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[CG] Andrew

DEFENDERS,

We have been gathering feedback from our DDA community over the past week, and have the first round of results in. Using this feedback, we have put together a survey to help us drill down on some of the most important issues to the community. The new survey can be found here. Thanks again for taking the time to give us feedback!

[CG] Andrew

DEFENDERS,

Today we are redeploying our most recent DD2 update. The original version of this patch caused significant server issues that we believe to be resolved with this hotfix. In addition to the original patch we have added a few extra changes as well (which I have italicized for easier parsing). Thanks again for all of your patience while we're working to resolve these issues.


Abyss Lord Changes

Hero

  • Changed the Abyss Lord hero damage multiplier to 5.
  • Changed the right click scalar of the Abyss Lord to from 3 to 2.
  • The Abyss Lord can now hold right click to auto activate their charged attacks (Helps prevents clicker spam).
  • Changed right click cast time to be a base 1.25 instead of 1.5 to match the animation better.

Abilities

  • Abyss Stone - Abyssal Stone now has a 10s cooldown, but the damage scalar has been increased.
  • Direct Command - Direct Command now has a 20s cooldown but can affect multiple towers at once within a radius, and affected tower abilities now scale off of their tower damage.
  • Abyss Fountain Heal - Changed healing fountain to a static heal percentage to allow it to be viable for all setups.

Abyss Lord Shards

  • Power Overwhelming - Ability power increases from 30% to 50%
  • Shattering Stone - Now works and has been buffed from 400% to 2500%
     

Balance

  • Added the ability for Squire and Countess to use axes
  • Added the ability for Flame Eater and Prickly Shield chip to roll on axes
  • Last Stand chip & Rise from the Ashes now give 1.5 seconds of invincibility after reviving
  • Protective Downgrade now gives 1.5 seconds of invincibility to the affected tower after reviving
  • Genie King’s Blessing Shard mana gain increased from 2 to 3
  • Reduced Elder Wyvern damage resistance buff by 10% for both regular and elite
  • Elder Wyverns and Ancient Wyverns can no longer buff each other
  • Increased Jester Box health on C9 Jester's Revenge
  • Increased C8 core and subcore health to Onslaught Floor 100 level
  • Increased C9 core and subcore health to Onslaught Floor 350 level
  • Changed C8 mastery to have a 50 ascension talent cap and C9 mastery to have a 100 ascension talent cap
  • Reduced the proc rate of the Double-tap shard to match fire for effect
  • Tweaked the Phoenix AI on embermount
  • Reduced Elvish Artillery Cannon damage by 10%
  • Reduced the potency of Mercenary’s Mark mod from 200% increased damage to 150%
  • Increased Demonic Scythe passive damage by 300%
  • Increased Dagger Throw cooldown from 2 seconds to 8
  • Reduced Fan of Knives damage by 40%
  • Reduced Mercenary Melee Swing Multipliers by 30%
  • Reduced Backstab Shard by 14%
  • Increased Cooldown of Combat Preparation from 15 to 20 seconds
  • Adjusted Flak Cannon max rate from 2.0 to 1.5
  • Increased Oil catapult projectile AoE by 25%
  • Increased Elder Dragon Burn damage by 100%
  • Reduced Hero Damage scalar on Bouncing Phoenix from 1000% to 500%
  • Changed the Hailstorm tower & Harpy tower to no longer rest when shooting
  • Changed the Hailstorm tower to frost damage
  • Changed the Glacier shard to now be frost damage
  • Changed the Hailstorm tower to now target ground enemies
  • Increased the Hailstorm damage scalar by 150%, but increased the max rate to 0.24s 
  • Changed the flame burst tower to now upgrade projectile damage range when upgrade 400 to 800 max 
  • Increased the projectile size and added slight homing effect to harpy projectile to further increase its accuracy

Bug Fixes

  • Fixed an issue where some bosses weren't properly tagged as mini bosses
  • Fixed an issue where some mastery challenges weren't working
  • Fixed an issue where Call to Arms’ tower damage buff wasn't working on fissures
  • Fixed upgrade cost on Auto-Repair System being too high
  • Fixed the Display value on the Tamer’s Gambit shard
  • Fixed an issue where Valiant Charge and Sweeping Strikes were not hitting Siege roller weak point
  • Fixed an issue where Valiant Charge wasn't being counted for focused ap
  • Fixed an issue where bosses on the Wildest West could be counted twice
  • Fixed an issue on the Wildest West where you had to kill the entire final wave on C9 instead of just the bosses
  • Fixed an issue where the golden fenix wasn’t dropping the correct ability
  • Fixed an issue where the golden fenix egg name was incorrect
  • Fixed an issue with the Empowering Aura shard where it was reducing Ability Power instead of increasing it
  • Fixed an issue where the Adept / Apprentice Tornado VFX was scaling its size
  • Fixed an issue where rings could be synced to progression in player shops
  • Fixed an issue where the default card hero index was wrong in the hero inspect screen making the first hero card blank
  • Fixed an issue where controller inputs weren't showing the tooltips in the hero inspect screen
  • Fixed an issue where loot was dropping on the boss wave of embermount
  • Fixed an issue where some Mana-related mods didn't properly work for the countess
  • Fixed an issue where the toggle loot popups didn't apply to certain popups
  • Fixed an issue where stackable items would switch selection focus on use on pc
  • Fixed several issues involving the Demon Lord boss fight where it would become impossible to complete
  • Fixed an issue where Jester Box on Jester's Revenge could be stunned
  • Fixed an issue where Powder Shot had the wrong chaos tier icon
  • Fixed an issue where Titanic Slam wasn't in the correct shard pack
  • Fixed an issue where pet reroll boxes were not stacking
  • Fixed an issue where the special death VFX wasn't working on Abyss Lord siphon
  • Fixed an issue where the lower chaos tier warning pops up on the same chaos tier items
  • Fixed an issue where the Inspired Shout shard was not giving Armor
  • Fixed an issue where the Cybermancer skin couldn't be purchased from the create a hero screen
  • Fixed an issue where the sticky bomb pet ability could hit friendly targets
  • Fixed an issue with the Mark of the Phoenix mod’s proc chance being over 100%
  • Fixed Hardened Servo tooltip at low levels
  • Fixed an issue where base xp values weren't correct on Wild Westival C8 / C9 expeditions
  • Potential fix for outside phased lanes on Wild Westival
  • Fixed an issue where cores could overflow health on wave transitions
  • Fixed a logic issue on reward popups
  • Fixed an issue where the damage thresholds on the demon lord wasn't working with 3 & 4 players active
  • Fixed an issue where the dragon's nest tower wasn't doing any damage

Quality of Life Improvements

  • Changed fissure target attack vfx
  • Towers and dummies now use a bigger integer to display cumulative damage over 2 billion
  • Sky Guard Towers now displays their projectile damage radius
  • Revamped all of Embermount Volcano’s lighting and post processing to help display death pits and various other features
  • Changed the collection UI to properly show map progression on certain challenges and updated descriptions on certain challenges
  • Changed the function of goblin insurance to a toggle and not a press and hold action
  • Reduced amount of enemies that can appear at any given time on Lost Temple. Should help with performance and make things slightly more manageable.
  • Renamed Critical Servo/Chip to Crit Chance Servo/Chip
  • Dryads can now melee attack while flying

Content

  • Added Hypno skins for Countess and Mercenary!
  • Hypno Bundle is now officially called "Mega Hypno Bundle"

New_Hypno_Skins.gif

Note: If you have previously purchased the All Heroes Hypno Pack and don't receive these new skins please email our Customer Support team at support@chromatic.games

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

[CG] Andrew

DEFENDERS,

It has been an incredible launch for Dungeon Defenders Going Rogue, including our inaugural Dungeon Dash speedrun competition! After going through and verifying all of our competitors' best times, we are now proud to announce our top 10 speedrunners!

1st:   TTVLewictic           14m 39s
2nd:  Arymer                   15m 22s
3rd:   Pinguinio                15m 32s
4th:   Pind Diesl Smurf   17m 08s
5th:   Kishida                    17m 32s
6th:   Win or Feed           17m 51s
7th:   TrafkZ                      18m 09s
8th:   NaC| `NeckeD        19m 17s
9th:   Elandui                    19m 26s
10th: Anuon                     20m 13s

We will be reaching out to our winners over the next few days with their prizes. Thanks again everyone for your support and participation, and we can’t wait until the next Dungeon Dash!

[CG] Andrew

undefined - Imgur (4).png

GOING ROGUE DUNGEON DASH


We’re kicking off the release of Dungeon Defenders Going Rogue with a single player speedrunning celebration! Defenders new and old get to compete for a top spot on who can take on the hordes of enemies and epic boss fights the fastest. Will you live on the edge and go a glass cannon build, or bulk up to increase your survivability to get to the end? It’s up to you, the only thing that matters is that you go fast!

Main.png


What Is It?

The Dungeon Dash is a speedrunning competition where players will be competing until April 3rd at 11:59PM ET to get the fastest single player clear time through normal difficulty. There is a $10,000 Prize Pool that is up for grabs, spread out in the following:

  • 1st Place:  $5000 
  • 2nd Place:  $2500
  • 3rd Place:  $1000
  • 4th Place:  $1000
  • 5th Place:  $500
  • 6th - 10th Place Dungeon Defender Mega Package.

We’ll also be awarding a Dungeon Defenders Mega Package to 1st Place to 5th Place as well. The Dungeon Defenders Mega Package includes all of the following for PC:

  • Dungeon Defenders and all DLC!
  • Dungeon Defenders II - 10,000 Gems!
  • Dungeon Defenders Awakened with all DLC!
  • Dungeon Defenders Going Rogue for a friend!

How To Enter

First you’ve got to own Dungeon Defenders Going Rogue. Click here to visit the store!

Second, read the terms of service here. All entrants for this competition must be 18 years of age or older.

We’ve got a handy dandy submission form that you can submit to here. The rules for submission must have the following:

  • Single Player Normal Difficulty only. Multiplayer and Hard Difficulty clears will be disqualified.
  • A Twitch VOD or Youtube video of your playthrough from start to finish.
  • In your VOD/Video, you MUST start in the lobby and show your inventory when you finish the run in the video including equipment AND runes.
  • We will not be able to validate any run that does not have this at the end.
  • Session Timer must ALWAYS be visible.
  • No breakaways, obscuring your gameplay window, or anything that stops gameplay during your recording.
    • If it’s a stream recording and you use a camera or any kind of overlay, try to leave gameplay elements/interactions uncovered. If things are covered, it will be up to Chromatic Games’ discretion on if the run is valid or not.

All submissions will be reviewed and the results will be posted April 5th at 2:00 PM ET.
 

General Rules

Consider this a 100% Completion Speedrun without using exploits such as level skipping, debug menus, etc. If you get some insane build that you reliably use that just makes you a machine that’s doubling up on multiple mechanics, that's fine. Outside of the terms of service and submission rules, any form of cheating, manipulation, or exploitation disqualifies you from the competition. We’ll be scrutinizing every run, as well as checking backend information. These, among other, checks ensure that the people receiving rewards are doing so honestly. If you’re asking yourself “is this going to be considered dishonest?”, the answer is most likely going to be “yes”. Don’t cheat.

That said, if you happen to find some insane exploits, feel free to submit them and we’ll provide Dungeon Defender Mega Packages to people who come up with the most unique exploits voted on by us internally. While we want to keep the competition as fair as possible, we’re definitely excited to see how people can break our game, and we’ll potentially show off your footage!


Why A Speedrun?

Something that’s fun with any release is seeing how much people can optimize the gameplay. This also really fits within the roguelite genre, so it just made sense to try and celebrate the release along with an opportunity to make things even more exciting with a prize pool to reward the best of the best! It’s going to be crazy and chaotic with the launch, so we’re looking forward to what people come up with!
 

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

[CG] Andrew

DEFENDERS,

We have made a few changes to address some of the instability you may have been experiencing recently.

This update is currently live for Steam users. Console players will receive the update after it passes certification.

 

Bug Fixes and Updates

  • Reverted change on towers and dummies to use a bigger integer as it was contributing to server instability
    • We're still narrowing down the additional issue that's causing problems
  • Fixed an issue where Beat the Heat Bundle sometimes pops up in master rewards
  • Fixed an issue where the Fenix egg still had the word 'ship' in it
[CG] Andrew

DEFENDERS,

We noticed during our Community Manager’s DD2 streams that the Abyss Lord could use a little love, so we are handing out a few buffs to your favorite underwater denizen! (Totally kidding about the stream thing. We are doing this for actual and legit balance reasons.) We have also found several more issues that we want to address and we are doing so in this patch. Let’s get into it!

This patch is now live on all platforms!

 

Abyss Lord Changes

Hero

  • Changed the Abyss Lord hero damage multiplier to 5

  • Changed the right click scalar of the Abyss Lord to from 3 to 2.

  • The Abyss Lord can now hold right click to auto activate their charged attacks (Helps prevents clicker spam)

  • Changed right click cast time to be a base 1.25 instead of 1.5 to match the animation better

Abilities

  • Abyss Stone - Abyssal Stone now has a 10s cooldown, but the damage scalar has been increased.

  • Direct Command - Direct Command now has a 20s cooldown but can affect multiple towers at once within a radius, and affected tower abilities now scale off of their tower damage.

  • Abyss Fountain Heal - Changed healing fountain to a static heal percentage to allow it to be viable for all setups

Abyss Lord Shards

  • Power Overwhelming - Ability Power increased from 30% to 50%

  • Shattering Stone -  Now works correctly and has been buffed from 400% to 2500%

 

Balance

  • Added the ability for Squire and Countess to use axes

  • Added the ability for Flame Eater and Prickly Shield chip to roll on axes

  • Last Stand chip & Rise from the Ashes now give 1.5 seconds of invincibility after reviving

  • Protective Downgrade now gives 1.5 seconds of invincibility to the affected tower after reviving

  • Genie King’s Blessing Shard mana gain increased from 2 to 3

  • Reduced Elder Wyvern damage resistance buff by 10% for both regular and elite

  • Elder Wyverns and Ancient Wyverns can no longer buff each other

  • Increased Jester Box health on C9 Jester's Revenge

  • Increased C8 core and subcore health to Onslaught Floor 100 level

  • Increased C9 core and subcore health to Onslaught Floor 350 level

  • Changed C8 mastery to have a 50 ascension talent cap and C9 mastery to have a 100 ascension talent cap

  • Reduced the proc rate of the Double-tap shard to match fire for effect

  • Tweaked the Phoenix AI on Embermount

  • Reduced Elvish Artillery Cannon damage by 10%

  • Reduced the potency of Mercenary’s Mark mod from 200% increased damage to 150%

  • Increased Demonic Scythe passive damage by 300%

  • Increased Dagger Throw cooldown from 2 seconds to 8

  • Reduced Fan of Knives damage by 40%

  • Reduced Mercenary Melee Swing Multipliers by 30%

  • Reduced Backstab Shard by 14%

  • Increased Cooldown of Combat Preparation from 15 to 20 seconds

  • Adjusted Flak Cannon max rate from 2.0 to 1.5

  • Increased Oil catapult projectile AoE by 25%

  • Increased Elder Dragon Burn damage by 50%

  • Reduced Hero Damage scalar on Bouncing Phoenix from 1000% to 500%

 

Bug Fixes

  • Fixed an issue where some bosses weren't properly tagged as mini bosses

  • Fixed an issue where some mastery challenges weren't working

  • Fixed an issue where Call to Arms’ tower damage buff wasn't working on fissures

  • Fixed upgrade cost on Auto-Repair System being too high

  • Fixed the Display value on the Tamer’s Gambit shard

  • Fixed an issue where Valiant Charge and Sweeping Strikes were not hitting Siege roller weak point

  • Fixed an issue where Valiant Charge wasn't being counted for focused ap

  • Fixed an issue where bosses on the Wildest West could be counted twice

  • Fixed an issue on the Wildest West where you had to kill the entire final wave on C9 instead of just the bosses

  • Fixed an issue where the Golden Fenix wasn’t dropping the correct ability

  • Fixed an issue where the Golden Fenix egg name was incorrect

  • Fixed an issue with the Empowering Aura shard where it was reducing Ability Power instead of increasing it

  • Fixed an issue where the Adept / Apprentice Tornado VFX was scaling its size

  • Fixed an issue where rings could be synced to progression in player shops

  • Fixed an issue where the default card hero index was wrong in the hero inspect screen making the first hero card blank

  • Fixed an issue where controller inputs weren't showing the tooltips in the hero inspect screen

  • Fixed an issue where loot was dropping on the boss wave of Embermount

  • Fixed an issue where some Mana-related mods didn't properly work for the countess

  • Fixed an issue where the toggle loot popups didn't apply to certain popups

  • Fixed an issue where stackable items would switch selection focus on use on pc

  • Fixed several issues involving the Demon Lord boss fight where it would become impossible to complete

  • Fixed an issue where Jester Box on Jester's Revenge could be stunned

  • Fixed an issue where Powder Shot had the wrong chaos tier icon

  • Fixed an issue where Titanic Slam wasn't in the correct shard pack

  • Fixed an issue where pet reroll boxes were not stacking

  • Fixed an issue where the special death VFX wasn't working on Abyss Lord siphon

  • Fixed an issue where the lower chaos tier warning pops up on the same chaos tier items

  • Fixed an issue where the Inspired Shout shard was not giving Armor

  • Fixed an issue where the Cybermancer skin couldn't be purchased from the create a hero screen

  • Fixed an issue where the sticky bomb pet ability could hit friendly targets

  • Fixed an issue with the Mark of the Phoenix mod’s proc chance being over 100%

  • Fixed Hardened Servo tooltip at low levels

  • Fixed an issue where base xp values weren't correct on Wild Westival C8 / C9 expeditions

  • Potential fix for outside phased lanes on Wild Westival

 

Quality of Life Changes

  • Changed fissure target attack vfx

  • Towers and dummies now use a bigger integer to display cumulative damage over 2 billion

  • Sky Guard Towers now displays their projectile damage radius

  • Revamped all of Embermount Volcano’s lighting and post processing to help display death pits and various other features

  • Changed the collection UI to properly show map progression on certain challenges and updated descriptions on certain challenges

  • Changed the function of goblin insurance to a toggle and not a press and hold action

  • Reduced amount of enemies that can appear at any given time on Lost Temple. Should help with performance and a make things slightly more manageable.

 

 

What’s Next?

DD2 isn't all we are working on here at Chromatic. Behind the scenes we are working on so much awesome stuff that we can't wait to show you! For you DDA fans out there, Episode 2 is still coming along nicely, and our upcoming PlayStation release is receiving the last bit of polish for our May 3rd release! Make sure you are paying attention to our socials over the next week for possible additional beans.

 

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

[CG] Andrew

Defenders,

We know it has been a while since we have had any new information to bring you on the Dungeon Defenders Awakened PlayStation release. Today we happily end that drought — DDA will be released on PlayStation 4 and 5 on May 3, 2022!

 

We’ll keep you posted on any news as we get closer to our release!

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

 

[CG] Andrew

DEFENDERS,

As of March 1 we will be ending the use of PlayFab's multiplayer features, and as such we have just released an update for our DDA players:

  • Multiplayer updated to no longer utilize PlayFab

    • We're utilizing each platform's multiplayer capabilities, and we are working towards restoring the session browser in the future

  • Multiplayer Session Browser temporarily removed

  • Healing Aura and Heal Abilitiy icons updated to match certification requirements.

Players will still be able to play with friends, but will do so by using friend invites. We will continue to post updates for all of our players as we have them.

 

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

[CG] Andrew

DEFENDERS,

It’s about that time that we drop some news on some of the stuff that we’ve been working on. We recently released an update to Dungeon Defenders II, and before that we were talking about our PlayStation development for Dungeon Defenders Awakened, and BEFORE THAT we showed the new maps The Bazaar and The Lost Metropolis. Go over a new map? No shot, we’re getting into a new feature and some other stuff.  Let’s talk about RUNES!

 

NEW FEATURE - RUNES

Runes are a new item that Defenders can find throughout their journeys in this cursed realm of Etheria, giving even greater power to take on the foes that appear before you. Starting off, players don’t have access to runes right away. As you level, your heroes unlock rune slots to place the runes acquired throughout your adventures. Rune slots are locked on a level basis, meaning if you have a specific hero type at max level, you’ll have access to all rune slots for that hero type.

 

Runes1.jpg

 

Runes are broken down into two different categories and within those categories, two different types:  General Runes and Class Runes, and they work in the following ways:

 

  • General Runes - Runes that can be applied to any hero. These are typically flat stat increasing runes, with some slight variations.

    • Hero Runes - Runes that affect your hero’s stats, attacks, and abilities.

    • Tower Runes - Runes that affect your tower stats and activation (whether that’s damage or utility).

  • Class Runes - Runes that are applied to a specific hero, or specific list of heroes.

    • These are also split into Hero and Tower Runes.

 

These types of runes also mimic the types of rune slots that are available. Once you unlock all rune slots, you’ll have access to two hero slots and four tower slots. These runes, when equipped, will apply to all versions of the hero that you create. This means when you set up your Squire runes, they apply to both your max level Squire, as well as a level 1 Squire that you may have created as well. (Note: runes do not affect characters within Boss Tests)

 

Rune Unlocks

We’ve talked about types of runes, unlocking runes lots, and a little bit about how they’re applied to your hero, but how the heck do you get these things? Easy, you fight for them! Runes will  drop on specific maps, with various tiers dropping in different difficulties. The higher the difficulty, the better the rune, pretty simple. The rune available is always your highest unlock, so if you have unlocked the hero rune Vitality IX, you will only be able to equip that rune to one of your hero slots, and you’ll need to equip a different rune in the second hero rune slot. No duplications here.

This also means that playing a map on the hardest boss wave of the hardest difficulty will net you the best version of the rune that drops. As we continue to release additional episodes and bosses, this will continue to scale as well, giving you more and more powerful runes to hunt as the challenge increases. This doesn’t mean that all runes drop across the entire game, some just start dropping a lot sooner than others. 

 

Runes2.jpg

 

But how do you unlock runes? There’s two requirements to unlock a rune, and that’s hero class level and gold. For General Runes, there are level requirements, but they require you to have any hero at or above their required level; for Hero Runes, it requires one of the applicable classes to be at or above the required level. The stronger the rune, the higher the level and more gold that needs to be spent. Let’s say you get a Rune of Vitality III and you haven’t unlocked Rune of Vitality II. You can still unlock it by paying the cost and having the proper level. You aren’t gated by the previous runes, so whichever highest rune you acquire, if you have the gold to spend and meet the level requirement, you’re able to unlock that rune. Once you unlock a rune, it’s unlocked for all applicable classes. This means you don’t have to unlock a Rune of Vitality IX for each individual hero - once it’s unlocked on one, all classes that could use it, can use it.

 

EXAMPLES OF A RUNE, HELLO?

Oh yeah, you might want to know some examples of actual runes. Well first, there’s hundreds of these things across every tier, with a rune for pretty much every stat for both heroes and towers. Then on top of that, there are runes similar to some of the item effects that you see on items now (mana regen, projectiles, sunder armor, etc.) And even on top of that, there are runes for pretty much every tower and ability in the game. We’ll go over one for each of the base four heroes:

  • Squire

    • Explosive Shield - Your Shield Throw now explodes for X damage per enemy hit.

  • Huntress

    • Focus Fire - Repeated attacks against the same enemy increase damage dealt against that enemy by X. Stacks Y times.

  • Apprentice

    • Pulsator - When Lightning Tower fires off, it also deals X damage to all enemies within its range.

  • Monk

    • Iron Fists - Enrage Aura now increases the damage enraged enemies deal by X.

 

Now that was fun to finally talk about even just a little bit. Let’s keep the fun going, we’ve even got some fun general runes, so that you don’t think all the fun is had on just the class runes:

 

  • Death From Above - While in the air, deal X% increased damage.

  • Bouncy - Gain X extra jumps.

  • BURN, BURN, BURN - Fire damage dealing towers also increase damage enemies take by X% for 6 seconds after being hit.

  • Napalm - Enemies killed by fire damage dealing towers apply a Burn to nearby enemies for X damage over 6 seconds.

 

Did we list those to show specific combos that might interact with each other? Who knows, probably, or it could have just been random runes chosen. Believe what you will!

 

Anything Else?

Oh yeah. If we get everything up and running proper (we ran into some multiplayer hurdles as we’ve outlined here), some (if not all) runes will be tradeable. So we guess that means trading as well if all our work with these new systems pans out. You’ll still need to meet the requirements to unlock them (gold and level requirements).

 

Summary

Runes. There’s a lot of info. There’s general runes, class runes, ones for heroes, ones for towers, different tiers of runes. We’re still spending a lot of time on these, so pretty much anything here is up to be changed in some way, shape, or form as we continue to develop these. Also if we’re able to get trading in, it’ll be in with this update, and you’ll be able to even trade some runes!

What’s Next?

We’re still in our PlayStation certification process and are hoping to have a release date real soon as we squash any of the issues that Sony finds. We’re also working on another DD2 update that is going to be pretty bonkers. Maybe the next thing we talk about has to do with a hero? There’s no telling, but maybe? Probably. 

 

Did somebody drop this?

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Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

[CG] Andrew

DEFENDERS,

We’ve talked a bit here and there about some changes that we have to face with multiplayer for Dungeon Defenders Awakened. We wanted to go through and give an update here as to what’s happened, where we’re going, and what you’ll be seeing in the coming weeks and months.

 

Multiplayer Support

We currently use a system called PlayFab to help manage cloud saves, profiles, and multiplayer. We were notified in late November that what we use for multiplayer within PlayFab would no longer be supported. They had an updated version, but we’d need to rewrite and reconfigure A LOT to make this work, so our three paths were:
 

  • Rework a lot of systems to try and get on PlayFab’s new system.

  • Rework our multiplayer system to work with Epic Online Systems (EOS).

  • Rework our multiplayer systems to work with each platform’s multiplayer system.

 

We spent time looking into each option. PlayFab for multiplayer wasn’t a feasible option as it would require a lot of time, and we’d potentially lose functionality by the due date to get this done (March 1st). Playfab also doesn’t support peer-2-peer, which is what our systems are built around.

Then we looked into EOS, which requires a whole login flow and account creation to work, which would also be a considerable amount of time to get up and running. EOS is also still experimental, so Epic doesn’t recommend using it in production environments, which means we’d have to do some pretty extensive work and testing to make sure we had our bases covered.

Ultimately we landed on using each platform’s multiplayer system to meet our deadline, while still continuing investigating options within EOS. So what does this mean?

 

Multiplayer Services

We’ll be maintaining the ability to play with your friends online through invites using each platform’s friend system. However, we do lose the ability to have the session browser going this route for when these changes go live. That being said, we are still looking into additional options to get the server browser functionality back up and running (as well as any additional features and fun to add). For now, our main focus is to make sure that in some capacity, playing with friends and fellow Defenders is maintained.

 

What Does This Mean About My Account?

Nothing changes here. We’re still using PlayFab for account management, so uploading your profiles to the cloud and pulling them down should not change at all.

 

Platforms

With this change, there are a few things that are different on each platform, and that is timing. We are wrapping up our work on these changes and getting things submitted. Here’s the expected timelines for each platform

  • PC/Steam - This is the easiest one to update, as we just push updates as they are ready. There is not a certification process, so PC players should not notice any major hiccups

  • Xbox One/Series X/S - The approval times for this platform tend to be pretty quick (usually a day or so), so players shouldn’t notice any major hiccups.

  • Nintendo Switch - The certification process with anything we push through varies in length (sometimes 5 business days, sometimes 20). We’re not really sure on the length until we submit and find out. This may cause some potential hiccups with players losing multiplayer services until the patch is approved. We’ll be keeping people posted as this develops.

  • PlayStation - We put a survey out previously asking if PlayStation preorders/backers wanted us to include multiplayer services. We sent this survey out via email to thousands of preorders/backers, it was a pretty dead even split:

 

YEgomV2LyFhBCyOkWDKxvSddAFnix5J0JVILQBfh

 

This is the total votes after removing the unverified votes. Unverified votes were votes that didn’t match our database for preorders/backers (35 unverified votes were removed. 24 that responded “earlier release” and 11 that responded "later release”). Because of how close it was, if it was absolutely necessary to get PlayStation out at a reasonable time, we were going to forego multiplayer. We made this survey to see if that was the option we needed to take, and polling the community was a way to make sure if we did that, it would be okay to some extent. We’re showing the results here as part of our promised transparency on how development for DDA goes.

That being said, we’re doing multiplayer anyway. We kept working even as the results were coming in and were able to get multiplayer working. We’re currently in our larger certification process for the PlayStation release, adding tweaks and updates to multiplayer as they go through doing their extensive checks. We’ll keep you posted on when the release is as we get more word on where our approval for certification is, but multiplayer should be included on PlayStation release.

 

What’s Next?

As noted, we’re still working with Sony on getting DDA out for PlayStation, we’re almost there! We just got a DD2 update out this week for Embermount, with a hotfix going out today with continued support and work to squash any bugs that appear. We’re plugging away on DDA and some really big work that we’re going to be excited to show and share within the next month.

 

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

[CG] Andrew

DEFENDERS,

Thanks to your feedback we have been able to identify some bugs in the Embermount Patch. We are releasing a small hotfix that should alleviate some of these issues. We wanted to make sure to get this patch out as quick as possible due to a performance issue affecting the servers. If you are still experiencing lag spikes or warping issues, with regard to the Embermount Patch, please reach out to us on our social channels to let us know.

 

Bug Fixes and Updates

- Added back Fury icon
- Changed C8 mastery to 50 ascension cap and C9 mastery to 100
- Changed ring of speed to ring of wind on the incursion reward UI
- Fixed an issue where mods weren't spawning on C9 incursions
- Fixed an issue where pet re roll boxes aren't stackings
- Fixed an issue where the initiate can't equip the crippling blow shard
- Reduced Elder Wyvern buff linger duration 10 -> 5s

 

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

[CG] Andrew

 

DEFENDERS,

In October of last year we released the Mercenary to an incredible reception (and a little surprise) from the community. After seeing this overwhelmingly positive response we collectively thought “Why don’t we make another new hero?” So we did. We are back today bringing you the new hotness: The Countess!

This patch is live now on PC, Xbox, and PlayStation!

 

New Hero: The Countess

If you have ever wanted to harness the power of Siege Weaponry, Fire, and Dragons then we think she may be the hero you've been waiting on!

countess.png

 

Passive

  • Fury - Basic attacks also launch phoenix projectiles that deal fire damage to all targets in a line. Scales with hero damage and weapon swing speed.

Abilities

  • Flame Surge - Slam your shield into the ground, summoning ethereal dragons that travel forward in a line and burn everything in their path.

  • Call To Arms - Rally yourself and nearby allies, increasing movement speed and damage dealt. Nearby towers also deal increased damage!

  • Valiant Charge - Charge forward, becoming immune to damage and heavily damaging all enemies in your path.

  • Holy Fire - Creates a flame barrier that reduces damage taken and heals over time.

Towers

  • Flak Cannon - Fires debris in a short wide cone with concussive force that knocks smaller enemies away.

  • Oil Catapult - Launches arcing flasks that damage and oil enemies in an area.

  • Dragons Nest - Hatches several baby dragons that seek out and attack nearby enemies with fireballs.

  • Elder Dragon - Summons a powerful dragon that burns all enemies in a huge area, dealing high burst damage followed by sustained damage over time. Only one per hero deck can be summoned.

 

Countess Hero Shards

  • Cataclysmic - You have a x% chance when landing on the ground to deal y% of your Ability Power as fire damage to nearby enemies.

  • Flame Cloak - After using Valiant Charge, wreath yourself in flames for 6s. While aflame, you take x% less damage and burn attackers for y% of your Armor.   

  • Fury Restoration - Restore x mana every time Fury scores a critical hit.

  • Fury Speed - Increases projectile speed of Fury by x%.

  • Heavy Armor - Increases armor by x%, but reduces speed by y.

  • Heroic Charge - Increases the damage of Valiant Charge by x%.

  • Holy Empowerment - Increases damage by x% while Holy Fire is active.

  • Holy Restoration - Increases the healing of Holy Fire by x%.

  • Inferno - Increases the damage of Flame Surge by x%.

  • Inspired Shout - Call to Arms buff increases armor and further increases damage by x%.

  • Melting Point - When the Countess deals fire damage to an enemy, there is a 20% chance to ignite their armor, causing them to take x% extra damage for y seconds.

  • Wild Fire - Increases the duration of Flame Surge’s fire trail by x seconds.

 

Countess Tower Shards

  • Lasting Conflagration - Increases Elder Dragon burn duration by x seconds.

  • Dragon Flare - Increases the projectile damage radius of Dragons Nest dragons by x%, and reduces damage falloff by y%.

  • Dragon’s Haste - Dragons Nest dragons’ movement speed is increased by x.

  • Buckshot - Increases the knockback of the Flak Cannon by x%.

  • Flare-Up - Elder Dragon has a x% chance to deal y% more damage.

  • Oily Overflow - Oil Catapult projectiles leave additional Oil on the ground for x seconds.

  • Powder Shot - Increases the Defense Power of the Flak Cannon by x%, and attunes it to fire damage.

  • Viscous Oil - The oil effect from Oil Catapult now slows enemies by an additional x%, and also slows their attack speed by y%.

 

Countess Mods

  • Flame Eater - +x% damage to ignited enemies.

  • Motherly Instinct - Increases the defense power of the Elder Dragon by x% for each Dragon’s Nest near the Elder Dragon.

 

New Difficulty - Chaos IX

A new chaos tier has been added to Expeditions, Incursions, and Mastery. Enemies in this difficulty are significantly more powerful than their Chaos VIII counterparts, so prepare accordingly before taking it on! With a new chaos tier comes a new enemy and a new miniboss to disrupt your favorite strategies.

  • New Enemy - Elder Wyvern

    • They may no longer be able to fly, but these Wyverns can empower nearby enemies, granting them resistance to damage and status effects! Specifically, enemies gain 100% Tenacity while within an Elder Wyvern’s aura, rendering them immune to many forms of crowd control. Players (but not towers) take damage while within an Elder Wyvern’s aura, and the Wyverns themselves have a short-ranged poison projectile attack.

  • New Miniboss - Ancient Wyvern

    • A golden, nastier version of the Elder Wyvern with more health and damage. Additionally, enemies have even higher damage resistance while within an Ancient Wyvern’s aura than within an Elder Wyvern’s aura!

 

Chaos IX Shards

  • Amped Charge - Increases the damage of Proton Charge by x%.

  • Atomic Madness - Atomic Launcher fires 2 extra shots in a small spread for x% of your Hero Damage.

  • Auto-Repair System - Restores x% of the affected tower’s Max Health every 5s. Only active during Combat Phase.

  • Beam Intensification - Increases the damage of Sword Beam by x%.

  • Blood Rage - Increases the damage bonus of Provoke by x%, and damage resistance by y%.

  • Bubble Beam - Sand Vipers have an x% chance on hit to bubble the target for y seconds.

  • Bunny Hop - Gives the ability to double jump, and increases your movement speed by x.

  • Chi Curse - Increases Crippling Chi Wave cripple effectiveness by x%.

  • Crippling Blow - Sky Guard Tower has a x% chance on hit to stun the target for y seconds.

  • Critical Empowerment - Increases your Hero Crit Damage by x%.

  • Electric Arcing - Increases the number of targets for the Lightning Strike Aura by 4, but does x% less damage.

  • Frenzied Swarm - Moss Hornet movement speed is increased by x.

  • Giant Harpy Feathers - Harpy feathers pierce through 1 extra target, even when not corrupt. Projectile damage reduction per pierce reduced by x%.

  • Hasten - Increases attack speed by x%.

  • Radiant Empowerment - Increases the damage of nearby heroes by x%.

  • Rainbow Flask - Increases the damage of Oil Flask by x% and has a chance to drench, ignite, or poison enemies on hit.

  • Run and Gun - Your primary attacks have a x% chance on hit to increase your movement speed by 600 for 3s.

  • Tamer’s Gambit - Pets deal x% more damage, but Hero Damage and Ability Power are reduced by y%.

  • Tank Gambit - Take x% less damage, but deal y% less damage.

  • Titanic Slam - The Colossus’ attack has an x% chance to be a massive overhead slam, creating a shockwave that deals y% of your Tower Health as earth damage and sends enemies airborne.

  • Vroom Polymorph - Vroom Broom polymorphs enemies around you when activated for x seconds. Can only activate once every 10 seconds.

  • The following shards have also been moved to Chaos IX: Augmented Explosions, Freezing Rain, Sharp Thinking, and Venomous Strikes.

 

Chaos IX Mods

  • Counter-Attack Chip - +x Hero Damage for 5 seconds after taking damage.

  • Counter-Surge Chip - +x Ability Power for 5 seconds after taking damage.

  • Dodge Chip - When taking damage, you have a x% chance to Dodge the attack and take 0 damage.

  • First Strike Chip - +x% Damage to Enemies above 90% health.

  • Swap Crit Damage Chip - +x% Crit Damage for y seconds after swapping in.

  • Swap Crit Chance Chip - +x% Crit Chance for y seconds after swapping in.

 

Chaos IX Incursions and Rings

Similar to Chaos VIII, Chaos IX has another set of Prime Incursions at an even higher difficulty to complete. Unlike Chaos VIII Primes, however, completing each region will not reward another set of Hyper Shards. Instead, each region will award a unique Ring equipment, complete with its own locked Mod. Rings can only boost hero stats, and will retain their upgrades and strength even through Ancient Power resets.

 

  • Prime I Reward: Ring of Speed
    • Unique Mod: Blessing of Swiftness - Grants a 5% chance to Dodge an attack and take 0 damage. Additionally, gain x speed for each weapon attack kill (max 10 times); resets when damaged.

 

  • Prime II Reward: Ring of Time
    • Unique Mod: Blessing of Time - Reduces the cooldown of your abilities by x%, and increases your Ability Power by 10%.

 

  • Prime III Reward: Ring of Poison
    • Unique Mod: Blessing of Poison - Your primary attacks have a 30% chance to deal an additional x% Poison damage and reduce their armor by 10% for 3 seconds.

 

  • Prime IV Reward: Ring of Water
    • Unique Mod: Blessing of Water - Your primary attacks have a 30% chance to deal an additional x% Water damage and drench enemies. Maximum ability resource is also increased by 50.

 

  • Prime V Reward: Ring of Regen
    • Unique Mod: Blessing of Regeneration - Restores x% of your Max Health every 5s, and increases your Hero Health by 20%.

 

  • Prime VI Reward: Ring of Earth
    • Unique Mod: Blessing of Earth - Your primary attacks have a 30% chance to deal an additional x% Earth Damage, and damage taken is reduced by 20%.

 

  • Prime VII Reward: Ring of Piercing
    • Unique Mod: Blessing of Piercing - Hero projectiles pierce shields and do x% of their damage.

 

In addition to Rings, completion of all Chaos IX Prime Incursions will reward one new Hyper Shard! Another copy of this Hyper Shard can be earned through the completion of all Chaos IX Mastery objectives.

  • Genie King’s Blessing - Gain x defense mana upon defeating an enemy, up to 100 enemies per Combat Phase.

 

Chaos IX Onslaught Changes

 

  • Prestige level minimum floor requirements for prestige rank 32 - 50 has been changed to floor 299.

  • Completing a Chaos IX Expedition sets your completed Onslaught floor to 300 if not already completed.

  • Prestige rank 51-X minimum floor requirement has been changed to floor 320.

  • A new Onslaught lane, “Zerkers and Wyverns”, has been added to Onslaught floors 350 and above.

 

New Map - Embermount Volcano

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A long-time favorite map, Embermount Volcano, has made its Dungeon Defenders 2 debut! Found in the Lost Dungeons regions, this fiery map poses brand new challenges… including a brand new boss! This map will also appear in Onslaught, but not in Mastery.

 

New Boss - The Phoenix

Anyone that has experience with Embermount Volcano in previous games in the series knows that it is home to the Phoenix boss, and this time is no exception. The Phoenix is an extremely resilient enemy, with a large arsenal of attacks to wear down its opponents! Defeating this beast on the highest difficulties will require patience and skill, but the rewards are well worth the effort.

 

Embermount Rewards

All Difficulties: Flame Warden’s Shield

Chaos I: 4 Plain Emerald Clusters

Chaos II: 6 Plain Emerald Clusters

Chaos III: 8 Plain Emerald Clusters

Chaos IV: 4 Shiny Ruby Clusters

Chaos V: 6 Shiny Ruby Clusters

Chaos VI: 8 Shiny Ruby Clusters

Chaos VII: 4 Pristine Citrine Clusters

Chaos VIII: 6 Pristine Citrine Clusters, a chance at Fenix Pet Egg

Chaos IX: 8 Pristine Citrine Clusters, a chance at Fenix Pet Egg, and one of the following items

  • Smoldering Axe

  • Bow of the Phoenix

  • Molten Dagger

  • Wyvern Rifle

  • Ancient Fire Mace

  • Ember Scepter

  • Phoenix Tail Spear

  • Flame Warden’s Shield

  • Flame Warden’s Sword

  • Ring of Fire

 

Embermount Unique Mods

  • Immolation - Slain enemies have a 25% chance to spawn fire on the ground, burning enemies near it for x% of your hero damage once per second over 5 seconds. Minimum cooldown of 1 second per spawn.

  • Internal Combustion - Enemies on death explode for x% of hero health as fire damage to all nearby enemies.

  • Mark of the Phoenix - Damaging enemies has a x% chance to give a 25% boost to damage, speed, and jump height for 5 seconds. Can only occur once every 10 seconds.

  • Phoenix Shot - Once every 2 seconds, your attacks spawn a flying Phoenix that bounces to 5 enemies, dealing x% of your Hero Damage as Fire damage to all enemies hit.

  • Rise From the Ashes - Upon death, return to x% Health and deal y% more damage for 15 seconds. Once every 80 seconds.

  • Blessing of Fire (Ring of Fire only) - Your primary attacks have a 30% chance to deal an additional x% damage as fire damage.

 

New Vendor

  • A new Town NPC, the Black Market Vendor, has been added! This completely legitimate salesperson will sell various expensive items, including:

    • Goblin Item Insurance - An uncommon goblin relic used at Professor Proteus to save your gear from total destruction. By using this item, you can safely transfer mods from one equipment piece to another without destroying the first one!

    • Fancy Golden Top Hat - Sold for the low, low price of 1,000,000,000 Gold! If you want a way to show off your riches, this is it. Only available for a limited time! Only for the fanciest of Defenders!

    • As time goes on, more items will be added to the Black Market Vendor, including new ultra-expensive flairs. Check back frequently for the latest!

 

New Skins

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  • New Countess Skin - Dragon Commander

  • New Squire Skin - Dragon Captain

 

Bundles

Make sure to check out the Emporium for a bundle with both of these hot new skins!

  • Dragon Commander Bundle - Countess and Dragon Commander skin

  • Dragon Kingdom Bundle - Dragon Commander and Dragon Captain

 

Balance

  • The damage dealt by many pets has increased significantly.

  • The Hero Damage scalars of Huntress, EV2, Adept, and Apprentice have been increased from 3.5 to 5.

  • The Hero Damage scalars of Lavamancer and Abyss Lord have been increased from 3.5 to 7.

  • The Last Stand Chip can now activate once every 120 seconds, instead of once per Combat Phase.

  • Pet Empowerment stats have been reduced by 50%.

  • Sky Guard Tower’s basic attacks now deal damage in a small area, instead of a single target.

  • Elemental Chips now work on Abyss Lord’s primary attack.

  • Abyss Lord’s secondary attack now scales with Hero Damage, no longer has a critical chance cap, and has an attack rate cap of 0.1.

  • Abyss Lord’s Fountain ability now scales with Hero Health instead of Ability Power.

  • Motes now drop in a 7 / 8 / 9 pattern. Example: Chaos 7 drops 7 motes, Chaos 8 drops 8 motes, and Chaos 9 drops 9 motes.

 

Bug Fixes

  • Fixed Buff Beam tooltip displaying unused stats.

  • Fixed an issue where Water Aura still had Flame Aura’s description on the Create Hero screen.

  • Fixed an issue where Moss Hornets wouldn’t target certain enemies.

  • Fixed an issue where Moss Hornets would occasionally teleport to the center of the map.

  • Fixed an issue where some enemies would get stuck in spawn.

  • Fixed an issue where Elvish Artillery Cannon erroneously displayed its Tenacity stat.

  • Fixed an issue where Heroic Power was not properly working after swapping heroes or spawning in.

  • Fixed an issue where Royal Guard Blockade’s attack rate scaling was incorrect.

  • Fixed an issue where Freezes would not proc Controller mods.

  • Fixed an issue where Elvish Artillery Cannon’s range was not properly 360 degrees.

  • The shard Thundering Call now functions properly.

  • Fixed an issue where Dark Mages could spawn skeletons on locations where Slimes or Nether Spiders had exploded.

  • Fixed an issue where you could not sell Jackalope and Golden Dino eggs.

  • The Mastery Challenge Entrapment now functions properly.

  • Searing Flame’s duration is now correctly set to 5 seconds.

  • Fixed an issue where you could fall through the map on the Wildest West

  • Fixed Stuck Flyer lanes on the Wildest West

  • Fixed an issue where the mercenary slam VFX was too large for clients

 

Quality of Life Changes

  • Practice dummies now show commas

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  • Pet Food Boxes can now stack

  • Pet Evolve Boxes now stack 

  • Single shard and x5 shard packs can now stack

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  • Added the ability to hide loot pop ups in the options menu

unknown.png

 

Misc.

  • Winter has officially ended in Dragonfall, the Hub area has thawed out, and the Christmas trees have been packed away. With Winter’s end, Nightmare Krampusliches will no longer drop, and presents will no longer be available until winter comes again.

  • 64 bit is now the default launch option for DD2. The 32 bit binaries still are being built with every update.

    • Default Location EX: C:\Program Files (x86)\Steam\steamapps\common\Dungeon Defenders 2\DunDef2\Binaries\Win32

  • Mercenary price changed from 12000 to 10000 Defender Medals

 

Summary

Normally we try and stay pretty humble here at Chromatic, but we did bring the heat with this patch. The Countess, +1 Chaos, rings, and a new vendor are just a few things to be excited for. Ok, we are done patting ourselves on the back (for now). Time to get back to work!

We have so much going on behind the scenes here that we can’t wait to share with you. As always, we will post any and all updates to our social channels so make sure to follow us! Thanks again to all of our Defenders, see you again soon with even more content!

 

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

[CG] Andrew

DEFENDERS,

We’re currently in certification for our PlayStation 4 and 5 release of Dungeon Defenders Awakened. The intention of this message is to outline where we’re currently at and to get your input on what you’d prefer regarding the release of this port. We’re sending a survey out directly to people who have pre-ordered this to make sure that their voices are heard directly about the following matters.


Multiplayer

At the end of November, we were notified that the systems we use through PlayFab would no longer be supported March 1st, as they had updated their systems and would not be supporting our legacy version past that date. As a result, we’re currently working on overhauling our entire multiplayer setup for Dungeon Defenders Awakened across all platforms, doing everything we can to make sure we’re transferred off the legacy version before that deadline (otherwise multiplayer systems just stop working). After weeks of working with PlayFab support, we were not able to get an extended window to use our current systems. We weren’t expecting to have to overhaul to the degree that we are, but if we don’t, multiplayer just stops working.

 

What does this mean for PlayStation?

Currently we are in the certification process for how the game currently runs. Part of this process is how multiplayer functions on PlayStation, making sure connections work, and that there’s not any kind of major issues. When we update our multiplayer systems, we’re going to have to go through the certification process again to get this newer multiplayer system approved. This can take a considerable amount of time. We’re reaching out to players to get their preference on what we do moving forward. We have two options available to us right now (though things can change drastically as we do this work that may shorten or lengthen the timelines):

  • Option 1: Delay the release of PlayStation until Q2 (May/June), releasing it with our updated Multiplayer Systems.
  • Option 2: Release on PlayStation potentially sooner without Multiplayer Systems in Q1 (March), and release an update that enables Multiplayer Systems as we get the work finished and approved through the certification process.
    • This is not something guaranteed that we can do, we’re just wanting to get feedback if it’s something players would want before we investigate it even further.
    • We may be able to release with a Day 1 patch that includes multiplayer. It’s all dependent on the certification timing. Our goal will be to get multiplayer running as soon as possible.
    • Kickstarter/BackerKit/Xsolla Rewards come with the multiplayer/online systems patch.

The survey that our PlayStation players will be completing is going to be a major factor into which route we go with. We might hit some great momentum and get everything we want out within the timeline we had planned, but we would rather be transparent about this now and potentially pivot if it’s what our players want.

Summary

We’re a small team and are focused on providing everything we can to our players. With something of this nature, it’s important to make sure that what players receive is something they agree on. The surveys should be going out via email with the listed addresses through Kickstarter/BackerKit (this includes updated email addresses if you contacted support to have that information updated). Once we get the results, we’ll let everyone know the direction we’ll be taking to keep you informed.

For Etheria!
 

[CG] Andrew

DEFENDERS,

It seems like forever ago that we introduced you to the Mercenary, somehow it has actually only been 3 months?? Today we want to talk about the next major update to DD2 - The Embermount Update! We covered this on our latest Twitch Stream, so if you'd like to see the VOD, click here!

New Hero: Countess

If you have ever wanted to harness the power of Siege Weaponry, Fire, and Dragons then we think she may be the hero you've been waiting on!

countess.png

Passive 

  • Fury - Basic attacks also launch phoenix projectiles that deal fire damage to all targets in a line. Scales with hero damage.

Abilities 

  • Flame Surge - The Countess slams her shield into the ground, summoning ethereal dragons that travel forward in a line to burn everything in their path.
  • Call to Arms - The Countess rallies allies near her, increasing movement speed and damage dealt. Nearby towers also deal increased damage!

  • Valiant Charge - The Countess charges forward, becoming immune to damage and heavily damaging all enemies in her path.

  • Holy Fire - The Countess creates a barrier of fire around herself, healing her over time and reducing damage taken.

Towers 

alldefenses.png

  • Flak Cannon - Launches debris in a wide but short cone with concussive force that knocks smaller foes away.

  • Oil Catapult - Launches arcing flasks that damage and oil enemies in an area.

  • Dragons Nest - This nest is home to several baby dragons that seek out and attack nearby enemies with fireballs

  • Elder Dragon - Summons a unique and powerful dragon that burns all enemies in a huge area dealing high initial damage and even more over time.

Countess Hero Shards/Mods

  • Melting Point (Weapon Shard) - When the Countess deals fire damage to an enemy, there is a change to ignite their armor dealing damage over time.

  • Flame Eater (Weapon Mod)- Increases damage to ignited enemies.

 

New Skins

dragoncommander.png

  • Countess Skin - Dragon Commander

  • Squire Skin - Commander Armor

 

Black Market Dealer

  • Goblin Item Insurance - A relic used at Professor Proteus to save your gear from total destruction when tinkering.

  • Exclusive Cosmetic Top Hat - Golden top hat flair. Only purchasable with gold. Only for the fanciest of Defenders.

 

Chaos 9

This patch also comes with +1 Chaos! That's right, after Chaos 8 you will have even more content to take on in Chaos 9. This includes a new map, new enemies,  and more!

embermount_5.png

  • New Map

    • Embermount

  • New Enemies

    • Elder Wyvern - They may no longer be able to fly, but these Wyverns can empower nearby enemies, granting them resistance to damage and status effects!

    • Ancient Wyvern - The bigger, badder, MiniBoss version of the Elder Wyvern. Think you can defeat it?

  • New Shards - Here's a sneak-peek at 2 of our upcoming new shards!

    • Hasten - Increases attack speed

    • Electric Arcing - Increases the number of targets for the Lightning Strike Aura, but reduces the damage

  • New Hyper Shard - Unlike C8 Prime Incursion, C9 Prime Incursions will NOT reward another full set of hyper shards for completion. However, there is one new Hyper Shard for completing all C9 Prime

  • New Equipment: Rings

    • Obtained on Prime 9 Incursions. Each prime tier (1-7) has its own ring that drops on any map in that tier. Rings hage 1 guaranteed locked mod, and do not support any other mods or shards. Rings can be upgraded with gold.

 

Summary

We are currently in the process of putting the finishing touches on all of this hot Embermount content. Remember, this is just a patch preview and we will be releasing it in full in the next few weeks. We hope you are as excited as we are!

While we are very happy with how the Countess turned out, we aren't resting! We continue to work hard behind the scenes to create even more new and engaging content for the Dungeon Defenders franchise. We can't wait to show you what we have been hard at work on here at Chromatic!

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

[CG] Andrew

DEFENDERS,

We are very excited to show off our progress on DDA Episode II by introducing our newest map: The Lost Metropolis! Defend your core from threats old and new in the shadow of structures from a forgotten civilization. (Bonus internet points if you spot the one true hero, Hammel, below) 

New Map: Lost Metropolis

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What’s Next?

Here at Chromatic Games we will be taking time off to spend with our friends and families over the holiday season. That means tomorrow is the last Funday Friday stream of 2021! Make sure to stop by stream tomorrow (Friday, Dec. 17th 2 PM EST) where we reveal this gorgeous new map live! 

Before we go on our holiday hiatus, we also wanted to let everyone know that we have submitted a DDA build to PlayStation and are officially in the certification process! This process usually involves considerable back-and-forth, so we don't have an exact ETA but we continue to move ever closer to the release.
 
We still have so much in the works at Chromatic, and are very excited what's in store in 2022 for all of our Defenders!

Happy Holidays and New Year! See you in 2022!

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

[CG] Andrew

DEFENDERS,

We just put out a new patch for DD2, and didn’t want to leave the DDA fans out in the cold! We have added some new Winterfest cosmetics, and will be having a login event coming up soon for those of you looking to earn even more. 

This new patch is now live on Steam and Xbox, with Switch soon to follow. We will make sure to update everyone as soon as it goes live on each platform.

New Cosmetics

The following cosmetics are all part of our Winter Defenderland DLC that is purchasable on all platforms. Like everything in DDA, anything that is purchased for the game is cosmetic only. These unlock directly in the transmog UI and can be applied to any hero.

Become the Krampus
Have you been naughty or nice? Krampus knows. Grab this terrifyingly festive costume to strike fear into the hearts of all those who have misbehaved this year.

  • Krampus Hat
  • Krampus Wings
  • Krampus Tail

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Festive Flairs
While admittedly not the most aerodynamic, you can still show off your holiday cheer with these two new sets of Winterfest themed wings! 

Note: Do not attempt to eat the Candy Cane Wings.

Snowflake Wings and Giant Snowflake (this is a single version of the Snowflake wings)

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Candy Cane Wings

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Bug Fixes 

  • Fixed an issue where wings would disappear in Transmog if no accessory was equipped
  • Fixed an issue where equipping a skin made wings disappear in Transmog

What's Next?

First off, we want to wish everyone in Etheria a safe and happy Winterfest! We hope that everyone gets time to spend with family, friends, and farm the occasional map during this holiday season.

To help facilitate your grind, we will be running a DDA login event from Dec. 22 - Jan. 2. By just logging in, you will receive the Santa Hat to help you celebrate the season!

This is just a slight glimpse of what we are currently working on and we can’t wait to show you more as our progress continues!

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

 

[CG] Andrew

Winterfest Update 2021


News

DEFENDERS,

It’s been a little over a month since we introduced the Mercenary, and that means the Winterfest season is upon us! In the spirit of giving, we are giving you a little bit of everything! We have some optimizations, a new tower, some cool new cosmetics, balance changes, and much more. Let’s get into it!

64-bit Client

We are adding a 64-bit beta client for potential fixes for many different crashes and general stability. Currently, a fraction of a percent of all Steam users are still on operating systems that can only play 32-bit games. For the time being, both versions of the game will be available to play in order to ensure there are no unexpected issues that arise with the new 64-bit client on PC. You can run the 64-bit client by opening Dungeon Defenders on Steam and selecting the appropriate client on startup.

Please let us know if you experience any 64-bit client only issues during your gameplay by taking this PC 64-BIT FEEDBACK SURVEY. We will announce when the 32-bit client will no longer be officially supported. We expect this sometime in 2022.

Winter Event

The Winterfest tree has returned for the holidays!

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  • Daily Present Drops:

    • Random Single Shard Pack - 100% chance

    • Legendary Winter Weapon - 100% chance

    • Bunny Hop Shard - 100% chance

    • Jolly Santolich - 10% chance

    • Frostbite Santolich - 10% chance

    • Krampuslich - 5% chance

  • Every victory chest on Chaos 8 on all game modes has a 0.5% chance to drop a Nightmare Krampuslich pet! This also applies to Onslaught above floor 99.

New Cosmetics

Krampus Flairs

Have you been naughty or nice? Krampus knows. Grab this terrifyingly festive costume to strike fear into the hearts of all those who have misbehaved this year. Happy Winterfest!

  • Krampus Hat

  • Krampus Wings

  • Krampus Tail

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(This cosmetic set will also be available in Dungeon Defenders Awakened)

Winterfest Flairs

While admittedly not the most aerodynamic, you can still show off your holiday cheer with these two new sets of Winterfest themed wings! 

Note: Do not attempt to eat the Candy Cane Wings.

  • Snowflake Wings

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(This cosmetic also available in Dungeon Defenders Awakened)

  • Candy Cane Wings

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(This cosmetic also available in Dungeon Defenders Awakened)

Material Drop Changes

All materials will now only drop from the victory chest.

  • Chaos 1 - 5 Plain Motes and 3 C1 Amps

  • Chaos 2 - 6 Plain Motes and 3 C2 Amps

  • Chaos 3 - 7 Plain Motes and 3 C3 Amps

  • Chaos 4 - 5 Shiny Motes and 3 C4 Amps

  • Chaos 5 - 6 Shiny Motes and 3 C5 Amps

  • Chaos 6 - 7 Shiny Motes and 3 C6 Amps

  • Chaos 7 - 5 Pristine Motes and 3 C7 Amps

  • Chaos 8 - 6 Pristine Motes and 3 C8 Amps

Balance

Abyss Lord

  • Towers

    • Skeletal Ramsters 

      • Increased their upgrade  scaling to be 15% per upgrade instead of 10%.

Dryad

  • Towers

    • The slimes from the Slime Pit Tower have had their damage increased by 50%.

    • The targeting and pathfinding AIs of the Slimes have been improved.

Initiate

  • Towers

    • NEW TOWER: Water Aura

      • Deals AoE water damage that drenches all enemies hit. Replaces the Flame Aura for Initiate.

    • Shards

      • New Shard: Water Jet - Decreases Max Targets by 4 but increases damage by x%.

Lavamancer

  • Towers 

    • Fissures of Embermount have had their damage increased by 18%.

Huntress

  • Blaze Balloon

    • Increased their upgrade scaling to be 25% per upgrade instead of 15%.

Mercenary

  • Hero

    • The Fan of Knives ability can now be used while moving

  • Towers

    • Nether Archers

      • Decreased their upgrade scaling to be 15% per upgrade instead of 20% 

    • Nether Spiders

      • The targeting and pathfinding AIs of the Nether Spiders have been improved.

      • The natural death timer of Nether Spider and Slimes has been increased from 10 seconds to 20.

  • Shards

    • Explosive Spiders has been altered. Its name is now Augmented Explosions, and it can now additionally be equipped to the Slime Pit Tower as well as the Nether Spider Spawner. Its functionality is unchanged otherwise.

Pets

  • The targeting AI of pets has been revamped. They now automatically attack the target closest to the player, and can switch targets while attacking.

  • Pet damage is now affected by the hero's damage adjusting passives (Example: Anti-Melee).

  • Water Damage on pets now drench the initial target hit.

New Onslaught Schedules 

  • Arachnophobia - Includes Chaos 8 spiders and Death Weaver.

  • Carnival Extravaganza - Includes small ogres, big goblins, tiny kobolds, pie throwers, and fire, poison, and frost mages.

  • Army Of The Dead - Includes skeletons, skeleton orcs, zombie orcs, and zombie orc boss Treet.

  • Carnival Flyers - Includes carnival flying kobolds and normal flying kobolds.

  • Stabby Demon eyes - Includes Dark Assassins and Demon eyes.

Bug Fixes 

  • Fixed an issue where the mercenary couldn't be damaged by Goblin Siege Rollers and their rockets.

  • Adjusted Mercenary tower & Abilities descriptions to properly fit the F6 quick help screen.

  • Fixed an issue where the golden ship pet couldn't be properly evolved.

  • Fixed an issue where the Ascension health scaling on the Royal Guard Blockade was incorrect.

  • Fixed an issue where certain new Daggers were not dropping.

  • Fixed an issue where the size of the Draken Soul was incorrect on Mercenary.

  • Fixed an issue so the duration of Petrify is now correct when activated with Lingering Poison.

  • Poisoned Blades shard now correctly triggers Petrify.

  • Fixed VFX issues with the Spider enemy.

  • Dark Assassins have been removed from the Emp Zappers Onslaught lane.

  • Fixed an issue with the Mercenary Mark passive where it could only roll 1 or 10.

  • Mercenary's Mark can now only appear on Dagger weapons.

  • Fixed an issue with Nether Spiders and Slime Pit where their kill count was incorrectly incremented when a Spider or Slime exploded

  • The Tiki Mask's glowing eyes are now set correctly on the Mercenary.

  • Fixed an issue with the Heroic Boost Talent where it was increasing more than intended.

  • Fixed Single/Triple/Quintuple Chip not properly working on EV.

  • Fixed an issue where Spectral Arrows was not properly functioning.

  • Chaos 7 expedition is no longer a requirement for Onslaught floor 99 unlock.

  • The Flameburst Tower can now properly use the Flamethrower's tower skins.

  • Fixed the rotation of the elemental vfx of the Royal Dagger and the Noble Dagger.

  • Fixed issues with the Golden Dino Egg name and Amber Dragon Egg’s default quality.

  • (PC Only) Fixed an issue where GENERAL would be in all chat boxes.

  • Fixed an issue where the Mercenary did not have a bag icon.

  • Fixed an issue where Drakenlord’s Soul, Freezing Rain, and Frostfire Remnants did not properly proc Controller Servo / Chip.

  • Fixed Elvish Artillery Cannon not having a Tenacity stat.

What's Next?

We are very excited to bring these changes to you in our last update before the new year! From our family here at Chromatic Games to yours, we hope everyone has a great Winterfest season! We can’t wait to come back in 2022 and show you what we’ve got prepared for Etheria in the new year!

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

 

[CG] Andrew

DDA Thanksgiving Login Event!


News

DEFENDERS,

Happy Thanksgiving! We are thankful for you, and to show our appreciation we wanted to give back in the best way we know how: with a free steaming turkey mask! Anyone who logs in from now until December 8th will get our newest transmog, the Harvest Gobbler Mask! Don’t miss out!

Thanksgiving Login Event

Harvest Gobbler Mask (Gobble, gobble!)

a1YDOKZ - Imgur.gif

From now until December 8th, all defenders who login will receive the Harvest Gobbler Mask, unlocked through the Transmog UI. Make sure to hop on to get this absurdly tantalizing turkey mask before time runs out! Nintendo Switch players will get credit for this reward if they login during this period, and receive the cosmetic in our next Nintendo Switch patch.

General Changes

Cosmetics

  • Forest Ally Wings have been added for valid PC players that participated in the PTR and who filled out the survey

Bug Fixes

  • Fixed incorrect display format value for tower attack rates.

What's Next?

We are still working away on Episode 2, and will definitely be spilling some more beans in December! The DDA PlayStation port is still coming along nicely and will post more updates as we have them. 

DD2 fans, we haven't forgotten about you either! We have more updates coming your way in the near future!

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

[CG] Andrew

DEFENDERS,

We have been hard at work on DDA Episode II, and wanted to show off our colorful new map: The Bazaar! Here you will brave the onslaught from both enemies old and new as you protect Hammel the Camel (and sure, the core too I guess) at all costs!

New Map: The Bazaar

After defeating the Lycan King, the heroes traverse a great desert finally arriving at The Bazaar, the first map of Episode II! This map is a relic long forgotten, part of the same civilization that inhabited Tornado Valley and Tornado Highlands. You’ll have to fight your way through the Bazaar in order to progress deeper into the secrets this desert holds!

Following the cadence of our Episode I development, this new map is actually a remake of a previous Dungeon Defenders map. Can you guess which one?

 

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What’s Next?

We’re continuing work on Episode II with new maps, heroes, enemies, and more. Make sure to stop by our stream tomorrow (Friday, Nov. 11th 2 PM EST) to see this brand new map live!
 
There’s so much going on at Chromatic, we’ve got a lot we’re still doing with Episode II (more new maps, heroes, features, and more), new updates for Dungeon Defenders II, the PlayStation port and so much more! Keep an eye on our social channels below as we continue to spill all the beans!

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

 

[CG] Andrew

DEFENDERS,

Recently we have seen an increasing number of questions regarding the Dungeon Defenders Awakened PlayStation port. We felt that these questions deserved a more in-depth response so we sat down with one of our engineers, Lawson, and asked him directly!

 

Q. What's been the most challenging thing when developing for PS?

A. One of the difficulties we face with PlayStation development is that we are using a modified version of Unreal Engine. To be able to submit to PlayStation we had to manually upgrade our engine to be able to use Sony's new SDK (software development toolkit, basically all the tools to make our game work with their system). We’ve also recently moved to a new office, which added it’s own layer of complications. With Sony, we need to have a specific IT setup or the developer kits won’t work and it took us a month and a half to get this setup working, locking in IP addresses, getting proper network configurations setup, and more. Most of this process was out of our hands, so it took longer than we expected.

 

Q. What was surprisingly easy, if anything?

A. Doing the previous ports has allowed us to reuse a ton of work. Optimizations are one of those areas that really comes through with what we’re doing, and troubleshooting is a bit faster as a lot of issues that pop up are very similar to previous development.

 

Q. What are some things you think people don't realize are a thing when porting a game?

A. That it's not just as easy as getting a game on the console and releasing it. Releasing on a console requires a lot of work back and forth with the platform, in this case Sony. We have to integrate a ton of platform specific logic and each platform has its own set of tests we have to pass to be able to get it working. This means that the games on consoles should be a better product for gamers, but this comes at the cost of time. On PC we have none of these restrictions and can just release when we want.

 

Q. What's the weirdest issue you've run into?

A. The first time we started the game on PlayStation it was in black and white. For some reason the fire was still colored. It was actually pretty spooky. We also had a mesh that would appear randomly around the tavern then quickly disappear. So the tavern basically became a haunted house. 

 

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Q. What goes into the porting process? 

A. In general for a port we need to make sure the game can run well and meet all of the platform requirements to release. These requirements can vary from platform to platform and change over time. It is like trying to hit a constantly moving target to get it on the platform. 

 

Q. How does this compare with porting to other platforms in the past?

A. With other platforms we didn’t have to manually upgrade our entire engine. The Switch required a lot of profiling and optimization work, which will carry over to the PlayStation.

 

Q. What part of bringing DDA to PlayStation do you most enjoy?

A. All my friends mostly play games on PlayStation, so I am really excited to be able to play DDA with them once this is finished. 

 

Q. Will this port work for both PS4 and PS5?

A. To get DDA to work cross-gen on PlayStation will take extra time. This requires more upgrades to the engine along with additional requirements from Sony. To get DDA out as fast as possible we will be releasing it on PS4. However, it will run on PS5 in backward compatibility mode.

 

Q. Is there any ETA on this going live?

A. Right now we are finishing up the multiplayer portion of the port. This includes preparing all of the documentation (icons, trophies, etc.) to submit to PlayStation. This part of the process is back-and-forth with PlayStation. We are waiting on the green light from then, so we don’t want to promise anything prematurely. Work is continuing as we wait on word from them to make sure we’re using our time as wisely as possible.

 

Q. Anything else that you would like DDA fans to know?

A. That the PlayStation port is definitely not abandoned and it's actively being worked on. This is a labor of love, and we are just as excited as the community to bring DDA to PlayStation. 

 

What’s Next?

We’re continuing work on Episode 2 with new maps, heroes, enemies, and more. We just teased out our first new map yesterday, with more being shown over the coming weeks. Make sure to stop by our stream this week to see more of this new map! 


There’s so much going on at Chromatic, not only do we have this PlayStation port going, we’ve got a lot we’re doing with Episode 2, new updates for Dungeon Defenders II, and so much more. Keep an eye on our social channels below as we continue to spill Episode 2 beans!

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games


 

[CG] Andrew

 


DEFENDERS,

It’s been a hot minute since the roster for Dungeon Defenders II expanded, so we are incredibly excited to bring you the newest DD2 hero: The Mercenary! That’s not all that’s coming though, we’ve got new shards, new mods, new pets, new costumes, and even some new tower functionality on the Adept. So much new stuff, let’s get into it!

New Hero: Mercenary

Mercenary_Art_01.png

Abilities 

  • Fan of Knives - Quickly spin in place, throwing knives in every direction dealing damage to all close by.
  • Dagger Throw - Throws a line of poison daggers toward your enemies!

  • Combat Preparation - Focuses on the battle ahead, giving an edge in battle by increasing movement speed, and damage.

  • Sweeping Strikes - Unleash a spin move in the direction you’re facing, dealing massive damage to any enemy unlucky enough to be in the path.

Towers 

  • Royal Guard Blockade - Blocks enemies, Attacks with his shield dealing physical damage.

  • Nether Spider Spawner - Spawns several spiders that run towards enemies and explode, dealing physical damage and weakening enemy attacks.

  • Nether Archer Tower - Fires bolts of dark energy that bounce between enemies, dealing less damage after each bounce.

  • Elvish Artillery Cannon - Fires a chaotic ball of energy dealing area of effect storm damage.
     

Mercenary Hero Shards

  • Knife Club - Increases the damage of Fan of Knives by x%.

  • Empowered Throw - Increases the damage of Dagger Throw by x%.

  • Sharp Thinking - increases the damage bonus of combat preparation by x%.

  • Follow Through - Increases the damage of Sweeping Strikes by x%.

  • Backstab - Primary attacks that hit enemies from behind now deal x% of their total damage.

  • Escape Artist - Reduces the time of disabling effects you sustain by x%.

  • Poisoned Blades - Combat Preparation now applies poison to your blades for 5s, causing you to deal x% more damage as poison damage on melee attacks.

  • Explosive blades - Daggers thrown by Dagger Throw no longer pierce. Daggers now stick to the target and explode after 3 seconds for x% of Ability Power.

  • Lingering Poison - Daggers thrown by Dagger Throw now poison the target for x% of Ability Power for y seconds.

  • Shadow Prince - Taking damage has an x% chance to make you take y% less damage and stun attackers for z seconds over the duration.

  • Momentum - Enemies hit by abilities reduce Sweeping Strikes ability cooldown by x seconds every hit.

  • Binding Roots - Your slam ability has an x% chance to stun enemies for 0.5 seconds then root in place for 4.5 seconds.

  • Bounty - Restores x mana upon defeating an enemy.

  • Frenzy - Primary attacks have a x% to increase attack speed by y% for 5 seconds. Can only proc every 7 seconds.

 

Mercenary Tower Shards

  • Earthen Guard - Imbues the Royal Guard's shield with earth magic that has a x% chance on dealing damage to unleash a fissure, dealing y% of your Tower Health as Earth Damage.

  • Plated Armor - Imbues the Royal Guard's armor, making enemy projectiles deal x% of their original damage.

  • Ghost Arrows - The arrows of the Nether Archer can now bounce x additional times.

  • Ghastly Curse - Nether Archer arrows now make enemies move at x% speed for y seconds.

  • Icy Spiders - Nether Spiders have a x% chance to spawn a pool of ice on the ground that makes all nearby enemies move at y% speed for 5 seconds. The ice pools last 10 seconds.

  • Exploding Spiders - Nether Spiders’ explosion radius is x% bigger.

  • Over Charge - Increases the Elvish Artillery Cannon's projectile damage radius by x%, and reduces damage falloff by y%.

  • Critical Allocation - Increases the defense Crit damage of the Elvish Artillery Cannon by x% and Crit Chance by y% but lowers the towers range by 25%.

 

Mercenary Mods

  • Mercenary’s Mark - Fan of Knives now marks targets, marked targets now take x% extra damage on the next hit.

  • Spectral Arrows - Damage dealt by the Nether Archer's arrows is reduced by x% less than normal on subsequent bounces.

 

New Adept Tower 

  • Flameburst Tower - Shoots a flaming projectile at an enemy. When the projectile strikes an enemy, it explodes, dealing magical fire damage in a small area.

    • New shard for Flameburst Tower: Gathering Burst - Flameburst Tower's fireballs deal more damage the further they travel, up to +x% more damage.

 

New Skins

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  • New Mercenary Skin - Aegis of the High King

  • New Lavamancer Skin - The Zombiemancer

  • New Mystic Skin - The Snake God’s Vessel

  • New Abyss Lord Skin - Cursed Lord of the Desert

  • New Dryad Skin - Bone Dragon’s Battlegear

  • New Adept Skin - Firelord Adept

  • New Apprentice Skin - Forbidden Magic Apprentice

 

New Cosmetics

  • Tundraken Head

  • Tundraken Wings

  • Tundraken Tail
     

New Pets 

  • Dino  

    • Pet Ability: Jurassic War Cry - Resets all Hero ability cooldowns
    • Drops on Lost Dungeons maps
  • Amber Dino

    • Pet Ability: Jurassic War Cry - Resets all Hero ability cooldowns
    • Sold by Pet Egg Vendor
  • Haunted Ship

    • Pet Ability: Tsunami - Rolls a wave dealing 3000% water Hero damage and drenching enemies for 5 seconds
    • Drops in High Seas maps

 

Balance

  • Axes can now roll light / heavy

  • Ice Chip is now an unlocked mod 

  • Orc Blockade attacks changed to area of effect

  • Removed Head Strong from all stabby lanes

  • Headstrong enemies are no longer able to be frozen

 

Bug Fixes

  • Fixed an issue with the Bots of Oil shard where the fire DoT wasn’t working properly.

  • Fixed an issue with the Oily Harpoon shard where it was not properly applying the oil effect if the Ballista was attuned to an element.

  • Fixed issues with Water Servo and Poison Servo where they were not properly granting Defense Power.

  • Fixed an issue with the Lavamancer’s Harden ability where it was not properly reflecting projectiles.

  • Fixed an issue where Plain Talismans did not drop from Chaos 3.

  • Fixed an issue where the Depth Lord skin could not be purchased with gems.

  • Fixed an issue with the scaling of Hardened Servo being incorrect.

  • The pet ability Sticky Bomb now no longer sticks to towers and nodes.

  • Fixed an issue on the Wild Westival map where Phased enemies would fall through the floor in certain places.

  • Fixed an issue with the tooltip on the Sundering Blow shard.

  • Fixed an issue with Serpent God’s Protection where it was not properly functioning.

  • Fixed an issue with the Barbarian’s Leap ability where it was not going its full distance under certain conditions.

  • The Mark Targets shard can now properly be equipped to the HailstormTower.

  • Changed the tooltip of the Stomp Strike Chip to properly convey its function.

  • Adjusted the potency of the Inferno buff on the Forest Biome map.

  • Fixed an issue involving players joining games at unintended times.

  • Spider Web VFX updated to be more readable

Summary

We are super excited for you to play the Mercenary and hopefully you have as much fun playing him as we did making him! We’ve done a lot of testing and balancing on him, but be sure to give us your feedback through our Discord (it’s the best way to do so). We’re going to continue our work on DD2, with the next update already being worked on! There’s also work on Dungeon Defenders Awakened’s next update, the PlayStation port, and so much more going on here at Chromatic Games. Stay tuned for more!

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

 

 

[CG] Andrew

DEFENDERS,

Thanks to everyone who participated in the PTR over the past few weeks. Today we are happy to announce we are bringing those PTR changes live in our Episode 1, The Lycan's Keep Patch 2.1! In addition to the below changes from the PTR, we are also officially starting our Halloween login event. Anyone who logs into DD:A today through November 7th 11:59 PM ET will receive the Hallow's Evil Grin mask for their heroes! 

 

Hallow's Eve Login Event

From now until November 7th at 11:59 PM ET all defenders who login will be able to earn the Hallow's Evil Grin mask, unlocked through the transmog UI. Make sure to hop in to get this ghoulishly gorgeous cosmetic before the time runs out! Nintendo Switch players will receive this reward if they login during this period, and receive the cosmetic in our next Nintendo Switch patch. 

 

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General Changes

UI

  • Updated tooltips that item effects and set bonuses that affect Primary Attacks also affect Secondary Attacks.

Gear

  • Added Raven Lord Wings as a reward for completing the Test of Lycan

 

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  • If you participated in the PTR, and filled out the survey, you will receive your Forest Ally Wings shortly. We had an in-game issue, and did not want to delay the patch. Thanks for your patience!

 

Kickstarter Weapon and Armor Names

If you backed us on Kickstarter for a specific tier, you were able to name some items that will spawn from time to time. We’ve now implemented this functionality and these named items should appear throughout your journeys!

Secondary Abilities

All Hero Secondary Abilities are now able to trigger Item Effects. Just to list them all out:

  • Squire’s Shield Throw
  • Huntress Grenade Shot
  • Apprentice’s Arcane Surge
  • Monk’s Ranged Attack
  • Series EV-A’s Grenade Shot/Arcane Surge
  • Warden’s Sprout
  • Rogue’s Ranged Attack

Things might get a bit wild with this change, but it should feel pretty good. :)

Mana

Mana in general was adjusted on our end so that it makes more sense and is easier to balance. Many players don’t know this, but the mana bar is 250 Mana Points for every hero. We’re simplifying this so that it’s 100 Mana Points because the cap on this never increases and there’s no reason for it to.

As such here are the major changes that come with that:

  • Mana Cap:  Reduced to 100 from 250.
  • ALL Ability costs have been divided by 2.5
  • Mana Regen Item Effects and pets remain the same.

Buff Mana Costs

Alongside this mana change, we’re also making a slight change to how buff abilities work. With the item effects introduced, Defenders got to mana-regen values where you can turn on something like the Squire’s Blood Boil and it never turns off. As such, we’ve introduced a new concept to help prevent them from always being on, but still have gameplay elements that reward players for stacking mana regeneration.

  • Buffs start at a 4 Mana Per Second drain, increasing that cost by 1 Mana every 10 seconds. 
  • Drain cost resets after the ability is turned off either by the player or until it turns itself off after there’s not enough mana.

This means players will not be able to keep it on infinitely, but crafty Defenders with mana regeneration will be able to keep the buffs up longer, while toggling on and off at the right moments to have very very high uptime.

Default Offhands

Any Hero that could have an Offhand item (Squire, Huntress, Apprentice, Monk, and the Warden) now has a default Offhand item that is there should they not have equipped one yet, or unequipped an item and not replaced it.

Projectile Tower Strength

We’ve gone through and increased the strength of the following projectiles in Massacre to be roughly 20% stronger:

  • Spiked Blockade
  • Bouncer Blockade
  • Slice and Dice Tower
  • Harpoon Tower
  • Bowling Ball Tower
  • Magic Missile Tower
  • Fireball Tower
  • Lightning Tower
  • Deadly Striker Tower
  • Beaming Blossom

This should bring these towers more in line with newer towers that pack quite a punch.

Tower Targeting Changes

When it comes to what towers focus there has always been some gray area with things changing depending on the tower (and this information not being public facing). With that, we’ve set up two types of towers— Fodder and Special. Here’s what it looks like:

Fodder Enemy-Focused Towers

  • Magic Missile Tower
  • Fireball Tower
  • Lightning Tower
  • Bowling Ball Tower
  • Shroomy Pit

Fodder Enemy Tower Priority

  • Orc
  • Archer
  • Goblin
  • Wyvern
  • Spider
  • Kobold
  • Dark Elf Mage
  • Dark Elf Warrior
  • Djinn
  • Lycan
  • Sharken
  • Ogre/Copter Ogre
  • Bosses
  • Goblin Copter
  • Skeleton

Special Enemy-Focused Towers

  • Deadly Striker Tower
  • Wisp Den
  • Beaming Blossom
  • Sludge Launcher
  • Harpoon Tower

Special Enemy Tower Priority

  • Djinn
  • Lycan
  • Sharken
  • Spider
  • Goblin Copter
  • Wyvern
  • Ogre
  • Dark Elf Mage
  • Kobold
  • Dark Elf Warrior
  • Bosses
  • Orc
  • Dark Elf Archer
  • Goblin
  • Skeleton

That’s a long list, and as we continue to develop DDA, we’ll be making this concept a bit easier to understand within the game itself. We wanted to take this as an opportunity to make this information public in some facet.

Heroes

Apprentice

Hero

  • Stats

    • Health scaling from Vitality greatly increased

      • Pre-Update at 5000 Vitality

        • Normal - Insane: 29,720 HP

        • Nightmare/Massacre: 230,481 HP

      • Post-Update at 5000 Vitality

        • Normal - Insane: 68,469 HP

        • Nightmare/Massacre: 530,976 HP

  • Abilities

    • Overcharge

      • Increases the Attack Rate scalar for towers by about 50%

        • Now closer in power with Tower Boost.

      • Now works with Auras.

      • Here’s how it works now:

Rate

0

5

10

50

100

500

1000

2000

5000

10000

NEW

0.38

0.54

0.61

0.84

0.97

1.38

1.61

1.89

2.33

2.74

OLD

0.25

0.36

0.41

0.56

0.65

0.92

1.08

1.26

1.56

1.83

 

  • Mana Bomb

    • Cast time decreased to 1 second from 3 seconds.

    • Player movement is no longer disabled when finishing the cast.

    • Reduced the amount of camera shake.

    • Fixed a bug with damage falloff being way too severe.

    • Falloff damage is now a minimum of 50% and scales linearly based on enemy distance from the epicenter of the cast.

 

Towers

  • Magic Missile

    • Now has 360 degree targeting.

    • Increased projectile speed to 3000 from 2000 (50% buff)

    • Decreased Defense Unit cost to 2 from 3 (33% buff)

  • Elemental Blockade

    • Increased health by ~100%.

  • Deadly Striker Tower (DST)

    • Increased damage by 30% in Massacre.

 

Huntress

Hero

  • Stats

    • Health scaling from Vitality greatly increased

      • Pre-Update at 5000 Vitality

        • Normal - Insane: 34,293 HP

        • Nightmare/Massacre: 265,939 HP

      • Post-Update at 5000 Vitality

        • Normal - Insane: 45,102 HP

        • Nightmare/Massacre: 349,762 HP

  • Abilities

    • Elvish Agility

      • Reduced movement speed and jump height to be easier to control.

        • No more slingshotting yourself off edges.

Towers

  • Proximity Mine Trap

    • Increased Base Health to 1.5 from 0.9

    • Reduced Base reset time to 10 seconds from 13.875

  • Inferno Trap

    • Increased Base Damage to 65 from 52.

    • Increased Exponent Scalar to 1.15 from 0.95.

      • Done to be more inline with the Lightning Aura

    • Removed the attack rate multiplier to keep the attack rate scaling the same across all difficulties.

  • Thunder Spike Trap

    • Increased the Exponent Scalar to 1.3 from 1.15.

      • Done to be more inline with the Wisp Den or Deadly Striker Tower.

 

Monk

Hero

  • Stats

    • Health scaling from Vitality greatly increased

      • Pre-Update at 5000 Vitality

        • Normal - Insane: 45,723 HP

        • Nightmare/Massacre: 354,586 HP

      • Post-Update at 5000 Vitality

        • Normal - Insane: 83,380 HP

        • Nightmare/Massacre: 646,615 HP

  • Abilities

    • Hero Boost

      • Removed the very minor +5 Healing Per Second it provided.

        • Might look into adding this in later in a way that is actually effective.

      • Decreased Ground Speed scaling by ~50%.

      • Ground Speed will now only apply to the Monk that cast it, and not other players.

        • No more slingshotting players off the edge “on accident.”

    • Tower Boost

      • Removed the very minor armor buff.

        • Might look into adding this in later in a way that is actually effective.

Towers

  • Enrage Aura

    • Now more likely to trigger a fight between enemies.

    • Ogres will attack enraged enemies.

    • Enrage no longer applies to Sharken or Lycan

    • Reduced the amount that upgrading scales the duration by ~50%.

      • This compensates for the increase to the effect triggering by default.

 

Series EV-A

Hero

  • Stats

    • Health scaling from Vitality greatly increased

      • Pre-Update at 5000 Vitality

        • Normal - Insane: 59,875 HP

        • Nightmare/Massacre: 464,333 HP

      • Post-Update at 5000 Vitality

        • Normal - Insane: 72,706 HP

        • Nightmare/Massacre: 563,833 HP

    • Movement

      • Increased by roughly 5%.

  • Abilities

    • Decoy

      • Damage now uses the element of the equipped/active weapon.

      • Increased Damage Radius by 50%.

      • Increased Damage by 20%

      • Increased Health by 25%.

      • Launches player in the air after use, gives air control and reduced gravity.

      • Cooldown increased to 5 seconds from 3 seconds.

Towers

  • Proton Beam

    • Base Damage increased to 20 from 15.

    • Diameter increased by 100%.

  • Shock Beam

    • Decreased reset time to 2 seconds from 3 seconds.

 

Squire

Hero

  • Abilities

    • Blood Boil

      • Slightly reduced the amount of damage gained from the Ability stat.

    • Secondary Attack - Block

      • Block Removed

    • NEW: Secondary Attack - Shield Throw

      • Upon activation, the Squire throws his shield where he’s aiming.

      • Damage scales from 350% weapon damage, hero damage, and attack power.

      • Element is based on the equipped weapon’s element.

      • Cooldown starts immediately after casting.

      • Bounces: If an enemy is hit, the shield then bounces to the next nearest enemy until there are no more bounces left, up to a maximum of two additional bounces (three instances of damage). If there are no other nearby enemies then the shield returns to the caster.

        • The shield will bounce off terrain twice, checking for nearby enemies each time. If an enemy isn’t detected, the shield returns to the player.

Towers

  • Spiked Blockade

    • Reduced DU to 1 from 3 (66% Buff)

  • Harpoon Tower

    • Reduced DU to 5 from 6 (17% Buff)

    • Enemy Hitbox size increased to hit additional enemies.

    • Environment Hitbox size decreased to cause less unintended hits.

    • No longer stays stuck in walls.

      • Could not see this happening most of the time, made the game cost more resources to run, removed it to increase performance.

  • Bowling Ball Tower

    • Bowling Balls now explode on impact with the first enemy they hit dealing damage in an area around it.

  • Slice and Dice Tower

    • Reduced DU cost to 4 from 6 (33% Buff).

    • Range increased for spin up activation and damage dealt.

  • Bouncer Blockade

    • Reduced DU to 2 from 4 (50% Buff).

 

Warden

Towers

  • Shroomy Pit

    • Increased Health by 300%

    • Increased Range by 30%.

 

Bug Fixes

  • Fixed an issue where Roots of Purity’s range increase from Overclock Beam was only visual.

  • Fixed an issue for clients on gamepad that couldn’t correctly enter build mode after initially joining.

  • Fixed an issue where clients see the host’s health as zero or their previous active hero’s health amount.

  • Fixed an issue where damage would sometimes show differently between the tooltip versus the upgrade UI.

  • Fixed an issue where Sirens would get stuck on geometry while fleeing.

  • Fixed an issue where Sirens could get stuck on cores.

  • Fixed an issue where Deadly Striker Towers were ignoring Goblin Copter flares.

  • Fixed issues with Series EV-A’s stats not properly displaying.

  • Fixed an issue where the Rogue’s Carnage ability was not dealing damage to enemies.

  • Updated the tooltip to the “Double Edge” item effect.

  • Fixed an issue where the Lycan King can get stuck on lures.

  • Fixed an issue where Bonus Waves weren’t playing their Build/Combat music properly.

  • Fixed an issue where the Lycan King howl was not playing it’s SFX.

  • Added close buttons to the Filters and Upgrade UIs.

  • Fixed some issues with the crystal generators in Alchemical Labs. Nameplates, hurt flashes, and more have been improved.

  • Fixed an issue where the upgrade panel wasn’t showing total attributes.

  • Fixed an issue with the Goblin Copter’s rockets impact VFX streaking across the ground.

  • Fixed an issue where Pylon sound cues were not properly playing.

  • Fixed issue where Skeletons (both summoned and mixed mode) respawn with 0 hp when they resurrect.

Summary

These are a lot of changes coming in to bring some heroes up in strength (some pretty significantly), provide some additional strength through item effects having them trigger off secondary attacks, and even some new content to overcome through the Test of the Lycan!

What’s Next?

We're still continuing our work on Episode2, with some content reveals coming soon. It's still a while from being ready, but we'll be teasing things out a bit earlier compared to episode 1. We're also hard at work on out PlayStation port of DD:A and we'll keep you posted with any significant updates as they appear.

BUT WE’RE NOT DONE YET. We’re also working on some new additions for Dungeon Defenders II that are also coming out THIS WEEK!! Yes, we’re developing both games and handling a PlayStation port all at the same time.

 

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

[CG] Andrew

DEFENDERS,

Based on your feedback, we have made the following updates to the PTR. We expect this to be the last round of changes, and look forward to bringing these changes to the live client soon!

General

UI

  • Updated tooltips that item effects and set bonuses that affect Primary Attacks also affect Secondary Attacks.

Gear

  • Added cosmetic rewards (Raven Lord Wings) to the Test of Lycan completion

Heroes

Squire

Hero

  • Shield Throw (Secondary Attack)

  • Damage increased to 350% of Weapon Damage up from 300%.

Towers

  • Bowling Ball

    • Increased AOE Size of Bowling Ball by 100%.

Tests

Test of the Lycan King

  • Nerfed the Lycan King's damage on Medium

  • Gave the Rogue a Genie on Medium and Hard to help with mana (Hard genie has lower stats)

  • Buffed Rogue and Warden damage on Medium

Bug Fixes

  • Fixed issue where Skeletons (both summoned and mixed mode) respawn with 0 hp when they resurrect.

 

What’s Next?

We’re looking to get this PTR out as the live version very soon, with some spoOoOoky reward as well! Alongside that, in the coming weeks we’ll be updating you on some PlayStation porting work, showing off some Episode 2, and releasing a Dungeon Defenders II update. We’re doing it all!

 

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

 

For Etheria!
Chromatic Games

[CG] Andrew

Hey Everyone! 


I’m Andrew Bernard, and I’ve recently joined Chromatic Games as your new Community Manager! I’ll be working with everyone here to hopefully fill Britt’s shoes as quickly and as smoothly as possible. Thankfully, I’m coming into a well-established and close-knit community so I’m sure the transition will be seamless. I look forward to connecting with everyone!

 

A little about myself: I’ve been gaming since I was old enough to hold a controller, and I play most every genre of game including: RPGs, Adventure, Survival, Roguelite, Co-op, and many others (Recently: Final Fantasy, Path of Exile, Valheim, Gunfire Reborn, Wildermyth). Professionally, I’ve worked as a Broadcast Producer and Esports Community Manager for SMITE at Hi-Rez Studios. During my time there I was a part of countless livestreams, LANS, 4 World Championships, and travelled internationally for 2 Dreamhack events (Sweden and Spain). Oh, and I also have a Bachelor’s degree in Business Administration from the University of Southern Indiana for those interested in my more formal education.

 

I love gaming, and I love talking to people about gaming. It is this passion that brings me to the Dungeon Defender community. My goal here is to be the bridge between you and Chromatic so that we can all better understand each other. I want to engage YOU wherever YOU are. So far, I’ve been a fly on the wall of the Dungeon Defenders community, and now I’m ready to step to the front and be your sounding board for all things good, bad, and meme.

 

Each day I’m learning more and more about this passionate community and can’t wait to get to know everyone going forward. Please don’t hesitate to reach out on anything!

 

For Etheria!

[CG] Andrew

[CG] Brittani

CM Brittani's Last Day


News

DEFENDERS,

It’s Brittani, following up with some news we announced on the stream today. It’s true - today was my last stream and next week will be my last week at CG. But don’t worry! I’m not leaving you all empty handed. A new CM will be here before you know it (he’s already part of the team, we’re just training him up currently :classic_wink:)...

Thank you for welcoming me into the community, getting to know me, and making sure to always hit me with the tough questions :classic_tongue: Some of you know me as “Doc” because of my background as a college professor. I’ve decided to go back into the classroom after my time with CG comes to an end. I’m excited to use my experiences from my time here and with you all to liven up my lessons! My official last day as the Community Manager for Chromatic will be Thursday, September 30. Please feel free to keep in touch if you’re into that kind of thing. (And if I get around to accepting those Discord friend requests…)

For Etheria!
Chromatic Games

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