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[CG] Andrew

DEFENDERS,

Recently we conducted a survey to gauge community perception regarding some of the potential upcoming changes in our first DDA Pre-Episode 2 patch. After going over your feedback, we have decided on several changes that we will be making in our next update that you can test in the upcoming PTR. Traditionally, we tend to speak more generally about theses changes, but today we wanted to champion some of the more specific feedback you have provided through our various channels!

 

Pet Transmog

image (19).png

This is one of our all-time most requested changes and we are excited to finally be able to bring this to the community. We have had to clear some pretty big technical hurdles to make this work, but we are pretty sure you will love the results!

Attacking2.gif

While things may not add up one-to-one, (for instance the gemstones won’t have a melee attack animation when transmogged over a Monkey King) this gives even more customization than before. This will also remove permanently locked pets from your inventory if you choose to unlock and sell the pet that was previously unsellable, while keeping the transmog for it unlocked. This allows us do more pet giveaways without permanently punishing player inventory space.

 

Siren Rework

The Siren has been a point of frustration for many of our players and will be receiving a rework. The reworked version will be targetable by towers and have two abilities:

  • Ability 1 - Mitigate damage to nearby enemies (the Rifted version heals enemies once). 

  • Ability 2 - Target players/defenses with a casted explosion that will cause damage if the player does not move away before the cast completes. 

This should help players to not have to drastically change strategies just to deal with the Siren, while making her more interesting to play against than her current functionality. Additionally, the survey results we’ve seen so far show some concerns about the explosion ability and is something we will be keeping in mind as we move forward. We will also be carefully evaluating feedback we receive from the upcoming PTR.

 

Adding More Fusion Pets

Pets.png

Currently there are only 4 Fusion Pets in the game. Our goal is to continue to add more of them over time in order to expand the types available, and in this patch we’ll be adding another set of 4 fusion pets for you to acquire. We still have quite a bit to do when it comes to pet balance and Rifted reworks so things will likely change over time, but this should be a welcome addition in the short term.

 

Buffing Defenses

We will be buffing quite a few underperforming defenses (this includes blockades), though we are still deciding the specifics on each individual defense. This should give some new life to some underused heroes, and should shake things up a bit by opening more viable build combinations. In our most recent survey most of these proposed buffs were seen as overwhelmingly positive. We will still be keeping an eye on how these buffs affect each hero and will make further changes accordingly based on PTR feedback.

 

Changing Enemy Elemental Resistance from 100% to 75%

We have had a number of complaints (especially from newer players) that there is some confusion as to why certain enemies aren’t taking damage in certain scenarios. This can sometimes result in making a map uncompletable and creates a feedback loop of frustration. 

By reducing the amount of Elemental Resistance enemies have, players will still be incentivized to use a variety of elements while also alleviating some of the frustration that comes with the complete immunity to certain elements. Late game players are currently focused on using Fusion defenses, or are dealing with enemies that are so strong that the 25% reduction here won’t change the difficulty they’re playing at.

Based on our data only 21% of those surveyed were opposed to this change, so this is a change we feel is very safe to make in order to help clear up some of the confusion, especially for any new Defenders that are starting their journey.

 

Rifted Enemies will drop Fusion Gear

As we continue to rework the Rifted system, we wanted to make ground loot more impactful than it is currently. This will be a small drop chance but we will be monitoring this and making adjustments as needed, but we definitely agree with the feedback we have received. This was the most positively received proposed change in our last survey at almost 92% favorability.

 

Shroom Pit to Shroomy Geyser Conversion

Animation3.gif

This is the sort of change we envisioned when we have previously talked about the positive effect that DDGR would have on DDA. Shroomy Pits have traditionally struggled to keep up with other defenses, and we feel this change makes them more competitive, more fun to use, and easier to balance.

 

Warden's Sprout Ground Target to Projectile Conversion

Changing the Sprout to a traditional projectile from a ground targeted ability is a quality of life improvement that will make it feel better to use in chaotic situations. It still keeps the seed pickup functionality, but now you can keep on slashing away without needing to have exact placement in the middle of combat.

 

Smart Upgrade and Repair

One area of the game that has always been a bit tough on players has been repairing and upgrading defenses, specifically Auras and Traps that are stacked on top of each other. One quality of life feature we are introducing is Smart Upgrade and Repair. In the case of repairing it will choose the closest defense with the lowest health percentage, and in the case of upgrading it will choose the lowest upgrade level. In either case you can still focus on a specific tower that you wish to repair or upgrade as you would normally.

These are optional gameplay settings you can enable/disable that will help auto-target nearby defenses to the reticle.

 

Item Culling Changes

Another area of the game that we’ve wanted to improve on is how loot gets culled. Currently the game allows 40 items on the ground and then once the 41st item drops, it finds the lowest IPWR item on the ground and takes its place. This can often lead to issues where players get a lot of weapons as they typically have more IPWR due to the way they are scaled. 

To counter this we’ll be changing this system to instead keep the best 20 Armor, 10 Weapons, and 10 Offhands on the ground. Whenever an item drops over the limit it will replace the lowest IPWR in that group. So Weapons will replace Weapons, Armor will replace Armor. This should allow players to see a larger variety of items on the ground at the end of the wave. 

In addition, Pets and Accessories no longer get culled so they will remain on the ground until they are auto sold, picked up by auto-loot, or you decide to leave the map.

 

Defense Range Decal

Before and After Decal.png

For those that have played DDGR, we changed the defense range decal to a clearer and nicer looking blue range indicator that more concisely communicates your range without overriding the environment. We’ve brought this over to replace the green glow that is currently presented. Overall we think this should provide players with a less obstructive view of their defense range.

 

Sell All Hotkey Returns

Another big quality of life request has been bringing back the Sell All Hotkey. The current way to access it has proved to be a bit more frustrating to players than we had expected, and as such we’ll be returning Left Ctrl + S (Hold) for keyboard and Left Thumbstick (Hold) for gamepad. This hotkey will have a popup warning asking the user to confirm the action before taking place.

 

Adding Force Ready Up on the Escape UI for Consoles

A while back we added a way for PC players to force ready up the wave if they were the host. Due to the limited keybind options available on the gamepad we weren’t able to add it to the gamepad for console players to use. Instead of leaving those players out, we've decided to add an option to force ready up on the escape menu. It works the same and only shows up for the host.

 

Bug Fixes

There can never be enough bug fixes, as such we will continue to try and fix issues where we can. Here are a couple notable fixes in this patch to look forward to:

  • Tavern Difficulty not being set properly when leaving a map.

  • Tactical Map enemies not going away instantly once they die.

  • A couple of fixes to hopefully help with multiplayer disconnects.

 

What's Next?

Usually this is the space where we like to talk more about mid and long term goals. However, today we want to bring up something in the more immediate future…a PTR! Next week we will be releasing a PTR with all of these changes so that you can get your hands on them early and let us know what you think before we finalize them. We also want to thank you again for taking the time to fill out all of our surveys and continuously giving us feedback. This patch and PTR are a direct result of your input and we couldn’t do this without you!

 

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

[CG] Andrew

DEFENDERS,

We just released a hotfix to fix some of the early bugs and issues that we have found in the Shifting Sands Update. This hotfix is currently live for our Steam players, and should be live next week for those of you playing on console.

  • Fixed Chi Spirit dead zone directly in front of the tower.
  • Fixed some potential issues with the player shops not visually updating properly.
  • Fixed an issue where Frosty Explosion was hitting friendly towers on retry.
  • Fixed Spirit Charge and Concentrated Pyrotechnics damage buffs to function like Destruction.
  • Reduced Forest Roots poison buff from 25% to 0.5%.
  • Fixed some slows working on unslowable enemies.
  • Fixed some pathing issues on Saloon.
  • Fixed a problem where core death would not end the map on Tornado Canyon and Tornado Highlands.
  • Fixed Chi Spirit tower shooting 2 projectiles.
  • Fixed an issue where Queen Death Weaver, Ancient Wyvern, and Cyclone Shaper did not show up as bosses in lane billboards
  • Fixed quality of Talismans on Tornado Canyon and Tornado Highlands.
     
[CG] Andrew

 

 

DEFENDERS,

Do you like new maps? Do you like some of your heroes getting some significant updates? If so, then we have the patch for you! In this update, we are bringing Tornado Valley to DD2 along with a bunch of new and updated abilities for the Initiate, Adept, Mystic, Series EV2, and Lavamancer. Let’s get into it. 


New Region - Tornado Valley
Fans of other Dungeons Defenders games will instantly recognize our newest DD2 region: Tornado Valley. This region will have 2 new maps, and a new region specific enemy, a brand new boss fight. Make sure to stay hydrated as you attempt to weather the brutal lands of Tornado Valley!


New Map - Tornado Canyon

vlc_2022-06-28_09-25-04.jpg


Drops

  • Ancient Robot Arm 
  • Tuskin Rifle
  • Ancient Water Boiler (Canisters) 
  • Clockwork Sword
  • Staff of Sands
  • Plain/Shiny/Pristine Talisman


New Map - Tornado Highlands

vlc_2022-06-28_09-30-10.png

Drops

  • Corrupted Oculus (Staff)
  • Tome of Corruption
  • Corrupted Axe
  • Spear of Corruption
  • Corrupted Bow
  • Corrupted Dagger  
  • Genie Prince
  • Corrupted Genie Prince
  • 6x Plain/Shiny/Pristine Talisman


Region Specific Mods

  • Canyon Bells - Enemies on death have a x% chance to spawn a bell that does y% of your Ability Power as damage to all nearby enemies every second for 3 seconds and stuns them for 2 seconds. This effect can only occur once every 2 seconds.
  • Cyclostrophic Wind - Your attacks generate 1 tornado stack. At 5 stacks you launch a tornado forward, dealing x% of your Ability Power as damage to up to 10 enemies and sending them airborne. The effect has a cooldown of 3 seconds.
  • Genie King's Curse - While moving below 100 Speed, your Primary attacks deal x% of your Hero Damage stat as Earth Damage.
  • Genies Protection - After using an ability, gain x movement speed and reduce the damage you take by y% for 3 seconds.
  • Owl God's Wisdom - Your primary attacks deal x% of your Ability Power as extra damage. This extra damage can trigger once every 0.1s per enemy hit.
  • Blinding Sand - Your attacks have 15% to spawn a ball of sand on impact deal x% of your Hero Damage as Earth damage and slow movement speed and attack speed to all nearby damage.
  • Sand Path - Projectile attacks that hit the ground leave up to three patches of sand that deal x% of your ability power and reduce enemy movement speed by 7%. Each patch lasts z seconds.
  • Sand Storm - Generates a sandstorm around you that consistently deals x% of your Hero Damage as earth damage to nearby enemies.

Region Specific Pets

Genie Prince

  • Mana Swirl - Restore 500 ability mana. 

Corrupted Genie Prince

  • Magical Burst - Fires 5 magical bursts dealing 335% magical hero damage each. 

New Region Specific Enemy - The Windshaper

windshaper.png

The Windshapers have spent years training to master control over the air, allowing them to send devastating tornadoes towards players that pierce and knock up players in their path. Be warned though, they are not as frail as they may seem and will not be defeated so quickly.

 

New Boss - The Genie King 

genieking.png

Deep within Tornado Highlands lies the lamp of a familiar foe...but it has been entirely corrupted by the Old Ones' magic! This iteration of the Genie King can inflict a variety of crippling debuffs with its attacks, so be careful...

 

Hero Reworks

In an effort to spice things up, as well as help out some of our favorite heroes that needed that extra little boost, we have made some changes to some of their towers and abilities. We've wanted these heroes to be unique in their own right for a while, where they have their own unique kits but are still similar to the Monk and Apprentice. Now, we think we have struck just the right balance. Keep reading to see if your favorite hero was affected.

Note: The Adept and Initiate’s price will increase to 10,000 Defender Medals/1,500 Gems. This increase will take effect after 2 weeks, during this time they will both be on sale for 8,000 Defender Medals/1,000 Gems.


Initiate

Firework Cannon (40 DU) - Replaces Boost Aura. Shoots up to three fireworks at different enemies within range, dealing damage in a large area.

  • Concentrated Pyrotechnics (Shard) - Increases the damage of the Firework Cannon by x%, but increases the damage falloff by 50%.

Chi Spirit Tower (50 DU) - Replaces Sky Guard Tower. A spectral copy of the Initiate fires piercing Chi waves that damages and cripples enemies, increasing their damage taken.

  • Spirit Charge (Shard) - Increases the damage of the Chi Spirit Tower by x%, and increases the projectile size by y%.

Frost Strikes Aura (20 DU) - Replaces Lightning Strikes Aura. Deals powerful frost damage to a single enemy within its radius.

  • Frosty Explosion (Shard) - Enemies killed by the Frost Strikes Aura explode dealing x% of the Frost Aura’s Defense Damage as frost damage.
  • Lingering Frostfire (Mod) - Enemies suffer +x% extra Water Damage every second for y seconds when hit by Frost Strikes Aura.


Adept

Tesla Coil (50 DU) - Replaces Arcane Barrier. Generates arcing electricity that chains to multiple targets at once.

  • Reckless Shock (Shard) - Enemies hit by the Tesla Coil take x% more damage, but move 50% faster.
  • Ramping Voltage (Mod) - The Tesla Coil deals more damage as it strikes enemies, up to a maximum of x% extra damage. This damage increase resets after not attacking for 5 seconds.

Crystal Hammer (50 DU) - Replaces Earthshatter Tower. Slams the ground, sending a line of damaging crystalline spikes forward and hitting all enemies in a line.

  • Crystal Fissure (Shard) - Increase the width of Crystal Hammer's attack by 50%, and increase the Defense Power by x%.


Mystic

New Appeasement Tiers
The buffs originally granted by Appeasement were overly complicated and not very well explained. These new buff tiers are simpler while still rewarding the Mystic for remaining at high Appeasement while providing more or less the same power as before.

1% or more Appeasement

  • Ability Power x1.2 
  • Hero Damage x1.2
  • Damage Vulnerability x0.8 
  • Tower Damage x1.2

25% or more Appeasement

  • Basic attacks have lifesteal 

50% or more Appeasement

  • Basic attacks lower the Mystic’s active cooldowns 

100% Appeasement

  • AoE damage buff that deals 1000% Ability Power damage every second
  • 1.5x Speed 
  • Basic attacks make enemies take 10% more damage for 3s

Ability Changes

Lash Out

  • Increased damage by 200%

Call to Madness

  • Added target limit of 10
  • Reduced enrage range by 70%
  • Increased cooldown from 20 to 30
  • Reduced duration from 8.1 to 4.1
  • Reduced Madness Embrace duration increased from 4.6 to 3.2
  • Reduced Debilitating Madness damage taken increased from 66 to 20

Dark Torment 

  • Increase damage from 40 to 80
  • Decreased cooldown from 8 to 4 seconds
  • While the dagger is impaled inside an enemy all mystic damage is increased by 50%
  • Increased Dark Torment Tower damage multiplier by 600%
  • Increased Dark Torment Tower number of beams from 1 to 3
  • Removed ‘Sand Vipers Target enemies affected by Dark Torment’ 

Serpent’s Coil - Allowed as many Serpent’s Coils to be placed as DU allows. Added collision so they can be damaged by enemies. Can now be upgraded like other towers.
Added Tower Health to Serpent Coil Talent 

Snaking Sands - Detach damage from the stun so Snaking Sands can still damage enemies affected by Elder Wyverns or Headstrong. Buffed damage by 50%.

Sand Vipers - Increased base number of beams from 1 to 3. Beam ramping damage now properly scales with upgrades.

Viper’s Fangs - Damage dealt by this tower has been moved from the bubble pop and rain effects to the initial hit. The bubble attack also slightly knocks enemies back in addition to its knockup effect.

Obelisk - Removed Upgrade and Appeasement requirements from Obelisk buffs to simplify its usage.

  • Removed Flame Thrower
  • Removed Confuse buff
  • Removed Knock-up buff
  • Smite has a 20% chance to polymorph enemies hit into snakes 
  • Smite damage increased by 25%
  • Snake Polymorph increases damage by 20%

Snake Zealot Chip Mod - Reworked due to being made irrelevant by Serpent’s Coil.

  • Serpent Avatar (New) - The Serpent Avatar summoned by the Mystic at max Appeasement deals x% more damage.

New Talent: Poison Damage - Dark Torment and lash out poison damage increased by x%


Series EV2

New Passive - Series EV2 can now double jump and hover in the air afterwards. 

  • Note: The Bunny Hop Shard no longer works on Series EV2 due to this adjustment.

Anti Gravity Bots - Now home towards enemies exploding on contact.

Holographic Decoy - Replaces Death from Above. EV2 leaps backwards, leaving a decoy behind that taunts nearby enemies for a few seconds. As it expires, the decoy explodes and damages nearby enemies.

Aerial Mastery Shard - Reworked due to Death from Above being replaced. New Effect: Increases movement speed while flying by x. Dryad may now also equip this Shard.

Lavamancer

Secondary Attack - Dash now pierces through enemies.

Inflame/Harden - Has now been consolidated into a single ability, Inflamed. Inflamed reduces damage taken, taunts nearby enemies, and increases speed and damage for a period of time.

Tectonic Breaker (Shard) - Reworked due to above change. New effect: While inflamed, deal x% armor stat as earth damage and y% hero damage as fire damage every 3rd primary attack.

Charged Restoration (new Shard) - Charged secondary attacks restore x mana. Can only activate once per second.

Balance

  • Dryad Starfall now naturally pierces shields 
  • Reduced Ring of fire damage on hit from 60% to 30% and added Burring effect that scales off hero damage
  • Removed blockade requirements from Health/Power pylon
  • Piercing shot consumes all mana and damage also scales off % mana consumed
  • Increased piercing shot damage by 238%
  • Changed nimbus to a small AOE rather than single target
  • The following Shards have had their scaling changed from Defense Power to Defense Damage:
    • Explosive Surprise
    • Lateral Blast
    • Heavy Cannonball
    • Explosive Arrows
    • MegaRock
    • Glacier
    • Splody Harpoon
    • Oily Harpoon
    • Snakes on a Plane
    • Combined Power

Onslaught Mutators

  • BloodLust (New) - Enemies on receiving damage now move at +30% speed for 5 seconds.
  • Berserked (New) - Enemies now take +50% more Damage and deal +50% more damage.
  • Reckless (New) - Enemies now have +50% Movement Speed and +50% Damage taken.
  • Trollblood (New) - Enemies now heal for +2% of their max hp every second.
  • Speed Demons (New) - Enemies are 50% faster, but slow effects last longer on them.
  • Pain Aura (Removed) - Pain aura has been removed due to poor performance.

New Skins
We are adding 4 new skins that fit various desert aesthetics so that our players can defend Etheria in comfort and style while braving the conditions in Tornado Valley. We have also added Jade, Frost, and Galaxy Skins for the Mercenary and Countess that can be obtained in Defender packs.

 

Marauder Apprentice Skin - A magician of the sands.

DunDefGame_2022-06-28_14-07-12.jpg


Wind Guardian Lavamancer Skin - The Guardian of the Tornado Valley. 

DunDefGame_2022-06-28_14-08-20.jpg


Clockwork Squire Skin - Is he more man or more machine?

DunDefGame_2022-06-28_14-09-27.jpg


Scarab Lord Abyss Lord Skin - Something is a little buggy with this hero.

DunDefGame_2022-06-28_14-13-18.jpg


Bundles

Each of these thematic new skins can be accessed via the Emporium and purchased individually. For those of you looking to save a few gems, each skin can also be found in a bundle to help you balance fashion and efficiency!

  • Ancient Sands Bundle (1,400 Gems) - Scarab Lord and Wind Guardian Skins
  • Desert Conquerors Bundle (1,600 Gems) - Marauder Apprentice and Clockwork Squire Skins
  • Wind Guardian Bundle (2,300 Gems) - Lavamancer Hero and Wind Guardian Skin
  • Scarab Lord Bundle (2,300 Gems) - Abyss Lord and Scarab Lord Skin

Misc.

  • Player Shops - Player shops are back online! Which is very useful because you will need a TON of gold for...
  • The Golden Mask - The Golden Top Hat is now out of stock. But fret not Defenders with a taste for the finer things in life. We now are offering yet another solid gold cranial accessory in the Golden Mask! If you have more gold than you know what to do with, this mask is for you. As a bonus, the Golden Mask hides your tears that you are surely crying after paying that much gold.

image (20).png

Bug Fixes

  • Fixed Immolation having an incorrect proc chance.
  • Fixed Oil Catapult Defense health talent description.
  • Fixed an issue where the respawn popup would show up when swapping characters.
  • Fixed an issue where the star progress bar wouldn't show past 840 stars.
  • Fixed an issue with the base XP values for onslaught on Wild Westival.
  • Fixed an issue where you can’t buy Fight Me Not in the Chaos 3 Shard Shop.
  • Fixed an issue where the matchmaking input defaults were being filtered out by the profanity filter.
  • Fixed an issue where there wasn't a second billboard for double spawn on the Jacked Sparrow.
  • Fixed an issue where the Countess’ abilities weren't counting toward the weekly ability mission.
  • Fixed an issue where the High Seas region was showing the wrong crafting material drop and fixed the order for the Chaos 9 amp.
  • Fixed an issue where rerolling missions doesn't save the reroll.
  • Fixed an issue where the Reflect Beams went to default textures on retry from wave.
  • Fixed an issue where the Drakenlord’s Frost Shield would stay up even when ignited.
  • Fixed an issue where the Spectral Knights in the Spectral Assault Prime Incursion were not doing their proper damage.
  • Fixed an issue where the reforging system could delete items if you replaced the consumed item in the middle of server update.
  • Fixed an issue where the Mercenary hero was messed up leading to bad shadows.
  • Fixed an issue where the impact effect on the Adept's Arc Lightning wasn't showing its impact VFX.
  • Fixed an issue where the Shatterquake mod was causing heavier than intended CPU usage.
  • Fixed an issue where some projectiles wouldn't hit the Jester Boxes.
  • Fixed an issue where the Runed Slicer sword had the wrong icon.
  • Fixed an issue where piercing projectiles wouldn't spawn ground based impact effects.
  • Fixed an issue where the Mystic’s shooting VFX wasn't spawning in the correct location.
  • Fixed an issue where Nether Archers' bounce can miss its target.
  • Fixed an issue where the Jester Boxes that spawn do not trigger the shard Critical Restoration.
  • Fixed an issue where mouse inputs can press abilities on the ability bar while building.
  • Fixed some controller navigation issues with the Liferoot region on the world map.
  • Fixed an issue where a lot of skins weren't on sale from the cosmetics UI.
  • Fixed Maw of the Earth Drake not attacking slow-immune enemies.
  • Fixed an issue where the Magic Mortar Tower in the create of hero screen was sideways.
  • Fixed an issue where the Fiery Fangs mod didn't correctly attune to Fire.
  • Fixed some controller navigation issues with the Liferoot region on the world map.
  • Fixed an issue where a few skins weren't on sale from the cosmetics UI.
  • Fixed Maw of the Earth Drake not attacking slow-immune enemies.
  • Fixed an issue where the Magic Mortar Tower in the create of hero screen was sideways.
  • Fixed an issue where the Snaking Sands Tower did no damage to dummies.
  • Fixed an issue where un slowable enemies where not getting the movespeed debuff from the Phased Mutatro.

What's Next?
We’ll be keeping an eye on this patch as it goes out and making sure we squash any bugs that may appear. We’re currently plugging away at major updates to DDA, but fear not, as we’re also looking into our next major DD2 update and trying to add some big features that might take us some time to get up and running. There’s a whole lot we’ve got planned, so stay tuned!

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games


 

[CG] Andrew

DEFENDERS,

If you follow our social media channels (and you should be by now) you may have noticed that I have been streaming a little more frequently during the week on our Twitch channel. I like to do this so that I can better acquaint myself with our streaming community, and have some fun while doing so. Live streaming is how I originally broke into the gaming industry, and is still something that I am still very passionate about. As such, I have been wanting to start a program to say thanks to our streamers, and today I am doing just that!

Here is a link to a very short form to fill out to sign up. That's it. Just fill in your Twitch channel and current email address (yes, you will actually need to check it) and stream any Dungeon Defenders game for a total of at least 20 hours every 2 weeks (Update: 40 hours every month) and I send you a few codes. These codes will usually be for in-game cosmetics that we are featuring in our games. You can use these codes for yourself, or to giveaway to your own communities however you see fit! The amount of codes received may vary each period, and each streamer in the program will receive the same amount.

This program is our way of saying thanks to you who already stream our games, as well as hopefully encourage a few new faces out there to begin. My hope is that this just the start of a program that will continue to evolve alongside our players and games! 

The first 2-week block starts today and runs through 3/28. Codes should be in your email within a day or two of the end of each 2-week period. 

Thanks, and have a good stream!

 

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

[CG] Andrew

DEFENDERS,

Today we are putting out a small, but very impactful, update where we are happy to welcome back the Session Browser on Steam, PlayStation, and Xbox! (that feels reallllly good to finally type out btw) In addition to bringing back the browser, we are also enabling the DDGR hero costumes, changing the Dark Elf Warrior, and fixing some frustrating bugs!


Session Browser is back!

This feature is back, you’re once again able to find other Defenders to play with. We’re sorry it was gone for a while, but it was out of our hands and took a lot of work to get back up and running. This is currently live for Steam, PlayStation, and Xbox with Switch coming at a later date.

DDS_2022-05-25_15-08-53.png

Dungeon Defenders Going Rogue Costumes!

As promised in our release of Dungeon Defenders Going Rogue, we’ve provided five free costumes that were released in DDGR for DDA! You should be able to select them through transmog once you have the update.

image (14).png

Misc.

  • Removed the Rifted Dark Elf Warrior Cloaking mechanic
    • This means that towers will be able to target and attack rifted warriors without needing to be a fusion tower.
  • Greatly increased the transparency of the Reflect Field’s texture to be less distracting.

Bug Fixes

  • Fixed a bug where Aim Assist was targeting defeated enemies
  • Fixed a bug where Inventory Stats points would mess up when you swap heroes on the stat page
  • Fixed a bug where XP/Radial Bars were not properly showing values
  • Fixed a bug where applying stat points changes in some cases would get rejected and return to the unspent pool
  • Fixed a bug where heroes would sometimes display -1 health
    • Let us know if you see this in game. We believe we fixed this, but it’s hard to reproduce on our end.
  • Fixed a bug where the secret room stairs didn't have collision, causing you to fall through

 

What's Next?

We’re currently working on getting these patches for Switch. Because of the changes we had to make to multiplayer, the Session Browser requires custom setup on each platform with their own requirements. We’ll keep you posted as to when those are coming out. We are continuing to work on DDA, using your feedback to greatly influence the things we work on, with more surveys on the way to get more of your feedback. We’re wanting to get more small patches out between now and Episode 2 that address some issues that have been outlined as we continue our work. There’s also more updates for DD2 and DDGR on the way, there’s so much we’re doing that we can’t wait to get out to all of you!

 

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

[CG] Andrew

 

What is Dungeon Defenders Going Rogue?

It’s a whole new roguelite experience built out of Dungeon Defenders Awakened. You choose your hero to take on waves of enemies, creating unique and custom builds as you progress each time you play!

Main.png

Play as the Squire, Huntress, Apprentice, or Monk, acquiring powerful weapons, defenses, and runes to take on the hordes that await. And don’t fret, there’s more heroes coming!

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As you play, you’ll earn XP that you can apply to the talent system. This same XP is also applied to the Hero Mastery system and unlocks permanent attributes and runes on the specific hero that you’ve progressed! 

talents.png

As you level up, defeat bosses, and get faster and faster clear times, you’ll unlock weapons and runes to make your future runs even faster and further increase your power!

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There is a ton to experience in Going Rouge! Claw your way through the waves of enemies that are coming for your core, and take down completely reimagined boss experiences! The fun doesn’t stop there, as you can invite up to three friends to experience 4-Player Online Co-op to take on the challenges that await!


Why Going Rogue?

While working on our second major update for Dungeon Defenders Awakened, we were making a roguelite game mode that had a fresh start to it every time you play. As we continued to build the mode out, we were having so much fun, but we ran into multiple limitations (no multiplayer, profile save issues, loot dropping issues, and more). We were in love with the game mode, and the only way to get around those issues was to make it exist in its own environment. So that’s what we did!

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We’ve gone through and done everything we can to make sure that Going Rogue feels like a whole new experience, and justifies being its own standalone game. It’s quite literally Dungeon Defenders gameplay but going rogue. There’s a lot of opportunities to try things out that maybe don’t make sense in our other games. For instance: A speedrunning competition that is fair among all players. Which brings us to…


Going Rogue Dungeon Dash

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Starting now and continuing until April 3rd, we’re running a $10,000 Prize Pool Speedrunning Competition to celebrate our launch! We plan on having more structured contests as we continue to update the game, but for release we’re allowing things to be just a bit more chaotic. For more info, CLICK HERE!


Going Rogue Price and Bundling

Since Going Rogue is built out of DDA, we wanted to make sure we provided not only a fair price to purchase the game, but also something that rewards people for already owning DDA. That’s where the Dungeon Defenders Bundle comes in! If you own DDA, you’ll be able to purchase Going Rogue for a reduced price, and even better saving during our release sale. However, we’re also releasing with a sale, so purchasing Going Rogue through the bundle will be even less!

For our new Defenders that purchase Going Rogue, but do not own Dungeon Defenders Awakened, you’ll be able to pick DDA up for a reduced price as well through the Dungeon Defenders Bundle as well (and again, even cheaper when there is a sale going on).


Going Rogue Future Development

This game allows us to continue to scale out the content we make for our other games that fits within Going Rogue. We’re releasing with the base four heroes, but we will be bringing in all of the Dungeon Defenders Awakened heroes over time. As we create more maps, heroes, enemies, and loot, we’re also able to bring these things into Going Rogue and mold them to fit within the gameplay. This helps us be as  efficient as possible during development and allows us to create unique experiences for as many Defenders as possible!

 

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So what’s coming?

There’s quite a bit coming that we can talk about now, some sooner than others. Our current list includes:

  • Heroes
    • Warden
    • Series EV-A (EV-GR?)
    • The Rogue (definitely not confusing having a hero name in the name of the game)
  • Enemies
    • Sirens
    • Lycans
    • Rifted Enemies
  • Bosses
    • The Lycan King
  • Maps
    • The Keep
    • Lycan King boss map
  • Gear
    • Weapons
    • Runes
  • Difficulty
    • A third difficulty with greater challenges and stronger enemies.

Everything is fair game from our other games as well! We want our games to be a melting pot, where content can freely crossover where it makes sense.


Going Rogue On Consoles

Going Rogue is currently in Early Access on PC, meaning we’re getting a lot of balance and any major bugs sorted before going into a 1.0 launch. With the game using DDA as a base, we’ll be doing what we can to get the game out on all consoles that DDA is on. As we progress, we’ll keep you updated.


Going Rogue Known Issues

3 & 4 Player Enemy Visuals
There are currently some visual issues during 3 and 4 Player Online Co-op. Players 3 and 4 will see reduced enemy animations and some VFX may be missing. We’re working to fix these issues, but it is still playable.

Summary Screen
It’s functional, but it’s not pretty. We’re going to be getting this updated so that you have a more pleasant viewing experience of what you’re earning.

Party Bar and Player Lobbies
Sometimes it will show players in the wrong spot or not at all, this is purely visual. They are there as long as they show on their screen that they're in the lobby.


Dungeon Defenders Awakened Development

We’re still hard at work on Episode 2. We’ve shown the following with Episode 2 reveals:

As you’ll notice in Dungeon Defenders Going Rogue, there’s an overlap in features with runes being very core to the gameplay. These runes serve as an example of what you’ll be seeing in Dungeon Defenders Awakened as well. We’re still working diligently on Episode 2 and didn’t want to leave our brave DDA players hanging without spoiling some new content. So we’re going to talk about something you’ll be getting for free right now, and also giving a sneak peak at our next hero!


Free Going Rogue Cosmetics

First, the thing that you’ll be getting right away. In Dungeon Defenders Awakened, we will be providing the Going Rogue versions of the base four characters FOR FREE. We’ll be sending out an update later this week. All you’ll need to do is update your game once that update is out, and you will have them. That’s it. This is something we’re doing for ALL PLATFORMS. While Going Rogue won’t be on consoles right now, we want to make sure that all our Defenders are able to have fun with these new cosmetics! Getting the cosmetics onto consoles is going to be reliant on the certification process, so once they pass the individual platform certifications, we’ll have them out to you.

Second, we gave a very small tease on our next hero, which people had guessed, but we’ll announce it here as part of our Going Rogue celebration. 


The Outcast

An exiled general from the armies of the Old One after questioning if war was the answer, The Outcast uses his crystalline arm to command forces to aid him on the battlefield.

 undefined - Imgur (3).png

We’re not going into his kit just quite yet, but the Outcast will be the answer to what many fans have been asking for — a remake of The Summoner that fits within Dungeon Defenders Awakened. This is also another hero that we’ll be bringing into Going Rogue as well. We’re serious about making the most out of all the things we’re creating!


Dungeon Defenders II Development

Oh you thought we were done? Not even close. We’re currently working on getting an update out for DD2 that includes new maps, a new enemy, a new boss, some new gear, which we’ll be talking about in the coming weeks. Past that we have some MAJOR things we’re going to be working on and getting your feedback, because we’ve got big plans and want our Defenders to be part of that process. We’re not going to talk about this much for right now, but stay tuned, big things are coming!
 

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

 

[CG] Andrew

DEFENDERS,

Thank you for taking the time over the past month to fill out our DDA feedback forms. During this time we compiled and aggregated this data so that we could ensure that we address as many of the community’s concerns as possible, while also staying reasonable in what we can accomplish. Here is our action plan going forward at this point. We do anticipate that there will be more additions to this list, but we wanted to make sure that we came back to the community with the plans we currently have. Also, in another effort to be as transparent as possible, we have linked the results of our survey here. The only changes we have made are the omission of comments referencing specific people as well as any inappropriate comments.

** This list is not final, and things are likely to change overtime **

Pre-Episode 2

Siren Rework

  • The Siren has always been a controversial enemy. Originally our goal was to provide a unique challenge that incentivized the player to either be very active, or require specific build preparation. After considering the feedback, we’ll be reworking the Siren to have more of a traditional enemy feel. This will include allowing towers to target them, as well as removing their ability to give elemental resistance to enemies. In exchange, they will be getting a new set of abilities. This should alleviate some of the frustrations our players are experiencing. 

Rifted Dark Elf Warrior

  • It has been pretty clear that players are often confused or frustrated with the Dark Elf Warrior’s ability to not be targeted by non-fusion towers. Going forward we’ll be removing this restriction as we continue to investigate what a more permanent solution looks like. 

Session Browser

  • As mentioned in a previous post, we are actively working on restoring the session browser starting with PC in the coming weeks. Console session browsers are still a work in progress and we will keep you updated as with updates as we have them.

    Episode 2

    New Content

    • This will include all of the traditional episode content: New maps, heroes, enemy, and boss. So far we’ve revealed The Bazaar and Lost Metropolis. We’ve also teased the first hero, The Outcast, being a Summoner remake. We want to make sure we stay faithful to the original Summoner, while also making them a little more…balanced. We will be gathering more community feedback so that we can hit the mark on what you feel is important for this iconic Dungeon Defenders hero. Finally we’ll be looking into revealing even more content over time.

    Runes 

    • As outlined in the forum post, the goal with Runes is to provide the players with a new system that creates more hero and defense build diversity by letting you pick and choose what runes you will use to specialize your builds. These will also serve as a new item type to hunt for and unlock and as well as incentivizing trading.

    Rifted Reworks

    • Our goal here is to take the feedback from the survey and to iterate on the Rifted modifier in order to provide something that more players are happy with. Currently, it is very clear that players believe there are good and bad parts of Rifted. We have a few ideas in the works here, and will be coordinating these with the community and gathering more feedback on which path will be the best going forward.

    Trading

    • This has been a huge request since the launch of DDA and is something we definitely want to implement. This is also a significant undertaking. We really want this to get in and we’ll have more info on this overtime as we get closer to Episode 2.

    Balance

    Hero & Tower Balance

    • We’ve received a lot of feedback in this area including but not limited to: Hero survivability, hero DPS, Walls being weak, Harpoons and Traps needing some love, and some towers being too strong. We are keeping all of this in mind as we continue to iterate on the overall balance of the game.

    Weapon Balance

    • Our main takeaway from the feedback was that players want more weapon choices that are viable in the endgame. We’ll be looking at how to best balance various weapons to still be relevant in the endgame, not just the last boss weapon set.

    Pet Balance

    • We think that it is important to acknowledge the removal of builder pets by saying that our goal was to provide players the freedom to use any pet on their hero without sacrificing their ability to build. That being said, we will be looking at pet balance so that we can expand the list of viable pets, with a specific focus on combat pets. We’ll continue to investigate what we can do to incorporate more defense themed pets and how we can lessen the loss of builder pets.

    Loot changes

    • This topic had some wide array of opinions on where we should go with modifications to the loot system. We currently aren't looking at doing an overhaul to the existing system, but instead we hope that the changes mentioned here should make the loot experience feel better. Overall, the loot complaints we are seeing revolve around Rifted or how loot is acquired. That being said, there are improvements we want to make like better defining or adding loot tiers, and other ways to distinguish between good and bad loot.

    Episode 2 and Beyond

    ** These features may still come with episode 2 but are currently unknown in timeline**

    Boss Rush

    • This has been a popular request throughout the community. At this point we don’t exactly know what this looks like, but are actively exploring this idea. We will update you as we have a more tangible path forward here.

    Endless Survival mode

    • After looking through all of the survey results, it was frequently mentioned that you would like to see some kind of infinite mode where you could truly test the limits of your build. Currently we are not looking to create any kind of Onslaught system, but instead allow players to push their Survival builds as far as they want with increasing difficulty each wave. Rewards here are a little tricky. We want to be very careful not to introduce power creep or trivialize endgame loot grinding, so we’ll be investigating ways to encourage players to complete the harder waves while maintaining balance.

    Customizable Cores

    • Core customization is another highly requested feature, and is something we will be exploring. However, this requires additional UI elements, unlocking systems, and art/content to go along with it. Overall, we’d love to have yet another way to allow players to set themselves apart from one another, however this would pull our attention away from other potentially more important tasks. We will keep you updated on our decision making process here as we move forward.

    More Assault Maps

    • From our feedback, Assault challenge maps have been a very popular request. Previously, we have considered adding a full Assault Challenge game mode on every map. However, this isn’t practical on smaller maps like Deeper Well. Also, the time needed to set up a single map is more than we would like. That said, we are looking to add more assault maps where it makes sense, and provides a fun gameplay experience.

    More Challenges / Loot Changes

    • We are aware (especially after your feedback) that the current rewards are quickly outclassed and not viable for endgame. This is a tough challenge. If the rewards are more viable than what you get in other game modes, then it invalidates those rewards. We do agree that challenge rewards should have a purpose and is something that we will be investigating even further.

    Quality of Life Improvements

    • We will be improving the general quality of life of DDA as we move forward in this process, which will include loot, pets, rifted mode, etc. This is definitely a topic we will want to hear more specifics from the community on, and we will be releasing another targeted survey to further dive into specific concerns.

    Social Defenders

    To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

    For Etheria!
    Chromatic Games

    Chromatic Games

    DEFENDERS,

    We’re writing to give you an update regarding our upcoming PlayStation release. Everything has been locked, loaded, and ready to release for a while now. However, due to powers out of our control, the launch got pushed back due to certification obligations and delaying when we're able to get keys for Kickstarter, Backerkit, and Xsolla backers. This means the ones who have been with us since the beginning, would be coming in late. We don’t feel this is the right way to honor the pledges and want backers to start off on the same foot as other players that purchase the game on release through PlayStation.

    As a result we’re delaying our launch until May 24th, at 10:00 AM Eastern. We’re sorry for the late notice on this, but it’s something we just found out this week and have been working on getting all of our potential options mapped out, with this being the safest route that guarantees Kickstarter backers are playing on day 1.

    While this is bittersweet news, we also want to thank everyone for their feedback with our latest surveys, and we will have more to come for upcoming features (including heroes) to get your input as we develop them. One of the things we’re currently plugging away on getting up and running again is the Session Browser so Defenders can find others to play with once more. We should have this feature re-enabled for PC and Xbox in the coming weeks, with Switch and PlayStation coming later as their certification processes are a bit more thorough.

    That’s it for now, but once PlayStation is live, we’ll finally be out on all platforms, with more updates for DDA to come!

    For Etheria
    Chromatic Games

    [CG] Andrew

    DDA Feedback Survey


    News

    DEFENDERS,

    We have been gathering feedback from our DDA community over the past week, and have the first round of results in. Using this feedback, we have put together a survey to help us drill down on some of the most important issues to the community. The new survey can be found here. Thanks again for taking the time to give us feedback!

    [CG] Andrew

    DD2 Update 5 Hotfix v2


    News

    DEFENDERS,

    Today we are redeploying our most recent DD2 update. The original version of this patch caused significant server issues that we believe to be resolved with this hotfix. In addition to the original patch we have added a few extra changes as well (which I have italicized for easier parsing). Thanks again for all of your patience while we're working to resolve these issues.


    Abyss Lord Changes

    Hero

    • Changed the Abyss Lord hero damage multiplier to 5.
    • Changed the right click scalar of the Abyss Lord to from 3 to 2.
    • The Abyss Lord can now hold right click to auto activate their charged attacks (Helps prevents clicker spam).
    • Changed right click cast time to be a base 1.25 instead of 1.5 to match the animation better.

    Abilities

    • Abyss Stone - Abyssal Stone now has a 10s cooldown, but the damage scalar has been increased.
    • Direct Command - Direct Command now has a 20s cooldown but can affect multiple towers at once within a radius, and affected tower abilities now scale off of their tower damage.
    • Abyss Fountain Heal - Changed healing fountain to a static heal percentage to allow it to be viable for all setups.

    Abyss Lord Shards

    • Power Overwhelming - Ability power increases from 30% to 50%
    • Shattering Stone - Now works and has been buffed from 400% to 2500%
       

    Balance

    • Added the ability for Squire and Countess to use axes
    • Added the ability for Flame Eater and Prickly Shield chip to roll on axes
    • Last Stand chip & Rise from the Ashes now give 1.5 seconds of invincibility after reviving
    • Protective Downgrade now gives 1.5 seconds of invincibility to the affected tower after reviving
    • Genie King’s Blessing Shard mana gain increased from 2 to 3
    • Reduced Elder Wyvern damage resistance buff by 10% for both regular and elite
    • Elder Wyverns and Ancient Wyverns can no longer buff each other
    • Increased Jester Box health on C9 Jester's Revenge
    • Increased C8 core and subcore health to Onslaught Floor 100 level
    • Increased C9 core and subcore health to Onslaught Floor 350 level
    • Changed C8 mastery to have a 50 ascension talent cap and C9 mastery to have a 100 ascension talent cap
    • Reduced the proc rate of the Double-tap shard to match fire for effect
    • Tweaked the Phoenix AI on embermount
    • Reduced Elvish Artillery Cannon damage by 10%
    • Reduced the potency of Mercenary’s Mark mod from 200% increased damage to 150%
    • Increased Demonic Scythe passive damage by 300%
    • Increased Dagger Throw cooldown from 2 seconds to 8
    • Reduced Fan of Knives damage by 40%
    • Reduced Mercenary Melee Swing Multipliers by 30%
    • Reduced Backstab Shard by 14%
    • Increased Cooldown of Combat Preparation from 15 to 20 seconds
    • Adjusted Flak Cannon max rate from 2.0 to 1.5
    • Increased Oil catapult projectile AoE by 25%
    • Increased Elder Dragon Burn damage by 100%
    • Reduced Hero Damage scalar on Bouncing Phoenix from 1000% to 500%
    • Changed the Hailstorm tower & Harpy tower to no longer rest when shooting
    • Changed the Hailstorm tower to frost damage
    • Changed the Glacier shard to now be frost damage
    • Changed the Hailstorm tower to now target ground enemies
    • Increased the Hailstorm damage scalar by 150%, but increased the max rate to 0.24s 
    • Changed the flame burst tower to now upgrade projectile damage range when upgrade 400 to 800 max 
    • Increased the projectile size and added slight homing effect to harpy projectile to further increase its accuracy

    Bug Fixes

    • Fixed an issue where some bosses weren't properly tagged as mini bosses
    • Fixed an issue where some mastery challenges weren't working
    • Fixed an issue where Call to Arms’ tower damage buff wasn't working on fissures
    • Fixed upgrade cost on Auto-Repair System being too high
    • Fixed the Display value on the Tamer’s Gambit shard
    • Fixed an issue where Valiant Charge and Sweeping Strikes were not hitting Siege roller weak point
    • Fixed an issue where Valiant Charge wasn't being counted for focused ap
    • Fixed an issue where bosses on the Wildest West could be counted twice
    • Fixed an issue on the Wildest West where you had to kill the entire final wave on C9 instead of just the bosses
    • Fixed an issue where the golden fenix wasn’t dropping the correct ability
    • Fixed an issue where the golden fenix egg name was incorrect
    • Fixed an issue with the Empowering Aura shard where it was reducing Ability Power instead of increasing it
    • Fixed an issue where the Adept / Apprentice Tornado VFX was scaling its size
    • Fixed an issue where rings could be synced to progression in player shops
    • Fixed an issue where the default card hero index was wrong in the hero inspect screen making the first hero card blank
    • Fixed an issue where controller inputs weren't showing the tooltips in the hero inspect screen
    • Fixed an issue where loot was dropping on the boss wave of embermount
    • Fixed an issue where some Mana-related mods didn't properly work for the countess
    • Fixed an issue where the toggle loot popups didn't apply to certain popups
    • Fixed an issue where stackable items would switch selection focus on use on pc
    • Fixed several issues involving the Demon Lord boss fight where it would become impossible to complete
    • Fixed an issue where Jester Box on Jester's Revenge could be stunned
    • Fixed an issue where Powder Shot had the wrong chaos tier icon
    • Fixed an issue where Titanic Slam wasn't in the correct shard pack
    • Fixed an issue where pet reroll boxes were not stacking
    • Fixed an issue where the special death VFX wasn't working on Abyss Lord siphon
    • Fixed an issue where the lower chaos tier warning pops up on the same chaos tier items
    • Fixed an issue where the Inspired Shout shard was not giving Armor
    • Fixed an issue where the Cybermancer skin couldn't be purchased from the create a hero screen
    • Fixed an issue where the sticky bomb pet ability could hit friendly targets
    • Fixed an issue with the Mark of the Phoenix mod’s proc chance being over 100%
    • Fixed Hardened Servo tooltip at low levels
    • Fixed an issue where base xp values weren't correct on Wild Westival C8 / C9 expeditions
    • Potential fix for outside phased lanes on Wild Westival
    • Fixed an issue where cores could overflow health on wave transitions
    • Fixed a logic issue on reward popups
    • Fixed an issue where the damage thresholds on the demon lord wasn't working with 3 & 4 players active
    • Fixed an issue where the dragon's nest tower wasn't doing any damage

    Quality of Life Improvements

    • Changed fissure target attack vfx
    • Towers and dummies now use a bigger integer to display cumulative damage over 2 billion
    • Sky Guard Towers now displays their projectile damage radius
    • Revamped all of Embermount Volcano’s lighting and post processing to help display death pits and various other features
    • Changed the collection UI to properly show map progression on certain challenges and updated descriptions on certain challenges
    • Changed the function of goblin insurance to a toggle and not a press and hold action
    • Reduced amount of enemies that can appear at any given time on Lost Temple. Should help with performance and make things slightly more manageable.
    • Renamed Critical Servo/Chip to Crit Chance Servo/Chip
    • Dryads can now melee attack while flying

    Content

    • Added Hypno skins for Countess and Mercenary!
    • Hypno Bundle is now officially called "Mega Hypno Bundle"

    New_Hypno_Skins.gif

    Note: If you have previously purchased the All Heroes Hypno Pack and don't receive these new skins please email our Customer Support team at support@chromatic.games

    Social Defenders

    To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

    For Etheria!
    Chromatic Games

    [CG] Andrew

    DEFENDERS,

    It has been an incredible launch for Dungeon Defenders Going Rogue, including our inaugural Dungeon Dash speedrun competition! After going through and verifying all of our competitors' best times, we are now proud to announce our top 10 speedrunners!

    1st:   TTVLewictic           14m 39s
    2nd:  Arymer                   15m 22s
    3rd:   Pinguinio                15m 32s
    4th:   Pind Diesl Smurf   17m 08s
    5th:   Kishida                    17m 32s
    6th:   Win or Feed           17m 51s
    7th:   TrafkZ                      18m 09s
    8th:   NaC| `NeckeD        19m 17s
    9th:   Elandui                    19m 26s
    10th: Anuon                     20m 13s

    We will be reaching out to our winners over the next few days with their prizes. Thanks again everyone for your support and participation, and we can’t wait until the next Dungeon Dash!

    [CG] Andrew

    undefined - Imgur (4).png

    GOING ROGUE DUNGEON DASH


    We’re kicking off the release of Dungeon Defenders Going Rogue with a single player speedrunning celebration! Defenders new and old get to compete for a top spot on who can take on the hordes of enemies and epic boss fights the fastest. Will you live on the edge and go a glass cannon build, or bulk up to increase your survivability to get to the end? It’s up to you, the only thing that matters is that you go fast!

    Main.png


    What Is It?

    The Dungeon Dash is a speedrunning competition where players will be competing until April 3rd at 11:59PM ET to get the fastest single player clear time through normal difficulty. There is a $10,000 Prize Pool that is up for grabs, spread out in the following:

    • 1st Place:  $5000 
    • 2nd Place:  $2500
    • 3rd Place:  $1000
    • 4th Place:  $1000
    • 5th Place:  $500
    • 6th - 10th Place Dungeon Defender Mega Package.

    We’ll also be awarding a Dungeon Defenders Mega Package to 1st Place to 5th Place as well. The Dungeon Defenders Mega Package includes all of the following for PC:

    • Dungeon Defenders and all DLC!
    • Dungeon Defenders II - 10,000 Gems!
    • Dungeon Defenders Awakened with all DLC!
    • Dungeon Defenders Going Rogue for a friend!

    How To Enter

    First you’ve got to own Dungeon Defenders Going Rogue. Click here to visit the store!

    Second, read the terms of service here. All entrants for this competition must be 18 years of age or older.

    We’ve got a handy dandy submission form that you can submit to here. The rules for submission must have the following:

    • Single Player Normal Difficulty only. Multiplayer and Hard Difficulty clears will be disqualified.
    • A Twitch VOD or Youtube video of your playthrough from start to finish.
    • In your VOD/Video, you MUST start in the lobby and show your inventory when you finish the run in the video including equipment AND runes.
    • We will not be able to validate any run that does not have this at the end.
    • Session Timer must ALWAYS be visible.
    • No breakaways, obscuring your gameplay window, or anything that stops gameplay during your recording.
      • If it’s a stream recording and you use a camera or any kind of overlay, try to leave gameplay elements/interactions uncovered. If things are covered, it will be up to Chromatic Games’ discretion on if the run is valid or not.

    All submissions will be reviewed and the results will be posted April 5th at 2:00 PM ET.
     

    General Rules

    Consider this a 100% Completion Speedrun without using exploits such as level skipping, debug menus, etc. If you get some insane build that you reliably use that just makes you a machine that’s doubling up on multiple mechanics, that's fine. Outside of the terms of service and submission rules, any form of cheating, manipulation, or exploitation disqualifies you from the competition. We’ll be scrutinizing every run, as well as checking backend information. These, among other, checks ensure that the people receiving rewards are doing so honestly. If you’re asking yourself “is this going to be considered dishonest?”, the answer is most likely going to be “yes”. Don’t cheat.

    That said, if you happen to find some insane exploits, feel free to submit them and we’ll provide Dungeon Defender Mega Packages to people who come up with the most unique exploits voted on by us internally. While we want to keep the competition as fair as possible, we’re definitely excited to see how people can break our game, and we’ll potentially show off your footage!


    Why A Speedrun?

    Something that’s fun with any release is seeing how much people can optimize the gameplay. This also really fits within the roguelite genre, so it just made sense to try and celebrate the release along with an opportunity to make things even more exciting with a prize pool to reward the best of the best! It’s going to be crazy and chaotic with the launch, so we’re looking forward to what people come up with!
     

    Social Defenders

    To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

    For Etheria!
    Chromatic Games

    [CG] Andrew

    DEFENDERS,

    We have made a few changes to address some of the instability you may have been experiencing recently.

    This update is currently live for Steam users. Console players will receive the update after it passes certification.

     

    Bug Fixes and Updates

    • Reverted change on towers and dummies to use a bigger integer as it was contributing to server instability
      • We're still narrowing down the additional issue that's causing problems
    • Fixed an issue where Beat the Heat Bundle sometimes pops up in master rewards
    • Fixed an issue where the Fenix egg still had the word 'ship' in it
    [CG] Andrew

    DD2 March 24 Patch Notes


    News

    DEFENDERS,

    We noticed during our Community Manager’s DD2 streams that the Abyss Lord could use a little love, so we are handing out a few buffs to your favorite underwater denizen! (Totally kidding about the stream thing. We are doing this for actual and legit balance reasons.) We have also found several more issues that we want to address and we are doing so in this patch. Let’s get into it!

    This patch is now live on all platforms!

     

    Abyss Lord Changes

    Hero

    • Changed the Abyss Lord hero damage multiplier to 5

    • Changed the right click scalar of the Abyss Lord to from 3 to 2.

    • The Abyss Lord can now hold right click to auto activate their charged attacks (Helps prevents clicker spam)

    • Changed right click cast time to be a base 1.25 instead of 1.5 to match the animation better

    Abilities

    • Abyss Stone - Abyssal Stone now has a 10s cooldown, but the damage scalar has been increased.

    • Direct Command - Direct Command now has a 20s cooldown but can affect multiple towers at once within a radius, and affected tower abilities now scale off of their tower damage.

    • Abyss Fountain Heal - Changed healing fountain to a static heal percentage to allow it to be viable for all setups

    Abyss Lord Shards

    • Power Overwhelming - Ability Power increased from 30% to 50%

    • Shattering Stone -  Now works correctly and has been buffed from 400% to 2500%

     

    Balance

    • Added the ability for Squire and Countess to use axes

    • Added the ability for Flame Eater and Prickly Shield chip to roll on axes

    • Last Stand chip & Rise from the Ashes now give 1.5 seconds of invincibility after reviving

    • Protective Downgrade now gives 1.5 seconds of invincibility to the affected tower after reviving

    • Genie King’s Blessing Shard mana gain increased from 2 to 3

    • Reduced Elder Wyvern damage resistance buff by 10% for both regular and elite

    • Elder Wyverns and Ancient Wyverns can no longer buff each other

    • Increased Jester Box health on C9 Jester's Revenge

    • Increased C8 core and subcore health to Onslaught Floor 100 level

    • Increased C9 core and subcore health to Onslaught Floor 350 level

    • Changed C8 mastery to have a 50 ascension talent cap and C9 mastery to have a 100 ascension talent cap

    • Reduced the proc rate of the Double-tap shard to match fire for effect

    • Tweaked the Phoenix AI on Embermount

    • Reduced Elvish Artillery Cannon damage by 10%

    • Reduced the potency of Mercenary’s Mark mod from 200% increased damage to 150%

    • Increased Demonic Scythe passive damage by 300%

    • Increased Dagger Throw cooldown from 2 seconds to 8

    • Reduced Fan of Knives damage by 40%

    • Reduced Mercenary Melee Swing Multipliers by 30%

    • Reduced Backstab Shard by 14%

    • Increased Cooldown of Combat Preparation from 15 to 20 seconds

    • Adjusted Flak Cannon max rate from 2.0 to 1.5

    • Increased Oil catapult projectile AoE by 25%

    • Increased Elder Dragon Burn damage by 50%

    • Reduced Hero Damage scalar on Bouncing Phoenix from 1000% to 500%

     

    Bug Fixes

    • Fixed an issue where some bosses weren't properly tagged as mini bosses

    • Fixed an issue where some mastery challenges weren't working

    • Fixed an issue where Call to Arms’ tower damage buff wasn't working on fissures

    • Fixed upgrade cost on Auto-Repair System being too high

    • Fixed the Display value on the Tamer’s Gambit shard

    • Fixed an issue where Valiant Charge and Sweeping Strikes were not hitting Siege roller weak point

    • Fixed an issue where Valiant Charge wasn't being counted for focused ap

    • Fixed an issue where bosses on the Wildest West could be counted twice

    • Fixed an issue on the Wildest West where you had to kill the entire final wave on C9 instead of just the bosses

    • Fixed an issue where the Golden Fenix wasn’t dropping the correct ability

    • Fixed an issue where the Golden Fenix egg name was incorrect

    • Fixed an issue with the Empowering Aura shard where it was reducing Ability Power instead of increasing it

    • Fixed an issue where the Adept / Apprentice Tornado VFX was scaling its size

    • Fixed an issue where rings could be synced to progression in player shops

    • Fixed an issue where the default card hero index was wrong in the hero inspect screen making the first hero card blank

    • Fixed an issue where controller inputs weren't showing the tooltips in the hero inspect screen

    • Fixed an issue where loot was dropping on the boss wave of Embermount

    • Fixed an issue where some Mana-related mods didn't properly work for the countess

    • Fixed an issue where the toggle loot popups didn't apply to certain popups

    • Fixed an issue where stackable items would switch selection focus on use on pc

    • Fixed several issues involving the Demon Lord boss fight where it would become impossible to complete

    • Fixed an issue where Jester Box on Jester's Revenge could be stunned

    • Fixed an issue where Powder Shot had the wrong chaos tier icon

    • Fixed an issue where Titanic Slam wasn't in the correct shard pack

    • Fixed an issue where pet reroll boxes were not stacking

    • Fixed an issue where the special death VFX wasn't working on Abyss Lord siphon

    • Fixed an issue where the lower chaos tier warning pops up on the same chaos tier items

    • Fixed an issue where the Inspired Shout shard was not giving Armor

    • Fixed an issue where the Cybermancer skin couldn't be purchased from the create a hero screen

    • Fixed an issue where the sticky bomb pet ability could hit friendly targets

    • Fixed an issue with the Mark of the Phoenix mod’s proc chance being over 100%

    • Fixed Hardened Servo tooltip at low levels

    • Fixed an issue where base xp values weren't correct on Wild Westival C8 / C9 expeditions

    • Potential fix for outside phased lanes on Wild Westival

     

    Quality of Life Changes

    • Changed fissure target attack vfx

    • Towers and dummies now use a bigger integer to display cumulative damage over 2 billion

    • Sky Guard Towers now displays their projectile damage radius

    • Revamped all of Embermount Volcano’s lighting and post processing to help display death pits and various other features

    • Changed the collection UI to properly show map progression on certain challenges and updated descriptions on certain challenges

    • Changed the function of goblin insurance to a toggle and not a press and hold action

    • Reduced amount of enemies that can appear at any given time on Lost Temple. Should help with performance and a make things slightly more manageable.

     

     

    What’s Next?

    DD2 isn't all we are working on here at Chromatic. Behind the scenes we are working on so much awesome stuff that we can't wait to show you! For you DDA fans out there, Episode 2 is still coming along nicely, and our upcoming PlayStation release is receiving the last bit of polish for our May 3rd release! Make sure you are paying attention to our socials over the next week for possible additional beans.

     

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    Defenders,

    We know it has been a while since we have had any new information to bring you on the Dungeon Defenders Awakened PlayStation release. Today we happily end that drought — DDA will be released on PlayStation 4 and 5 on May 3, 2022!

     

    We’ll keep you posted on any news as we get closer to our release!

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    For Etheria!
    Chromatic Games

     

    [CG] Andrew

    DDA Multiplayer Patch


    News

    DEFENDERS,

    As of March 1 we will be ending the use of PlayFab's multiplayer features, and as such we have just released an update for our DDA players:

    • Multiplayer updated to no longer utilize PlayFab

      • We're utilizing each platform's multiplayer capabilities, and we are working towards restoring the session browser in the future

    • Multiplayer Session Browser temporarily removed

    • Healing Aura and Heal Abilitiy icons updated to match certification requirements.

    Players will still be able to play with friends, but will do so by using friend invites. We will continue to post updates for all of our players as we have them.

     

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    Chromatic Games

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    DEFENDERS,

    It’s about that time that we drop some news on some of the stuff that we’ve been working on. We recently released an update to Dungeon Defenders II, and before that we were talking about our PlayStation development for Dungeon Defenders Awakened, and BEFORE THAT we showed the new maps The Bazaar and The Lost Metropolis. Go over a new map? No shot, we’re getting into a new feature and some other stuff.  Let’s talk about RUNES!

     

    NEW FEATURE - RUNES

    Runes are a new item that Defenders can find throughout their journeys in this cursed realm of Etheria, giving even greater power to take on the foes that appear before you. Starting off, players don’t have access to runes right away. As you level, your heroes unlock rune slots to place the runes acquired throughout your adventures. Rune slots are locked on a level basis, meaning if you have a specific hero type at max level, you’ll have access to all rune slots for that hero type.

     

    Runes1.jpg

     

    Runes are broken down into two different categories and within those categories, two different types:  General Runes and Class Runes, and they work in the following ways:

     

    • General Runes - Runes that can be applied to any hero. These are typically flat stat increasing runes, with some slight variations.

      • Hero Runes - Runes that affect your hero’s stats, attacks, and abilities.

      • Tower Runes - Runes that affect your tower stats and activation (whether that’s damage or utility).

    • Class Runes - Runes that are applied to a specific hero, or specific list of heroes.

      • These are also split into Hero and Tower Runes.

     

    These types of runes also mimic the types of rune slots that are available. Once you unlock all rune slots, you’ll have access to two hero slots and four tower slots. These runes, when equipped, will apply to all versions of the hero that you create. This means when you set up your Squire runes, they apply to both your max level Squire, as well as a level 1 Squire that you may have created as well. (Note: runes do not affect characters within Boss Tests)

     

    Rune Unlocks

    We’ve talked about types of runes, unlocking runes lots, and a little bit about how they’re applied to your hero, but how the heck do you get these things? Easy, you fight for them! Runes will  drop on specific maps, with various tiers dropping in different difficulties. The higher the difficulty, the better the rune, pretty simple. The rune available is always your highest unlock, so if you have unlocked the hero rune Vitality IX, you will only be able to equip that rune to one of your hero slots, and you’ll need to equip a different rune in the second hero rune slot. No duplications here.

    This also means that playing a map on the hardest boss wave of the hardest difficulty will net you the best version of the rune that drops. As we continue to release additional episodes and bosses, this will continue to scale as well, giving you more and more powerful runes to hunt as the challenge increases. This doesn’t mean that all runes drop across the entire game, some just start dropping a lot sooner than others. 

     

    Runes2.jpg

     

    But how do you unlock runes? There’s two requirements to unlock a rune, and that’s hero class level and gold. For General Runes, there are level requirements, but they require you to have any hero at or above their required level; for Hero Runes, it requires one of the applicable classes to be at or above the required level. The stronger the rune, the higher the level and more gold that needs to be spent. Let’s say you get a Rune of Vitality III and you haven’t unlocked Rune of Vitality II. You can still unlock it by paying the cost and having the proper level. You aren’t gated by the previous runes, so whichever highest rune you acquire, if you have the gold to spend and meet the level requirement, you’re able to unlock that rune. Once you unlock a rune, it’s unlocked for all applicable classes. This means you don’t have to unlock a Rune of Vitality IX for each individual hero - once it’s unlocked on one, all classes that could use it, can use it.

     

    EXAMPLES OF A RUNE, HELLO?

    Oh yeah, you might want to know some examples of actual runes. Well first, there’s hundreds of these things across every tier, with a rune for pretty much every stat for both heroes and towers. Then on top of that, there are runes similar to some of the item effects that you see on items now (mana regen, projectiles, sunder armor, etc.) And even on top of that, there are runes for pretty much every tower and ability in the game. We’ll go over one for each of the base four heroes:

    • Squire

      • Explosive Shield - Your Shield Throw now explodes for X damage per enemy hit.

    • Huntress

      • Focus Fire - Repeated attacks against the same enemy increase damage dealt against that enemy by X. Stacks Y times.

    • Apprentice

      • Pulsator - When Lightning Tower fires off, it also deals X damage to all enemies within its range.

    • Monk

      • Iron Fists - Enrage Aura now increases the damage enraged enemies deal by X.

     

    Now that was fun to finally talk about even just a little bit. Let’s keep the fun going, we’ve even got some fun general runes, so that you don’t think all the fun is had on just the class runes:

     

    • Death From Above - While in the air, deal X% increased damage.

    • Bouncy - Gain X extra jumps.

    • BURN, BURN, BURN - Fire damage dealing towers also increase damage enemies take by X% for 6 seconds after being hit.

    • Napalm - Enemies killed by fire damage dealing towers apply a Burn to nearby enemies for X damage over 6 seconds.

     

    Did we list those to show specific combos that might interact with each other? Who knows, probably, or it could have just been random runes chosen. Believe what you will!

     

    Anything Else?

    Oh yeah. If we get everything up and running proper (we ran into some multiplayer hurdles as we’ve outlined here), some (if not all) runes will be tradeable. So we guess that means trading as well if all our work with these new systems pans out. You’ll still need to meet the requirements to unlock them (gold and level requirements).

     

    Summary

    Runes. There’s a lot of info. There’s general runes, class runes, ones for heroes, ones for towers, different tiers of runes. We’re still spending a lot of time on these, so pretty much anything here is up to be changed in some way, shape, or form as we continue to develop these. Also if we’re able to get trading in, it’ll be in with this update, and you’ll be able to even trade some runes!

    What’s Next?

    We’re still in our PlayStation certification process and are hoping to have a release date real soon as we squash any of the issues that Sony finds. We’re also working on another DD2 update that is going to be pretty bonkers. Maybe the next thing we talk about has to do with a hero? There’s no telling, but maybe? Probably. 

     

    Did somebody drop this?

    1iIf2HKcZfVh_A_97uHyTLxfO1ZxMLtm9Vy6lAMj

     

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    DDA Multiplayer Status Update


    News

    DEFENDERS,

    We’ve talked a bit here and there about some changes that we have to face with multiplayer for Dungeon Defenders Awakened. We wanted to go through and give an update here as to what’s happened, where we’re going, and what you’ll be seeing in the coming weeks and months.

     

    Multiplayer Support

    We currently use a system called PlayFab to help manage cloud saves, profiles, and multiplayer. We were notified in late November that what we use for multiplayer within PlayFab would no longer be supported. They had an updated version, but we’d need to rewrite and reconfigure A LOT to make this work, so our three paths were:
     

    • Rework a lot of systems to try and get on PlayFab’s new system.

    • Rework our multiplayer system to work with Epic Online Systems (EOS).

    • Rework our multiplayer systems to work with each platform’s multiplayer system.

     

    We spent time looking into each option. PlayFab for multiplayer wasn’t a feasible option as it would require a lot of time, and we’d potentially lose functionality by the due date to get this done (March 1st). Playfab also doesn’t support peer-2-peer, which is what our systems are built around.

    Then we looked into EOS, which requires a whole login flow and account creation to work, which would also be a considerable amount of time to get up and running. EOS is also still experimental, so Epic doesn’t recommend using it in production environments, which means we’d have to do some pretty extensive work and testing to make sure we had our bases covered.

    Ultimately we landed on using each platform’s multiplayer system to meet our deadline, while still continuing investigating options within EOS. So what does this mean?

     

    Multiplayer Services

    We’ll be maintaining the ability to play with your friends online through invites using each platform’s friend system. However, we do lose the ability to have the session browser going this route for when these changes go live. That being said, we are still looking into additional options to get the server browser functionality back up and running (as well as any additional features and fun to add). For now, our main focus is to make sure that in some capacity, playing with friends and fellow Defenders is maintained.

     

    What Does This Mean About My Account?

    Nothing changes here. We’re still using PlayFab for account management, so uploading your profiles to the cloud and pulling them down should not change at all.

     

    Platforms

    With this change, there are a few things that are different on each platform, and that is timing. We are wrapping up our work on these changes and getting things submitted. Here’s the expected timelines for each platform

    • PC/Steam - This is the easiest one to update, as we just push updates as they are ready. There is not a certification process, so PC players should not notice any major hiccups

    • Xbox One/Series X/S - The approval times for this platform tend to be pretty quick (usually a day or so), so players shouldn’t notice any major hiccups.

    • Nintendo Switch - The certification process with anything we push through varies in length (sometimes 5 business days, sometimes 20). We’re not really sure on the length until we submit and find out. This may cause some potential hiccups with players losing multiplayer services until the patch is approved. We’ll be keeping people posted as this develops.

    • PlayStation - We put a survey out previously asking if PlayStation preorders/backers wanted us to include multiplayer services. We sent this survey out via email to thousands of preorders/backers, it was a pretty dead even split:

     

    YEgomV2LyFhBCyOkWDKxvSddAFnix5J0JVILQBfh

     

    This is the total votes after removing the unverified votes. Unverified votes were votes that didn’t match our database for preorders/backers (35 unverified votes were removed. 24 that responded “earlier release” and 11 that responded "later release”). Because of how close it was, if it was absolutely necessary to get PlayStation out at a reasonable time, we were going to forego multiplayer. We made this survey to see if that was the option we needed to take, and polling the community was a way to make sure if we did that, it would be okay to some extent. We’re showing the results here as part of our promised transparency on how development for DDA goes.

    That being said, we’re doing multiplayer anyway. We kept working even as the results were coming in and were able to get multiplayer working. We’re currently in our larger certification process for the PlayStation release, adding tweaks and updates to multiplayer as they go through doing their extensive checks. We’ll keep you posted on when the release is as we get more word on where our approval for certification is, but multiplayer should be included on PlayStation release.

     

    What’s Next?

    As noted, we’re still working with Sony on getting DDA out for PlayStation, we’re almost there! We just got a DD2 update out this week for Embermount, with a hotfix going out today with continued support and work to squash any bugs that appear. We’re plugging away on DDA and some really big work that we’re going to be excited to show and share within the next month.

     

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    Chromatic Games

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    Embermount Hotfix Notes


    News

    DEFENDERS,

    Thanks to your feedback we have been able to identify some bugs in the Embermount Patch. We are releasing a small hotfix that should alleviate some of these issues. We wanted to make sure to get this patch out as quick as possible due to a performance issue affecting the servers. If you are still experiencing lag spikes or warping issues, with regard to the Embermount Patch, please reach out to us on our social channels to let us know.

     

    Bug Fixes and Updates

    - Added back Fury icon
    - Changed C8 mastery to 50 ascension cap and C9 mastery to 100
    - Changed ring of speed to ring of wind on the incursion reward UI
    - Fixed an issue where mods weren't spawning on C9 incursions
    - Fixed an issue where pet re roll boxes aren't stackings
    - Fixed an issue where the initiate can't equip the crippling blow shard
    - Reduced Elder Wyvern buff linger duration 10 -> 5s

     

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    DEFENDERS,

    In October of last year we released the Mercenary to an incredible reception (and a little surprise) from the community. After seeing this overwhelmingly positive response we collectively thought “Why don’t we make another new hero?” So we did. We are back today bringing you the new hotness: The Countess!

    This patch is live now on PC, Xbox, and PlayStation!

     

    New Hero: The Countess

    If you have ever wanted to harness the power of Siege Weaponry, Fire, and Dragons then we think she may be the hero you've been waiting on!

    countess.png

     

    Passive

    • Fury - Basic attacks also launch phoenix projectiles that deal fire damage to all targets in a line. Scales with hero damage and weapon swing speed.

    Abilities

    • Flame Surge - Slam your shield into the ground, summoning ethereal dragons that travel forward in a line and burn everything in their path.

    • Call To Arms - Rally yourself and nearby allies, increasing movement speed and damage dealt. Nearby towers also deal increased damage!

    • Valiant Charge - Charge forward, becoming immune to damage and heavily damaging all enemies in your path.

    • Holy Fire - Creates a flame barrier that reduces damage taken and heals over time.

    Towers

    • Flak Cannon - Fires debris in a short wide cone with concussive force that knocks smaller enemies away.

    • Oil Catapult - Launches arcing flasks that damage and oil enemies in an area.

    • Dragons Nest - Hatches several baby dragons that seek out and attack nearby enemies with fireballs.

    • Elder Dragon - Summons a powerful dragon that burns all enemies in a huge area, dealing high burst damage followed by sustained damage over time. Only one per hero deck can be summoned.

     

    Countess Hero Shards

    • Cataclysmic - You have a x% chance when landing on the ground to deal y% of your Ability Power as fire damage to nearby enemies.

    • Flame Cloak - After using Valiant Charge, wreath yourself in flames for 6s. While aflame, you take x% less damage and burn attackers for y% of your Armor.   

    • Fury Restoration - Restore x mana every time Fury scores a critical hit.

    • Fury Speed - Increases projectile speed of Fury by x%.

    • Heavy Armor - Increases armor by x%, but reduces speed by y.

    • Heroic Charge - Increases the damage of Valiant Charge by x%.

    • Holy Empowerment - Increases damage by x% while Holy Fire is active.

    • Holy Restoration - Increases the healing of Holy Fire by x%.

    • Inferno - Increases the damage of Flame Surge by x%.

    • Inspired Shout - Call to Arms buff increases armor and further increases damage by x%.

    • Melting Point - When the Countess deals fire damage to an enemy, there is a 20% chance to ignite their armor, causing them to take x% extra damage for y seconds.

    • Wild Fire - Increases the duration of Flame Surge’s fire trail by x seconds.

     

    Countess Tower Shards

    • Lasting Conflagration - Increases Elder Dragon burn duration by x seconds.

    • Dragon Flare - Increases the projectile damage radius of Dragons Nest dragons by x%, and reduces damage falloff by y%.

    • Dragon’s Haste - Dragons Nest dragons’ movement speed is increased by x.

    • Buckshot - Increases the knockback of the Flak Cannon by x%.

    • Flare-Up - Elder Dragon has a x% chance to deal y% more damage.

    • Oily Overflow - Oil Catapult projectiles leave additional Oil on the ground for x seconds.

    • Powder Shot - Increases the Defense Power of the Flak Cannon by x%, and attunes it to fire damage.

    • Viscous Oil - The oil effect from Oil Catapult now slows enemies by an additional x%, and also slows their attack speed by y%.

     

    Countess Mods

    • Flame Eater - +x% damage to ignited enemies.

    • Motherly Instinct - Increases the defense power of the Elder Dragon by x% for each Dragon’s Nest near the Elder Dragon.

     

    New Difficulty - Chaos IX

    A new chaos tier has been added to Expeditions, Incursions, and Mastery. Enemies in this difficulty are significantly more powerful than their Chaos VIII counterparts, so prepare accordingly before taking it on! With a new chaos tier comes a new enemy and a new miniboss to disrupt your favorite strategies.

    • New Enemy - Elder Wyvern

      • They may no longer be able to fly, but these Wyverns can empower nearby enemies, granting them resistance to damage and status effects! Specifically, enemies gain 100% Tenacity while within an Elder Wyvern’s aura, rendering them immune to many forms of crowd control. Players (but not towers) take damage while within an Elder Wyvern’s aura, and the Wyverns themselves have a short-ranged poison projectile attack.

    • New Miniboss - Ancient Wyvern

      • A golden, nastier version of the Elder Wyvern with more health and damage. Additionally, enemies have even higher damage resistance while within an Ancient Wyvern’s aura than within an Elder Wyvern’s aura!

     

    Chaos IX Shards

    • Amped Charge - Increases the damage of Proton Charge by x%.

    • Atomic Madness - Atomic Launcher fires 2 extra shots in a small spread for x% of your Hero Damage.

    • Auto-Repair System - Restores x% of the affected tower’s Max Health every 5s. Only active during Combat Phase.

    • Beam Intensification - Increases the damage of Sword Beam by x%.

    • Blood Rage - Increases the damage bonus of Provoke by x%, and damage resistance by y%.

    • Bubble Beam - Sand Vipers have an x% chance on hit to bubble the target for y seconds.

    • Bunny Hop - Gives the ability to double jump, and increases your movement speed by x.

    • Chi Curse - Increases Crippling Chi Wave cripple effectiveness by x%.

    • Crippling Blow - Sky Guard Tower has a x% chance on hit to stun the target for y seconds.

    • Critical Empowerment - Increases your Hero Crit Damage by x%.

    • Electric Arcing - Increases the number of targets for the Lightning Strike Aura by 4, but does x% less damage.

    • Frenzied Swarm - Moss Hornet movement speed is increased by x.

    • Giant Harpy Feathers - Harpy feathers pierce through 1 extra target, even when not corrupt. Projectile damage reduction per pierce reduced by x%.

    • Hasten - Increases attack speed by x%.

    • Radiant Empowerment - Increases the damage of nearby heroes by x%.

    • Rainbow Flask - Increases the damage of Oil Flask by x% and has a chance to drench, ignite, or poison enemies on hit.

    • Run and Gun - Your primary attacks have a x% chance on hit to increase your movement speed by 600 for 3s.

    • Tamer’s Gambit - Pets deal x% more damage, but Hero Damage and Ability Power are reduced by y%.

    • Tank Gambit - Take x% less damage, but deal y% less damage.

    • Titanic Slam - The Colossus’ attack has an x% chance to be a massive overhead slam, creating a shockwave that deals y% of your Tower Health as earth damage and sends enemies airborne.

    • Vroom Polymorph - Vroom Broom polymorphs enemies around you when activated for x seconds. Can only activate once every 10 seconds.

    • The following shards have also been moved to Chaos IX: Augmented Explosions, Freezing Rain, Sharp Thinking, and Venomous Strikes.

     

    Chaos IX Mods

    • Counter-Attack Chip - +x Hero Damage for 5 seconds after taking damage.

    • Counter-Surge Chip - +x Ability Power for 5 seconds after taking damage.

    • Dodge Chip - When taking damage, you have a x% chance to Dodge the attack and take 0 damage.

    • First Strike Chip - +x% Damage to Enemies above 90% health.

    • Swap Crit Damage Chip - +x% Crit Damage for y seconds after swapping in.

    • Swap Crit Chance Chip - +x% Crit Chance for y seconds after swapping in.

     

    Chaos IX Incursions and Rings

    Similar to Chaos VIII, Chaos IX has another set of Prime Incursions at an even higher difficulty to complete. Unlike Chaos VIII Primes, however, completing each region will not reward another set of Hyper Shards. Instead, each region will award a unique Ring equipment, complete with its own locked Mod. Rings can only boost hero stats, and will retain their upgrades and strength even through Ancient Power resets.

     

    • Prime I Reward: Ring of Speed
      • Unique Mod: Blessing of Swiftness - Grants a 5% chance to Dodge an attack and take 0 damage. Additionally, gain x speed for each weapon attack kill (max 10 times); resets when damaged.

     

    • Prime II Reward: Ring of Time
      • Unique Mod: Blessing of Time - Reduces the cooldown of your abilities by x%, and increases your Ability Power by 10%.

     

    • Prime III Reward: Ring of Poison
      • Unique Mod: Blessing of Poison - Your primary attacks have a 30% chance to deal an additional x% Poison damage and reduce their armor by 10% for 3 seconds.

     

    • Prime IV Reward: Ring of Water
      • Unique Mod: Blessing of Water - Your primary attacks have a 30% chance to deal an additional x% Water damage and drench enemies. Maximum ability resource is also increased by 50.

     

    • Prime V Reward: Ring of Regen
      • Unique Mod: Blessing of Regeneration - Restores x% of your Max Health every 5s, and increases your Hero Health by 20%.

     

    • Prime VI Reward: Ring of Earth
      • Unique Mod: Blessing of Earth - Your primary attacks have a 30% chance to deal an additional x% Earth Damage, and damage taken is reduced by 20%.

     

    • Prime VII Reward: Ring of Piercing
      • Unique Mod: Blessing of Piercing - Hero projectiles pierce shields and do x% of their damage.

     

    In addition to Rings, completion of all Chaos IX Prime Incursions will reward one new Hyper Shard! Another copy of this Hyper Shard can be earned through the completion of all Chaos IX Mastery objectives.

    • Genie King’s Blessing - Gain x defense mana upon defeating an enemy, up to 100 enemies per Combat Phase.

     

    Chaos IX Onslaught Changes

     

    • Prestige level minimum floor requirements for prestige rank 32 - 50 has been changed to floor 299.

    • Completing a Chaos IX Expedition sets your completed Onslaught floor to 300 if not already completed.

    • Prestige rank 51-X minimum floor requirement has been changed to floor 320.

    • A new Onslaught lane, “Zerkers and Wyverns”, has been added to Onslaught floors 350 and above.

     

    New Map - Embermount Volcano

    embermount_4.png

    A long-time favorite map, Embermount Volcano, has made its Dungeon Defenders 2 debut! Found in the Lost Dungeons regions, this fiery map poses brand new challenges… including a brand new boss! This map will also appear in Onslaught, but not in Mastery.

     

    New Boss - The Phoenix

    Anyone that has experience with Embermount Volcano in previous games in the series knows that it is home to the Phoenix boss, and this time is no exception. The Phoenix is an extremely resilient enemy, with a large arsenal of attacks to wear down its opponents! Defeating this beast on the highest difficulties will require patience and skill, but the rewards are well worth the effort.

     

    Embermount Rewards

    All Difficulties: Flame Warden’s Shield

    Chaos I: 4 Plain Emerald Clusters

    Chaos II: 6 Plain Emerald Clusters

    Chaos III: 8 Plain Emerald Clusters

    Chaos IV: 4 Shiny Ruby Clusters

    Chaos V: 6 Shiny Ruby Clusters

    Chaos VI: 8 Shiny Ruby Clusters

    Chaos VII: 4 Pristine Citrine Clusters

    Chaos VIII: 6 Pristine Citrine Clusters, a chance at Fenix Pet Egg

    Chaos IX: 8 Pristine Citrine Clusters, a chance at Fenix Pet Egg, and one of the following items

    • Smoldering Axe

    • Bow of the Phoenix

    • Molten Dagger

    • Wyvern Rifle

    • Ancient Fire Mace

    • Ember Scepter

    • Phoenix Tail Spear

    • Flame Warden’s Shield

    • Flame Warden’s Sword

    • Ring of Fire

     

    Embermount Unique Mods

    • Immolation - Slain enemies have a 25% chance to spawn fire on the ground, burning enemies near it for x% of your hero damage once per second over 5 seconds. Minimum cooldown of 1 second per spawn.

    • Internal Combustion - Enemies on death explode for x% of hero health as fire damage to all nearby enemies.

    • Mark of the Phoenix - Damaging enemies has a x% chance to give a 25% boost to damage, speed, and jump height for 5 seconds. Can only occur once every 10 seconds.

    • Phoenix Shot - Once every 2 seconds, your attacks spawn a flying Phoenix that bounces to 5 enemies, dealing x% of your Hero Damage as Fire damage to all enemies hit.

    • Rise From the Ashes - Upon death, return to x% Health and deal y% more damage for 15 seconds. Once every 80 seconds.

    • Blessing of Fire (Ring of Fire only) - Your primary attacks have a 30% chance to deal an additional x% damage as fire damage.

     

    New Vendor

    • A new Town NPC, the Black Market Vendor, has been added! This completely legitimate salesperson will sell various expensive items, including:

      • Goblin Item Insurance - An uncommon goblin relic used at Professor Proteus to save your gear from total destruction. By using this item, you can safely transfer mods from one equipment piece to another without destroying the first one!

      • Fancy Golden Top Hat - Sold for the low, low price of 1,000,000,000 Gold! If you want a way to show off your riches, this is it. Only available for a limited time! Only for the fanciest of Defenders!

      • As time goes on, more items will be added to the Black Market Vendor, including new ultra-expensive flairs. Check back frequently for the latest!

     

    New Skins

    dragoncommander.png

    • New Countess Skin - Dragon Commander

    • New Squire Skin - Dragon Captain

     

    Bundles

    Make sure to check out the Emporium for a bundle with both of these hot new skins!

    • Dragon Commander Bundle - Countess and Dragon Commander skin

    • Dragon Kingdom Bundle - Dragon Commander and Dragon Captain

     

    Balance

    • The damage dealt by many pets has increased significantly.

    • The Hero Damage scalars of Huntress, EV2, Adept, and Apprentice have been increased from 3.5 to 5.

    • The Hero Damage scalars of Lavamancer and Abyss Lord have been increased from 3.5 to 7.

    • The Last Stand Chip can now activate once every 120 seconds, instead of once per Combat Phase.

    • Pet Empowerment stats have been reduced by 50%.

    • Sky Guard Tower’s basic attacks now deal damage in a small area, instead of a single target.

    • Elemental Chips now work on Abyss Lord’s primary attack.

    • Abyss Lord’s secondary attack now scales with Hero Damage, no longer has a critical chance cap, and has an attack rate cap of 0.1.

    • Abyss Lord’s Fountain ability now scales with Hero Health instead of Ability Power.

    • Motes now drop in a 7 / 8 / 9 pattern. Example: Chaos 7 drops 7 motes, Chaos 8 drops 8 motes, and Chaos 9 drops 9 motes.

     

    Bug Fixes

    • Fixed Buff Beam tooltip displaying unused stats.

    • Fixed an issue where Water Aura still had Flame Aura’s description on the Create Hero screen.

    • Fixed an issue where Moss Hornets wouldn’t target certain enemies.

    • Fixed an issue where Moss Hornets would occasionally teleport to the center of the map.

    • Fixed an issue where some enemies would get stuck in spawn.

    • Fixed an issue where Elvish Artillery Cannon erroneously displayed its Tenacity stat.

    • Fixed an issue where Heroic Power was not properly working after swapping heroes or spawning in.

    • Fixed an issue where Royal Guard Blockade’s attack rate scaling was incorrect.

    • Fixed an issue where Freezes would not proc Controller mods.

    • Fixed an issue where Elvish Artillery Cannon’s range was not properly 360 degrees.

    • The shard Thundering Call now functions properly.

    • Fixed an issue where Dark Mages could spawn skeletons on locations where Slimes or Nether Spiders had exploded.

    • Fixed an issue where you could not sell Jackalope and Golden Dino eggs.

    • The Mastery Challenge Entrapment now functions properly.

    • Searing Flame’s duration is now correctly set to 5 seconds.

    • Fixed an issue where you could fall through the map on the Wildest West

    • Fixed Stuck Flyer lanes on the Wildest West

    • Fixed an issue where the mercenary slam VFX was too large for clients

     

    Quality of Life Changes

    • Practice dummies now show commas

    Screenshot_2022-02-15_140104.png

    • Pet Food Boxes can now stack

    • Pet Evolve Boxes now stack 

    • Single shard and x5 shard packs can now stack

    Screenshot_2022-02-15_135806.png

    • Added the ability to hide loot pop ups in the options menu

    unknown.png

     

    Misc.

    • Winter has officially ended in Dragonfall, the Hub area has thawed out, and the Christmas trees have been packed away. With Winter’s end, Nightmare Krampusliches will no longer drop, and presents will no longer be available until winter comes again.

    • 64 bit is now the default launch option for DD2. The 32 bit binaries still are being built with every update.

      • Default Location EX: C:\Program Files (x86)\Steam\steamapps\common\Dungeon Defenders 2\DunDef2\Binaries\Win32

    • Mercenary price changed from 12000 to 10000 Defender Medals

     

    Summary

    Normally we try and stay pretty humble here at Chromatic, but we did bring the heat with this patch. The Countess, +1 Chaos, rings, and a new vendor are just a few things to be excited for. Ok, we are done patting ourselves on the back (for now). Time to get back to work!

    We have so much going on behind the scenes here that we can’t wait to share with you. As always, we will post any and all updates to our social channels so make sure to follow us! Thanks again to all of our Defenders, see you again soon with even more content!

     

    Social Defenders

    To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

    For Etheria!
    Chromatic Games

    [CG] Andrew

    DDA PlayStation Update


    News

    DEFENDERS,

    We’re currently in certification for our PlayStation 4 and 5 release of Dungeon Defenders Awakened. The intention of this message is to outline where we’re currently at and to get your input on what you’d prefer regarding the release of this port. We’re sending a survey out directly to people who have pre-ordered this to make sure that their voices are heard directly about the following matters.


    Multiplayer

    At the end of November, we were notified that the systems we use through PlayFab would no longer be supported March 1st, as they had updated their systems and would not be supporting our legacy version past that date. As a result, we’re currently working on overhauling our entire multiplayer setup for Dungeon Defenders Awakened across all platforms, doing everything we can to make sure we’re transferred off the legacy version before that deadline (otherwise multiplayer systems just stop working). After weeks of working with PlayFab support, we were not able to get an extended window to use our current systems. We weren’t expecting to have to overhaul to the degree that we are, but if we don’t, multiplayer just stops working.

     

    What does this mean for PlayStation?

    Currently we are in the certification process for how the game currently runs. Part of this process is how multiplayer functions on PlayStation, making sure connections work, and that there’s not any kind of major issues. When we update our multiplayer systems, we’re going to have to go through the certification process again to get this newer multiplayer system approved. This can take a considerable amount of time. We’re reaching out to players to get their preference on what we do moving forward. We have two options available to us right now (though things can change drastically as we do this work that may shorten or lengthen the timelines):

    • Option 1: Delay the release of PlayStation until Q2 (May/June), releasing it with our updated Multiplayer Systems.
    • Option 2: Release on PlayStation potentially sooner without Multiplayer Systems in Q1 (March), and release an update that enables Multiplayer Systems as we get the work finished and approved through the certification process.
      • This is not something guaranteed that we can do, we’re just wanting to get feedback if it’s something players would want before we investigate it even further.
      • We may be able to release with a Day 1 patch that includes multiplayer. It’s all dependent on the certification timing. Our goal will be to get multiplayer running as soon as possible.
      • Kickstarter/BackerKit/Xsolla Rewards come with the multiplayer/online systems patch.

    The survey that our PlayStation players will be completing is going to be a major factor into which route we go with. We might hit some great momentum and get everything we want out within the timeline we had planned, but we would rather be transparent about this now and potentially pivot if it’s what our players want.

    Summary

    We’re a small team and are focused on providing everything we can to our players. With something of this nature, it’s important to make sure that what players receive is something they agree on. The surveys should be going out via email with the listed addresses through Kickstarter/BackerKit (this includes updated email addresses if you contacted support to have that information updated). Once we get the results, we’ll let everyone know the direction we’ll be taking to keep you informed.

    For Etheria!
     

    [CG] Andrew

    DEFENDERS,

    It seems like forever ago that we introduced you to the Mercenary, somehow it has actually only been 3 months?? Today we want to talk about the next major update to DD2 - The Embermount Update! We covered this on our latest Twitch Stream, so if you'd like to see the VOD, click here!

    New Hero: Countess

    If you have ever wanted to harness the power of Siege Weaponry, Fire, and Dragons then we think she may be the hero you've been waiting on!

    countess.png

    Passive 

    • Fury - Basic attacks also launch phoenix projectiles that deal fire damage to all targets in a line. Scales with hero damage.

    Abilities 

    • Flame Surge - The Countess slams her shield into the ground, summoning ethereal dragons that travel forward in a line to burn everything in their path.
    • Call to Arms - The Countess rallies allies near her, increasing movement speed and damage dealt. Nearby towers also deal increased damage!

    • Valiant Charge - The Countess charges forward, becoming immune to damage and heavily damaging all enemies in her path.

    • Holy Fire - The Countess creates a barrier of fire around herself, healing her over time and reducing damage taken.

    Towers 

    alldefenses.png

    • Flak Cannon - Launches debris in a wide but short cone with concussive force that knocks smaller foes away.

    • Oil Catapult - Launches arcing flasks that damage and oil enemies in an area.

    • Dragons Nest - This nest is home to several baby dragons that seek out and attack nearby enemies with fireballs

    • Elder Dragon - Summons a unique and powerful dragon that burns all enemies in a huge area dealing high initial damage and even more over time.

    Countess Hero Shards/Mods

    • Melting Point (Weapon Shard) - When the Countess deals fire damage to an enemy, there is a change to ignite their armor dealing damage over time.

    • Flame Eater (Weapon Mod)- Increases damage to ignited enemies.

     

    New Skins

    dragoncommander.png

    • Countess Skin - Dragon Commander

    • Squire Skin - Commander Armor

     

    Black Market Dealer

    • Goblin Item Insurance - A relic used at Professor Proteus to save your gear from total destruction when tinkering.

    • Exclusive Cosmetic Top Hat - Golden top hat flair. Only purchasable with gold. Only for the fanciest of Defenders.

     

    Chaos 9

    This patch also comes with +1 Chaos! That's right, after Chaos 8 you will have even more content to take on in Chaos 9. This includes a new map, new enemies,  and more!

    embermount_5.png

    • New Map

      • Embermount

    • New Enemies

      • Elder Wyvern - They may no longer be able to fly, but these Wyverns can empower nearby enemies, granting them resistance to damage and status effects!

      • Ancient Wyvern - The bigger, badder, MiniBoss version of the Elder Wyvern. Think you can defeat it?

    • New Shards - Here's a sneak-peek at 2 of our upcoming new shards!

      • Hasten - Increases attack speed

      • Electric Arcing - Increases the number of targets for the Lightning Strike Aura, but reduces the damage

    • New Hyper Shard - Unlike C8 Prime Incursion, C9 Prime Incursions will NOT reward another full set of hyper shards for completion. However, there is one new Hyper Shard for completing all C9 Prime

    • New Equipment: Rings

      • Obtained on Prime 9 Incursions. Each prime tier (1-7) has its own ring that drops on any map in that tier. Rings hage 1 guaranteed locked mod, and do not support any other mods or shards. Rings can be upgraded with gold.

     

    Summary

    We are currently in the process of putting the finishing touches on all of this hot Embermount content. Remember, this is just a patch preview and we will be releasing it in full in the next few weeks. We hope you are as excited as we are!

    While we are very happy with how the Countess turned out, we aren't resting! We continue to work hard behind the scenes to create even more new and engaging content for the Dungeon Defenders franchise. We can't wait to show you what we have been hard at work on here at Chromatic!

    Social Defenders

    To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

    For Etheria!
    Chromatic Games

    [CG] Andrew

    DEFENDERS,

    We are very excited to show off our progress on DDA Episode II by introducing our newest map: The Lost Metropolis! Defend your core from threats old and new in the shadow of structures from a forgotten civilization. (Bonus internet points if you spot the one true hero, Hammel, below) 

    New Map: Lost Metropolis

    HighresScreenshot00049.png

    HighresScreenshot00050 (1).png

    HighresScreenshot00053.png

    HighresScreenshot00054.png

    HighresScreenshot00055.png

    HighresScreenshot00057.png

    HighresScreenshot00056.png

    HighresScreenshot00059.png

    HighresScreenshot00065.png

    HighresScreenshot00064.png

     

    What’s Next?

    Here at Chromatic Games we will be taking time off to spend with our friends and families over the holiday season. That means tomorrow is the last Funday Friday stream of 2021! Make sure to stop by stream tomorrow (Friday, Dec. 17th 2 PM EST) where we reveal this gorgeous new map live! 

    Before we go on our holiday hiatus, we also wanted to let everyone know that we have submitted a DDA build to PlayStation and are officially in the certification process! This process usually involves considerable back-and-forth, so we don't have an exact ETA but we continue to move ever closer to the release.
     
    We still have so much in the works at Chromatic, and are very excited what's in store in 2022 for all of our Defenders!

    Happy Holidays and New Year! See you in 2022!

    Social Defenders

    To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

    For Etheria!
    Chromatic Games

    [CG] Andrew

    DEFENDERS,

    We just put out a new patch for DD2, and didn’t want to leave the DDA fans out in the cold! We have added some new Winterfest cosmetics, and will be having a login event coming up soon for those of you looking to earn even more. 

    This new patch is now live on Steam and Xbox, with Switch soon to follow. We will make sure to update everyone as soon as it goes live on each platform.

    New Cosmetics

    The following cosmetics are all part of our Winter Defenderland DLC that is purchasable on all platforms. Like everything in DDA, anything that is purchased for the game is cosmetic only. These unlock directly in the transmog UI and can be applied to any hero.

    Become the Krampus
    Have you been naughty or nice? Krampus knows. Grab this terrifyingly festive costume to strike fear into the hearts of all those who have misbehaved this year.

    • Krampus Hat
    • Krampus Wings
    • Krampus Tail

    krampus_twitter_1200x630.png

    Festive Flairs
    While admittedly not the most aerodynamic, you can still show off your holiday cheer with these two new sets of Winterfest themed wings! 

    Note: Do not attempt to eat the Candy Cane Wings.

    Snowflake Wings and Giant Snowflake (this is a single version of the Snowflake wings)

    snowflake wings_twitter_1200x630.png

    Candy Cane Wings

    candycane_twitter_1200x630.png

    Bug Fixes 

    • Fixed an issue where wings would disappear in Transmog if no accessory was equipped
    • Fixed an issue where equipping a skin made wings disappear in Transmog

    What's Next?

    First off, we want to wish everyone in Etheria a safe and happy Winterfest! We hope that everyone gets time to spend with family, friends, and farm the occasional map during this holiday season.

    To help facilitate your grind, we will be running a DDA login event from Dec. 22 - Jan. 2. By just logging in, you will receive the Santa Hat to help you celebrate the season!

    This is just a slight glimpse of what we are currently working on and we can’t wait to show you more as our progress continues!

    Social Defenders

    To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

    For Etheria!
    Chromatic Games

     

    [CG] Andrew

    Winterfest Update 2021


    News

    DEFENDERS,

    It’s been a little over a month since we introduced the Mercenary, and that means the Winterfest season is upon us! In the spirit of giving, we are giving you a little bit of everything! We have some optimizations, a new tower, some cool new cosmetics, balance changes, and much more. Let’s get into it!

    64-bit Client

    We are adding a 64-bit beta client for potential fixes for many different crashes and general stability. Currently, a fraction of a percent of all Steam users are still on operating systems that can only play 32-bit games. For the time being, both versions of the game will be available to play in order to ensure there are no unexpected issues that arise with the new 64-bit client on PC. You can run the 64-bit client by opening Dungeon Defenders on Steam and selecting the appropriate client on startup.

    Please let us know if you experience any 64-bit client only issues during your gameplay by taking this PC 64-BIT FEEDBACK SURVEY. We will announce when the 32-bit client will no longer be officially supported. We expect this sometime in 2022.

    Winter Event

    The Winterfest tree has returned for the holidays!

    DD2winterfest.png

    • Daily Present Drops:

      • Random Single Shard Pack - 100% chance

      • Legendary Winter Weapon - 100% chance

      • Bunny Hop Shard - 100% chance

      • Jolly Santolich - 10% chance

      • Frostbite Santolich - 10% chance

      • Krampuslich - 5% chance

    • Every victory chest on Chaos 8 on all game modes has a 0.5% chance to drop a Nightmare Krampuslich pet! This also applies to Onslaught above floor 99.

    New Cosmetics

    Krampus Flairs

    Have you been naughty or nice? Krampus knows. Grab this terrifyingly festive costume to strike fear into the hearts of all those who have misbehaved this year. Happy Winterfest!

    • Krampus Hat

    • Krampus Wings

    • Krampus Tail

    RKgFYK7y1AlZ0swIb8nn6kS905FKJBC-cGdmGDW7

    (This cosmetic set will also be available in Dungeon Defenders Awakened)

    Winterfest Flairs

    While admittedly not the most aerodynamic, you can still show off your holiday cheer with these two new sets of Winterfest themed wings! 

    Note: Do not attempt to eat the Candy Cane Wings.

    • Snowflake Wings

    jKzK74scrts_Ha_sSGJcg0x0vJgHFJRIc09Vfm5O

    (This cosmetic also available in Dungeon Defenders Awakened)

    • Candy Cane Wings

    sM-X7NxO7x5gaVcAYvXugkKH1aqHWSOguBkvg80v

    (This cosmetic also available in Dungeon Defenders Awakened)

    Material Drop Changes

    All materials will now only drop from the victory chest.

    • Chaos 1 - 5 Plain Motes and 3 C1 Amps

    • Chaos 2 - 6 Plain Motes and 3 C2 Amps

    • Chaos 3 - 7 Plain Motes and 3 C3 Amps

    • Chaos 4 - 5 Shiny Motes and 3 C4 Amps

    • Chaos 5 - 6 Shiny Motes and 3 C5 Amps

    • Chaos 6 - 7 Shiny Motes and 3 C6 Amps

    • Chaos 7 - 5 Pristine Motes and 3 C7 Amps

    • Chaos 8 - 6 Pristine Motes and 3 C8 Amps

    Balance

    Abyss Lord

    • Towers

      • Skeletal Ramsters 

        • Increased their upgrade  scaling to be 15% per upgrade instead of 10%.

    Dryad

    • Towers

      • The slimes from the Slime Pit Tower have had their damage increased by 50%.

      • The targeting and pathfinding AIs of the Slimes have been improved.

    Initiate

    • Towers

      • NEW TOWER: Water Aura

        • Deals AoE water damage that drenches all enemies hit. Replaces the Flame Aura for Initiate.

      • Shards

        • New Shard: Water Jet - Decreases Max Targets by 4 but increases damage by x%.

    Lavamancer

    • Towers 

      • Fissures of Embermount have had their damage increased by 18%.

    Huntress

    • Blaze Balloon

      • Increased their upgrade scaling to be 25% per upgrade instead of 15%.

    Mercenary

    • Hero

      • The Fan of Knives ability can now be used while moving

    • Towers

      • Nether Archers

        • Decreased their upgrade scaling to be 15% per upgrade instead of 20% 

      • Nether Spiders

        • The targeting and pathfinding AIs of the Nether Spiders have been improved.

        • The natural death timer of Nether Spider and Slimes has been increased from 10 seconds to 20.

    • Shards

      • Explosive Spiders has been altered. Its name is now Augmented Explosions, and it can now additionally be equipped to the Slime Pit Tower as well as the Nether Spider Spawner. Its functionality is unchanged otherwise.

    Pets

    • The targeting AI of pets has been revamped. They now automatically attack the target closest to the player, and can switch targets while attacking.

    • Pet damage is now affected by the hero's damage adjusting passives (Example: Anti-Melee).

    • Water Damage on pets now drench the initial target hit.

    New Onslaught Schedules 

    • Arachnophobia - Includes Chaos 8 spiders and Death Weaver.

    • Carnival Extravaganza - Includes small ogres, big goblins, tiny kobolds, pie throwers, and fire, poison, and frost mages.

    • Army Of The Dead - Includes skeletons, skeleton orcs, zombie orcs, and zombie orc boss Treet.

    • Carnival Flyers - Includes carnival flying kobolds and normal flying kobolds.

    • Stabby Demon eyes - Includes Dark Assassins and Demon eyes.

    Bug Fixes 

    • Fixed an issue where the mercenary couldn't be damaged by Goblin Siege Rollers and their rockets.

    • Adjusted Mercenary tower & Abilities descriptions to properly fit the F6 quick help screen.

    • Fixed an issue where the golden ship pet couldn't be properly evolved.

    • Fixed an issue where the Ascension health scaling on the Royal Guard Blockade was incorrect.

    • Fixed an issue where certain new Daggers were not dropping.

    • Fixed an issue where the size of the Draken Soul was incorrect on Mercenary.

    • Fixed an issue so the duration of Petrify is now correct when activated with Lingering Poison.

    • Poisoned Blades shard now correctly triggers Petrify.

    • Fixed VFX issues with the Spider enemy.

    • Dark Assassins have been removed from the Emp Zappers Onslaught lane.

    • Fixed an issue with the Mercenary Mark passive where it could only roll 1 or 10.

    • Mercenary's Mark can now only appear on Dagger weapons.

    • Fixed an issue with Nether Spiders and Slime Pit where their kill count was incorrectly incremented when a Spider or Slime exploded

    • The Tiki Mask's glowing eyes are now set correctly on the Mercenary.

    • Fixed an issue with the Heroic Boost Talent where it was increasing more than intended.

    • Fixed Single/Triple/Quintuple Chip not properly working on EV.

    • Fixed an issue where Spectral Arrows was not properly functioning.

    • Chaos 7 expedition is no longer a requirement for Onslaught floor 99 unlock.

    • The Flameburst Tower can now properly use the Flamethrower's tower skins.

    • Fixed the rotation of the elemental vfx of the Royal Dagger and the Noble Dagger.

    • Fixed issues with the Golden Dino Egg name and Amber Dragon Egg’s default quality.

    • (PC Only) Fixed an issue where GENERAL would be in all chat boxes.

    • Fixed an issue where the Mercenary did not have a bag icon.

    • Fixed an issue where Drakenlord’s Soul, Freezing Rain, and Frostfire Remnants did not properly proc Controller Servo / Chip.

    • Fixed Elvish Artillery Cannon not having a Tenacity stat.

    What's Next?

    We are very excited to bring these changes to you in our last update before the new year! From our family here at Chromatic Games to yours, we hope everyone has a great Winterfest season! We can’t wait to come back in 2022 and show you what we’ve got prepared for Etheria in the new year!

    Social Defenders

    To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

    For Etheria!
    Chromatic Games

     

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