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[CG] Andrew

DEFENDERS,

It’s about that time that we drop some news on some of the stuff that we’ve been working on. We recently released an update to Dungeon Defenders II, and before that we were talking about our PlayStation development for Dungeon Defenders Awakened, and BEFORE THAT we showed the new maps The Bazaar and The Lost Metropolis. Go over a new map? No shot, we’re getting into a new feature and some other stuff.  Let’s talk about RUNES!

 

NEW FEATURE - RUNES

Runes are a new item that Defenders can find throughout their journeys in this cursed realm of Etheria, giving even greater power to take on the foes that appear before you. Starting off, players don’t have access to runes right away. As you level, your heroes unlock rune slots to place the runes acquired throughout your adventures. Rune slots are locked on a level basis, meaning if you have a specific hero type at max level, you’ll have access to all rune slots for that hero type.

 

Runes1.jpg

 

Runes are broken down into two different categories and within those categories, two different types:  General Runes and Class Runes, and they work in the following ways:

 

  • General Runes - Runes that can be applied to any hero. These are typically flat stat increasing runes, with some slight variations.

    • Hero Runes - Runes that affect your hero’s stats, attacks, and abilities.

    • Tower Runes - Runes that affect your tower stats and activation (whether that’s damage or utility).

  • Class Runes - Runes that are applied to a specific hero, or specific list of heroes.

    • These are also split into Hero and Tower Runes.

 

These types of runes also mimic the types of rune slots that are available. Once you unlock all rune slots, you’ll have access to two hero slots and four tower slots. These runes, when equipped, will apply to all versions of the hero that you create. This means when you set up your Squire runes, they apply to both your max level Squire, as well as a level 1 Squire that you may have created as well. (Note: runes do not affect characters within Boss Tests)

 

Rune Unlocks

We’ve talked about types of runes, unlocking runes lots, and a little bit about how they’re applied to your hero, but how the heck do you get these things? Easy, you fight for them! Runes will  drop on specific maps, with various tiers dropping in different difficulties. The higher the difficulty, the better the rune, pretty simple. The rune available is always your highest unlock, so if you have unlocked the hero rune Vitality IX, you will only be able to equip that rune to one of your hero slots, and you’ll need to equip a different rune in the second hero rune slot. No duplications here.

This also means that playing a map on the hardest boss wave of the hardest difficulty will net you the best version of the rune that drops. As we continue to release additional episodes and bosses, this will continue to scale as well, giving you more and more powerful runes to hunt as the challenge increases. This doesn’t mean that all runes drop across the entire game, some just start dropping a lot sooner than others. 

 

Runes2.jpg

 

But how do you unlock runes? There’s two requirements to unlock a rune, and that’s hero class level and gold. For General Runes, there are level requirements, but they require you to have any hero at or above their required level; for Hero Runes, it requires one of the applicable classes to be at or above the required level. The stronger the rune, the higher the level and more gold that needs to be spent. Let’s say you get a Rune of Vitality III and you haven’t unlocked Rune of Vitality II. You can still unlock it by paying the cost and having the proper level. You aren’t gated by the previous runes, so whichever highest rune you acquire, if you have the gold to spend and meet the level requirement, you’re able to unlock that rune. Once you unlock a rune, it’s unlocked for all applicable classes. This means you don’t have to unlock a Rune of Vitality IX for each individual hero - once it’s unlocked on one, all classes that could use it, can use it.

 

EXAMPLES OF A RUNE, HELLO?

Oh yeah, you might want to know some examples of actual runes. Well first, there’s hundreds of these things across every tier, with a rune for pretty much every stat for both heroes and towers. Then on top of that, there are runes similar to some of the item effects that you see on items now (mana regen, projectiles, sunder armor, etc.) And even on top of that, there are runes for pretty much every tower and ability in the game. We’ll go over one for each of the base four heroes:

  • Squire

    • Explosive Shield - Your Shield Throw now explodes for X damage per enemy hit.

  • Huntress

    • Focus Fire - Repeated attacks against the same enemy increase damage dealt against that enemy by X. Stacks Y times.

  • Apprentice

    • Pulsator - When Lightning Tower fires off, it also deals X damage to all enemies within its range.

  • Monk

    • Iron Fists - Enrage Aura now increases the damage enraged enemies deal by X.

 

Now that was fun to finally talk about even just a little bit. Let’s keep the fun going, we’ve even got some fun general runes, so that you don’t think all the fun is had on just the class runes:

 

  • Death From Above - While in the air, deal X% increased damage.

  • Bouncy - Gain X extra jumps.

  • BURN, BURN, BURN - Fire damage dealing towers also increase damage enemies take by X% for 6 seconds after being hit.

  • Napalm - Enemies killed by fire damage dealing towers apply a Burn to nearby enemies for X damage over 6 seconds.

 

Did we list those to show specific combos that might interact with each other? Who knows, probably, or it could have just been random runes chosen. Believe what you will!

 

Anything Else?

Oh yeah. If we get everything up and running proper (we ran into some multiplayer hurdles as we’ve outlined here), some (if not all) runes will be tradeable. So we guess that means trading as well if all our work with these new systems pans out. You’ll still need to meet the requirements to unlock them (gold and level requirements).

 

Summary

Runes. There’s a lot of info. There’s general runes, class runes, ones for heroes, ones for towers, different tiers of runes. We’re still spending a lot of time on these, so pretty much anything here is up to be changed in some way, shape, or form as we continue to develop these. Also if we’re able to get trading in, it’ll be in with this update, and you’ll be able to even trade some runes!

What’s Next?

We’re still in our PlayStation certification process and are hoping to have a release date real soon as we squash any of the issues that Sony finds. We’re also working on another DD2 update that is going to be pretty bonkers. Maybe the next thing we talk about has to do with a hero? There’s no telling, but maybe? Probably. 

 

Did somebody drop this?

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Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

[CG] Andrew

DDA Multiplayer Status Update


News

DEFENDERS,

We’ve talked a bit here and there about some changes that we have to face with multiplayer for Dungeon Defenders Awakened. We wanted to go through and give an update here as to what’s happened, where we’re going, and what you’ll be seeing in the coming weeks and months.

 

Multiplayer Support

We currently use a system called PlayFab to help manage cloud saves, profiles, and multiplayer. We were notified in late November that what we use for multiplayer within PlayFab would no longer be supported. They had an updated version, but we’d need to rewrite and reconfigure A LOT to make this work, so our three paths were:
 

  • Rework a lot of systems to try and get on PlayFab’s new system.

  • Rework our multiplayer system to work with Epic Online Systems (EOS).

  • Rework our multiplayer systems to work with each platform’s multiplayer system.

 

We spent time looking into each option. PlayFab for multiplayer wasn’t a feasible option as it would require a lot of time, and we’d potentially lose functionality by the due date to get this done (March 1st). Playfab also doesn’t support peer-2-peer, which is what our systems are built around.

Then we looked into EOS, which requires a whole login flow and account creation to work, which would also be a considerable amount of time to get up and running. EOS is also still experimental, so Epic doesn’t recommend using it in production environments, which means we’d have to do some pretty extensive work and testing to make sure we had our bases covered.

Ultimately we landed on using each platform’s multiplayer system to meet our deadline, while still continuing investigating options within EOS. So what does this mean?

 

Multiplayer Services

We’ll be maintaining the ability to play with your friends online through invites using each platform’s friend system. However, we do lose the ability to have the session browser going this route for when these changes go live. That being said, we are still looking into additional options to get the server browser functionality back up and running (as well as any additional features and fun to add). For now, our main focus is to make sure that in some capacity, playing with friends and fellow Defenders is maintained.

 

What Does This Mean About My Account?

Nothing changes here. We’re still using PlayFab for account management, so uploading your profiles to the cloud and pulling them down should not change at all.

 

Platforms

With this change, there are a few things that are different on each platform, and that is timing. We are wrapping up our work on these changes and getting things submitted. Here’s the expected timelines for each platform

  • PC/Steam - This is the easiest one to update, as we just push updates as they are ready. There is not a certification process, so PC players should not notice any major hiccups

  • Xbox One/Series X/S - The approval times for this platform tend to be pretty quick (usually a day or so), so players shouldn’t notice any major hiccups.

  • Nintendo Switch - The certification process with anything we push through varies in length (sometimes 5 business days, sometimes 20). We’re not really sure on the length until we submit and find out. This may cause some potential hiccups with players losing multiplayer services until the patch is approved. We’ll be keeping people posted as this develops.

  • PlayStation - We put a survey out previously asking if PlayStation preorders/backers wanted us to include multiplayer services. We sent this survey out via email to thousands of preorders/backers, it was a pretty dead even split:

 

YEgomV2LyFhBCyOkWDKxvSddAFnix5J0JVILQBfh

 

This is the total votes after removing the unverified votes. Unverified votes were votes that didn’t match our database for preorders/backers (35 unverified votes were removed. 24 that responded “earlier release” and 11 that responded "later release”). Because of how close it was, if it was absolutely necessary to get PlayStation out at a reasonable time, we were going to forego multiplayer. We made this survey to see if that was the option we needed to take, and polling the community was a way to make sure if we did that, it would be okay to some extent. We’re showing the results here as part of our promised transparency on how development for DDA goes.

That being said, we’re doing multiplayer anyway. We kept working even as the results were coming in and were able to get multiplayer working. We’re currently in our larger certification process for the PlayStation release, adding tweaks and updates to multiplayer as they go through doing their extensive checks. We’ll keep you posted on when the release is as we get more word on where our approval for certification is, but multiplayer should be included on PlayStation release.

 

What’s Next?

As noted, we’re still working with Sony on getting DDA out for PlayStation, we’re almost there! We just got a DD2 update out this week for Embermount, with a hotfix going out today with continued support and work to squash any bugs that appear. We’re plugging away on DDA and some really big work that we’re going to be excited to show and share within the next month.

 

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

[CG] Andrew

Embermount Hotfix Notes


News

DEFENDERS,

Thanks to your feedback we have been able to identify some bugs in the Embermount Patch. We are releasing a small hotfix that should alleviate some of these issues. We wanted to make sure to get this patch out as quick as possible due to a performance issue affecting the servers. If you are still experiencing lag spikes or warping issues, with regard to the Embermount Patch, please reach out to us on our social channels to let us know.

 

Bug Fixes and Updates

- Added back Fury icon
- Changed C8 mastery to 50 ascension cap and C9 mastery to 100
- Changed ring of speed to ring of wind on the incursion reward UI
- Fixed an issue where mods weren't spawning on C9 incursions
- Fixed an issue where pet re roll boxes aren't stackings
- Fixed an issue where the initiate can't equip the crippling blow shard
- Reduced Elder Wyvern buff linger duration 10 -> 5s

 

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

[CG] Andrew

 

DEFENDERS,

In October of last year we released the Mercenary to an incredible reception (and a little surprise) from the community. After seeing this overwhelmingly positive response we collectively thought “Why don’t we make another new hero?” So we did. We are back today bringing you the new hotness: The Countess!

This patch is live now on PC, Xbox, and PlayStation!

 

New Hero: The Countess

If you have ever wanted to harness the power of Siege Weaponry, Fire, and Dragons then we think she may be the hero you've been waiting on!

countess.png

 

Passive

  • Fury - Basic attacks also launch phoenix projectiles that deal fire damage to all targets in a line. Scales with hero damage and weapon swing speed.

Abilities

  • Flame Surge - Slam your shield into the ground, summoning ethereal dragons that travel forward in a line and burn everything in their path.

  • Call To Arms - Rally yourself and nearby allies, increasing movement speed and damage dealt. Nearby towers also deal increased damage!

  • Valiant Charge - Charge forward, becoming immune to damage and heavily damaging all enemies in your path.

  • Holy Fire - Creates a flame barrier that reduces damage taken and heals over time.

Towers

  • Flak Cannon - Fires debris in a short wide cone with concussive force that knocks smaller enemies away.

  • Oil Catapult - Launches arcing flasks that damage and oil enemies in an area.

  • Dragons Nest - Hatches several baby dragons that seek out and attack nearby enemies with fireballs.

  • Elder Dragon - Summons a powerful dragon that burns all enemies in a huge area, dealing high burst damage followed by sustained damage over time. Only one per hero deck can be summoned.

 

Countess Hero Shards

  • Cataclysmic - You have a x% chance when landing on the ground to deal y% of your Ability Power as fire damage to nearby enemies.

  • Flame Cloak - After using Valiant Charge, wreath yourself in flames for 6s. While aflame, you take x% less damage and burn attackers for y% of your Armor.   

  • Fury Restoration - Restore x mana every time Fury scores a critical hit.

  • Fury Speed - Increases projectile speed of Fury by x%.

  • Heavy Armor - Increases armor by x%, but reduces speed by y.

  • Heroic Charge - Increases the damage of Valiant Charge by x%.

  • Holy Empowerment - Increases damage by x% while Holy Fire is active.

  • Holy Restoration - Increases the healing of Holy Fire by x%.

  • Inferno - Increases the damage of Flame Surge by x%.

  • Inspired Shout - Call to Arms buff increases armor and further increases damage by x%.

  • Melting Point - When the Countess deals fire damage to an enemy, there is a 20% chance to ignite their armor, causing them to take x% extra damage for y seconds.

  • Wild Fire - Increases the duration of Flame Surge’s fire trail by x seconds.

 

Countess Tower Shards

  • Lasting Conflagration - Increases Elder Dragon burn duration by x seconds.

  • Dragon Flare - Increases the projectile damage radius of Dragons Nest dragons by x%, and reduces damage falloff by y%.

  • Dragon’s Haste - Dragons Nest dragons’ movement speed is increased by x.

  • Buckshot - Increases the knockback of the Flak Cannon by x%.

  • Flare-Up - Elder Dragon has a x% chance to deal y% more damage.

  • Oily Overflow - Oil Catapult projectiles leave additional Oil on the ground for x seconds.

  • Powder Shot - Increases the Defense Power of the Flak Cannon by x%, and attunes it to fire damage.

  • Viscous Oil - The oil effect from Oil Catapult now slows enemies by an additional x%, and also slows their attack speed by y%.

 

Countess Mods

  • Flame Eater - +x% damage to ignited enemies.

  • Motherly Instinct - Increases the defense power of the Elder Dragon by x% for each Dragon’s Nest near the Elder Dragon.

 

New Difficulty - Chaos IX

A new chaos tier has been added to Expeditions, Incursions, and Mastery. Enemies in this difficulty are significantly more powerful than their Chaos VIII counterparts, so prepare accordingly before taking it on! With a new chaos tier comes a new enemy and a new miniboss to disrupt your favorite strategies.

  • New Enemy - Elder Wyvern

    • They may no longer be able to fly, but these Wyverns can empower nearby enemies, granting them resistance to damage and status effects! Specifically, enemies gain 100% Tenacity while within an Elder Wyvern’s aura, rendering them immune to many forms of crowd control. Players (but not towers) take damage while within an Elder Wyvern’s aura, and the Wyverns themselves have a short-ranged poison projectile attack.

  • New Miniboss - Ancient Wyvern

    • A golden, nastier version of the Elder Wyvern with more health and damage. Additionally, enemies have even higher damage resistance while within an Ancient Wyvern’s aura than within an Elder Wyvern’s aura!

 

Chaos IX Shards

  • Amped Charge - Increases the damage of Proton Charge by x%.

  • Atomic Madness - Atomic Launcher fires 2 extra shots in a small spread for x% of your Hero Damage.

  • Auto-Repair System - Restores x% of the affected tower’s Max Health every 5s. Only active during Combat Phase.

  • Beam Intensification - Increases the damage of Sword Beam by x%.

  • Blood Rage - Increases the damage bonus of Provoke by x%, and damage resistance by y%.

  • Bubble Beam - Sand Vipers have an x% chance on hit to bubble the target for y seconds.

  • Bunny Hop - Gives the ability to double jump, and increases your movement speed by x.

  • Chi Curse - Increases Crippling Chi Wave cripple effectiveness by x%.

  • Crippling Blow - Sky Guard Tower has a x% chance on hit to stun the target for y seconds.

  • Critical Empowerment - Increases your Hero Crit Damage by x%.

  • Electric Arcing - Increases the number of targets for the Lightning Strike Aura by 4, but does x% less damage.

  • Frenzied Swarm - Moss Hornet movement speed is increased by x.

  • Giant Harpy Feathers - Harpy feathers pierce through 1 extra target, even when not corrupt. Projectile damage reduction per pierce reduced by x%.

  • Hasten - Increases attack speed by x%.

  • Radiant Empowerment - Increases the damage of nearby heroes by x%.

  • Rainbow Flask - Increases the damage of Oil Flask by x% and has a chance to drench, ignite, or poison enemies on hit.

  • Run and Gun - Your primary attacks have a x% chance on hit to increase your movement speed by 600 for 3s.

  • Tamer’s Gambit - Pets deal x% more damage, but Hero Damage and Ability Power are reduced by y%.

  • Tank Gambit - Take x% less damage, but deal y% less damage.

  • Titanic Slam - The Colossus’ attack has an x% chance to be a massive overhead slam, creating a shockwave that deals y% of your Tower Health as earth damage and sends enemies airborne.

  • Vroom Polymorph - Vroom Broom polymorphs enemies around you when activated for x seconds. Can only activate once every 10 seconds.

  • The following shards have also been moved to Chaos IX: Augmented Explosions, Freezing Rain, Sharp Thinking, and Venomous Strikes.

 

Chaos IX Mods

  • Counter-Attack Chip - +x Hero Damage for 5 seconds after taking damage.

  • Counter-Surge Chip - +x Ability Power for 5 seconds after taking damage.

  • Dodge Chip - When taking damage, you have a x% chance to Dodge the attack and take 0 damage.

  • First Strike Chip - +x% Damage to Enemies above 90% health.

  • Swap Crit Damage Chip - +x% Crit Damage for y seconds after swapping in.

  • Swap Crit Chance Chip - +x% Crit Chance for y seconds after swapping in.

 

Chaos IX Incursions and Rings

Similar to Chaos VIII, Chaos IX has another set of Prime Incursions at an even higher difficulty to complete. Unlike Chaos VIII Primes, however, completing each region will not reward another set of Hyper Shards. Instead, each region will award a unique Ring equipment, complete with its own locked Mod. Rings can only boost hero stats, and will retain their upgrades and strength even through Ancient Power resets.

 

  • Prime I Reward: Ring of Speed
    • Unique Mod: Blessing of Swiftness - Grants a 5% chance to Dodge an attack and take 0 damage. Additionally, gain x speed for each weapon attack kill (max 10 times); resets when damaged.

 

  • Prime II Reward: Ring of Time
    • Unique Mod: Blessing of Time - Reduces the cooldown of your abilities by x%, and increases your Ability Power by 10%.

 

  • Prime III Reward: Ring of Poison
    • Unique Mod: Blessing of Poison - Your primary attacks have a 30% chance to deal an additional x% Poison damage and reduce their armor by 10% for 3 seconds.

 

  • Prime IV Reward: Ring of Water
    • Unique Mod: Blessing of Water - Your primary attacks have a 30% chance to deal an additional x% Water damage and drench enemies. Maximum ability resource is also increased by 50.

 

  • Prime V Reward: Ring of Regen
    • Unique Mod: Blessing of Regeneration - Restores x% of your Max Health every 5s, and increases your Hero Health by 20%.

 

  • Prime VI Reward: Ring of Earth
    • Unique Mod: Blessing of Earth - Your primary attacks have a 30% chance to deal an additional x% Earth Damage, and damage taken is reduced by 20%.

 

  • Prime VII Reward: Ring of Piercing
    • Unique Mod: Blessing of Piercing - Hero projectiles pierce shields and do x% of their damage.

 

In addition to Rings, completion of all Chaos IX Prime Incursions will reward one new Hyper Shard! Another copy of this Hyper Shard can be earned through the completion of all Chaos IX Mastery objectives.

  • Genie King’s Blessing - Gain x defense mana upon defeating an enemy, up to 100 enemies per Combat Phase.

 

Chaos IX Onslaught Changes

 

  • Prestige level minimum floor requirements for prestige rank 32 - 50 has been changed to floor 299.

  • Completing a Chaos IX Expedition sets your completed Onslaught floor to 300 if not already completed.

  • Prestige rank 51-X minimum floor requirement has been changed to floor 320.

  • A new Onslaught lane, “Zerkers and Wyverns”, has been added to Onslaught floors 350 and above.

 

New Map - Embermount Volcano

embermount_4.png

A long-time favorite map, Embermount Volcano, has made its Dungeon Defenders 2 debut! Found in the Lost Dungeons regions, this fiery map poses brand new challenges… including a brand new boss! This map will also appear in Onslaught, but not in Mastery.

 

New Boss - The Phoenix

Anyone that has experience with Embermount Volcano in previous games in the series knows that it is home to the Phoenix boss, and this time is no exception. The Phoenix is an extremely resilient enemy, with a large arsenal of attacks to wear down its opponents! Defeating this beast on the highest difficulties will require patience and skill, but the rewards are well worth the effort.

 

Embermount Rewards

All Difficulties: Flame Warden’s Shield

Chaos I: 4 Plain Emerald Clusters

Chaos II: 6 Plain Emerald Clusters

Chaos III: 8 Plain Emerald Clusters

Chaos IV: 4 Shiny Ruby Clusters

Chaos V: 6 Shiny Ruby Clusters

Chaos VI: 8 Shiny Ruby Clusters

Chaos VII: 4 Pristine Citrine Clusters

Chaos VIII: 6 Pristine Citrine Clusters, a chance at Fenix Pet Egg

Chaos IX: 8 Pristine Citrine Clusters, a chance at Fenix Pet Egg, and one of the following items

  • Smoldering Axe

  • Bow of the Phoenix

  • Molten Dagger

  • Wyvern Rifle

  • Ancient Fire Mace

  • Ember Scepter

  • Phoenix Tail Spear

  • Flame Warden’s Shield

  • Flame Warden’s Sword

  • Ring of Fire

 

Embermount Unique Mods

  • Immolation - Slain enemies have a 25% chance to spawn fire on the ground, burning enemies near it for x% of your hero damage once per second over 5 seconds. Minimum cooldown of 1 second per spawn.

  • Internal Combustion - Enemies on death explode for x% of hero health as fire damage to all nearby enemies.

  • Mark of the Phoenix - Damaging enemies has a x% chance to give a 25% boost to damage, speed, and jump height for 5 seconds. Can only occur once every 10 seconds.

  • Phoenix Shot - Once every 2 seconds, your attacks spawn a flying Phoenix that bounces to 5 enemies, dealing x% of your Hero Damage as Fire damage to all enemies hit.

  • Rise From the Ashes - Upon death, return to x% Health and deal y% more damage for 15 seconds. Once every 80 seconds.

  • Blessing of Fire (Ring of Fire only) - Your primary attacks have a 30% chance to deal an additional x% damage as fire damage.

 

New Vendor

  • A new Town NPC, the Black Market Vendor, has been added! This completely legitimate salesperson will sell various expensive items, including:

    • Goblin Item Insurance - An uncommon goblin relic used at Professor Proteus to save your gear from total destruction. By using this item, you can safely transfer mods from one equipment piece to another without destroying the first one!

    • Fancy Golden Top Hat - Sold for the low, low price of 1,000,000,000 Gold! If you want a way to show off your riches, this is it. Only available for a limited time! Only for the fanciest of Defenders!

    • As time goes on, more items will be added to the Black Market Vendor, including new ultra-expensive flairs. Check back frequently for the latest!

 

New Skins

dragoncommander.png

  • New Countess Skin - Dragon Commander

  • New Squire Skin - Dragon Captain

 

Bundles

Make sure to check out the Emporium for a bundle with both of these hot new skins!

  • Dragon Commander Bundle - Countess and Dragon Commander skin

  • Dragon Kingdom Bundle - Dragon Commander and Dragon Captain

 

Balance

  • The damage dealt by many pets has increased significantly.

  • The Hero Damage scalars of Huntress, EV2, Adept, and Apprentice have been increased from 3.5 to 5.

  • The Hero Damage scalars of Lavamancer and Abyss Lord have been increased from 3.5 to 7.

  • The Last Stand Chip can now activate once every 120 seconds, instead of once per Combat Phase.

  • Pet Empowerment stats have been reduced by 50%.

  • Sky Guard Tower’s basic attacks now deal damage in a small area, instead of a single target.

  • Elemental Chips now work on Abyss Lord’s primary attack.

  • Abyss Lord’s secondary attack now scales with Hero Damage, no longer has a critical chance cap, and has an attack rate cap of 0.1.

  • Abyss Lord’s Fountain ability now scales with Hero Health instead of Ability Power.

  • Motes now drop in a 7 / 8 / 9 pattern. Example: Chaos 7 drops 7 motes, Chaos 8 drops 8 motes, and Chaos 9 drops 9 motes.

 

Bug Fixes

  • Fixed Buff Beam tooltip displaying unused stats.

  • Fixed an issue where Water Aura still had Flame Aura’s description on the Create Hero screen.

  • Fixed an issue where Moss Hornets wouldn’t target certain enemies.

  • Fixed an issue where Moss Hornets would occasionally teleport to the center of the map.

  • Fixed an issue where some enemies would get stuck in spawn.

  • Fixed an issue where Elvish Artillery Cannon erroneously displayed its Tenacity stat.

  • Fixed an issue where Heroic Power was not properly working after swapping heroes or spawning in.

  • Fixed an issue where Royal Guard Blockade’s attack rate scaling was incorrect.

  • Fixed an issue where Freezes would not proc Controller mods.

  • Fixed an issue where Elvish Artillery Cannon’s range was not properly 360 degrees.

  • The shard Thundering Call now functions properly.

  • Fixed an issue where Dark Mages could spawn skeletons on locations where Slimes or Nether Spiders had exploded.

  • Fixed an issue where you could not sell Jackalope and Golden Dino eggs.

  • The Mastery Challenge Entrapment now functions properly.

  • Searing Flame’s duration is now correctly set to 5 seconds.

  • Fixed an issue where you could fall through the map on the Wildest West

  • Fixed Stuck Flyer lanes on the Wildest West

  • Fixed an issue where the mercenary slam VFX was too large for clients

 

Quality of Life Changes

  • Practice dummies now show commas

Screenshot_2022-02-15_140104.png

  • Pet Food Boxes can now stack

  • Pet Evolve Boxes now stack 

  • Single shard and x5 shard packs can now stack

Screenshot_2022-02-15_135806.png

  • Added the ability to hide loot pop ups in the options menu

unknown.png

 

Misc.

  • Winter has officially ended in Dragonfall, the Hub area has thawed out, and the Christmas trees have been packed away. With Winter’s end, Nightmare Krampusliches will no longer drop, and presents will no longer be available until winter comes again.

  • 64 bit is now the default launch option for DD2. The 32 bit binaries still are being built with every update.

    • Default Location EX: C:\Program Files (x86)\Steam\steamapps\common\Dungeon Defenders 2\DunDef2\Binaries\Win32

  • Mercenary price changed from 12000 to 10000 Defender Medals

 

Summary

Normally we try and stay pretty humble here at Chromatic, but we did bring the heat with this patch. The Countess, +1 Chaos, rings, and a new vendor are just a few things to be excited for. Ok, we are done patting ourselves on the back (for now). Time to get back to work!

We have so much going on behind the scenes here that we can’t wait to share with you. As always, we will post any and all updates to our social channels so make sure to follow us! Thanks again to all of our Defenders, see you again soon with even more content!

 

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

[CG] Andrew

DDA PlayStation Update


News

DEFENDERS,

We’re currently in certification for our PlayStation 4 and 5 release of Dungeon Defenders Awakened. The intention of this message is to outline where we’re currently at and to get your input on what you’d prefer regarding the release of this port. We’re sending a survey out directly to people who have pre-ordered this to make sure that their voices are heard directly about the following matters.


Multiplayer

At the end of November, we were notified that the systems we use through PlayFab would no longer be supported March 1st, as they had updated their systems and would not be supporting our legacy version past that date. As a result, we’re currently working on overhauling our entire multiplayer setup for Dungeon Defenders Awakened across all platforms, doing everything we can to make sure we’re transferred off the legacy version before that deadline (otherwise multiplayer systems just stop working). After weeks of working with PlayFab support, we were not able to get an extended window to use our current systems. We weren’t expecting to have to overhaul to the degree that we are, but if we don’t, multiplayer just stops working.

 

What does this mean for PlayStation?

Currently we are in the certification process for how the game currently runs. Part of this process is how multiplayer functions on PlayStation, making sure connections work, and that there’s not any kind of major issues. When we update our multiplayer systems, we’re going to have to go through the certification process again to get this newer multiplayer system approved. This can take a considerable amount of time. We’re reaching out to players to get their preference on what we do moving forward. We have two options available to us right now (though things can change drastically as we do this work that may shorten or lengthen the timelines):

  • Option 1: Delay the release of PlayStation until Q2 (May/June), releasing it with our updated Multiplayer Systems.
  • Option 2: Release on PlayStation potentially sooner without Multiplayer Systems in Q1 (March), and release an update that enables Multiplayer Systems as we get the work finished and approved through the certification process.
    • This is not something guaranteed that we can do, we’re just wanting to get feedback if it’s something players would want before we investigate it even further.
    • We may be able to release with a Day 1 patch that includes multiplayer. It’s all dependent on the certification timing. Our goal will be to get multiplayer running as soon as possible.
    • Kickstarter/BackerKit/Xsolla Rewards come with the multiplayer/online systems patch.

The survey that our PlayStation players will be completing is going to be a major factor into which route we go with. We might hit some great momentum and get everything we want out within the timeline we had planned, but we would rather be transparent about this now and potentially pivot if it’s what our players want.

Summary

We’re a small team and are focused on providing everything we can to our players. With something of this nature, it’s important to make sure that what players receive is something they agree on. The surveys should be going out via email with the listed addresses through Kickstarter/BackerKit (this includes updated email addresses if you contacted support to have that information updated). Once we get the results, we’ll let everyone know the direction we’ll be taking to keep you informed.

For Etheria!
 

[CG] Andrew

DEFENDERS,

It seems like forever ago that we introduced you to the Mercenary, somehow it has actually only been 3 months?? Today we want to talk about the next major update to DD2 - The Embermount Update! We covered this on our latest Twitch Stream, so if you'd like to see the VOD, click here!

New Hero: Countess

If you have ever wanted to harness the power of Siege Weaponry, Fire, and Dragons then we think she may be the hero you've been waiting on!

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Passive 

  • Fury - Basic attacks also launch phoenix projectiles that deal fire damage to all targets in a line. Scales with hero damage.

Abilities 

  • Flame Surge - The Countess slams her shield into the ground, summoning ethereal dragons that travel forward in a line to burn everything in their path.
  • Call to Arms - The Countess rallies allies near her, increasing movement speed and damage dealt. Nearby towers also deal increased damage!

  • Valiant Charge - The Countess charges forward, becoming immune to damage and heavily damaging all enemies in her path.

  • Holy Fire - The Countess creates a barrier of fire around herself, healing her over time and reducing damage taken.

Towers 

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  • Flak Cannon - Launches debris in a wide but short cone with concussive force that knocks smaller foes away.

  • Oil Catapult - Launches arcing flasks that damage and oil enemies in an area.

  • Dragons Nest - This nest is home to several baby dragons that seek out and attack nearby enemies with fireballs

  • Elder Dragon - Summons a unique and powerful dragon that burns all enemies in a huge area dealing high initial damage and even more over time.

Countess Hero Shards/Mods

  • Melting Point (Weapon Shard) - When the Countess deals fire damage to an enemy, there is a change to ignite their armor dealing damage over time.

  • Flame Eater (Weapon Mod)- Increases damage to ignited enemies.

 

New Skins

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  • Countess Skin - Dragon Commander

  • Squire Skin - Commander Armor

 

Black Market Dealer

  • Goblin Item Insurance - A relic used at Professor Proteus to save your gear from total destruction when tinkering.

  • Exclusive Cosmetic Top Hat - Golden top hat flair. Only purchasable with gold. Only for the fanciest of Defenders.

 

Chaos 9

This patch also comes with +1 Chaos! That's right, after Chaos 8 you will have even more content to take on in Chaos 9. This includes a new map, new enemies,  and more!

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  • New Map

    • Embermount

  • New Enemies

    • Elder Wyvern - They may no longer be able to fly, but these Wyverns can empower nearby enemies, granting them resistance to damage and status effects!

    • Ancient Wyvern - The bigger, badder, MiniBoss version of the Elder Wyvern. Think you can defeat it?

  • New Shards - Here's a sneak-peek at 2 of our upcoming new shards!

    • Hasten - Increases attack speed

    • Electric Arcing - Increases the number of targets for the Lightning Strike Aura, but reduces the damage

  • New Hyper Shard - Unlike C8 Prime Incursion, C9 Prime Incursions will NOT reward another full set of hyper shards for completion. However, there is one new Hyper Shard for completing all C9 Prime

  • New Equipment: Rings

    • Obtained on Prime 9 Incursions. Each prime tier (1-7) has its own ring that drops on any map in that tier. Rings hage 1 guaranteed locked mod, and do not support any other mods or shards. Rings can be upgraded with gold.

 

Summary

We are currently in the process of putting the finishing touches on all of this hot Embermount content. Remember, this is just a patch preview and we will be releasing it in full in the next few weeks. We hope you are as excited as we are!

While we are very happy with how the Countess turned out, we aren't resting! We continue to work hard behind the scenes to create even more new and engaging content for the Dungeon Defenders franchise. We can't wait to show you what we have been hard at work on here at Chromatic!

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

[CG] Andrew

DEFENDERS,

We are very excited to show off our progress on DDA Episode II by introducing our newest map: The Lost Metropolis! Defend your core from threats old and new in the shadow of structures from a forgotten civilization. (Bonus internet points if you spot the one true hero, Hammel, below) 

New Map: Lost Metropolis

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What’s Next?

Here at Chromatic Games we will be taking time off to spend with our friends and families over the holiday season. That means tomorrow is the last Funday Friday stream of 2021! Make sure to stop by stream tomorrow (Friday, Dec. 17th 2 PM EST) where we reveal this gorgeous new map live! 

Before we go on our holiday hiatus, we also wanted to let everyone know that we have submitted a DDA build to PlayStation and are officially in the certification process! This process usually involves considerable back-and-forth, so we don't have an exact ETA but we continue to move ever closer to the release.
 
We still have so much in the works at Chromatic, and are very excited what's in store in 2022 for all of our Defenders!

Happy Holidays and New Year! See you in 2022!

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

[CG] Andrew

DEFENDERS,

We just put out a new patch for DD2, and didn’t want to leave the DDA fans out in the cold! We have added some new Winterfest cosmetics, and will be having a login event coming up soon for those of you looking to earn even more. 

This new patch is now live on Steam and Xbox, with Switch soon to follow. We will make sure to update everyone as soon as it goes live on each platform.

New Cosmetics

The following cosmetics are all part of our Winter Defenderland DLC that is purchasable on all platforms. Like everything in DDA, anything that is purchased for the game is cosmetic only. These unlock directly in the transmog UI and can be applied to any hero.

Become the Krampus
Have you been naughty or nice? Krampus knows. Grab this terrifyingly festive costume to strike fear into the hearts of all those who have misbehaved this year.

  • Krampus Hat
  • Krampus Wings
  • Krampus Tail

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Festive Flairs
While admittedly not the most aerodynamic, you can still show off your holiday cheer with these two new sets of Winterfest themed wings! 

Note: Do not attempt to eat the Candy Cane Wings.

Snowflake Wings and Giant Snowflake (this is a single version of the Snowflake wings)

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Candy Cane Wings

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Bug Fixes 

  • Fixed an issue where wings would disappear in Transmog if no accessory was equipped
  • Fixed an issue where equipping a skin made wings disappear in Transmog

What's Next?

First off, we want to wish everyone in Etheria a safe and happy Winterfest! We hope that everyone gets time to spend with family, friends, and farm the occasional map during this holiday season.

To help facilitate your grind, we will be running a DDA login event from Dec. 22 - Jan. 2. By just logging in, you will receive the Santa Hat to help you celebrate the season!

This is just a slight glimpse of what we are currently working on and we can’t wait to show you more as our progress continues!

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

 

[CG] Andrew

Winterfest Update 2021


News

DEFENDERS,

It’s been a little over a month since we introduced the Mercenary, and that means the Winterfest season is upon us! In the spirit of giving, we are giving you a little bit of everything! We have some optimizations, a new tower, some cool new cosmetics, balance changes, and much more. Let’s get into it!

64-bit Client

We are adding a 64-bit beta client for potential fixes for many different crashes and general stability. Currently, a fraction of a percent of all Steam users are still on operating systems that can only play 32-bit games. For the time being, both versions of the game will be available to play in order to ensure there are no unexpected issues that arise with the new 64-bit client on PC. You can run the 64-bit client by opening Dungeon Defenders on Steam and selecting the appropriate client on startup.

Please let us know if you experience any 64-bit client only issues during your gameplay by taking this PC 64-BIT FEEDBACK SURVEY. We will announce when the 32-bit client will no longer be officially supported. We expect this sometime in 2022.

Winter Event

The Winterfest tree has returned for the holidays!

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  • Daily Present Drops:

    • Random Single Shard Pack - 100% chance

    • Legendary Winter Weapon - 100% chance

    • Bunny Hop Shard - 100% chance

    • Jolly Santolich - 10% chance

    • Frostbite Santolich - 10% chance

    • Krampuslich - 5% chance

  • Every victory chest on Chaos 8 on all game modes has a 0.5% chance to drop a Nightmare Krampuslich pet! This also applies to Onslaught above floor 99.

New Cosmetics

Krampus Flairs

Have you been naughty or nice? Krampus knows. Grab this terrifyingly festive costume to strike fear into the hearts of all those who have misbehaved this year. Happy Winterfest!

  • Krampus Hat

  • Krampus Wings

  • Krampus Tail

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(This cosmetic set will also be available in Dungeon Defenders Awakened)

Winterfest Flairs

While admittedly not the most aerodynamic, you can still show off your holiday cheer with these two new sets of Winterfest themed wings! 

Note: Do not attempt to eat the Candy Cane Wings.

  • Snowflake Wings

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(This cosmetic also available in Dungeon Defenders Awakened)

  • Candy Cane Wings

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(This cosmetic also available in Dungeon Defenders Awakened)

Material Drop Changes

All materials will now only drop from the victory chest.

  • Chaos 1 - 5 Plain Motes and 3 C1 Amps

  • Chaos 2 - 6 Plain Motes and 3 C2 Amps

  • Chaos 3 - 7 Plain Motes and 3 C3 Amps

  • Chaos 4 - 5 Shiny Motes and 3 C4 Amps

  • Chaos 5 - 6 Shiny Motes and 3 C5 Amps

  • Chaos 6 - 7 Shiny Motes and 3 C6 Amps

  • Chaos 7 - 5 Pristine Motes and 3 C7 Amps

  • Chaos 8 - 6 Pristine Motes and 3 C8 Amps

Balance

Abyss Lord

  • Towers

    • Skeletal Ramsters 

      • Increased their upgrade  scaling to be 15% per upgrade instead of 10%.

Dryad

  • Towers

    • The slimes from the Slime Pit Tower have had their damage increased by 50%.

    • The targeting and pathfinding AIs of the Slimes have been improved.

Initiate

  • Towers

    • NEW TOWER: Water Aura

      • Deals AoE water damage that drenches all enemies hit. Replaces the Flame Aura for Initiate.

    • Shards

      • New Shard: Water Jet - Decreases Max Targets by 4 but increases damage by x%.

Lavamancer

  • Towers 

    • Fissures of Embermount have had their damage increased by 18%.

Huntress

  • Blaze Balloon

    • Increased their upgrade scaling to be 25% per upgrade instead of 15%.

Mercenary

  • Hero

    • The Fan of Knives ability can now be used while moving

  • Towers

    • Nether Archers

      • Decreased their upgrade scaling to be 15% per upgrade instead of 20% 

    • Nether Spiders

      • The targeting and pathfinding AIs of the Nether Spiders have been improved.

      • The natural death timer of Nether Spider and Slimes has been increased from 10 seconds to 20.

  • Shards

    • Explosive Spiders has been altered. Its name is now Augmented Explosions, and it can now additionally be equipped to the Slime Pit Tower as well as the Nether Spider Spawner. Its functionality is unchanged otherwise.

Pets

  • The targeting AI of pets has been revamped. They now automatically attack the target closest to the player, and can switch targets while attacking.

  • Pet damage is now affected by the hero's damage adjusting passives (Example: Anti-Melee).

  • Water Damage on pets now drench the initial target hit.

New Onslaught Schedules 

  • Arachnophobia - Includes Chaos 8 spiders and Death Weaver.

  • Carnival Extravaganza - Includes small ogres, big goblins, tiny kobolds, pie throwers, and fire, poison, and frost mages.

  • Army Of The Dead - Includes skeletons, skeleton orcs, zombie orcs, and zombie orc boss Treet.

  • Carnival Flyers - Includes carnival flying kobolds and normal flying kobolds.

  • Stabby Demon eyes - Includes Dark Assassins and Demon eyes.

Bug Fixes 

  • Fixed an issue where the mercenary couldn't be damaged by Goblin Siege Rollers and their rockets.

  • Adjusted Mercenary tower & Abilities descriptions to properly fit the F6 quick help screen.

  • Fixed an issue where the golden ship pet couldn't be properly evolved.

  • Fixed an issue where the Ascension health scaling on the Royal Guard Blockade was incorrect.

  • Fixed an issue where certain new Daggers were not dropping.

  • Fixed an issue where the size of the Draken Soul was incorrect on Mercenary.

  • Fixed an issue so the duration of Petrify is now correct when activated with Lingering Poison.

  • Poisoned Blades shard now correctly triggers Petrify.

  • Fixed VFX issues with the Spider enemy.

  • Dark Assassins have been removed from the Emp Zappers Onslaught lane.

  • Fixed an issue with the Mercenary Mark passive where it could only roll 1 or 10.

  • Mercenary's Mark can now only appear on Dagger weapons.

  • Fixed an issue with Nether Spiders and Slime Pit where their kill count was incorrectly incremented when a Spider or Slime exploded

  • The Tiki Mask's glowing eyes are now set correctly on the Mercenary.

  • Fixed an issue with the Heroic Boost Talent where it was increasing more than intended.

  • Fixed Single/Triple/Quintuple Chip not properly working on EV.

  • Fixed an issue where Spectral Arrows was not properly functioning.

  • Chaos 7 expedition is no longer a requirement for Onslaught floor 99 unlock.

  • The Flameburst Tower can now properly use the Flamethrower's tower skins.

  • Fixed the rotation of the elemental vfx of the Royal Dagger and the Noble Dagger.

  • Fixed issues with the Golden Dino Egg name and Amber Dragon Egg’s default quality.

  • (PC Only) Fixed an issue where GENERAL would be in all chat boxes.

  • Fixed an issue where the Mercenary did not have a bag icon.

  • Fixed an issue where Drakenlord’s Soul, Freezing Rain, and Frostfire Remnants did not properly proc Controller Servo / Chip.

  • Fixed Elvish Artillery Cannon not having a Tenacity stat.

What's Next?

We are very excited to bring these changes to you in our last update before the new year! From our family here at Chromatic Games to yours, we hope everyone has a great Winterfest season! We can’t wait to come back in 2022 and show you what we’ve got prepared for Etheria in the new year!

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

 

[CG] Andrew

DDA Thanksgiving Login Event!


News

DEFENDERS,

Happy Thanksgiving! We are thankful for you, and to show our appreciation we wanted to give back in the best way we know how: with a free steaming turkey mask! Anyone who logs in from now until December 8th will get our newest transmog, the Harvest Gobbler Mask! Don’t miss out!

Thanksgiving Login Event

Harvest Gobbler Mask (Gobble, gobble!)

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From now until December 8th, all defenders who login will receive the Harvest Gobbler Mask, unlocked through the Transmog UI. Make sure to hop on to get this absurdly tantalizing turkey mask before time runs out! Nintendo Switch players will get credit for this reward if they login during this period, and receive the cosmetic in our next Nintendo Switch patch.

General Changes

Cosmetics

  • Forest Ally Wings have been added for valid PC players that participated in the PTR and who filled out the survey

Bug Fixes

  • Fixed incorrect display format value for tower attack rates.

What's Next?

We are still working away on Episode 2, and will definitely be spilling some more beans in December! The DDA PlayStation port is still coming along nicely and will post more updates as we have them. 

DD2 fans, we haven't forgotten about you either! We have more updates coming your way in the near future!

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

[CG] Andrew

DEFENDERS,

We have been hard at work on DDA Episode II, and wanted to show off our colorful new map: The Bazaar! Here you will brave the onslaught from both enemies old and new as you protect Hammel the Camel (and sure, the core too I guess) at all costs!

New Map: The Bazaar

After defeating the Lycan King, the heroes traverse a great desert finally arriving at The Bazaar, the first map of Episode II! This map is a relic long forgotten, part of the same civilization that inhabited Tornado Valley and Tornado Highlands. You’ll have to fight your way through the Bazaar in order to progress deeper into the secrets this desert holds!

Following the cadence of our Episode I development, this new map is actually a remake of a previous Dungeon Defenders map. Can you guess which one?

 

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What’s Next?

We’re continuing work on Episode II with new maps, heroes, enemies, and more. Make sure to stop by our stream tomorrow (Friday, Nov. 11th 2 PM EST) to see this brand new map live!
 
There’s so much going on at Chromatic, we’ve got a lot we’re still doing with Episode II (more new maps, heroes, features, and more), new updates for Dungeon Defenders II, the PlayStation port and so much more! Keep an eye on our social channels below as we continue to spill all the beans!

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

 

[CG] Andrew

DEFENDERS,

Recently we have seen an increasing number of questions regarding the Dungeon Defenders Awakened PlayStation port. We felt that these questions deserved a more in-depth response so we sat down with one of our engineers, Lawson, and asked him directly!

 

Q. What's been the most challenging thing when developing for PS?

A. One of the difficulties we face with PlayStation development is that we are using a modified version of Unreal Engine. To be able to submit to PlayStation we had to manually upgrade our engine to be able to use Sony's new SDK (software development toolkit, basically all the tools to make our game work with their system). We’ve also recently moved to a new office, which added it’s own layer of complications. With Sony, we need to have a specific IT setup or the developer kits won’t work and it took us a month and a half to get this setup working, locking in IP addresses, getting proper network configurations setup, and more. Most of this process was out of our hands, so it took longer than we expected.

 

Q. What was surprisingly easy, if anything?

A. Doing the previous ports has allowed us to reuse a ton of work. Optimizations are one of those areas that really comes through with what we’re doing, and troubleshooting is a bit faster as a lot of issues that pop up are very similar to previous development.

 

Q. What are some things you think people don't realize are a thing when porting a game?

A. That it's not just as easy as getting a game on the console and releasing it. Releasing on a console requires a lot of work back and forth with the platform, in this case Sony. We have to integrate a ton of platform specific logic and each platform has its own set of tests we have to pass to be able to get it working. This means that the games on consoles should be a better product for gamers, but this comes at the cost of time. On PC we have none of these restrictions and can just release when we want.

 

Q. What's the weirdest issue you've run into?

A. The first time we started the game on PlayStation it was in black and white. For some reason the fire was still colored. It was actually pretty spooky. We also had a mesh that would appear randomly around the tavern then quickly disappear. So the tavern basically became a haunted house. 

 

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Q. What goes into the porting process? 

A. In general for a port we need to make sure the game can run well and meet all of the platform requirements to release. These requirements can vary from platform to platform and change over time. It is like trying to hit a constantly moving target to get it on the platform. 

 

Q. How does this compare with porting to other platforms in the past?

A. With other platforms we didn’t have to manually upgrade our entire engine. The Switch required a lot of profiling and optimization work, which will carry over to the PlayStation.

 

Q. What part of bringing DDA to PlayStation do you most enjoy?

A. All my friends mostly play games on PlayStation, so I am really excited to be able to play DDA with them once this is finished. 

 

Q. Will this port work for both PS4 and PS5?

A. To get DDA to work cross-gen on PlayStation will take extra time. This requires more upgrades to the engine along with additional requirements from Sony. To get DDA out as fast as possible we will be releasing it on PS4. However, it will run on PS5 in backward compatibility mode.

 

Q. Is there any ETA on this going live?

A. Right now we are finishing up the multiplayer portion of the port. This includes preparing all of the documentation (icons, trophies, etc.) to submit to PlayStation. This part of the process is back-and-forth with PlayStation. We are waiting on the green light from then, so we don’t want to promise anything prematurely. Work is continuing as we wait on word from them to make sure we’re using our time as wisely as possible.

 

Q. Anything else that you would like DDA fans to know?

A. That the PlayStation port is definitely not abandoned and it's actively being worked on. This is a labor of love, and we are just as excited as the community to bring DDA to PlayStation. 

 

What’s Next?

We’re continuing work on Episode 2 with new maps, heroes, enemies, and more. We just teased out our first new map yesterday, with more being shown over the coming weeks. Make sure to stop by our stream this week to see more of this new map! 


There’s so much going on at Chromatic, not only do we have this PlayStation port going, we’ve got a lot we’re doing with Episode 2, new updates for Dungeon Defenders II, and so much more. Keep an eye on our social channels below as we continue to spill Episode 2 beans!

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games


 

[CG] Andrew

 


DEFENDERS,

It’s been a hot minute since the roster for Dungeon Defenders II expanded, so we are incredibly excited to bring you the newest DD2 hero: The Mercenary! That’s not all that’s coming though, we’ve got new shards, new mods, new pets, new costumes, and even some new tower functionality on the Adept. So much new stuff, let’s get into it!

New Hero: Mercenary

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Abilities 

  • Fan of Knives - Quickly spin in place, throwing knives in every direction dealing damage to all close by.
  • Dagger Throw - Throws a line of poison daggers toward your enemies!

  • Combat Preparation - Focuses on the battle ahead, giving an edge in battle by increasing movement speed, and damage.

  • Sweeping Strikes - Unleash a spin move in the direction you’re facing, dealing massive damage to any enemy unlucky enough to be in the path.

Towers 

  • Royal Guard Blockade - Blocks enemies, Attacks with his shield dealing physical damage.

  • Nether Spider Spawner - Spawns several spiders that run towards enemies and explode, dealing physical damage and weakening enemy attacks.

  • Nether Archer Tower - Fires bolts of dark energy that bounce between enemies, dealing less damage after each bounce.

  • Elvish Artillery Cannon - Fires a chaotic ball of energy dealing area of effect storm damage.
     

Mercenary Hero Shards

  • Knife Club - Increases the damage of Fan of Knives by x%.

  • Empowered Throw - Increases the damage of Dagger Throw by x%.

  • Sharp Thinking - increases the damage bonus of combat preparation by x%.

  • Follow Through - Increases the damage of Sweeping Strikes by x%.

  • Backstab - Primary attacks that hit enemies from behind now deal x% of their total damage.

  • Escape Artist - Reduces the time of disabling effects you sustain by x%.

  • Poisoned Blades - Combat Preparation now applies poison to your blades for 5s, causing you to deal x% more damage as poison damage on melee attacks.

  • Explosive blades - Daggers thrown by Dagger Throw no longer pierce. Daggers now stick to the target and explode after 3 seconds for x% of Ability Power.

  • Lingering Poison - Daggers thrown by Dagger Throw now poison the target for x% of Ability Power for y seconds.

  • Shadow Prince - Taking damage has an x% chance to make you take y% less damage and stun attackers for z seconds over the duration.

  • Momentum - Enemies hit by abilities reduce Sweeping Strikes ability cooldown by x seconds every hit.

  • Binding Roots - Your slam ability has an x% chance to stun enemies for 0.5 seconds then root in place for 4.5 seconds.

  • Bounty - Restores x mana upon defeating an enemy.

  • Frenzy - Primary attacks have a x% to increase attack speed by y% for 5 seconds. Can only proc every 7 seconds.

 

Mercenary Tower Shards

  • Earthen Guard - Imbues the Royal Guard's shield with earth magic that has a x% chance on dealing damage to unleash a fissure, dealing y% of your Tower Health as Earth Damage.

  • Plated Armor - Imbues the Royal Guard's armor, making enemy projectiles deal x% of their original damage.

  • Ghost Arrows - The arrows of the Nether Archer can now bounce x additional times.

  • Ghastly Curse - Nether Archer arrows now make enemies move at x% speed for y seconds.

  • Icy Spiders - Nether Spiders have a x% chance to spawn a pool of ice on the ground that makes all nearby enemies move at y% speed for 5 seconds. The ice pools last 10 seconds.

  • Exploding Spiders - Nether Spiders’ explosion radius is x% bigger.

  • Over Charge - Increases the Elvish Artillery Cannon's projectile damage radius by x%, and reduces damage falloff by y%.

  • Critical Allocation - Increases the defense Crit damage of the Elvish Artillery Cannon by x% and Crit Chance by y% but lowers the towers range by 25%.

 

Mercenary Mods

  • Mercenary’s Mark - Fan of Knives now marks targets, marked targets now take x% extra damage on the next hit.

  • Spectral Arrows - Damage dealt by the Nether Archer's arrows is reduced by x% less than normal on subsequent bounces.

 

New Adept Tower 

  • Flameburst Tower - Shoots a flaming projectile at an enemy. When the projectile strikes an enemy, it explodes, dealing magical fire damage in a small area.

    • New shard for Flameburst Tower: Gathering Burst - Flameburst Tower's fireballs deal more damage the further they travel, up to +x% more damage.

 

New Skins

heroart.png

  • New Mercenary Skin - Aegis of the High King

  • New Lavamancer Skin - The Zombiemancer

  • New Mystic Skin - The Snake God’s Vessel

  • New Abyss Lord Skin - Cursed Lord of the Desert

  • New Dryad Skin - Bone Dragon’s Battlegear

  • New Adept Skin - Firelord Adept

  • New Apprentice Skin - Forbidden Magic Apprentice

 

New Cosmetics

  • Tundraken Head

  • Tundraken Wings

  • Tundraken Tail
     

New Pets 

  • Dino  

    • Pet Ability: Jurassic War Cry - Resets all Hero ability cooldowns
    • Drops on Lost Dungeons maps
  • Amber Dino

    • Pet Ability: Jurassic War Cry - Resets all Hero ability cooldowns
    • Sold by Pet Egg Vendor
  • Haunted Ship

    • Pet Ability: Tsunami - Rolls a wave dealing 3000% water Hero damage and drenching enemies for 5 seconds
    • Drops in High Seas maps

 

Balance

  • Axes can now roll light / heavy

  • Ice Chip is now an unlocked mod 

  • Orc Blockade attacks changed to area of effect

  • Removed Head Strong from all stabby lanes

  • Headstrong enemies are no longer able to be frozen

 

Bug Fixes

  • Fixed an issue with the Bots of Oil shard where the fire DoT wasn’t working properly.

  • Fixed an issue with the Oily Harpoon shard where it was not properly applying the oil effect if the Ballista was attuned to an element.

  • Fixed issues with Water Servo and Poison Servo where they were not properly granting Defense Power.

  • Fixed an issue with the Lavamancer’s Harden ability where it was not properly reflecting projectiles.

  • Fixed an issue where Plain Talismans did not drop from Chaos 3.

  • Fixed an issue where the Depth Lord skin could not be purchased with gems.

  • Fixed an issue with the scaling of Hardened Servo being incorrect.

  • The pet ability Sticky Bomb now no longer sticks to towers and nodes.

  • Fixed an issue on the Wild Westival map where Phased enemies would fall through the floor in certain places.

  • Fixed an issue with the tooltip on the Sundering Blow shard.

  • Fixed an issue with Serpent God’s Protection where it was not properly functioning.

  • Fixed an issue with the Barbarian’s Leap ability where it was not going its full distance under certain conditions.

  • The Mark Targets shard can now properly be equipped to the HailstormTower.

  • Changed the tooltip of the Stomp Strike Chip to properly convey its function.

  • Adjusted the potency of the Inferno buff on the Forest Biome map.

  • Fixed an issue involving players joining games at unintended times.

  • Spider Web VFX updated to be more readable

Summary

We are super excited for you to play the Mercenary and hopefully you have as much fun playing him as we did making him! We’ve done a lot of testing and balancing on him, but be sure to give us your feedback through our Discord (it’s the best way to do so). We’re going to continue our work on DD2, with the next update already being worked on! There’s also work on Dungeon Defenders Awakened’s next update, the PlayStation port, and so much more going on here at Chromatic Games. Stay tuned for more!

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

 

 

[CG] Andrew

DEFENDERS,

Thanks to everyone who participated in the PTR over the past few weeks. Today we are happy to announce we are bringing those PTR changes live in our Episode 1, The Lycan's Keep Patch 2.1! In addition to the below changes from the PTR, we are also officially starting our Halloween login event. Anyone who logs into DD:A today through November 7th 11:59 PM ET will receive the Hallow's Evil Grin mask for their heroes! 

 

Hallow's Eve Login Event

From now until November 7th at 11:59 PM ET all defenders who login will be able to earn the Hallow's Evil Grin mask, unlocked through the transmog UI. Make sure to hop in to get this ghoulishly gorgeous cosmetic before the time runs out! Nintendo Switch players will receive this reward if they login during this period, and receive the cosmetic in our next Nintendo Switch patch. 

 

PumpkinHeadPromo.png

 

General Changes

UI

  • Updated tooltips that item effects and set bonuses that affect Primary Attacks also affect Secondary Attacks.

Gear

  • Added Raven Lord Wings as a reward for completing the Test of Lycan

 

Ravenlord.png

 

  • If you participated in the PTR, and filled out the survey, you will receive your Forest Ally Wings shortly. We had an in-game issue, and did not want to delay the patch. Thanks for your patience!

 

Kickstarter Weapon and Armor Names

If you backed us on Kickstarter for a specific tier, you were able to name some items that will spawn from time to time. We’ve now implemented this functionality and these named items should appear throughout your journeys!

Secondary Abilities

All Hero Secondary Abilities are now able to trigger Item Effects. Just to list them all out:

  • Squire’s Shield Throw
  • Huntress Grenade Shot
  • Apprentice’s Arcane Surge
  • Monk’s Ranged Attack
  • Series EV-A’s Grenade Shot/Arcane Surge
  • Warden’s Sprout
  • Rogue’s Ranged Attack

Things might get a bit wild with this change, but it should feel pretty good. :)

Mana

Mana in general was adjusted on our end so that it makes more sense and is easier to balance. Many players don’t know this, but the mana bar is 250 Mana Points for every hero. We’re simplifying this so that it’s 100 Mana Points because the cap on this never increases and there’s no reason for it to.

As such here are the major changes that come with that:

  • Mana Cap:  Reduced to 100 from 250.
  • ALL Ability costs have been divided by 2.5
  • Mana Regen Item Effects and pets remain the same.

Buff Mana Costs

Alongside this mana change, we’re also making a slight change to how buff abilities work. With the item effects introduced, Defenders got to mana-regen values where you can turn on something like the Squire’s Blood Boil and it never turns off. As such, we’ve introduced a new concept to help prevent them from always being on, but still have gameplay elements that reward players for stacking mana regeneration.

  • Buffs start at a 4 Mana Per Second drain, increasing that cost by 1 Mana every 10 seconds. 
  • Drain cost resets after the ability is turned off either by the player or until it turns itself off after there’s not enough mana.

This means players will not be able to keep it on infinitely, but crafty Defenders with mana regeneration will be able to keep the buffs up longer, while toggling on and off at the right moments to have very very high uptime.

Default Offhands

Any Hero that could have an Offhand item (Squire, Huntress, Apprentice, Monk, and the Warden) now has a default Offhand item that is there should they not have equipped one yet, or unequipped an item and not replaced it.

Projectile Tower Strength

We’ve gone through and increased the strength of the following projectiles in Massacre to be roughly 20% stronger:

  • Spiked Blockade
  • Bouncer Blockade
  • Slice and Dice Tower
  • Harpoon Tower
  • Bowling Ball Tower
  • Magic Missile Tower
  • Fireball Tower
  • Lightning Tower
  • Deadly Striker Tower
  • Beaming Blossom

This should bring these towers more in line with newer towers that pack quite a punch.

Tower Targeting Changes

When it comes to what towers focus there has always been some gray area with things changing depending on the tower (and this information not being public facing). With that, we’ve set up two types of towers— Fodder and Special. Here’s what it looks like:

Fodder Enemy-Focused Towers

  • Magic Missile Tower
  • Fireball Tower
  • Lightning Tower
  • Bowling Ball Tower
  • Shroomy Pit

Fodder Enemy Tower Priority

  • Orc
  • Archer
  • Goblin
  • Wyvern
  • Spider
  • Kobold
  • Dark Elf Mage
  • Dark Elf Warrior
  • Djinn
  • Lycan
  • Sharken
  • Ogre/Copter Ogre
  • Bosses
  • Goblin Copter
  • Skeleton

Special Enemy-Focused Towers

  • Deadly Striker Tower
  • Wisp Den
  • Beaming Blossom
  • Sludge Launcher
  • Harpoon Tower

Special Enemy Tower Priority

  • Djinn
  • Lycan
  • Sharken
  • Spider
  • Goblin Copter
  • Wyvern
  • Ogre
  • Dark Elf Mage
  • Kobold
  • Dark Elf Warrior
  • Bosses
  • Orc
  • Dark Elf Archer
  • Goblin
  • Skeleton

That’s a long list, and as we continue to develop DDA, we’ll be making this concept a bit easier to understand within the game itself. We wanted to take this as an opportunity to make this information public in some facet.

Heroes

Apprentice

Hero

  • Stats

    • Health scaling from Vitality greatly increased

      • Pre-Update at 5000 Vitality

        • Normal - Insane: 29,720 HP

        • Nightmare/Massacre: 230,481 HP

      • Post-Update at 5000 Vitality

        • Normal - Insane: 68,469 HP

        • Nightmare/Massacre: 530,976 HP

  • Abilities

    • Overcharge

      • Increases the Attack Rate scalar for towers by about 50%

        • Now closer in power with Tower Boost.

      • Now works with Auras.

      • Here’s how it works now:

Rate

0

5

10

50

100

500

1000

2000

5000

10000

NEW

0.38

0.54

0.61

0.84

0.97

1.38

1.61

1.89

2.33

2.74

OLD

0.25

0.36

0.41

0.56

0.65

0.92

1.08

1.26

1.56

1.83

 

  • Mana Bomb

    • Cast time decreased to 1 second from 3 seconds.

    • Player movement is no longer disabled when finishing the cast.

    • Reduced the amount of camera shake.

    • Fixed a bug with damage falloff being way too severe.

    • Falloff damage is now a minimum of 50% and scales linearly based on enemy distance from the epicenter of the cast.

 

Towers

  • Magic Missile

    • Now has 360 degree targeting.

    • Increased projectile speed to 3000 from 2000 (50% buff)

    • Decreased Defense Unit cost to 2 from 3 (33% buff)

  • Elemental Blockade

    • Increased health by ~100%.

  • Deadly Striker Tower (DST)

    • Increased damage by 30% in Massacre.

 

Huntress

Hero

  • Stats

    • Health scaling from Vitality greatly increased

      • Pre-Update at 5000 Vitality

        • Normal - Insane: 34,293 HP

        • Nightmare/Massacre: 265,939 HP

      • Post-Update at 5000 Vitality

        • Normal - Insane: 45,102 HP

        • Nightmare/Massacre: 349,762 HP

  • Abilities

    • Elvish Agility

      • Reduced movement speed and jump height to be easier to control.

        • No more slingshotting yourself off edges.

Towers

  • Proximity Mine Trap

    • Increased Base Health to 1.5 from 0.9

    • Reduced Base reset time to 10 seconds from 13.875

  • Inferno Trap

    • Increased Base Damage to 65 from 52.

    • Increased Exponent Scalar to 1.15 from 0.95.

      • Done to be more inline with the Lightning Aura

    • Removed the attack rate multiplier to keep the attack rate scaling the same across all difficulties.

  • Thunder Spike Trap

    • Increased the Exponent Scalar to 1.3 from 1.15.

      • Done to be more inline with the Wisp Den or Deadly Striker Tower.

 

Monk

Hero

  • Stats

    • Health scaling from Vitality greatly increased

      • Pre-Update at 5000 Vitality

        • Normal - Insane: 45,723 HP

        • Nightmare/Massacre: 354,586 HP

      • Post-Update at 5000 Vitality

        • Normal - Insane: 83,380 HP

        • Nightmare/Massacre: 646,615 HP

  • Abilities

    • Hero Boost

      • Removed the very minor +5 Healing Per Second it provided.

        • Might look into adding this in later in a way that is actually effective.

      • Decreased Ground Speed scaling by ~50%.

      • Ground Speed will now only apply to the Monk that cast it, and not other players.

        • No more slingshotting players off the edge “on accident.”

    • Tower Boost

      • Removed the very minor armor buff.

        • Might look into adding this in later in a way that is actually effective.

Towers

  • Enrage Aura

    • Now more likely to trigger a fight between enemies.

    • Ogres will attack enraged enemies.

    • Enrage no longer applies to Sharken or Lycan

    • Reduced the amount that upgrading scales the duration by ~50%.

      • This compensates for the increase to the effect triggering by default.

 

Series EV-A

Hero

  • Stats

    • Health scaling from Vitality greatly increased

      • Pre-Update at 5000 Vitality

        • Normal - Insane: 59,875 HP

        • Nightmare/Massacre: 464,333 HP

      • Post-Update at 5000 Vitality

        • Normal - Insane: 72,706 HP

        • Nightmare/Massacre: 563,833 HP

    • Movement

      • Increased by roughly 5%.

  • Abilities

    • Decoy

      • Damage now uses the element of the equipped/active weapon.

      • Increased Damage Radius by 50%.

      • Increased Damage by 20%

      • Increased Health by 25%.

      • Launches player in the air after use, gives air control and reduced gravity.

      • Cooldown increased to 5 seconds from 3 seconds.

Towers

  • Proton Beam

    • Base Damage increased to 20 from 15.

    • Diameter increased by 100%.

  • Shock Beam

    • Decreased reset time to 2 seconds from 3 seconds.

 

Squire

Hero

  • Abilities

    • Blood Boil

      • Slightly reduced the amount of damage gained from the Ability stat.

    • Secondary Attack - Block

      • Block Removed

    • NEW: Secondary Attack - Shield Throw

      • Upon activation, the Squire throws his shield where he’s aiming.

      • Damage scales from 350% weapon damage, hero damage, and attack power.

      • Element is based on the equipped weapon’s element.

      • Cooldown starts immediately after casting.

      • Bounces: If an enemy is hit, the shield then bounces to the next nearest enemy until there are no more bounces left, up to a maximum of two additional bounces (three instances of damage). If there are no other nearby enemies then the shield returns to the caster.

        • The shield will bounce off terrain twice, checking for nearby enemies each time. If an enemy isn’t detected, the shield returns to the player.

Towers

  • Spiked Blockade

    • Reduced DU to 1 from 3 (66% Buff)

  • Harpoon Tower

    • Reduced DU to 5 from 6 (17% Buff)

    • Enemy Hitbox size increased to hit additional enemies.

    • Environment Hitbox size decreased to cause less unintended hits.

    • No longer stays stuck in walls.

      • Could not see this happening most of the time, made the game cost more resources to run, removed it to increase performance.

  • Bowling Ball Tower

    • Bowling Balls now explode on impact with the first enemy they hit dealing damage in an area around it.

  • Slice and Dice Tower

    • Reduced DU cost to 4 from 6 (33% Buff).

    • Range increased for spin up activation and damage dealt.

  • Bouncer Blockade

    • Reduced DU to 2 from 4 (50% Buff).

 

Warden

Towers

  • Shroomy Pit

    • Increased Health by 300%

    • Increased Range by 30%.

 

Bug Fixes

  • Fixed an issue where Roots of Purity’s range increase from Overclock Beam was only visual.

  • Fixed an issue for clients on gamepad that couldn’t correctly enter build mode after initially joining.

  • Fixed an issue where clients see the host’s health as zero or their previous active hero’s health amount.

  • Fixed an issue where damage would sometimes show differently between the tooltip versus the upgrade UI.

  • Fixed an issue where Sirens would get stuck on geometry while fleeing.

  • Fixed an issue where Sirens could get stuck on cores.

  • Fixed an issue where Deadly Striker Towers were ignoring Goblin Copter flares.

  • Fixed issues with Series EV-A’s stats not properly displaying.

  • Fixed an issue where the Rogue’s Carnage ability was not dealing damage to enemies.

  • Updated the tooltip to the “Double Edge” item effect.

  • Fixed an issue where the Lycan King can get stuck on lures.

  • Fixed an issue where Bonus Waves weren’t playing their Build/Combat music properly.

  • Fixed an issue where the Lycan King howl was not playing it’s SFX.

  • Added close buttons to the Filters and Upgrade UIs.

  • Fixed some issues with the crystal generators in Alchemical Labs. Nameplates, hurt flashes, and more have been improved.

  • Fixed an issue where the upgrade panel wasn’t showing total attributes.

  • Fixed an issue with the Goblin Copter’s rockets impact VFX streaking across the ground.

  • Fixed an issue where Pylon sound cues were not properly playing.

  • Fixed issue where Skeletons (both summoned and mixed mode) respawn with 0 hp when they resurrect.

Summary

These are a lot of changes coming in to bring some heroes up in strength (some pretty significantly), provide some additional strength through item effects having them trigger off secondary attacks, and even some new content to overcome through the Test of the Lycan!

What’s Next?

We're still continuing our work on Episode2, with some content reveals coming soon. It's still a while from being ready, but we'll be teasing things out a bit earlier compared to episode 1. We're also hard at work on out PlayStation port of DD:A and we'll keep you posted with any significant updates as they appear.

BUT WE’RE NOT DONE YET. We’re also working on some new additions for Dungeon Defenders II that are also coming out THIS WEEK!! Yes, we’re developing both games and handling a PlayStation port all at the same time.

 

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

[CG] Andrew

DEFENDERS,

Based on your feedback, we have made the following updates to the PTR. We expect this to be the last round of changes, and look forward to bringing these changes to the live client soon!

General

UI

  • Updated tooltips that item effects and set bonuses that affect Primary Attacks also affect Secondary Attacks.

Gear

  • Added cosmetic rewards (Raven Lord Wings) to the Test of Lycan completion

Heroes

Squire

Hero

  • Shield Throw (Secondary Attack)

  • Damage increased to 350% of Weapon Damage up from 300%.

Towers

  • Bowling Ball

    • Increased AOE Size of Bowling Ball by 100%.

Tests

Test of the Lycan King

  • Nerfed the Lycan King's damage on Medium

  • Gave the Rogue a Genie on Medium and Hard to help with mana (Hard genie has lower stats)

  • Buffed Rogue and Warden damage on Medium

Bug Fixes

  • Fixed issue where Skeletons (both summoned and mixed mode) respawn with 0 hp when they resurrect.

 

What’s Next?

We’re looking to get this PTR out as the live version very soon, with some spoOoOoky reward as well! Alongside that, in the coming weeks we’ll be updating you on some PlayStation porting work, showing off some Episode 2, and releasing a Dungeon Defenders II update. We’re doing it all!

 

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

 

For Etheria!
Chromatic Games

[CG] Andrew

Hey Everyone! 


I’m Andrew Bernard, and I’ve recently joined Chromatic Games as your new Community Manager! I’ll be working with everyone here to hopefully fill Britt’s shoes as quickly and as smoothly as possible. Thankfully, I’m coming into a well-established and close-knit community so I’m sure the transition will be seamless. I look forward to connecting with everyone!

 

A little about myself: I’ve been gaming since I was old enough to hold a controller, and I play most every genre of game including: RPGs, Adventure, Survival, Roguelite, Co-op, and many others (Recently: Final Fantasy, Path of Exile, Valheim, Gunfire Reborn, Wildermyth). Professionally, I’ve worked as a Broadcast Producer and Esports Community Manager for SMITE at Hi-Rez Studios. During my time there I was a part of countless livestreams, LANS, 4 World Championships, and travelled internationally for 2 Dreamhack events (Sweden and Spain). Oh, and I also have a Bachelor’s degree in Business Administration from the University of Southern Indiana for those interested in my more formal education.

 

I love gaming, and I love talking to people about gaming. It is this passion that brings me to the Dungeon Defender community. My goal here is to be the bridge between you and Chromatic so that we can all better understand each other. I want to engage YOU wherever YOU are. So far, I’ve been a fly on the wall of the Dungeon Defenders community, and now I’m ready to step to the front and be your sounding board for all things good, bad, and meme.

 

Each day I’m learning more and more about this passionate community and can’t wait to get to know everyone going forward. Please don’t hesitate to reach out on anything!

 

For Etheria!

[CG] Andrew

[CG] Brittani

CM Brittani's Last Day


News

DEFENDERS,

It’s Brittani, following up with some news we announced on the stream today. It’s true - today was my last stream and next week will be my last week at CG. But don’t worry! I’m not leaving you all empty handed. A new CM will be here before you know it (he’s already part of the team, we’re just training him up currently :classic_wink:)...

Thank you for welcoming me into the community, getting to know me, and making sure to always hit me with the tough questions :classic_tongue: Some of you know me as “Doc” because of my background as a college professor. I’ve decided to go back into the classroom after my time with CG comes to an end. I’m excited to use my experiences from my time here and with you all to liven up my lessons! My official last day as the Community Manager for Chromatic will be Thursday, September 30. Please feel free to keep in touch if you’re into that kind of thing. (And if I get around to accepting those Discord friend requests…)

For Etheria!
Chromatic Games

[CG] Brittani

DEFENDERS,

Last week, we discovered a way that Defenders can unintentionally flag themselves as a hacker since the Lycan’s Keep Update in Dungeon Defenders: Awakened. Today, we’ll be sending out a hotfix for this and resetting the hacker status on ALL currently flagged accounts.

What does this mean for flagged Defenders?

After the reset, all Defenders who were previously flagged as a hacker, regardless of prior actions, will no longer be flagged. As long as defenders’ accounts are clean from hacking modifiers, they will be able to join public online games normally.

How does a Defender become flagged as a hacker?

Some Defenders may still be flagged after logging into DDA after the reset due to modifiers on the account. Defenders are flagged as hackers when our anti-cheat system detects, well, cheating.

When a Defender is flagged, they can no longer join public online games but can still join lobbies with other flagged players. This does not remove the ability for non-flagged Defenders to (1) enter flagged friends’ games or (2) allow flagged players to attempt to enter friends’ games. If non-flagged hackers allow either of these events, they will be flagged as soon as they enter a game with a flagged friend.

We have some ways to help you avoid this, though. Read on!

How can you avoid being flagged as a hacker?

The easiest way to not be flagged is by not using stat modifiers and not allowing in or joining an online game with a flagged Defender. While this may seem easy, we know there are times Defenders don’t read a pop-up prompt or click too quickly or even misread the warning prompts. To avoid these mistakes as much as possible, we have some checks and balances in place, including automatically rejecting defenders from joining hacked sessions. For this situation, a prompt pops up to let Defenders know that the session they attempted to join was hosted by a flagged Defender. Defenders are automatically removed from the game and must change their settings to remove this automatic kick. (Please don’t do that!)

Sometimes flagged Defenders try to join online games from their friends list. When they do this, the host will receive a pop-up warning saying that a flagged player is trying to join the game. From there, Defenders will need to press “NO” to remove them from the game. Please do not click “YES”! All Defenders in that game will be flagged after the session.

Where do I go if I want to appeal my hacker flag in the future?

Moving forward, Defenders who wish to appeal the hacker flag on their account can fill out our Hacker Flag Appeal form here: Appealing Hacker Flag - Chromatic Games.

Filling out this appeal form does not guarantee Defenders will have their flag removed, but it does allow us to look into your account to see why you were flagged. (Basically, we can tell the difference between joining a game with a hacker versus actually hacking the game.) It’s also not guaranteed that Defenders will hear back from us about their appeal or the reason for the flag. If your appeal is approved and we remove your flag, we’ll let you know. Otherwise, Defenders will not hear from us.

Please do not spam our DMs on Discord asking about why you were flagged! We’ll refer you to this post from now on. :)

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

[CG] Brittani

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DEFENDERS,

It’s finally here! The Lycan’s Keep Update is live on PC/Steam and Xbox Series X|S and Xbox One, and Nintendo Switch (as of August 24th, 2021). We’ve been testing, revising, retesting, and re-revising this update for a couple of months. Now, we can’t wait for all Defenders to experience the big (and small) changes to Etheria.

We don’t want to keep you in the intro too long, so get scrolling! Read about all the goodies (and new baddies) included in The Lycan’s Keep Update.

TWO-WEEK EPISODE 1 LOGIN REWARD!

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First thing’s first, to celebrate the launch of The Lycan’s Keep Update and DDA on Nintendo Switch on the same day, Defenders who log in to the game will be rewarded with this fancy Royal Shroomy Hat. This login event will only last for two weeks, so go go go!

Since this is a login reward for the new update, Nintendo Switch Defenders will have two weeks from the release of the update on that console to earn that reward. Don’t worry; we wouldn’t let anyone miss out on the Shroomy hat fun.

New DLC - Supporter Packs

You asked, and we’re delivering, introducing our purchasable Supporter Packs! Have you always wished to look like a Gator while defending the Crystal? Well, us either, but now we can’t think of a better way to scare the baddies. You can grab the full Gator Gear Weapons and Accessories set for $9.99 USD. You’ll also find the Chromatic Costume set and DD1 Original Hero Paper Masks set for $4.99 USD. We can’t wait to see you all in your new gear!

Gator Gear Weapons and Accessories

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Chromatic Costumes

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Original Hero Paper Masks

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New Heroes

This update introduces two new defendin’ heroes to Etheria - The Warden and The Rogue! On top of the new heroes, we made some changes to the Hero Deck, including expanding it and making the active hero incentives stronger.

The Warden

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A guardian of the forest that was banished to the realm our heroes find themselves in, The Warden joins our roster to help push back the evils that stand in your way with plant-like defenses and a Wrath Mode to scare even the toughest enemies. In our prior surveys and roadmap voting, the Dryad from Dungeon Defenders II was one of the most requested heroes. The Warden is her spiritual successor, using the power of the forest to take down any foe that approaches.

Attacks and Abilities

Primary Attack: The Warden swings her mighty polearm like a scythe clearing a field, destroying foes that stand before you in melee range.

Secondary Attack - Sprout: The Warden calls forth a sprout that erupts from the ground, dealing low AoE damage to nearby enemies, shooting a seed a short distance away.

  • Normal Form: Picking up the seed instantly regenerates 15% of the Warden’s mana.
  • Wrath Form: The seed grants increased damage and movement speed for 5 seconds.

Ability 1 - Mushroom Circle: Beckons forth a burst of mushrooms from the desired location.

  • Normal Form: Mushrooms heal allies within the circle, while slowing enemy movement speed and reducing attack rate.
  • Wrath Form: Enemies take damage while within the circle. After 10 seconds, the mushroom circle erupts, dealing damage and stunning all enemies within the circle.

Ability 2 - Wrath Form: Calls upon the power of the forest causing the Warden to surge with energy. Wrath Form increases the strength of all her abilities and defenses while active, regardless of range.

Defenses

Defense 1 - Roots of Purity: Summons a blockade that can take a beating from enemies. Blesses the ground with the Zone of Purity around the roots that allows the Warden’s other defenses to be constructed. The Zone of Purity restores 1% HP per second to any hero within its coverage.

  • Mana Cost: 20 Build Mana
  • Defense Units: 1 DU
  • Wrath Form: The Zone of Purity becomes the Zone of Wrath, dealing damage over time to enemies within its boundaries, while also slightly reducing enemy damage.

Defense 2 - Wisp Den: Opens a portal, pulling through three wisps that focus down enemies within its range, always prioritizing high-threat targets.

  • Mana Cost: 50 Build Mana
  • Defense Units: 4 DU
  • Wrath Form: Wisps become enraged, attacking enemies for more damage.

Defense 3 - Beaming Blossom: Grows a flower that collects solar energy that then goes crazy towards enemies within its range, shooting a pure continuous beam of solar energy that deals high damage.

  • Mana Cost: 70 Build Mana
  • Defense Units: 5 DU
  • Wrath Form: The beam becomes magically empowered, piercing through enemies.

Defense 4 - Shroomy Pit: A pit appears that spawns a Shroomy, a brave mushroom warrior of the forest. Shroomies don’t have a lot going on in their heads, and as a result they do two things. Idly stand still, and as they spot an enemy, charge legs first (they’re a bit off-balance) and explode into enemies, dealing damage in a large area.

  • Mana Cost: 40 Build Mana
  • Defense Units: 5 DU
  • Wrath Form: Shroomies enter their own Wrath Form, applying a damage over time effect to enemies hit by their explosion.

Defense 5 - Sludge Launcher: Vines and logs are infused together, pulling in toxins from the ground, shooting out giant globs that explode on contact, dealing a large amount of damage to the first enemy hit and heavily coat them in sludge, lightly covering nearby enemies in sludge, slightly slowing them.

  • Mana Cost: 80 Build Mana
  • Defense Units: 7 DU
  • Wrath Form: If the Warden attacks heavily sludge covered enemies, they can be stunned for 1.5 seconds.

The Rogue

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This highly-trained elven warrior is the last remaining elite soldier from an ancient elven army, meaning he comes ready to battle enemies head on as a melee and ranged dual-wielding hero. As a combat-only defender, the Rogue is agile, dashing in and leaping out of battle as he sees fit.

A lack of defense towers does not mean the Rogue is without protection. Activating Umbral Form makes him invisible and his arsenal of devices combine to disable, enfeeble, and slow your enemies’ advances.

Attack and Primary Abilities

Weapons of Choice: Dual-wielding: Melee (Right hand) and Crossbow (Left hand)

Primary Attack - Melee Attack: The Rogue swings his equipped sword, dealing damage based on the weapon’s stats.

Secondary Attack - Ranged Attack: The Rogue fires his equipped crossbow, dealing damage based on the weapon’s stats.

Primary Ability 1 - Swift Assault: Dashes forward and deals AoE damage once reaching his destination.

  • From Umbral Form: The Rogue throws a single piercing deadly knife at an enemy, dealing massive damage to up to 3 targets.

Primary Ability 2 - Disengage: Throws a spread of daggers forward dealing AoE damage and applying Rogue’s Mark to all enemies hit during attack. The Rogue leaps backwards out of the danger, providing a gap between him and his foes.

  • From Umbral Form: Daggers deal more damage and pin enemies to the ground, immobilizing them for a short period.

Devices and Utility Abilities

Passive - Rogue’s Mark: Marks are applied to a maximum of 8 enemies while using Swift Assault, Disengage, or Primary and Secondary attacks. The Rogue can then activate debilitating Devices on Marked enemies.

Device 1 - Arcing: Snares Marked enemies with nets of lightning, disabling their attacks and abilities, as well as dealing a large amount of lightning damage.

Device 2 - Napalm: Incinerates Marked enemies, dealing a large amount of fire damage over a short time. Enemies also take increased damage from other attacks and abilities while Napalm is active.

Device 3 - Noxious: Injects Marked enemies with a highly potent toxin that slows movement and deals poison damage while Noxious is active.

Utility Ability 1 - Umbral Form: The Rogue becomes invisible for a short duration. While invisible, the agile hero has increased movement speed, damage, and empowered non-Device abilities. He cannot be targeted by enemies, but he can still take damage from their attacks if he gets within damaging range.

  • Damage: Increased by 10-50%
  • Movement Speed: Increased by 25-100%
  • Healing: up to 5% HP every 0.5 seconds
  • Duration: 5-10 seconds
  • Cooldown: 20-12 seconds

Utility Ability 2 - Carnage: The Rogue throws a flurry of deadly piercing daggers, dealing AoE damage every half a second throughout its duration. Defenders can move while this ability is activated and it can be channeled until you’re completely out of mana.

  • From Umbral Form: AoE damage radius is increased.

Hero Deck and Hero Level Changes

Hero Deck Changes

Now having four heroes is great and all, but based on prior survey results, we knew our Defenders wanted to build bigger hero decks. With the addition of the Warden and the Rogue, we knew this need would be even greater. Instead of 4 heroes in your deck, you’ll now have 6 HERO DECK SLOTS!

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A larger hero deck called for some changes to the Hero Deck Bonuses too. Defenders wanted more incentives for keeping heroes in their hero deck, so we did just that by revamping the bonuses. Check out those changes below:

New Deck Bonuses

  • XP is equally earned across all active heroes in Hero Deck.
  • Set Bonuses and Item Effects are only active in the Hero Deck.
  • Tower Damage for all heroes in the Hero Deck is increased by 20%.

Hero Level Changes

We have one more hero-related change for our Defenders. For all of you who feel reaching Level 100 wasn’t difficult enough, we’re increasing the level cap for all heroes to 105. The best items in The Lycan’s Keep update require Level 105 to equip, meaning you’ll need to conquer many foes on your journey to utilize the strongest gear available.

Pets

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New Pet - Happy Hera

  • Shoots exploding projectiles that deal damage to nearby enemies.
  • Restores HP for each enemy hit while attacking.

New Pet - Raging Zeus

  • Shoots exploding projectiles that deal damage to nearby enemies.
  • Chance to stun while attacking.

New Pet - Lycan Prince

  • Provides bonus armor to nearby heroes.

New Pet - Demon Duke

  • Attacks enemies both with melee and ranged attacks.

Airship

  • Increased chance to spawn with max projectiles (3).
  • Now shoots its projectiles at different targets if more than 1 target exists.
    • For example, with up to 3 projectiles, the targeting changes depending on the number of enemies:
      • 1 Target - 3 projectiles on the one enemy
      • 2 Targets - 2 projectiles on the first enemy, and 1 on the second
      • 3 Targets - 1 projectile on each enemy

Dragon

  • Increased chance to spawn with max projectiles (3).
  • Increased attack damage by 20%.
  • Now always rolls with Fire damage.
  • Updated projectile appearance.

Etherian

  • Increased base damage by 500%.
  • Increased melee extent by 185%.

Giraffe

  • NEW: While the hero with this pet equipped is ACTIVE in play the Hero Deck Builder bonus is increased by 5%.
  • Reduced Hero Stat scaling by 10%.

Griffin

  • Increased chance to spawn with max projectiles (3).
  • Increased attack damage by 20%.
  • Now always rolls with Lightning damage.
  • Updated projectile appearance.

Little Wizard

  • Now has 1 projectile.
  • Increased attack damage.
  • Rolls for any elemental damage, except Fusion.
  • Projectile travels through all map elements for a set duration, dealing damage to all enemies hit on path.

Mega Chicken

  • Increased projectile AoE by 15%.
  • Increased melee extent by about 43% Increased attack damage.
  • Increased scaling for hero stats.
  • Added VFX for projectile and melee attacks.

Mista Mine

  • NEW: While the hero with this pet equipped is ACTIVE in play the Hero Deck Builder bonus is increased by 10%.
  • Reduced Hero Stat scaling by 10%.

Monkey King

  • Decreased damage buff to 10% from 15%, while increasing the number of times it can stack to 10 from 5.
  • Increased base damage by about 1000%.
    • When fully buffed, he will now have about 260% more damage.

Paddleball

  • Increased base damage by about 2800%.

Ramster

  • Increased base damage by about 500%.
  • Increased melee extent by 185%.

Steam Robot

  • Increased base damage by about 400%.
  • Increased melee extent by 330%.

Fusion Pets

  • Fusion pets will now drop on Encore maps in Rifted Campaign victory chests, Survival Wave 14 victory chests, Survival Wave 25 victory chests, and Bonus Wave victory chests.
    • Magus Quarters: Paddleball
    • Endless Spires: Monkey King
    • Glitterhelm: Mega Chicken
    • Foundries and Forges: Demon Duke

All Melee Pets

  • Increased chance to drop with a max attack rate of 0.33 seconds.
  • Increased target range.
  • Increased stat scaling on Vitality by 8%.
  • Removed Knockback from all attacks.

All Ranged Pets

  • Increased chance of spawning with a max attack rate of 0.63 seconds.
  • Increased target range by 50%.
  • Increased all projectile speeds by 300%.
    • No longer target Siren. NEW Target Priority: Djinn > Copter > Ogre/Sharken/Lycan/CopterOgre > Spider > Warrior > Bosses > Everything else

Act IV Maps

We added in another round of maps for our Defenders to test their combat and tower-building skills, that also include NEW ENEMIES and a NEW BOSS. Keep scrolling for all the details on this juicy, new content. (Maps are listed in order.)

The Mill

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The Mill is the first stop the heroes make upon leaving the castle to continue their journey. They enter a bright and vibrant forest that used to be used to provide lumber and materials for building the castle and nearby towns. Though it seems calm and peaceful, an army of enemies awaits to prevent our heroes from pushing onward with their journey.

If you squint REALLY hard you’ll notice that this map is a remake of a fan favorite, and highly requested map, Mistymire. We made a couple of changes to make building defenses feel better, as well as modified some lanes to make things play out more smoothly.

  • # of Cores: 3
  • DU: 140

The Outpost

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The Outpost is a remake of the Drakenfrost Resort map from Dungeon Defenders II, a map that not many people have had the opportunity to explore and defend. It hangs on a cliff, overlooking where you’ve previously come from, and acted as a barracks of sorts to keep soldiers of Etheria stationed outside of town, with a giant belltower to warn of incoming threats.

  • # of Cores: 2
  • DU: 140

The Keep

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The Keep’s sheer size is a challenge in itself. Do you focus on pushing enemies into tight lanes to maximize AoE damage? Do you find the perfect hiding spot for your DSTs? Guess we’ll have to wait and see what The Keep has in store for defenders.

  • # of Cores: 3
  • DU: 145

Bonus Map: Foundries and Forges

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This bonus map probably looks like another familiar remake of one of DD1 Defenders’ favorites. The gorgeous (and deadly) lava that turn up the heat within the Foundries and Forges aims to give Defenders a bit of nostalgia with renewed fun.

  • # of Cores: 1
  • DU: 80

Enemies

Any good update also brings in some new baddies to liven up combat. Act IV introduces the baddest of them all - werewolves! Try not to get too scared while learning more about them.

Lycan

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Using this feral foe’s signature ability, “Howl,” the Lycan empowers himself and nearby enemies, reducing the damage of incoming attacks, and increasing their health and damage each time they’re attacked while howling. Lycan enemies show up on each of the new maps, but they show up in earlier waves as you progress through Act IV.

Lycan King

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Once you maneuver your defenses and combat to get around the Howling Lycan, you have one more challenge to save Etheria - the Lycan King! You’ll run into the King after defeating the final wave on The Keep. We won't spoil this for you, you'll have to experience it yourself!

Gear Changes

Gear has gotten a major facelift in this update, and for a lot of reasons. We took a heavy look at what Defenders are doing with gear, how well they understand it, and what that means for metas. The prior meta was boost-only to succeed. Boost builds are fun, but they shouldn’t be the only way to experience the game. We’re keeping boosting viable, but we’ve also added options to help give our ever-expanding roster of heroes and content more ways to be enjoyed.

Stat Changes

There’s a lot to unpack here, so let’s focus on the specific changes to each hero and tower stat.

  • Ammo and Reload Speed Removed
    • Crossbow alternate fires have been updated!
    • NEW - Grenade Shot: The Huntress gains the ability to shoot an arcing explosive that deals damage to enemies hit. If the Huntress is in the explosion radius, she gets launched based on her orientation to the explosion.
  • Agility
    • Cannot be upgraded, but instead scales from levels 1 - 50.
    • At Level 50, the movement speed increase is equivalent to 100 agility stat points from before Episode 1.
  • Block
    • Scales based on the source of the attack, with smaller enemies taking less block resources and stronger enemies taking more.
  • Casting
    • Scales based on your hero level up to a cap. The higher your level, the faster you build, repair, and upgrade defenses.
  • Charge Rate
    • Baked into abilities that charge (e.g. Apprentice Secondary Attack)
  • Knockback
    • Scales off specific weapons innately.
  • Melee Attack, Ranged Attack, and Elemental Attack
    • Merged into one “Damage” stat.
    • Damage scaling is the same as before.
  • Projectile Count (Polearms)
    • Scales with Monk’s level.
    • Start the game with a single projectile, and this number increases with Monk’s progression, with a max of 7 projectiles.
      • Unique boss weapons still change the shot pattern and scale with level.
  • Projectile Speed
    • Scales off specific weapons innately.
  • Skill and Boost
    • Merged into one “Ability” stat.
    • Scales all abilities based on this single stat.
  • New “Crit” and “Crit Scaling” Stats - Melee Only
    • Added Critical Strike and Critical Scaling stats to melee heroes weapons (Swords and Polearms).
    • Scaling applies to primary attacks only (not abilities or secondary attacks).

Item Stat Changes

Now that we have changes to the stats laid out, the presentation of stats are different now too. In the prior meta, a lot of players felt forced to only play with their defenses. Of course, we love a strategic, effective tower build to take on challenges in DDA, but it shouldn’t be the only way to take down the toughest baddies. Instead of forcing Defenders to choose between a defense-focused hero only and a damage-focused hero only, you now have the option for both.

Where stats show up changes within this update and we wanted to provide a breakdown of their new homes:

Hero Stats

  • Damage: Weapons, Pets
  • Attack: Weapons, Pets, and Offhands
  • Ability: Weapons, Pets, and Offhands
  • Vitality: Weapons, Pets, and Offhands
  • Armor: Helmets, Gloves, Chest, and Boots
  • Firing Solution: Crossbows, Staves, and Pets
  • Projectile Count: Crossbows and Staves
  • Critical Chance: Polearms and Swords
  • Critical Severity: Polearms and Swords

Tower Stats

  • Fortitude: Helmet, Gloves, Chest, Boots, Masks, Bracers, and Brooches
  • Power: Helmet, Gloves, Chest, Boots, Masks, Bracers, and Brooches
  • Def. Rate: Helmet, Gloves, Chest, Boots, Masks, Bracers, and Brooches
  • Range: Helmet, Gloves, Chest, Boots, Masks, Bracers, and Brooches

Offhands

All heroes that do not dual wield weapons have an Offhand slot. These are as follows:

  • Ammo Pouch: Crossbow heroes
  • Shield: Sword heroes
  • Tome: Staff heroes
  • Whetstone: Polearm heroes

Item Effects

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This is a new system for all gear in DDA. Item effects are unupgradable additional stats and effects that are applied on all your gear. For Episode 1, our goal has been to lay it out as a foundational system that we are going to continue to build upon.

They’re additional effects that roll on your gear. There are a ton of these (with more added each episode) that should help boost your strength. Some only roll on specific item types. Here’s the list of the new item effects:

Stat Types

  • These roll additional stats on pieces of gear that those stats could appear on.
    • Example 1 - “Increases your Power by X” rolls on armor and accessories.
    • Example 2 - “Increases your Attack by X” rolls on weapons and offhands.

Elemental Increases

  • These roll additional elemental damage increases.
    • Example 1 - “Increases your hero’s Fire damage by X%” rolls on weapons and offhands.
    • Example 2 - “Increases your defenses’ Fire damage by X%” rolls on armor and accessories.

On Attack

  • When using your Primary Attacks, these have a chance to activate.
    • Example 1 - “Your Primary Attacks have X% chance to Enrage enemies for Y seconds”.
    • Example 2 - “Your Primary Attacks have X% chance to explode, damaging all enemies in range. Y seconds cooldown”.

Impact on Current Heroes

With all of these big changes to gear, Defenders should notice a change in your current gear. To make sure everything scales correctly, upgrades have changed since stats are altered. As a result, we’ve removed the upgrades from all of your gear and refunded a plethora of gold based on those upgrades. We know this seems tedious to have to go through this, but this also lets you choose how to upgrade your gear within this new system.

Set Bonuses

Set Bonuses are additional stats and functionality that you get out of wearing pieces of a specific set at the same time. Not much is changing other than there’s more of them! Check out what’s new.

New Bonuses

Thundering Defense

  • Increase your defenses' Lightning damage by 50%.
    • Armor Set, 4 pieces
    • Like Fusion gear, your item stats are still increased, but by a lesser percentage.
    • This increase will make your Lightning Defenses your strongest defenses for this hero.

Plagued Defense

  • Increase your defenses' Poison damage by 50%.
    • Armor Set, 4 pieces
    • Like Fusion gear, your item stats are still increased, but by a lesser percentage.
    • This increase will make your PoisonDefenses your strongest defenses for this hero.

Erupting Defense

  • Increase your defenses’ Fire damage by 50%.
    • Armor Set, 4 Pieces
    • Like Fusion gear, your item stats are still increased, but by a lesser percentage.
    • This increase will make your Fire defenses your strongest defenses for this hero.

Deadly Defense

  • Increase your defenses' Physical damage by 30%.
    • Armor Set, 4 Pieces
    • Like Fusion gear, your item stats are still increased, but by a lesser percentage.
    • This increase will make your Physical defenses your strongest defenses for this hero.

Inspired Defense

  • Increase your defenses' damage by 25%.
    • Armor Set, 4 Pieces
    • Like Fusion gear, your item stats are still increased, but by a lesser percentage.
    • This increase will make your defenses your strongest defenses for this hero.

New Weapon Sets

Thundering Assault

  • Increases your hero’s Lightning Damage by 50%.
    • Weapons, 2 Pieces (Weapon and Offhand)
    • New to weapons, but plays off Lightning weapons you acquire.

Plagued Assault

  • Increases your hero’s Poison Damage by 50%.
    • Weapons, 2 Pieces (Weapon and Offhand)
    • New to weapons, but plays off Poison weapons you acquire.

Erupting Assault

  • Increases your hero’s Fire Damage by 50%.
    • Weapons, 2 Pieces (Weapon and Offhand)
    • New to weapons, but plays off Fire weapons you acquire.

Deadly Assault

  • Increases your hero’s Physical Damage by 30%.
    • Weapons, 2 Pieces (Weapon and Offhand)
    • New to weapons, but plays off Physical weapons you acquire.

Inspired Assault

  • Increases your hero’s damage by 20%.
    • Weapons, 2 Pieces (Weapon and Offhand)

Etherian Champion

  • Increase the Damage, Crit Bonus, and Attributes of all equipped Set Pieces by 30%.
    • Weapons, 2 Pieces (MeleeWeapon and Offhand)

Etherian Marksman

  • Increase the Damage, Attack Rate, and Attributes of all equipped Set Pieces by 20%.
    • Weapons, 2 Pieces (Ranged Weapons and Offhands)

New Hero Weapon Sets

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Apprentice’s Rearmed

  • Mana Bomb triggers 1 additional explosion for additional damage.

EV-A’s Protean Cannon MK II

  • Protean Surge deals 200% increased damage and ensnares enemies by 20% for 10 seconds.

Huntress’s Flock of Searing Gulls

  • Phoenix Shot now fies 2 additional projectiles that deal additional damage.

Monk’s Aura of Pain

  • Hero Boost deals additional damage to all enemies within the aura every second.

Rogue’s Marked for Death

  • Swift Assault reduces all enemy armor by 25% for 8 seconds.

Squire’s Spinning Steel

  • Circular Slice unleashes 4 Piercing Slashes dealing additional damage to all enemies in a line.

Warden’s Enraging Spores

  • Mushroom Circle has a 50% chance to enrage enemies. Effect persists for 10 seconds after Mushroom Circle ends.

Woodland Weapons

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This new forest-themed set features the following weapons:

  • Woodland Sword
  • Woodland Polearm
  • Woodland Axe 
  • Woodland Crossbow
  • Woodland Staff

Wolfsbane Weapons

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  • Drops after defeating Lycan King in Massacre Campaign and Survival.
    • Staff: Max 3 Projectiles with large AOE radius.
    • Bow: Max 1 Projectile with piercing.
    • Polearm: large damage and attack rate boosts.
    • Sword/Mace: increased crit bonus and large damage boosts.

Inventory Layout Update

One of the details we’ve been anxiously waiting to add to the live game is the new Inventory layout and information. Especially with all the changes in this update, we knew we needed to deliver information on items, stats, set bonuses, heroes, etc. better than before. We did this by optimizing the layout with updated organization, better sorting options, and more and more helpful information in the tooltips.

We’ve optimized our layout so that everything is together, making it easier to understand what you’re doing within your inventory.

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Bags
You’ll notice at the top there are a plethora of bags. We added additional iconography that allows you to change the visuals for your bags, making it easier to know what each contains based on your personal preferences. That means that you need to have specific filters for specific bags. We’ve got you covered:

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Stats
Wow that’s so much for the Inventory! But wait, maybe you’re asking “Weren’t there other tabs?” and you’d be right. The way character stats are displayed and upgraded are all in one convenient location on the Stats Tab:

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Spellbook
The Spellbook tab explains what your abilities and towers do for your selected hero. We’ll continue to expand on this feature in the future, but for now it should be made more clear what your heroes can do:

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NEW Item Reforging

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Reforging allows you to reset an item’s assigned upgrades and re-upgrade that item in a different way. Reforging the item doesn't take gold but you will have to repurchase any upgrades that you wish to add back on. This is great for if you accidently upgrade the wrong stat or if you want to try something new.

“Tests” Game Mode

We let loose a NEW GAME MODE! This new mode is called “Tests” because it’s one defender being tested against one big baddy. The “big baddy” can be any of DDA’s infamous bosses, and you fight one-on-one to defeat them on their own map. One more small detail - you fight the bosses with zero defenses. Wait! You can’t use your heroes to do this, either. You must choose to fight with one of two predetermined heroes, built by your favorite devs.

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Each fight has a 3-minute timer, so you need to be skilled and quick. We’ve spent our PTR phasing honing these different tests so each battle feels fun, tough, and fair. Those of you who were testers during the PTR probably felt those changes throughout testing, and now we’re super excited to show off this new mode with AWESOME NEW REWARDS! Keep reading on to learn all about the new Tests.

Test of the Demon

  • Available Heroes:
    • Huntress
    • Series EV-A, with staves
  • Demon Lord specials:
    • Demon Lord is immune to damage unless stunned by the Generators
    • When Demon Lord is stunned, goblins and/or orcs rain from the sky
    • Deadly mechanic: Fireball

Test of the Mech

  • Available Heroes:
    • Apprentice
    • Series EV-A, with bows
  • Goblin Mech specials:
    • Mech has increased movement speed.
    • Mech takes reduced damage from hits that don’t hit the weak point.
    • Dark Elf Warriors periodically spawn.
    • Deadly mechanic: Melee attacks.

Test of the Ancient

  • Available Heroes:
    • Monk
    • Squire
  • Ancient Dragon specials:
    • When flying around the map, the Dragon can only be damaged by the Ballista.
    • Wyverns spawn after Dragon is shot by the Ballista.
    • Deadly mechanic: Fireballs

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The tests all provide a reward for our brand new WINGS transmog slot. Wings are only unlocks through transmog, and do not provide an item that goes in your inventory. It's a fun cosmetic piece that we'll continue to incorporate into rewards with future updates.

Changes to Rifted

Rifted Portals

Another fun addition is Rifted Portals. What the heck are portals?!

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Rifted Portals are alternate spawn points for enemies that appear at set locations and times on Rifted Act IV maps. Enemies are removed from their original lane and ported to the alternate location. What defenses they miss along the way, nobody knows.

How do you deal with these pesky portals?? Lucky for Defenders, these can be destroyed by your hero. There’s a catch, of course. Portals cannot be destroyed by your hero’s defenses. So, choose your hero wisely!

An added benefit to destroying a portal is the loot that drops once it’s gone. There’s always that incentive to take it down. If you don’t destroy it before the wave is over, it will quietly disappear and a fresh portal will reappear on the next wave, but you won’t receive any loot. Gotta work for the goods.

Rifted Enemies

After Update 1.3 where we reduced the number of enemies across the board to boost game performance, the experiences in Rifted were impacted more than we (and Defenders) wanted. Rifted was designed to challenge the most dedicated Defenders, but as the enemy counts reduced, this mode kind of felt like a punishment rather than an exciting challenge. The long runs that resulted weren’t an intentional design choice and we’ve fixed that to make Rifted all it was meant to be.

To meet this goal, Rifted no longer spawns normal enemies. Now, only Rifted enemies show up when you choose this mode. The enemy counts, attack damage, and HP stay exactly the same. You just won’t need to bat off the normies anymore.

Bonus Waves

These are one of those spicy additions we’ve added for late-game defenders who are itching for that extra challenge. With an extra challenge comes extra rewards in the form of a chance to get max quality gear from EVERY MAP. What’s the point of a Bonus Wave? To earn extra awesome gear, of course! And you should believe us when we say these rewards are extra awesome.

Unlocking Bonus Waves

Defenders can only unlock Bonus Waves in each Act after completing Survival Wave 25 on the Boss maps on Nightmare and Massacre difficulties. We want to make sure Defenders are rewarded for attempting (and completing) more difficult maps, too. So, once you complete a Boss map, that boss’ named Bonus Wave is unlocked for all prior maps. For example, defeating the Goblin Mech at the end of Act 2 will unlock the Goblin Mech Bonus Wave for all Act 1 and Act 2 maps (minus the Throne Room and Endless Spires).

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This gives defenders freedom to choose the battle that’s appropriate for your style of play. If you want to skip over the Demon Lord and Goblin Mech maps, heading straight to Ancient Dragon to open the Bonus Waves for all three Acts, you’re able to do that. You may be asking, “Why bother with these extra waves if they’re just tougher challenges?” Well, we left out some important pieces of information…

Loot Drops on Bonus Waves

We hope you’re ready for some AWESOME rewards because that’s what Defenders are getting from these Bonus Waves. As with all other loot drops, the loot quality increases according to the level of the boss associated with the Bonus Wave. Basically, Act 1 Bonus Wave loot drops will increase in quality after you defeat Demon Lord, and Act 1 and 2 Bonus Wave loot drops will increase (again) after you defeat Goblin Mech. Activating Hardcore and/or Rifted further adds to the quality of Bonus Wave loot drops on all maps.

NEW ACHIEVEMENTS!

You asked for it, and we thought it was a great idea. Now there are even more achievements to unlock as you defend your way through Etheria - 18 new achievements for Defenders on both platforms, to be exact. Enjoy!

Hero Balance

Apprentice

Defenses

  • Magic Missile Tower
    • Projectile damage was increased by 60%.
    • Projectile speed was increased by 50%.
  • Flameburst Tower
    • Projectile damage was increased by 75%
    • Projectile speed was increased by 50%.
  • Lightning Tower
    • Projectile damage was increased by 80%.
    • Bounce range increased and set to 600 units.
      • Previously at base level was 275 units, and fully upgraded to 350 units.

EV

Defenses

  • Overlock Beam
    • Decreased minimum DU cost to 3 from 4.
    • Increased width to 25 from 20.

Huntress

Defenses

  • All traps
    • Reduced attack rate cap to 0.65 from 2.
  • Explosive Trap
    • Increased damage by 10%.
  • Inferno Trap
    • Increased damage by 100%.
  • Thunder Spike Trap
    • Increased damage by 50%.
    • Decreased reset time by about 40%.

Monk

Secondary Attack

  • Now scales from Primary Attack Damage.
  • Increased max projectile to 8 from 6.
    • Projectiles now scale with hero level.
  • Updated attack to hit for 50% of melee damage per projectile.
  • Decreased attack rate scaling.

Squire

Defenses

  • Harpoon Turret
    • Projectile damage was increased by 33%.
    • Projectile speed increased by 50%.
  • Bowling Bowl Turret
    • Projectile damage increased by 45%.

General

Melee Attacks

  • Melee attacks no longer deal damage based on the enemy getting hit by the weapon’s model. Instead there is now a (pretty generous) hitbox that deals damage.
    • Developer’s Note - This was change made because:
      • Melee is already punishing to play. Increasing the range gives a little more safety and a lot more consistency with damage.
      • Various animations would make it so attacks would sometimes not hit. The animations pull from a pool of options, so sometimes RNG animations could punish you if their attack range didn’t extend as far.
      • Transmogging a weapon would change the range at which it hit, and made the transmog system potentially punish players that weren’t using the biggest weapons.
      • It’s just more fun.

Enemy Balance

Multiplayer Enemy HP

  • Reduced HP scaling for most enemies when in multiplayer mode
  • Add 50% HP to each enemy for each additional player:
    • Ogres
    • Copter Ogres
    • Siren
    • Lycan
  • Add 25% HP to each enemy for each additional player:
    • Sharken
    • Djinn

Survival Rifted Boss HP

  • Increased HP for all Survival Bosses to be 100% more in Rifted.

Bug Fixes

On top of the new content, we fixed lots of bugs reported by the community for PC and Xbox platforms. Here is the list of those fixes:

General

  • Fixed a bug where transmog tooltips weren’t showing.
  • Updated buff count to scale properly from rolling.
  • Fixed an issue where healing may not have worked properly.
  • Fixed a bug that would cause leaving the inventory to crash the game.
  • Fixed a crash that would occur when upgrading then swapping heroes in the inventory.
  • Fixed an issue where Ability Count effects were not correctly counting shots fired from ranged weapons.
  • Fixed a bug where Upgrade / Repair / Sell weren't canceling each other when activated so you could have multiple activated at once.
  • Fixed an issue Repair / Upgrade / Sell abilities were not cancelling after swapping to Build Mode.
  • Fixed an issue where Sirens were getting stuck when fleeing to their spawn points.
  • Survival: if you beat a certain wave on a harder difficulty, you can now play the same wave on a lower difficulty.
    • Example: if you beat Wave 20 on Massacre you can play up to Wave 20 on all lower difficulties.
  • Fixed an issue where repair times were incorrect and taking longer on some defenses.
  • Fixed an issue where Hero Stat points were resetting after upgrading an item and then returning to the Hero Stat menu.
  • Fixed an issue where Vitality would not show as increasing when adding points.
  • Fixed an issue where Crossbow weapons did not continue firing while holding the button to attack after double-clicking.
  • Fixed an issue where Clients could see their own HP bar above their head.
  • Fixed an issue where the Megachicken was showing incorrect projectile count.
  • Fixed an issue where the pointer was missing from the main menu.
  • Adjusted various accessory placements on heroes.
  • Fixed an LOD issue with the Baby Phoenix Pet’s VFX.
  • Fixed an issue where Level, XP, and Unspent Points didn’t update when you swapped heroes while on the stats tab in the inventory.
  • Fixed an issue where IE ability passive abilities were not restarting on defender death and respawn.
  • Fixed an issue where Map Selection wasn't selecting your last map’s difficulty.
  • Fixed an issue where the “Sell All” function wasn’t working on PC.
  • Fixed an issue where the Wave 25 victory chest would not automatically open in bonus wave build phases.
  • Fixed an issue where Num5 and Num6 were not default to the binds for Slot 5 and Slot 6 of the hero deck for swapping.
  • Fixed an issue where rotating a Defense after selecting placement caused issues with placing towers close together.
  • Fixed an issue where no Repair and Upgrade were not ending animations when complete.
  • Fixed an issue where regeneration effects were lingering on death.
  • Fixed an issue where defenses were not showing any damage dealt in their tooltips.
  • Fixed an issue where the compare tooltip showed up for slots that didn't have anything equipped.
  • Fixed an issue where the transmog was displaying item tooltips.
  • Fixed an issue where the pause between melee attacks was too long.
  • Fixed an issue where some Ranged DPS pets could hit max stat on damage.
  • Fixed an issue where Clients would not see the correct value for stats when inspecting built traps.

Enemies

  • Decreased delay on the spawn of the last Ogre on Ancient Mines on Massacre Survival.
  • Fixed an issue where Ogre Copter’s hat was too large.
  • Fixed an issue where Copter Ogres would get stuck after their Copter was shot down.
  • Fixed an issue where the Crystals could be attacked on Alchemical Labs while the boss timer was counting down, resulting in an instant stun when the Demon Lord spawned.
  • Fixed an issue where Rifted Ogre's Kobold projectile was exploding too soon.

Heroes

  • Squire
    • Fixed an issue where the Squire lost his base mana regen value.

Maps

  • Fixed an issue where the Southernmost Tornado Valley billboard was partially stuck in the spawn door.
  • Fixed an issue where defenses were unable to be placed on the pipes in Lava Mines.
  • Fixed a lighting issue on Deeper Well.
  • Fixed an issue where enemies were stuck on Endless Spires near the Northwest spawn point.
  • Fixed some issues with collision and lighting on Endless Spires.
  • Fixed an issue where Ogres weren’t spawning in Promenade Massacre Survival.
  • Fixed an issue where Defenders would instantly die in a specific spot on Ancient Mines after using melee attack.

What Else?

Nintendo Switch

The Nintendo Switch port for Dungeon Defenders: Awakened launches today! Check out the eShop page: Dungeon Defenders: Awakened on Nintendo Switch.

We weren’t able to get this update through Nintendo’s Lot Check before the official launch, but it will be downloadable for Switch Defenders as soon as possible! We’ll update the community once that date is available.

PlayStation Update

For PlayStation 4 and PlayStation 5 ports, we don’t yet have a release timeline. We previously announced we’re aiming for DDA to be out on all consoles by the end of the year. That will still be our goal, but we need some more time to figure out what tasks we need to complete to get DDA through Sony’s certification.

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

[CG] Brittani

Defenders,

For our Nintendo Switch launch, we’ve just received word today on a few issues for our Backers that we want to be transparent about and offer some solutions.

North American Backers:
For those who filled out their information last week, we are currently working with Nintendo of America to get your keys to you by this weekend. This is unfortunate, but we’re doing everything we can to get the keys as quickly as possible.

European Backers:
Due to unfortunate circumstances, Nintendo of Europe (NOE) gave us notice today (August 3rd) that we need to submit tax documentation in order for our studio specifically to purchase keys as a company to distribute to our backers in Europe. This form is called a 6166 Form and can take 4-6 weeks to process through the IRS, alongside the additional forwarding and work with NOE. As a result, we are unable to provide the keys from Kickstarter and BackerKit backers until that time has passed.

People waiting to purchase on Switch:
The Nintendo Switch version of Dungeon Defenders Awakened will be available for purchase and should not be hindered in any way. The Lycan’s Keep, Episode 1, update will be available to all of you as soon as it passes through certification. Again, only our ability to distribute keys to backers directly is hindered.

Solutions for NOE Backers:
We’re wanting to make sure we can do right by our backers, some of our earliest supporters, by providing multiple solutions:

  • Option 1: Wait it out (may take 5-8 weeks).
  • Option 2: Be provided a North American (NOA) version of DDA that requires you to region change in your Switch’s settings in order to play (may take up to 1 week). Please note that it will take a few days for us to procure more North American keys. For information about switching your region, please visit this website: https://bit.ly/NintendoRegionChange
    • Note: Any money in your Nintendo wallet will not be available in the new region if you swap regions. You will also not be able to play games outside of the new region until you swap back to the previous region.
  • Option 3: Change your key to a Steam/PC key (can be done in 1 business day).
  • Option 4: Write in to support@chromatic.games and request a refund for the value of the game you purchased (i.e. if you purchased a $16 tier, we’ll be able to refund the $16). We’ll get it back to you, no questions asked.
    • For Kickstarter backers that backed a tier over $30 specifically, we can offer a $30 partial refund to ensure you still get all your rewards and then use that refunded money to be able to purchase the game through the Nintendo eShop.
      • We’re unable to provide partial refunds to BackerKit backers as it is a technical limitation through their service.

If you are an NOE Backer and wish to select one of the first three options above, please fill out the following survey. https://forms.gle/RCGkU6f5ktfHUzJs6 If you are in the NOE region and do not respond to the survey, we will assume you are okay with Option 1 waiting it out.

We apologize for any inconvenience this may cause, as well as the late notice, as we’ve been looking for any other solution we can with Nintendo’s aid before getting this message out. We’re getting the word out as fast as possible, reaching out to every backer for Kickstarter, BackerKit, and Xsolla that this would affect, and are continuing to do the best with what we have. The Nintendo Switch version will launch and be purchasable as scheduled, just the ability for our studio to receive keys and distribute them ourselves at the moment is hindered, but we’re moving as quickly as we can to correct this issue.

Chromatic Games

[CG] Brittani

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DEFENDERS,

As promised, we’re excited to show you all the latest additions and changes for Dungeon Defenders II in the Going Wild West Update! You’ll see some new maps, new challenges, new projectiles (have we mentioned GOATS?), NEW ENEMIES AND A NEW BOSS, and lots of other extra wild features. Let’s not keep you waiting any longer.... Read about all the changes Defenders will see in this update.

New Maps - The Wild West Region

If you watched our Friday Funday on July 16th you’d already know that we’ve introduced two new maps to the War Table - The Wildest West and Wild Westival! You can find both of these maps in the newest location on the War Table, The Wild West.

The Wildest West

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The Wildest West map brings Defenders into the… well, Wild West. Gorgeous Saloons, desert sand, and rickety wagons warp you back to the simpler times. You know, when cowboys and cowgirls protected the land. Make sure to check out all the buildings, rooftops, and alleyways to find the best hiding spots for defenses as you take on the first map. Speaking of protecting the land, this update includes a new Cowgirl Gunwitch costume to match the new map theme! (Check her out in the update photo!)

Wild Westival

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This second map may seem familiar to veteran DD2 Defenders. Welcome back to the (renamed) Wild Westival! This carnival-themed challenge adds plenty of extra activities to the normal mix of defending. Hop on the rollercoaster for a full view of the town, or enjoy the joyous screams of the spinning cups rider. (We promise they’re having fun…)

Chaos 8

A new tier!! We’re hyped about this big addition to DD2 that adds a new difficulty tier for Expedition, Mastery, Incursion, and Onslaught. To celebrate this new tier, we added SPIDERS to the mix. That’s right, the new enemy and new boss are webby, spindly spiders. Take them down quickly or their webs will leave a mess that’s sure to put a wrench in your defending plans.

A new tier also adds the potential for C9 gear drops after boss fights, but that’s super rare. We know you’re all up for the challenge, though.

New Boss - The Death Weaver Queen

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As mentioned, the new Chaos tier welcomes a new big baddie to Etheria… the Death Weaver Queen. As you can see, she’s a BIG spider, so let’s hope none of our heroes are arachnophobes. Death Weaver Queen’s main attack involves shooting a web projectile that drops a web on the ground. These webs reduce towers’ attack rate, range, and damage.

New Enemy - The Death Weaver

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Maybe you’ve already guessed based on the new boss Queen, but we’re giving a not-so-warm welcome to the new enemy in town - the Death Weaver. Again, they are spiders hoping to use their many (TOO MANY) legs to take down your heroes’ towers and grab the beloved Crystal. Death Weavers’ main attack will slow heroes on hit. To add to that fun, these spideys explode on death leaving a web that reduces towers’ attack rate, range, and damage. An excellent complement to their Queen.

New Shards

Think the new maps and enemies are neat? Wait until you see what this group of new shards is bringing to combat!

Celestial Power

  • Starfall gives x more star power per star.

Double Tap

  • Skeleton archers have x% chance to fire twice in succession.

Freezing Rain

  • Geyser Traps have a x% chance to freeze all targets.

Freezing Vault

  • Broom Vault will stun enemies for x amount of time.
  • Increases vault damage by x amount.

Gravity Bot Damage

  • Increases Anti Gravity Bot damage by x%.
  • Replaces Enhanced Launcher shard.

Juggernaut Hyper

  • Increases damage resistance by x%.
  • Increases HP by x%.

Venomous Strikes

  • x% chance on hit to poison a target for x% of your Hero Damage stat as magical poison damage each second for x seconds.

Mage Gambit

  • Increases your Ability Power by x%, but increases damage taken from enemies by x%.

New Mods

Runaway mine carts, shadows, and flying GOATS, oh my! We’re spicing up the mod game with new projectiles, like the shadow entity, the first-ever armor exclusive mod, and plenty of variations on attack damage, burn, and defensive skills to protect and defend Etheria.

Curse of the Rattlesnake

  • Primary attacks have a chance to poison enemies dealing an x% Hero Damage for x seconds.
  • Stuns enemies for x seconds after the duration ends.
  • Drops from The Wild West region

Runaway Minecart

  • Primary attacks have an up to x% chance to spawn a minecart dealing x% of your Hero Damage stat and knocking enemies back.
  • Drops from The Wild West region

Desert's Shadow

  • Once every 5 seconds, your primary attack spawns a shadow entity that bounces between nearby enemies dealing x% of your ability power as damage.
  • Drops from The Wild West region

Radiant Heat

  • x% Chance of taking damage to spawn a flame shield that lasts for x seconds reflecting back x% of the damage as Fire Damage back to the target.
  • Drops from The Wild West region

Midas Touch

  • On hit, enemies move at an x% reduced rate and burn for x% Hero Damage a second for x.
  • Drops from The Wild West region

Snake Skin Armor

  • Gain x% more health.
  • Also, take x% less damage.
  • Drops from The Wildest West map

Goat Launcher

  • Once every 2 seconds, your attacks spawn a flying goat that explodes on impact dealing x% of your Hero Damage as damage to all nearby enemies.
  • Drops from The Wild Westival map

New Pets

Who doesn’t love new pets?! We can’t think of a single person, so here we are with a list of new pets to be on the lookout for while grinding in Etheria.

Voodoo Pets

Apprentice Pet

  • Fires a Tornado toward your enemies, dealing 1850% magical Hero Damage and knocking up enemies for 5 seconds.
  • Drops from Prime 7 chests.

Huntress Pet

  • Fires a piercing Flaming Hawk toward your enemies, dealing 2000% magical Hero Damage.
  • Drops from Prime 7 chests.

Squire Pet

  • Fires a Beam toward your enemies, dealing 2000% magical Hero Damage.
  • Drops from Prime 7 chests.

Monk Pet

  • Fires a Chi Blast toward your enemies, dealing 2000% magical Hero Damage.
  • Drops from Prime 7 chests.

Kobold King Pets

Kobold King and Kobold Bling King

  • Throws a sticky bomb that deals 1000% hero damage on impact and spreads mini bombs to nearby targets dealing 500% hero damage.
  • Drops from Kobold Bling King Incursion chests.

Jackalope Pets

Normal Jackalope and Evil Jackalope

  • Nearby enemies take 1000% magical Hero Damage, deal 50% less damage, and take 50% extra damage for 9 seconds.
  • Drops from The Wild West Region chests.

New Material Shop

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The Material Shop is now open for business! What is this Material Shop? A magical place where you can purchase materials using defender medals or gems to help round out any of the materials you’ve been farming to make all that wonderful loot you’ve been collecting even better! Stop by to see the merchant in the Town Hub!

Balance

As if we did not already introduce plenty of exciting changes to DD2 already, here we are with some balancing acts.

Heroes

Abyss Lord

  • Defenses
    • Skeleton Archers
      • Increased attack cone range to 170 degrees from 160 degrees.

Apprentice

  • Defenses
    • Flamethrower Tower
      • Increased attack range by 25% (3000 from 2400).

Dryad

  • Defenses
    • All Towers
      • Now targets the closest enemies.
    • World Tree
      • Now has 5 upgrades, with 4% extra range with each upgrade.

EV2

  • Defenses
    • Anti Gravity Bots
      • Active for 1 minute.
      • Increased damage calling by 25%.

Gunwitch

  • Abilities
    • Ice Needle
      • Reduced damage scaling by 50%.

Huntress

  • Defenses
    • Geyser Trap
      • Decreased recharge to 2 seconds from 4.
    • Blaze Balloon
      • Reduced DU cost to 40 from 50.
  • Abilities
    • Concussive Shots
      • Increased damage radius to 600 units from 300.
      • Increased damage scaling by 15%.
      • Now has the ability to bounce!

Lavamancer

  • Defenses
    • Volcano
      • Upgrade scalar increased by 25%.
      • Decreased DU cost to 80 from 100.

Squire

  • Defenses
    • Ballista
      • Reduced DU cost to 40 from 60.

Shards

  • Charge Blast V2
    • Increased cost percentage cap to 100% from 95%.
  • Cthulhu’s Influence
    • Increased targeting multiplier to 100x from 10x.
    • Increased chance to charm enemies to XX from 3 - 27%.
    • Increased max time for charm to 12 seconds from 7 seconds.
  • Meteor Rain
    • Increased max ability power percentage to 1500% from 550%.
    • Reduced range by 50%.
  • Smashing Fists
    • Increased ability damage by 100%.
  • Encroaching Flames
    • Changed damage bonus by 125%.

Mods

  • All Anti Mods
    • Changed scaling to additive.
    • Updated max percentage values:
      • Enemy Species Specific (Orc, Warboar, Skeleton, and Goblin)
        • Increased percentage by 21%.
      • Enemy Trait Specific (Chaos, Support, Frost, Miniboss)
        • Increased percentage by 1.3%.
      • Enemy Type Specific (Ranged, Melee)
        • Reduced percentage by 18%.
      • Controller Servo
        • Reduced percentage by 28%.
  • Grave Infection
    • Increased damage to 6,000,000 from 2,000,000.
  • Lingering Hellfire
    • Now scales off tower damage.
  • Fiery Fangs 
    • Now scales off tower damage.
  • Fireblossom Blessing
    • Now scales off tower damage.
  • Drain Aura
    • Now scales off defense power.
  • Diverse Power
    • Increased by 8%.
  • Diverse Critical
    • Decreased critical chance by 40%.
  • Diverse Critical Damage
    • Decreased critical damage by 33%.
  • Drakenlord’s Soul
    • Reduced enemy slowing to 30%.
  • Pole Launcher
    • Projectiles are now AoE damage.
  • Harden
    • Removed the health requirement
    • Nerfed damage resistance by 40%

Pets

All Pets

  • Pets critical damage chance now scales with the equipped hero’s critical chance stat.
  • Pets critical damage amount now scales with the equipped hero’s critical damage stat.
  • Pet empowerment stats now scale off hero gear score.

Blinkee

  • Reduced attack damage by 80%.

Weapons

  • All Polearms
    • Tightened the spread of the 3 projectile shot type.
  • Rail Round
    • Increased damage by 300% for all tiers.
  • North Pole
    • Increased fire rate to 3 shots per second.
    • Shots can pierce up to 6 targets.
  • Tsunamic Chlorophyte
    • Chlorophyte Arrows fire at 3 shots per second.
    • Tightened spread.
  • Tsunamic Jester
    • Jester Arrows fire at 5 shots per second.
    • Tightened spread.
  • Bling King Bow
    • Increased damage by 138%.
    • Now deals AoE damage.
  • Harbinger’s Fist (bow)
    • Now has the double shot type.
  • Harbinger’s Watch (staff)
    • Now has the diamond shot type.
  • Diamond Shot
    • I: Increased rate to 3 shots per second.
    • II: Increased rate to 3.5 shots per second.
    • III: Increased rate to 4 shots per second.

Onslaught

  • Removed the forced map on every 9th floor.
  • Added Title for reaching floor 999 of onslaught

Bug Fixes

  • Fixed an issue where range shards were double stacking on World Tree. 
  • Fixed an issue where the towers would stay up even when there wasn’t enough DU while using the Persistent Tower option.
  • Fixed an issue where the Snake Bomb shard did not work.
  • Fixed an issue where the Oily Harpoon shard was not oiling mobs.
  • Fixed an issue where the Explosive Finale did not work. 
  • Fixed an issue where the Heroic Power shard became less effective if heroes were swapped when first loading into a map.
  • Fixed an issue where the Drakenlords’s Soul passive was not slowing enemies.
  • Fixed an issue where a third Destructive Pylon could be obtained.
  • Fixed an issue where Brittle Mutator did not increase HP of a mob.
  • Fixed an issue with the consumable buffs lasting forever.
  • Fixed an issue where Concussion Shot was inconsistent and could hit heroes when walking forward.
  • Fixed an issue where the Accumulator mod did more damage than intended on World Trees.
  • Fixed an issue where shocking pets could not roll shocking abilities.
  • Fixed an issue where auto-equipping relics with a full inventory will delete them.
  • Fixed an issue where XP scaled too high after reaching 100K ascension. 
  • Fixed an issue where the Blood Moon Incursion weapons sometimes spawned with a hidden empty mod.
  • Fixed an issue where Nimbus would not Drench enemies.
  • Fixed an issue where Nimbus would sometimes not damage enemies.
  • Fixed an issue where the Serpent's Kiss shard did not inflict poison damage.
  • Fixed an issue where floor 480 of Onslaught was being censored by the profanity filter.
  • Fixed an issue where the Harpy’s Perch was able to attack without a World Tree nearby.
  • Fixed an issue where C7 Dark Awakening had the wrong enemy power level for the Chaos tier.
  • Fixed an issue where Unslowable enemies couldn’t be oiled.
  • Fixed an issue where Dread Bones wasn't dropping loot in Expeditions / Onslaught
  • Fixed an issue where the Boosted Blockade shard wasn’t correctly updating.
  • Fixed an issue with Node-type defenses giving extra mana when sold than intended.
  • Fixed an issue where the Charge Blast V2 shard allowed you to get negative EV2 Heat.
  • Fixed an issue where the volume of The Drakenlord boss death sound was too loud.
  • Fixed an issue where Weapon Manufacturer was not showing it reached it’s rate cap.
  • Fixed an issue where the DPS calculation of the Weapon Manufacturer was not correct.
  • Fixed an issue where the North Pole mod was not dealing frost damage.
  • Fixed an issue where new players could get stuck in the first mission.

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

 

[CG] Brittani

KeyArt_Episode1_logo-only.png

 

DEFENDERS,

The time has come… Dungeon Defenders: Awakened passed Nintendo’s Lot Check process and is ready for release on the Nintendo Switch! Thanks to all of the great feedback from our PTR testers, we’re now at a place where we feel ready to announce more details on the release of The Lycan’s Keep update (formerly known as Episode One) as well.

The official release date for DDA on Nintendo Switch is August 4, 2021. But that’s not all... The highly anticipated free update “The Lycan’s Keep” will launch simultaneously on PC via Steam, Xbox One, and Xbox Series X|S on August 4th, too; this update will be available on or soon after the launch of Dungeon Defenders: Awakened on Nintendo Switch.

Pre-order for Dungeon Defenders: Awakened on Nintendo Switch will be available on July 28, 2021.

Qualifying Kickstarter and Xsolla Backers who chose Nintendo Switch as the platform for their Game Key reward will receive their digital game key in their emails prior to the launch time on August 4th.

While you’re here, check out the official trailer for the release of DDA on Switch:

PlayStation Update

For PlayStation 4 and PlayStation 5 ports, we don’t yet have a release timeline. We previously announced we’re aiming for DDA to be out on all consoles by the end of the year. That will still be our goal, but we need some more time to figure out what tasks we need to complete to get DDA through Sony’s certification.

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

[CG] Brittani

DEFENDERS,

The Public Test Realm (PTR) is out now and there’s a lot for you to test (click here to find out how to get in). We’re going to be gathering feedback on and updating based on that feedback as we go! You may notice there is more in this update than what we have already announced (and we plan on adding even more as we get closer to launch), so we will frequently be adding to this list in order to get your feedback on additional elements and changes.

DISCLOSURE

This is a PTR build. That means that things are going to be in a rough state, not finished, maybe a bit buggy, etc. It’s by no means a perfect representation of the game, or final in any means. Please take this into consideration when providing feedback. We’ve spent a lot of time working hard on getting this massive update going. We ask that you be respectful when providing feedback and understand that actual people put a lot of time and effort into everything you’re testing.

Feedback

Through the escape menu, there is a link to a survey. You can fill this survey out and edit it over the course of the PTR.

REWARDS!

For your time spent testing the PTR (we ask at least 30 minutes if possible) and filling out our survey, you will earn a brand new reward, Tester’s Eagle Wings:

Wings PTR.png

We are able to track your account, so don’t worry about adding any identifying information, we’ll get the reward automatically unlocked on your account when Episode 1 launches. To ensure it gets unlocked, there is a question on the survey that has your “PlayFab ID” (this is what we use for cloud storage and account saving). Do not edit whatever is in that field, otherwise the rewards will not be able to be applied to your account.

In future PTR tests, we will have additional rewards for your time. We really appreciate your feedback and constructive criticism, and our goal is to give something back. :)

Defense Rate Changes

Before we get into everything else, we want to talk about Defense Rate changes. Through our development with the Switch, and throughout our certification process, our game was not able to perform with the speed at which towers were attacking, effectively making releasing on the Switch impossible (due to how towers calculate enemy positions, priorities, tons of AI tracking, VFX being played, damage calculations, etc.) because of how many resources they took to make those processes work. As a result, we’ve provided a cap for Defense Rate that caps most towers at 0.50 shots a second.

This brings in Defense Rate overflow. Basically what this means is when you pump Defense Rate into a tower, that stat is rolled over into Defense Power instead. This means that while some towers will be attacking slower than before, they will be hitting harder to compensate for the Defense Rate cap (so the stat is not wasted). This includes any Defense Rate increase that you would get from boosting a tower using Overcharge or Speedy Gemstone for example.

We had to act pretty fast on this to ensure we can release it on Nintendo Switch. We discussed having two different versions (a Switch version with the lowered rates), but that just isn’t possible for us to maintain with a team of our size. Balancing it and making it fair would be impossible, and there might be metas where playing certain content on one platform may be easier than others, which is something we want to avoid entirely.

We’re looking to get as much feedback as possible here to make sure this change feels good while allowing us to fulfill our promise of releasing on Nintendo Switch.

Heroes

The Rogue and The Warden are now available for testing!

Maps

The Mill, The Outpost, The Keep, and Foundries and Forges are all available for testing!

Item Effects

Our new system dubbed “Item Effects” have been added to gear (lower level pieces do not contain them) and are available for testing!

New Set Bonuses

New Set Bonuses have been added to gear and are available for testing!

Boss Tests

Test of the Demon, Mech, and Ancient have been added in a new game mode called Tests and are all available for testing!

Bonus Waves

In Nightmare and Massacre Survival, Bonus Waves are now available for testing (unlocked after beating Wave 25 Survival of each difficulty on Alchemical Labs, Throne Room, The Summit, and The Keep)!

The Lycan King

The Act IV boss, The Lycan King, is not available for testing at this time.

Rift Portals

Selecting Rifted and playing the new Act IV maps will have Rift Portals appear and is now available for testing!

Rifted Changes

Rifted enemy schedules have been changed to not include non-Rifted enemies and are available for testing!

Level Cap Increase

The level cap has been increased to 105 and is now available for testing!

New Accessory: Wings

Wings have been added to the game and are now available for testing! (you must complete one of the Boss Test maps)

Offhands

Offhands have been added to drop tables and are now available for testing!

Hero Deck Changes

The Hero Deck size has been increased to six, as well as providing additional bonuses for heroes in the hero deck. This is now available for testing!

Crit and Crit Bonus

Critical chance and critical bonus have been added to swords and polearms and are now available for testing!

Secondary Ability Changes

The Huntress’s secondary is a grenade toss, and the Monk’s secondary now scales off level instead of weapon. Both are now available for testing!

Ammo and Reload

Ammo and reloading have been removed from the game and replaced with an exploding secondary on crossbows (you can rocket jump with it). This is now available for testing!

Projectile Speed

Projectile speed has been adjusted across the game and is now available for testing!

Build, Upgrade, and Repair Speed

These speeds have been adjusted across the game and are now available for testing!

Pet Changes

All pets have been updated, except “Giraffe on a Treadmill” and “Mista Mine” (these will get updated in a later PTR patch).

Known Issues/Work-in-Progress List

Work-In-Progress

  • The Outpost
    • Combat/Build phase music
  • The Mill
    • Combat/Build phase music
    • Needs wisps
  • The Keep
    • Combat/Build phase music
  • Lycan
    • Tacmap image
    • Billboard image
  • Warden
    • Create-A-Hero select sound (currently same as EV)
    • Roots of Purity tooltip does not display a correct range
    • Roots of Resonance tooltip does not display correct range
    • Wisp Den tooltip does not display correct range
    • Shroomy Pit tooltip does not display correct range
  • Rogue
    • Spellbook
    • Create-A-Hero description
    • Create-A-Hero select sound (currently same as The Huntress)
    • Unfinished SFX on some Rogue abilities
  • Cinematics
    • Missing audio in Cinematics
  • UI
    • Stats panel isn't in its final form
    • Spellbook is missing some information
  • Pets
    • Mista Mine is not up to date
    • Giraffe on a treadmill is not up to date

Known Bugs

  • The Outpost
    • Gas/sludge can be inconsistent with dealing damage to the player while moving through it.
  • The Mill
    • Collision issues
    • Boundary issues
  • The Keep
    • Collision issues
    • Boundary issues
  • Endless Spires
    • Enemies getting stuck
  • Lycan
    • Subsequent howls are not faster than the original
  • Rogue
    • Melee attacks are missing when it should be on target and hitting.
    • Cannot sell / upgrade / repair on Keyboard and mouse
  • Weapons
    • Flamethrower doesn't continue firing if double clicked and held
    • Certain weapons appear too dark in game
  • UI
    • Ctrl+Shift does not work for assigning points
    • Stat tooltips on Clients may not always show
    • Defense Ability Bar will sometimes disappear on Clients when swapping heroes quickly
    • Ability cooldown countdown visual freezes after entering an menu
      • Countdown is still completed and ability is able to be activated
      • Icon resets after swapping heroes
    • Item Effects on Weapons might not show on tooltip for Clients
  • Other
    • Repair speed is taking longer than it should

What’s Next?

We’ll be updating the PTR based on feedback and bug fixes. Meanwhile we’re also still working on Nintendo Switch certification, as well as a DD2 update. We’re plenty busy at Chromatic, and are super excited to share with you this newest update coming to DDA!

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

[CG] Brittani

DEFENDERS,

We need YOUR help! Starting today, we’re asking for input from Defenders through our own Public Test Realm (PTR) build for Dungeon Defenders: Awakened. The main goal for our PTR tests is to gather player feedback on game updates before releases—we want to make sure each of you feels a part of the development process. You get to try out new content and we get to make sure the new content works as planned by its release. Sounds like a win-win!

First, to update your save if you were in the previous PTR (skip otherwise):

  • Navigate to C:\Users\%USERNAME%\AppData\Local\DDS\Saved\SaveGames
    • You can paste that into the top of a file explorer (if you have a C Drive otherwise change the letter)
    • OR
    • Type %localappdata% in windows search bar and hit enter and find the DDS folder from there. 
  • Delete the save labeled _PTR
  • Relaunch the game and you should get an updated version of your live save

The PTR format is a bit different from our past testing system and current live-game action, so we want to break down what this looks like for those who are interested:

  • The PTR is only available for PC/Steam Defenders. Those interested in joining the public test realm must own the game on PC.
  • You will only be able to choose the Play Online mode. Sorry, no playing offline within playtesting.
  • The PTR will not always be available. We keep the build open for specific periods and if you try to join outside those times, it’ll shut down when you try to Play Online. We’ll let you know what these available times are for each testing cycle.
  • No changes will be made to your normal saves! (cloud or local) Your data is pulled down from the cloud and stored locally.
  • The build includes specific updates, not all of them. We choose specific features and changes that we need feedback on from the relevant updates, but these builds do not include ALL of the new content. We need to keep some of it a surprise! Check out what's in the latest build here.

Now to the important stuff. How do you actually become part of the testing crew? Here’s how:

  1. Log in to your Steam account.
  2. In your Steam library, right click on Dungeon Defenders: Awakened.
    PTR Step 2.png
     
  3. Select “Properties” from the menu that appears.
    PTR Step 3.png
     
  4. Once the Properties window opens, click “BETAS”.
    PTR Step 4.png
     
  5. In the BETAS window, click the drop-down menu for the “Select the beta you would like to opt into” prompt and choose “recruit - Public Testing Realm”.
    • Note: If you only see the “None” option from the drop-down menu, you will need to restart Steam.
      PTR Step 5a.pngPTR Step 5b.png
       
  6. Once “recruit - Public Testing Realm” is selected, you can close the window. The test build will begin downloading automatically and you’ll be able to enter the game once the download is complete.
  7. Testers can then provide feedback under the Discord section “DDA - PTR” on the Dungeon Defenders Discord server.
    1. Join the server: https://discord.com/invite/dd2
    2. New members will only be able to see the 📌COMMUNITY section. If you are a new member, you’ll need to go to the channel #-role-assignment-. Then, choose “DDA” at the bottom of the role instructions.
    3. Once the DDA channels show up in the server, find the section titled “DDA - PTR”. (This will only be visible when a PTR build is active.)
    4. Read through the #getting-started channel to learn more about the rules and expectations for feedback.
    5. Give us your feedback in the channel #ptr-bug-reports.
    6. Please keep in mind that we may not be able to implement your feedback by the release of an update, but we always appreciate your comments and suggestions.

We are SO excited to get this first build out to Defenders today. As an indie studio, feedback from you all is integral to our continued success with Dungeon Defenders: Awakened, and with your help, our upcoming update can be the best one yet.

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

[CG] Brittani

DEFENDERS,

We’ve shared a lot with you over the last few weeks about all of the exciting additions and revisions coming to Dungeon Defenders: Awakened with the release of the Epsiode 1 update. It’s been a blast showing off our two new heroes, the Warden and the Rogue, along with introducing new maps and our new inventory and stats system on our Twitch dev stream each week. For this week, we shared some more goodies that will add to Defenders’ experiences.

Enemies in Rifted

After our last update where we reduced the number of enemies across the board to boost game performance, the experiences in Rifted mode were impacted more than we (and Defenders) wanted. Rifted was designed to challenge the most dedicated Defenders, but as the enemy counts reduced, this mode kind of felt like a punishment rather than an exciting challenge. The longer runs that resulted weren't an intentional design choice and we’re fixing that to make Rifted all it was meant to be.

How are we doing this? Rifted will no longer spawn any normal enemies! Only Rifted enemies will show up when you choose Rifted mode. The Rifted enemy counts, attack damage, and HP are staying exactly the same as they are now. You just won’t need to bat off the normies anymore. This means fewer enemies overall with the increased challenge from Rifted enemies, achieving our goal of having Rifted require more skill but less time out of Defenders.

Hero Levels

For all of you who feel reaching Level 100 wasn’t difficult enough, we’re increasing the level cap for all heroes with the Episode 1 release to 105. The best items in Episode 1 require level 105 to equip, meaning you’ll need to conquer many foes on your journey to utilize the strongest gear available!

What Else?

If you’ve been keeping up with our news, we’ve spilled a lot of beans over the last month. We’ve been paying attention to your feedback and can’t wait to show off all of our hard work to our GLORIOUS Defenders. We haven’t announced a release date for Episode 1 yet, but know that we’re working hard to get the awesome and exciting updates into your games as soon as possible. We promise we’re as giddy as you are to see and try out these changes!

Another important topic to Defenders is updates on console development. We want to reassure you all that DDA ports for Nintendo Switch, PlayStation 4 AND PlayStation 5 are still very much under way. We’re working hard to get Nintendo Switch through the Lot Check process, while fixing bugs and prepping it to be live for you all while also knocking out Episode 1. The Switch version will be completed and released before PlayStation, and we are aiming to have DDA on all consoles by the end of the year.

Finally, we’re also working on an update for Dungeon Defenders II. We’ve got so much going on at Chromatic Games and we are making sure this stuff is ready to go before we ship it out, but we promise it’s on its way!

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

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