT to submit your CatHatter in this thread.

As a reminder, please include a link to your Steam profile with your entry. Entries without a Steam profile will not be eligible to win. The pet must be in your profile at the time of verification in order to be eligible to win. For full contest rules, please refer to the original contest post. 

Good luck, Defenders! 



pmasher

Just a small hotfix, but in it we address two potentially major issues. Let us know if these help you!


Bug Fixes:

  • Resolved a few memory leaks that could potentially cause players to crash.
  • Resolved several lag issues related to the social tavern.


I_PASS_BUTTER

Daniel Haddad, Creative Director (Blacksmith)

Working with the LDs and with Derek on executing the new Loot and Stat changes we talked about in the Devstream.


Danny Araya, Creative Director (DannyAraya)

Freaking Adam out with Intro ideas!


Abraham Abdala, Lead Tech Animator (Broham)

Pets, Weapons, Marketing tech art, accessories, some polishing, some bugfixing and final touchups for the update!


Joshua Javaheri, Lead Tech Artist (javahawk)

Final push for another fun update!


Chris Flores, QA Lead (likethatwhenigothere)

So QA is starting to shift our focus from community issues to testing the new content from the next update. Stuff is coming in super hot and, as usual, coming down to the wire. 


Jason Yu, Associate Producer (urfyness)

All the pieces are finally starting to come in for our next big patch, so we’re heads down and super focused. In the meantime, we’ve got a smaller hotfix coming out sooner that contains crash fixes and resolves some more lag issues that people have been reporting. 


James Reid, Software Programmer (Driscan)

Making the UI things, working on Onslaught UIs, working on Pet UIs, making the UI things…..wait, I already said that.

Did a “speed” run of Super Metroid over the weekend. Trying to remember where everything was without looking it up. 4 hours and 51 minutes at 82% completion. I R LEET! :-( Watching some speedruns now and man….do I feel like I suck at games...these dudes are insane.


Adam Stow, Associate Producer (TE_Stow)

Typical patch wrap-up production stuff aside, we have a few new faces interviewing and joining us around the studio. Exciting stuff to see more talent coming aboard!


Jesus Diaz, World Builder (N3oDoc)

Adding the final touches to the hot springs level.


Daniel Diaz, World Builder (DanielKaMi)

Still working on the hot springs level. We're focusing on the small details now. I'm not sure if this was mentioned previously, but this map will feature a cool secret! Stay tuned!


Dani Moore, Remote QA Manager (Dani)

Cleaning the RQA pipes and getting them ready for the onslaught of new bugs to come.


Philip Asher, Marketing Director (pmasher)

Figuring out when our next patch date will be… soon… sooner… later… a lot later?… It’s something we’re actively talking about now! There’s lots of fun stuff in the pipe in our next three milestones that we can’t wait to share with all of you.


Josh Isom, Community Manager (iamisom)

My legs are covered in poison ivy. My body reeks of calamine lotion. I take back what I said in a prior Dev Log: I hate the outdoors. 

My favorite threads this week:

  • Future of DD2 and Defense Speed: mktsang started a thread about one of the big changes coming: Defense Speed will be moved from a main stat to a passive. You can learn all about it in this Devstream. How do you feel about this change?
  • Is Teamwork Getting Worse: Fozzie sparked a conversation about the state of cooperative play in DD2. Is it getting worse? We’d love to hear your thoughts on how to improve cooperation between random players.


I_PASS_BUTTER

The Serpentiny Beastmaster contest is over! Thank you to everyone who participated, and thanks again to Mapatti for handy dandy charts and general knowledge bombs. Your winners for this contest are:

Congratulations, Beastmasters! PM I_PASS_BUTTER for your codes or if you have any questions. 

Defenders, are you ready for the next contest? Imphants! Go find those drooly little devils! Make the strongest one you can! You have until May 27th at 11:59 PM EDT to submit your Imphant in this thread.

As a reminder, please include a link to your Steam profile with your entry. Entries without a Steam profile will not be eligible to win. The pet must be in your profile at the time of verification in order to be eligible to win. For full contest rules, please refer to the original contest post

Good luck, Defenders! 


I_PASS_BUTTER

Daniel Haddad, Creative Director (Blacksmith)

Spending a good chunk of time on Loots and Stats revamp. Working with Steven Collins and Jeff Bickel to come up with new ways and new tools to make cooler and harder content. Also just started Witcher 3. 


Danny Araya, Creative Director (DannyAraya)

Working on the script and doing some painting-style tests for the Intro. Also working with the team on some milestone planning!


Jay Twining, Senior Game Designer (TrendyJayT)

We’re jamming on the new party feature. Niel, Brys and I are focusing on providing streamlined and focused tools allowing you guys to play with your friends. In addition, I’m working on pets and pet ability distribution.

There’s been a lot of talk lately in the industry about intrinsic and extrinsic motivational factors in game design. A lot of my thoughts and focuses are on identifying the intrinsically motivating activities, or activities which are rewarding in the practice of that activity. Identifying and polishing these mechanics is the most rewarding as a designer. Players tend to find the most enjoyment when participating in these activities. Things like combat, being social, expressing oneself, building (Minecraft, Terraria) and traversal are generally where players experience this bliss.

It’s things like map victory, hatching a pet egg or loot farming, which are extrinsically motivating and get a lot of industry attention. Participation in these activities is motivated by the reward. Collectors and achievers really like these kinds of systems. This is where the expression “carrot on a stick” comes from.

As we’re moving forward I find it exceptionally valuable to identify where we are lacking and effectively turn it up to 11.

In addition, I am prepping for a vacation next week. It’s been 4 years since I’ve had real vacation time with my fam. We’re really looking forward to disconnecting from “real life” and spending some great quality time together.


Chris James, Lead Level Designer (ceejeh)

The team is still focusing heavily on continuing to develop the next content release. Another map, another ‘big’ enemy, and more incursions. But when, oh when, will you get your heroes on it … muhahaha! Looking forward to diving into Witcher 3 this weekend once I have some time to really take it in. Also excited about Ekko in LoL - anything time travel is a tricky gameplay experience to take on.


Javier Barreto, Lead Software Programmer (javo)

Working on pet abilities while struggling with sleep deprivation. (“Welcome to parenthood” keeps popping up in my head.) I feel I’ve been stuck in meetings all through last week…. it’s time for coding!

A general note about game development: Finding the sweet spot between a general purpose implementation versus specific code for a feature always seems to be the biggest challenge for programmers. Do it fast now or take your time for thinking about general expansions (how will this system be extended; what can be shared or re-used). The best advice I can make for that is share your approach to a problem before coding. Talk, document and/or walk somebody else through your proposed solution. Communicate. Share. More often than not, simply talking a problem out will open the door to a better implementation.


Abraham Abdala, Lead Tech Animator (Broham)

Pets, more pets, legendary weapons, and future planning. Bug fixing, new costumes implementation, new relics, animation reviews, animation tools, and more!


Joshua Javaheri, Lead Tech Artist (javahawk)

Working on making the best experience possible!


Chris Flores, QA Lead (likethatwhenigothere)

Continue with planning for the next Milestone and continue to research a few lingering issues.


Jason Yu, Associate Producer (urfyness)

Hi, everyone. Thanks for having me on the Dev Blog. I’m the Associate Producer on the features team. I started as a QA tester in the infamous Activision “Dungeon” testing the multiplayer version of Call of Duty 2 and worked on multiple games while I was there. I then transitioned to Pandemic Studios and worked on The Saboteur as a Production Coordinator and took a break from the industry after the studio was shut down. I was fortunate enough to have found a home at Trendy where I get to work with some of the most creative and talented people I’ve ever met.

The last few weeks we’ve been very busy trying to nail down a plan for the next year, and we’ve still got a ways to go. This process usually involves a bunch of the leads sitting in a room together and pitching ideas on what we should focus on next. Much of my world involves validating schedules so we can actually hit our goals while not working excessive overtime. I don’t want to tease too much yet, but expect great things from us in the near future!

Lately, I’ve been playing mostly single player games like Witcher 2 & 3, Invisible, Inc., and Sid Meier’s Starships. For multiplayer games, I really dig League of Legends and Dungeon Defenders 2!


James Reid, Software Programmer (Driscan)

This week is focusing on implementing more of the next phases of pets. I’m also beginning work on some of the Onslaught UIs.  

In my downtime, I picked up a couple of virtual console games for the Wii U. Grabbed Super Metroid...still one of my all-time favorite games. Can’t wait till a Wii U Metroid comes out. I’ve also begun taking a serious look at my health situation (I’m not sick or anything...I’ve just gained a bazillion pounds in the last couple of years). Who’da thunk sitting at your desk programming/playing video games 10+ hours a day would not be good for you? ;-) I picked up a Microsoft Band a couple of weeks ago, and the darn thing has actually helped motivate me to get active. Already noticing an improvement in my quality of sleep.  


Adam Stow, Associate Producer (TE_Stow)

I’m going to go build a Mad Max level now. Like, right now. My god, best movie of the year. Otherwise, there’s a lot of planning going on right now as far as what our plans are -- more features, more polish, more stuff? What’s most important? I’m building individual scenario plans.


Jesus Diaz, World Builder (N3oDoc)

World building the hot springs level, adding snow piles everywhere and creating 3D assets such as grounds, walls….


Daniel Diaz, World Builder (DanielKaMi)

Polishing the hot springs level, building bridges, rocks and adding small details to the level. You guys should wrap up warmly, it's a bit chilly outside!


Dani Moore, Remote QA Manager (Dani)

Really excited to see some of the content coming down the pipes in future, even in its early state. We are helping a few projects get polished up in the quiet period between major DD2 content drops. Our RQA team grows each week!

Outside of RQA, finished Daredevil. And SHIELD. Read SW: Lords of the Sith. Playing Diablo 3 and Destiny. Awaiting on The Witcher 3 to arrive.


Philip Asher, Marketing Director (pmasher)

My comments have been really brief recently but basically… working on everything. Really confident the next couple of milestones are going to turn out great based on some meetings we had and now I get to do all the fun marketing planning… E3… PS4… yanno, fun stuff!


Josh Isom, Community Manager (iamisom)

My favorite threads this week:

  • Incursion Hard Drops: Spirit Essence with the double whammy this week! Spirit started a conversation about the kind of loot that should drop in Incursion Hard. What do you think?
  • Pet Food Probability: Gigazelle took the time to figure out the probability on pet food drops. Interesting data. Does this match what you’ve seen so far?
  • (Bonus) Skill Spheres: I don’t normally link to our own feedback threads, but the conversation happening in our Skill Spheres thread is fascinating. How do you feel about the Skill Spheres and the Ubers? Head on over and share your feedback!

I’m playing Donkey Kong Country: Tropical Freeze with my wife. It’s really darn good. If you have a Wii U, you should check it out. Also I’m doing this thing called “going outside.” Have you heard of it? I hadn’t. It’s intense. It’s all bright and *** in this outside place. I’m also playing basketball, which is apparently a real thing outside of NBA Jam. No fire, though, which is a shame. 3/10

I_PASS_BUTTER

Defenders, our second Beastmaster Contest has come to a close. Are you ready for the next one? Bring out your Serpentinys. Go forth, and find the mightiest little dragons! You have until May 20th at 11:59 PM EDT to submit your Serpentiny in this thread.

As a reminder, please include a link to your Steam profile with your entry. Entries without a Steam profile will not be eligible to win. The pet must be in your profile at the time of verification in order to be eligible to win.

There was a lot of awesome participation for these contests. Thank you to everyone that got involved! Another huge thank you to Mapatti for corralling data and answering questions!

This contest was especially interesting, with one clear winner and a three way tie for second place! The newest Beastmasters are:



Thank you to our winners for being such good sports! Keep an eye on your PMs for your title code. 

For full contest rules, see the original contest post.



iamisom

Danny Araya, Creative Director (DannyAraya)

Intro Cinematic!


Jay Twining, Senior Game Designer (TrendyJayT)

It’s going to be a crazy week! I’m working with Niel on a fundamental change to the way Map Selection and the tavern work. I’m working with a super-talented group of UI Engineers, Animators and VFX guys to generate pet abilities. I’m working with another group of super-talented engineers to launch the next phase of pets, which includes abilities, passives, evolution and improvements to the Hatchery.

In addition, I’ve been bugging Abe to grab Terraria since we came back from PAX South, so many months ago. My intent is to start a large world from scratch and host a multiplayer server for Trendy folks. This will be super fun as Terraria is one of my all-time favorite games.

On a personal gaming note, I’ve finished my playthrough of Middle Earth: Shadows of Mordor. Fantastic and super polished game. Very fun from a flow and exploration standpoint.


Chris James, Lead Level Designer (ceejeh)

The LD department has been focused on the new Onslaught gameplay mode, two new maps, and additional Incursions. Just heads down and working it like it’s worth it, because it is!


Javier Barreto, Lead Software Programmer (javo)

Working on pet evolution, bugs and support for the PS4 team (mostly maintaining, or trying to maintain, our branches up to date). Helping production define the scope for the incoming features and emergent work. We are cleaning up a bit making things easier to expand (and maintain) later on.


Abraham Abdala, Lead Tech Animator (Broham)

Rigging Tier 2 pets and new Huntress and Squire skins! Lots of pets meetings to get the pipeline down.


Joshua Javaheri, Lead Tech Artist (javahawk)

This week, we are working on some visual clarity issues and some VFX for pet evolution & abilities. The TA team is also working hard to further optimize the current media to further improve the end-user experience.


Chris Flores, QA Lead (likethatwhenigothere)

Finishing off MS14 and start work on MS15.


James Reid, Software Programmer (Driscan)

Meeeeeeeeeeetttttttttiiiiiiinnnnnnnggggggssss! It’s the start of a new milestone, so that means meetings, meetings, meetings. This week I’m working on fleshing out the rest of the Pet UIs.


Adam Stow, Associate Producer (@TE-Stow)

We got absolutely screwed this week in our Sentinels of the Multiverse game. Akash Butah managed to play 11 minions on turn 2. God bless deck-based RNG.

In other card-related news, there’s a big Magic office draft happening this week. Super excited.

But otherwise, we’re talking pet evolution, abilities and getting the next big thing (on your shoulder) deployed. ARE YOU READY FOR UBERGATO!?


Enrique Rivera, Concept Artist (3nrique)

Drawing lots and lots of neat little things for you guys. Pets, costumes, storyboards. 


Jesus Diaz, World Builder (N3oDoc)

Working on a new hot springs level. This level will make you players feel like a ninja!


Daniel Diaz, World Builder (DanielKaMi)

We started to work on a new hot springs level! This is our first snowy level on Dungeon Defenders II! 


Dani Moore, Remote QA Manager (Dani)

It’s quiet. Too quiet. We are in a quiet phase in-between major milestones. It gives us an opportunity to go through some things, look at how we handled the last milestone and plan to do things better.


Philip Asher, Marketing Director (pmasher)

Just got back from seeing Brand New in St. Augustine! Now focusing on PS4 plan and marketing plan for MIlestones 15-20. Lots of stuff coming and even more work to do. *focuses*


Josh Isom, Community Manager (iamisom)

Working with The Casters Guild on creating new DD2 entertainment for Twitch. Working with the Wiki team on page template and main page changes. Finalizing plans for website updates. Getting things ready for the Community Development Team to begin work on DD1 updates. Lots of behind-the-scenes work. I also finally found my Flickerwick, so my life is complete.

Here are my favorite threads from this week:

  • Public Game Etiquette: Lethargus started a conversation about proper and improper public game etiquette for DD2. What do you think? Is there something you feel is improper etiquette in the game?
  • Do You Want Players to Play The Game: evan999333 wrote about the divide between Hero and Defense DPS in the game. This has been a debate since the creation of the Defense Council. At various points in development, the community has spoke about the game leaning too heavily towards one or the other. How do you feel about the current balance?
  • The Kick System: Hethen shared his frustrations with the current kick system. How do you feel about the current implementation? What would you suggest to improve it?


I_PASS_BUTTER

The Caster Games are almost here! Each week from May 18 to the first week of June, The Casters Guild will come together and vie for supremacy. They will battle with the Old Ones all over Etheria, trying to score as many points as possible. At the end, one winner will be chosen, earning the right to face Trendy’s Champion in a head-to-head battle for glory!

The matches will be livestreamed, and the moderators of The Casters Guild will be the referees. They will add up points, and the caster with the most points at the end of the tournament will be the winner. Each week will feature a specific hero from the game to participate in the tourney. For example: The first week will focus on the Squire, the second week will focus on the Huntress, etc. Points will be calculated on what objectives are still standing, how many times a participant dies or loses a map, and whether or not they can continue on. More specifics will be given when The Caster Games begin next week.

Casters Guild member Kiraeyl has made a video announcing the start of the Games:


Who do you think will win? Sound off in the comments below! In the meantime, watch The Casters Guild prepare for the Games this week!


F.A.Q. and Clarification for "The Casters Games"

As there seems to be a good deal of questions (and complaints) surrounding the idea of the “Caster Games” and about teasing a tournament going forward, I figured it would be a good idea to write out our thoughts. 

Now, on to the specifics. Let us give the synopsis again. The Casters Guild is going to compete in head-to-head competitions to get points to earn an informal title of champion, and get the opportunity to battle Trendy’s Champion. 

  1. Each competitor will start a brand new, completely unused character (at level 1) and for two hours will work through a campaign at the level of their choosing (Hard or Normal). It is a solo campaign with only the one character. Both competitors will use the same character. If you are caught switching characters or using items from another character, you will be penalized.
  2. The competitor must continue through the campaign and not use either the forge or any of the Tavern components (Enchantments, spec nodes, or the marketplace).
  3. Any armor you acquire, you must either switch to it, or put it in your bags. You cannot use the forge to switch armor between rounds.
  4. There is no limit on the time it takes to make a build, but realize that the longer it takes to build, the less time to complete the level you will have.
  5. The competitors will start at the same time and work through the campaign for two (2) hours, and time will be called by the referee when it is completed.
  6. You cannot play the same level (if completed) more than once. If you die, you must play that level until you have successfully completed it. You only will get points when the level is completed.
  7. At the end of the two hours, the points will be tallied, and the competitor with the highest point total will be declared the winner.
  8. Each competitor will be ranked based on their point totals. Each week the points will be added until the final champion is declared. (At least four weeks after the start).
  9. The Casters Guild Champion will then take on the Trendy Champion using the same criteria and format above in a 2 hour battle to determine the ultimate bragging rights.

"The Casters Games" point system:

  • 5 points for completing a level on normal mode
  • 10 points for completing a level on hard mode
  • 5 points for every sub core that stays alive in the level. (If the two hours are up mid game, you will get credit for the sub-cores staying alive, but not points for the completion of the level)
  • 2 points = Competitor with the most XP at the end of the competition
  • 2 points = Competitor with the greatest amount of gold at the end of the competition (without selling items)
  • 2 points = Competitor with the most items all items
  • 2 points = Competitor with the highest item armored. (If the competitors have the same number of the highest, then they look at the number of the next lowest. For example, both have a legendary item, the winner is the one who has more of epic items being used. As well, this is based on what they are using, and NOT what is in their inventory)
  • 2 points = competitor with the fewest deaths. (Not level defeats, but fewest deaths)
  • -10 points = playing levels out of order.
  • -20 points = using more than one character, using the forge to sell items, using the tavern items, pets, or any other enhancement.
  • The Wild Card!The viewers have a say also on who gets additional points. Each week, after the competitions have been held, there will be a poll of the participants who did not win their respective competition. The participant who wins that poll will get an additional 15 points for their ranking as a “best effort” consolation prize.


Casters Guild Schedule


Official Trendy Entertainment Streams


Thursday

Weekly Defense, 1:00 PM to 2:00 PM EDT


Friday

Devstream 20, 5:00 PM to 6:00 PM EDT


The Casters Guild

Monday

Kiraeyl, 7:00 AM to 9:00 AM EDT

LovinDaTacos, 12:00 PM to 2:00 PM EDT


Tuesday

Cboxhero, 5:30 PM to 7:30 PM EDT

Elandrian, 10:00 PM to 1:00 AM EDT


Wednesday

Kiraeyl, 7:00 AM to 9:00 AM EDT

Djbouti_dan, 8:00 PM to 11:00 PM EDT


Thursday

Kraith88, 2:00 PM to 4:00 PM EDT

PhoenixHydra, 6:00 PM to 11:00 PM EDT


Friday

VitamiinB, 11:00 AM to 1:00 PM EDT

Piggyteehee, 3:00 PM to 5:00 PM EDT

Kraith88, 6:00 PM to 8:00 PM EDT


Saturday

Djbouti_dan, 2:00PM to 6:30 PM EDT

Petire50, 8:00 PM to 10:00 PM EDT

oIsketchIo, 1:00 AM to 3:00 AM EDT


Sunday 

Djbouti_dan, 11:00 AM to 3:00 PM EDT

Elandrian, 8:00 PM to 10:00 PM EDT

iamisom

Balance

  • Decreased the drop chance for lockboxes.


Bug Fixes

  • Fixed an issue with the Fortifier Lockbox where the items shown had purple text. We sincerely apologize for the confusion.
  • Boost Auras no longer create an extremely large damage boost on towers when used in conjunction with the "Increased Attack Damage When Standing on Tower" passive. (This should fix the boots bug.)
  • Fixed an issue where players were not receiving credit for completing the Betsy Daily Missions in the 25++ playlists.
  • Incubating eggs are now hidden from the Inventory to avoid accidental selling. 
  • Pet eggs in the TIB no longer appear in the Hatchery. This should solve some of the egg disappearing issues.
  • Double click now properly equips armor.
  • Eggs that are currently being incubated can no longer be sold. Choose which eggs to incubate carefully.
  • Widened the pathing on the Aqueduct Lane in Forest Crossroads to help reduce blockages caused by larger enemies.
  • Rotten eggs will now display the correct icon.
  • The rot timer now updates in real time on the egg tooltips.
  • Lifesteal now works on Betsy.
  • Elemental pet attacks should now trigger combos properly.
  • The power bar for pets in the Stable now fills all the way up.
  • Fixed an issue where the TIB was not auto-selling items.
  • The Pet bag should no longer accept items other than pets. 
  • Fixed an issue where large skill spheres would stop working when a player dies.
  • The (M) Experience Bonus Sphere II Skill Sphere now has the correct bonus stat increase. .2% -> 20%
  • Fixed an issue where Feed x10 was not working properly.
  • Lockboxes can no longer be opened in the Shop UIs.
  • Fixed a bug that was preventing players from equipping the Spiked Pauldrons.
  • Pet food can no longer be opened in the TIB.
  • Tower inspection now updates properly when the "Increased Attack Damage When Standing on Tower" passive is being used.
  • The 'Show Equippables' option in the inventory now works properly.
  • Pets' elemental attacks now display properly on the tooltips.
  • The Betsy Bow no longer contributes to the Huntress' Concussion shot challenge.
  • Fixed some issues with the Token shop UI presentation. Items no longer scroll past the top of the shop UI.
  • Fixed an issue where in certain resolutions, several UI elements in the Betsy Quest selection UI are not aligned properly.
  • Fixed some presentation issues with the Costume Shop UI.
  • Made several improvements to the functionality of the Costume Shop.
  • Players can no longer buy 2 of the Shield Strength Spheres.
  • The Costume Shop description UI will only be displayed when you select an accessory.
  • Pets were receiving zero stats when downleveled. It now works properly.
  • Buying new bags should now always place bags in the proper order.
  • Fixed an issue where in certain resolutions, several UI elements in the Create Hero and Delete Hero UIs in the Hero Manager were out of line.
  • Double-clicking really fast during the Forest Crossroads intro matinee no longer restarts it.
  • The hero damage stat no longer displays a negative number in the "spec" total on the Character page in the Forge.
  • Escape now works in the Purchase Bag UI.
  • Fixed an issue where in certain resolutions, the Option buttons in the Esc Menu will overlap the Steam Invite buttons.
  • On Forest Crossroads, fixed a collision issue with a boulder near the Ruin Cave.
  • Improved the collision of the pet shop.


I_PASS_BUTTER

Defenders, our first Beastmaster Contest has come to a close, but a new contest begins now. Our next Pet: Purrlin. Go find those magical little gatos, Defenders! You have until May 13th at 11:59 PM EDT to submit your Purrlins in this thread.

There was a lot of awesome participation for the Growld contest. Thank you to everyone that participated. We understand that getting Growld in the timeframe was a little difficult, and we are adjusting the rules accordingly. Starting with this contest, we will pick the top 3 pets as winners, and their owners will all receive the “Beastmaster” title.

Without further ado, the winners of the Growld Beastmaster contest are:


Thank you to our winners for being such good sports and a huge thank you to Mapatti for making handy-dandy charts! We love data! Winners, keep an eye on your PMs early next week for your title code. 


For full contest rules, see the previous post.


I_PASS_BUTTER

Daniel Haddad, Creative Director (Blacksmith)

Working on Stats & Loot revamp and working with the rest of the design team on Onslaught and other new and cool things… Don’t listen to DannyAraya! he doesn’t have to be cryptic and vague! He lies!


Danny Araya, Creative Director (DannyAraya)

Working on story stuff! Sorry guys, I have to keep things cryptic and vague.


Jay Twining, Senior Game Designer (TrendyJayT)

Reviewing, collating and discussing all the feedbacks for map selection and parties.  


Chris James, Lead Level Designer (ceejeh)

Now that the three adventure maps have been released into the wild, have been helping coordinating what we’ll be delivering for the next content release. Have jumped into some public games and played with random folk, and it’s been a pleasure to see everyone’s excitement :).


I’ve also been caught red-handed adding bacon into Javo’s post. Good thing he hasn't checked the last four dev logs. ;) 


Javier Barreto, Lead Software Programmer (javo)

I’ve become the support guy it seems. And it all happened so casually. Part of me wants to go back in time and stop me the other part says no. I’m actually helping (or so I like to believe).


We shipped with bugs, and we know it. We are actively working on troubleshooting those bugs. It may take some time, but I’m confident we’ll get them solved, with a plate of bacon on my desk. (<- not me. Argentinians don’t eat as much bacon… I think the first time I tried bacon was here in the US.)


Another week starts … a new milestone begins. We are adding more and more on top of what we have so that you can enjoy some crazy combos with pets and ubers and … who knows … we are going crazy. We are also adding some verification steps to make sure our next delivery is less buggy; this means better defined processes, open communication and more verifications steps, which also means we will not be adding as many new features as we have had.


And last but not least, Michelle is doing great (crying and all, making her parents understand the value of a good night’s sleep, clean shirts, free hands … and silence). She is doing great. =)


Maggie, on the other hand, broke a leg… or .. toe (?) (I’m no veterinarian so for me it’s a toe). She’ll be fine in a month or so, for the time being she is not supposed to run or take long walks (something quite harsh for a pit… or young dogs in general). I’ll send a photo next time.


Thanks for your support,

Javo


Abraham Abdala, Lead Tech Animator (Broham)

Rigging pets and creating tools! Cleaning some animations for pets and Betsy.


Joshua Javaheri, Lead Tech Artist (javahawk)

We have a focus this week on delivering a solution for visual clarity during some of the more hectic moments players are experiencing. For example, WHY CAN’T I SEE WHICH TOWER TO UPGRADE! TOO MANY EXPLOSIONS HAPPENING! 


Chris Flores, QA Lead (likethatwhenigothere)

Licking my wounds and trying to recover from the Update release. Start preparing and testing the Hotfix.


James Reid, Software Programmer (Driscan)

What day is it? Huh..what’s going on here? No work...must sleep zzzzzzz. Forealdo, cleaning up more Pets and Dragons bugs and then moving on to our next milestone tasks. 

The wife is heading out of town today for the week. I see late night binging of video game playing happening in my near future.


Adam Stow, Associate Producer (@TE-Stow)

We hope that your enjoyment of Dungeon Defenders II, purchased at a normal or even low price, is more enjoyable and longer-tailed than that mess of a $99.95 pay-per-view boxing fight that happened this last weekend.

Trendy would like to remind you that if you want to have a boxing match with no hugging, you can check out ourold President's Day content. Okay, enough of the burns.


Enrique Rivera, Concept Artist (3nrique)

New Pet! I promise you will flippin* love it.


Jesus Diaz, World Builder (N3oDoc)

I’ve been doing some small fixes to previous levels as well as polishing a bit more of the tornado level. Can’t wait to start working on a new one. I hope you guys are enjoying the Pets & Dragons update!


Daniel Diaz, World Builder (DanielKaMi)

I've been working on the new canyon level adding some more details and also replacing some old content from one of our first levels with new fresh stuff! Can't wait to start working on a new level! 


Dani Moore, Remote QA Manager (Dani)

Recruiting more folks into the RQArmy in preparation to fight the enemy known as the Hotfix.


Philip Asher, Marketing Director (pmasher)

Meetings, meetings, meetings. Actually typing this up now in one. Also getting ready to start planning the release of our next patch.


Josh Isom, Community Manager (iamisom)

I’m really excited to share that the original Dungeon Defenders is getting two more updates! I know our DD1 community has been dying for some new updates. Not only that, but it’s our plan to pass the torch to the community and give them the ability to update DD1. I can’t wait to see how the community takes DD1 into the future.

Back on DD2, our team is still hard at work fixing bugs and adding new content to the game. Our first Beastmaster Contest was a success, and we’ll be making tweaks to it for the remaining contests to make the RNG a bit more palatable. The next contest starts later today!

Here are my favorite threads this week:

  • Rewarding Gameplay: Bonzai101 discusses ways to improve how rewarding DD2 is to play. Do you agree with his thoughts? Do you have ideas of your own to improve the game?


I_PASS_BUTTER

Everyone in Etheria can find a new furry (scaly or creepy) companion, but only 6 of you can become a true Beastmaster.

For the next six weeks, search high and low to find the strongest pet in each class. Whoever wins that week will be awarded the exclusive in-game title of “Beastmaster." 

3UmtSmC.jpg

This week, you’re looking for Growld! The person with the strongest Growld wins!

In order to participate, you must take a screenshot of the pet’s stats and post it in the comments along with a link to your Steam profile page. You are allowed to submit multiple entries during the course of the contest. At the end of the contest, we’ll verify who had the pet with the highest DPS. This person will be claimed the Beastmaster.

Any pet that has hatched since launch will be eligible for the contest, so keep all of the pets that you hatch -- it may help you win the next week’s contest. We’ll reveal the next contest next week!

If you win, you will not be eligible to participate in another Beastmaster contest in this series. Yes - only one of you can be the very best. I mean six. Six different of you.

This week’s contest begins now and runs until next Wednesday at 12 PM EDT. The winner will be selected and revealed at the bottom of the next contest post on Thursday.

Good luck!


pmasher

Hotfix 4.1 Released

We've released a small hotfix this morning with the following fixes: 


  • Fixed a bug where Victory chests for Liferoot Forest, Forest Crossroads, The Wyverns Den were only dropping powerful gear. So, if you were seeing powerful gear ALL of the time before, now you should see it slightly less than all of the time. 
  • Fixed a bug where Betsy's health on her Incursions was too low. 10 million HP doesn't quite make up for all the OP gear she's dropping, but we'll be leaving those in for a little while. Have fun standing on your Defenses while it lasts!

New Known Issues:

  • Our in-game immediate messages system no longer works. We didn't figure this out until after the hotfix went live, because apparently we also don't know the date. Sorry for the surprise hotfix Defenders.
I_PASS_BUTTER


Pets & Dragons released yesterday, and with it came an avalanche of kind words, constructive criticism and bugs. We’re incredibly thankful for the support and feedback we’ve received so far, and with your help, we’ll continue to squash these bugs and improve the game. 

Since many new faces are here, let me re-introduce the Dev Logs. Each week, we take a few minutes to discuss what we’re working on for the week. Additionally, some of us may also talk about some random things we’re doing outside of work. (I’m pretty sure most of us are either finished or almost finished watching Daredevil.)

Here’s what we’re working on this week:


Daniel Haddad, Creative Director (Blacksmith)

Kicking off the design team on our new goals and starting work on a large scale stats and loot revamp. Also squashing bugs… many bugs… 


Danny Araya, Creative Director (DannyAraya)

Workin’ on storythings and arting stuff for some cinematics!


Jay Twining, Senior Game Designer (TrendyJayT)

Working on Matchmaking, pet evolution and pet abilities and passives. :D  

We just released Pets & Dragons, which is totally awesome! I’ve been watching Twitch streams and reading forums!


Chris James, Lead Level Designer (ceejeh)

Hello, Etherians!

I hope are enjoying the new maps, Betsy, and the Incursions. A big shout-out to the entire team for their really hard work for bringing it all together. This is the first time on DD2 we have made a content release update like this, and we are very interested in your feedback. I have been watching some of the streamers and have both bouts of joy at the fun they’re having and anguish at the bugs that pop up - we will get there, and we’ll smooth everything out over the next few hotfix updates. 

Thank you very much for being part of our fantastic community. The LD team is currently ramping up on what we will be creating for the next major content update and look forward to continuing to add more fantastic moments to the DD2 experience!


Javier Barreto, Lead Software Programmer (javo)

Cooling down today trying to regain strength to fix all the remaining bugs. It’s been tough and I’m really thankful for all the support I have had from our QA team, colleagues, family and friends.

We were way past the eleventh hour, exhausted to the point of crankiness, tears falling out our eyes (while babies crying in the back), and despite all that, we were bugfixing and troubleshooting the most weird s… things.

I hope you guys enjoy our latest build. A lot of heart has been poured onto it. We’ll be fixing/polishing it during this week so that the next things will feel even better… and then… we go crazy again.

Enjoy Bacon,

Javo


Abraham Abdala, Lead Tech Animator (Broham)

Cleaning and polishing accessories. Planning for new pets, weapons and costumes. Creating some tools for the team to work faster and more efficient.


Joshua Javaheri, Lead Tech Artist (javahawk)

Makin’ gains and makin’ games. 


Chris Flores, QA Lead (likethatwhenigothere)

Prepping the fire hose to put out some fires. Getting ready to lose my mind over all the bugs.


James Reid, Software Programmer (Driscan)

For my birthday (the 27th), I want all of y'all to have uber amounts of fun playing the new patch. And please please please please do not string me up by my toes because of all the UI bugs. As Chris F said, we’re prepping the fire hose to put out all the fires. Our team really came together for this milestone and it was inspiring.  

Also for my birthday I saw our PS4 demo at Best Buy! So it’s been a pretty awesome birthday week!

So for this week, a lot of the things y’all will notice that are borked regarding Pet UIs will be getting fixed.

Got a Wii U for my birthday with Mario Kart 8 and Super Mario 3D World. Will be playing that a good bit this week, now that I’ll have a little time to breathe. Also, got one more episode of Daredevil to go!


Adam Stow, Associate Producer (@TE-Stow)

Behold, Pets & Dragons. The source of my grey hairs (that isn’t PS4 related!). The fruits of our labor are now here, and as we attempt to get past this patch and the massive hurdle list, I try to distract myself with new releases in the rare event I get time to play these days. :)

Dungeons II is a really cool concept that unfortunately doesn’t work for me because i absolutely love the writing for the narrator. Taking the dungeon keeper brawl to the surface and changing into a bare-bones RTS for the overworld fights makes for a really weak level ending sequence. I wish there were more room/economy dependency chains though.

Time to go play DK again. :\


Enrique Rivera, Concept Artist (3nrique)

Creating new things for you, you, and you. I can’t wait to see all the new videos of people playing the new update.


Jesus Diaz, World Builder (N3oDoc)

Polishing the tornado level a bit more, focusing mostly on the background.


Daniel Diaz, World Builder (DanielKaMi)

As Jesus said, we are still focusing on the small details and polishing the background. Also I would like to mention something about this level. It has really dangerous jumps so be careful with this. We don't want you Defenders to fall off the edges!!


Dani Moore, Remote QA Manager (Dani)

I just want to thank my team for the extraordinary efforts, time and dedication in helping clean and polish up the recent Betsey patch. No rest for the wicked though. With Betsy finding her wings, we are saddling up again. With this battle fought and won, we eagerly march into another one.


Philip Asher, Marketing Director (pmasher)

Playing around with Betsy making funny videos. Actually… watching Twitch streams of DD2 and learning a lot about new player behavior. More importantly, prepping messaging about some bugs and fixes that will be coming in the next hotfix. I wish I could just tell all of you all of them right now, but first we all need to sync up on what they are and what the fixes are before we can write them all up!


Josh Isom, Community Manager (iamisom)

A special thanks to The Casters Guild for the incredible pre-release streams. Our office had a blast watching you tackle the new content -- and finding new bugs! Hopefully everyone else had as much fun watching as we did. We’d love to do this again for future updates.

I’m busy working with the mod team and the community team to gather up all of the feedback given to us since the Pets & Dragons release yesterday. We’re going to discuss some of it in the Devstream this Friday at 5PM EDT. I hope to see you there!

As always, here are my favorite forum threads this week:

  • Monster Token: MrCrave started a thread about the current price of the items in the Adventure Shop. We’re very interested in this feedback. How do you feel about the prices?
  • Old Skill Point System: Mythos created a thread to share his concerns about the Skill Spheres system, which sparked some very constructive feedback. How do you feel about the system? How does it compares to the old Spec Nodes system from before the update?
  • Acts of Bravery: I thought this was amazing. Kiraeyl is starting a challenge called the Acts of Bravery, where you take a hero and limit the amount of abilities and defenses you can use during a campaign run. She’s streaming the mayhem on her Twitch Channel.


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