Jump to content


  • entries
  • comments
  • views

Contributors to this blog

About this blog

Entries in this blog

[CG] Andrew

DD2 Shifting Sands Hotfix



We just released a hotfix to fix some of the early bugs and issues that we have found in the Shifting Sands Update. This hotfix is currently live for our Steam players, and should be live next week for those of you playing on console.

  • Fixed Chi Spirit dead zone directly in front of the tower.
  • Fixed some potential issues with the player shops not visually updating properly.
  • Fixed an issue where Frosty Explosion was hitting friendly towers on retry.
  • Fixed Spirit Charge and Concentrated Pyrotechnics damage buffs to function like Destruction.
  • Reduced Forest Roots poison buff from 25% to 0.5%.
  • Fixed some slows working on unslowable enemies.
  • Fixed some pathing issues on Saloon.
  • Fixed a problem where core death would not end the map on Tornado Canyon and Tornado Highlands.
  • Fixed Chi Spirit tower shooting 2 projectiles.
  • Fixed an issue where Queen Death Weaver, Ancient Wyvern, and Cyclone Shaper did not show up as bosses in lane billboards
  • Fixed quality of Talismans on Tornado Canyon and Tornado Highlands.
[CG] Andrew

DD2 Shifting Sands Update





Do you like new maps? Do you like some of your heroes getting some significant updates? If so, then we have the patch for you! In this update, we are bringing Tornado Valley to DD2 along with a bunch of new and updated abilities for the Initiate, Adept, Mystic, Series EV2, and Lavamancer. Let’s get into it. 

New Region - Tornado Valley
Fans of other Dungeons Defenders games will instantly recognize our newest DD2 region: Tornado Valley. This region will have 2 new maps, and a new region specific enemy, a brand new boss fight. Make sure to stay hydrated as you attempt to weather the brutal lands of Tornado Valley!

New Map - Tornado Canyon



  • Ancient Robot Arm 
  • Tuskin Rifle
  • Ancient Water Boiler (Canisters) 
  • Clockwork Sword
  • Staff of Sands
  • Plain/Shiny/Pristine Talisman

New Map - Tornado Highlands



  • Corrupted Oculus (Staff)
  • Tome of Corruption
  • Corrupted Axe
  • Spear of Corruption
  • Corrupted Bow
  • Corrupted Dagger  
  • Genie Prince
  • Corrupted Genie Prince
  • 6x Plain/Shiny/Pristine Talisman

Region Specific Mods

  • Canyon Bells - Enemies on death have a x% chance to spawn a bell that does y% of your Ability Power as damage to all nearby enemies every second for 3 seconds and stuns them for 2 seconds. This effect can only occur once every 2 seconds.
  • Cyclostrophic Wind - Your attacks generate 1 tornado stack. At 5 stacks you launch a tornado forward, dealing x% of your Ability Power as damage to up to 10 enemies and sending them airborne. The effect has a cooldown of 3 seconds.
  • Genie King's Curse - While moving below 100 Speed, your Primary attacks deal x% of your Hero Damage stat as Earth Damage.
  • Genies Protection - After using an ability, gain x movement speed and reduce the damage you take by y% for 3 seconds.
  • Owl God's Wisdom - Your primary attacks deal x% of your Ability Power as extra damage. This extra damage can trigger once every 0.1s per enemy hit.
  • Blinding Sand - Your attacks have 15% to spawn a ball of sand on impact deal x% of your Hero Damage as Earth damage and slow movement speed and attack speed to all nearby damage.
  • Sand Path - Projectile attacks that hit the ground leave up to three patches of sand that deal x% of your ability power and reduce enemy movement speed by 7%. Each patch lasts z seconds.
  • Sand Storm - Generates a sandstorm around you that consistently deals x% of your Hero Damage as earth damage to nearby enemies.

Region Specific Pets

Genie Prince

  • Mana Swirl - Restore 500 ability mana. 

Corrupted Genie Prince

  • Magical Burst - Fires 5 magical bursts dealing 335% magical hero damage each. 

New Region Specific Enemy - The Windshaper


The Windshapers have spent years training to master control over the air, allowing them to send devastating tornadoes towards players that pierce and knock up players in their path. Be warned though, they are not as frail as they may seem and will not be defeated so quickly.


New Boss - The Genie King 


Deep within Tornado Highlands lies the lamp of a familiar foe...but it has been entirely corrupted by the Old Ones' magic! This iteration of the Genie King can inflict a variety of crippling debuffs with its attacks, so be careful...


Hero Reworks

In an effort to spice things up, as well as help out some of our favorite heroes that needed that extra little boost, we have made some changes to some of their towers and abilities. We've wanted these heroes to be unique in their own right for a while, where they have their own unique kits but are still similar to the Monk and Apprentice. Now, we think we have struck just the right balance. Keep reading to see if your favorite hero was affected.

Note: The Adept and Initiate’s price will increase to 10,000 Defender Medals/1,500 Gems. This increase will take effect after 2 weeks, during this time they will both be on sale for 8,000 Defender Medals/1,000 Gems.


Firework Cannon (40 DU) - Replaces Boost Aura. Shoots up to three fireworks at different enemies within range, dealing damage in a large area.

  • Concentrated Pyrotechnics (Shard) - Increases the damage of the Firework Cannon by x%, but increases the damage falloff by 50%.

Chi Spirit Tower (50 DU) - Replaces Sky Guard Tower. A spectral copy of the Initiate fires piercing Chi waves that damages and cripples enemies, increasing their damage taken.

  • Spirit Charge (Shard) - Increases the damage of the Chi Spirit Tower by x%, and increases the projectile size by y%.

Frost Strikes Aura (20 DU) - Replaces Lightning Strikes Aura. Deals powerful frost damage to a single enemy within its radius.

  • Frosty Explosion (Shard) - Enemies killed by the Frost Strikes Aura explode dealing x% of the Frost Aura’s Defense Damage as frost damage.
  • Lingering Frostfire (Mod) - Enemies suffer +x% extra Water Damage every second for y seconds when hit by Frost Strikes Aura.


Tesla Coil (50 DU) - Replaces Arcane Barrier. Generates arcing electricity that chains to multiple targets at once.

  • Reckless Shock (Shard) - Enemies hit by the Tesla Coil take x% more damage, but move 50% faster.
  • Ramping Voltage (Mod) - The Tesla Coil deals more damage as it strikes enemies, up to a maximum of x% extra damage. This damage increase resets after not attacking for 5 seconds.

Crystal Hammer (50 DU) - Replaces Earthshatter Tower. Slams the ground, sending a line of damaging crystalline spikes forward and hitting all enemies in a line.

  • Crystal Fissure (Shard) - Increase the width of Crystal Hammer's attack by 50%, and increase the Defense Power by x%.


New Appeasement Tiers
The buffs originally granted by Appeasement were overly complicated and not very well explained. These new buff tiers are simpler while still rewarding the Mystic for remaining at high Appeasement while providing more or less the same power as before.

1% or more Appeasement

  • Ability Power x1.2 
  • Hero Damage x1.2
  • Damage Vulnerability x0.8 
  • Tower Damage x1.2

25% or more Appeasement

  • Basic attacks have lifesteal 

50% or more Appeasement

  • Basic attacks lower the Mystic’s active cooldowns 

100% Appeasement

  • AoE damage buff that deals 1000% Ability Power damage every second
  • 1.5x Speed 
  • Basic attacks make enemies take 10% more damage for 3s

Ability Changes

Lash Out

  • Increased damage by 200%

Call to Madness

  • Added target limit of 10
  • Reduced enrage range by 70%
  • Increased cooldown from 20 to 30
  • Reduced duration from 8.1 to 4.1
  • Reduced Madness Embrace duration increased from 4.6 to 3.2
  • Reduced Debilitating Madness damage taken increased from 66 to 20

Dark Torment 

  • Increase damage from 40 to 80
  • Decreased cooldown from 8 to 4 seconds
  • While the dagger is impaled inside an enemy all mystic damage is increased by 50%
  • Increased Dark Torment Tower damage multiplier by 600%
  • Increased Dark Torment Tower number of beams from 1 to 3
  • Removed ‘Sand Vipers Target enemies affected by Dark Torment’ 

Serpent’s Coil - Allowed as many Serpent’s Coils to be placed as DU allows. Added collision so they can be damaged by enemies. Can now be upgraded like other towers.
Added Tower Health to Serpent Coil Talent 

Snaking Sands - Detach damage from the stun so Snaking Sands can still damage enemies affected by Elder Wyverns or Headstrong. Buffed damage by 50%.

Sand Vipers - Increased base number of beams from 1 to 3. Beam ramping damage now properly scales with upgrades.

Viper’s Fangs - Damage dealt by this tower has been moved from the bubble pop and rain effects to the initial hit. The bubble attack also slightly knocks enemies back in addition to its knockup effect.

Obelisk - Removed Upgrade and Appeasement requirements from Obelisk buffs to simplify its usage.

  • Removed Flame Thrower
  • Removed Confuse buff
  • Removed Knock-up buff
  • Smite has a 20% chance to polymorph enemies hit into snakes 
  • Smite damage increased by 25%
  • Snake Polymorph increases damage by 20%

Snake Zealot Chip Mod - Reworked due to being made irrelevant by Serpent’s Coil.

  • Serpent Avatar (New) - The Serpent Avatar summoned by the Mystic at max Appeasement deals x% more damage.

New Talent: Poison Damage - Dark Torment and lash out poison damage increased by x%

Series EV2

New Passive - Series EV2 can now double jump and hover in the air afterwards. 

  • Note: The Bunny Hop Shard no longer works on Series EV2 due to this adjustment.

Anti Gravity Bots - Now home towards enemies exploding on contact.

Holographic Decoy - Replaces Death from Above. EV2 leaps backwards, leaving a decoy behind that taunts nearby enemies for a few seconds. As it expires, the decoy explodes and damages nearby enemies.

Aerial Mastery Shard - Reworked due to Death from Above being replaced. New Effect: Increases movement speed while flying by x. Dryad may now also equip this Shard.


Secondary Attack - Dash now pierces through enemies.

Inflame/Harden - Has now been consolidated into a single ability, Inflamed. Inflamed reduces damage taken, taunts nearby enemies, and increases speed and damage for a period of time.

Tectonic Breaker (Shard) - Reworked due to above change. New effect: While inflamed, deal x% armor stat as earth damage and y% hero damage as fire damage every 3rd primary attack.

Charged Restoration (new Shard) - Charged secondary attacks restore x mana. Can only activate once per second.


  • Dryad Starfall now naturally pierces shields 
  • Reduced Ring of fire damage on hit from 60% to 30% and added Burring effect that scales off hero damage
  • Removed blockade requirements from Health/Power pylon
  • Piercing shot consumes all mana and damage also scales off % mana consumed
  • Increased piercing shot damage by 238%
  • Changed nimbus to a small AOE rather than single target
  • The following Shards have had their scaling changed from Defense Power to Defense Damage:
    • Explosive Surprise
    • Lateral Blast
    • Heavy Cannonball
    • Explosive Arrows
    • MegaRock
    • Glacier
    • Splody Harpoon
    • Oily Harpoon
    • Snakes on a Plane
    • Combined Power

Onslaught Mutators

  • BloodLust (New) - Enemies on receiving damage now move at +30% speed for 5 seconds.
  • Berserked (New) - Enemies now take +50% more Damage and deal +50% more damage.
  • Reckless (New) - Enemies now have +50% Movement Speed and +50% Damage taken.
  • Trollblood (New) - Enemies now heal for +2% of their max hp every second.
  • Speed Demons (New) - Enemies are 50% faster, but slow effects last longer on them.
  • Pain Aura (Removed) - Pain aura has been removed due to poor performance.

New Skins
We are adding 4 new skins that fit various desert aesthetics so that our players can defend Etheria in comfort and style while braving the conditions in Tornado Valley. We have also added Jade, Frost, and Galaxy Skins for the Mercenary and Countess that can be obtained in Defender packs.


Marauder Apprentice Skin - A magician of the sands.


Wind Guardian Lavamancer Skin - The Guardian of the Tornado Valley. 


Clockwork Squire Skin - Is he more man or more machine?


Scarab Lord Abyss Lord Skin - Something is a little buggy with this hero.



Each of these thematic new skins can be accessed via the Emporium and purchased individually. For those of you looking to save a few gems, each skin can also be found in a bundle to help you balance fashion and efficiency!

  • Ancient Sands Bundle (1,400 Gems) - Scarab Lord and Wind Guardian Skins
  • Desert Conquerors Bundle (1,600 Gems) - Marauder Apprentice and Clockwork Squire Skins
  • Wind Guardian Bundle (2,300 Gems) - Lavamancer Hero and Wind Guardian Skin
  • Scarab Lord Bundle (2,300 Gems) - Abyss Lord and Scarab Lord Skin


  • Player Shops - Player shops are back online! Which is very useful because you will need a TON of gold for...
  • The Golden Mask - The Golden Top Hat is now out of stock. But fret not Defenders with a taste for the finer things in life. We now are offering yet another solid gold cranial accessory in the Golden Mask! If you have more gold than you know what to do with, this mask is for you. As a bonus, the Golden Mask hides your tears that you are surely crying after paying that much gold.

image (20).png

Bug Fixes

  • Fixed Immolation having an incorrect proc chance.
  • Fixed Oil Catapult Defense health talent description.
  • Fixed an issue where the respawn popup would show up when swapping characters.
  • Fixed an issue where the star progress bar wouldn't show past 840 stars.
  • Fixed an issue with the base XP values for onslaught on Wild Westival.
  • Fixed an issue where you can’t buy Fight Me Not in the Chaos 3 Shard Shop.
  • Fixed an issue where the matchmaking input defaults were being filtered out by the profanity filter.
  • Fixed an issue where there wasn't a second billboard for double spawn on the Jacked Sparrow.
  • Fixed an issue where the Countess’ abilities weren't counting toward the weekly ability mission.
  • Fixed an issue where the High Seas region was showing the wrong crafting material drop and fixed the order for the Chaos 9 amp.
  • Fixed an issue where rerolling missions doesn't save the reroll.
  • Fixed an issue where the Reflect Beams went to default textures on retry from wave.
  • Fixed an issue where the Drakenlord’s Frost Shield would stay up even when ignited.
  • Fixed an issue where the Spectral Knights in the Spectral Assault Prime Incursion were not doing their proper damage.
  • Fixed an issue where the reforging system could delete items if you replaced the consumed item in the middle of server update.
  • Fixed an issue where the Mercenary hero was messed up leading to bad shadows.
  • Fixed an issue where the impact effect on the Adept's Arc Lightning wasn't showing its impact VFX.
  • Fixed an issue where the Shatterquake mod was causing heavier than intended CPU usage.
  • Fixed an issue where some projectiles wouldn't hit the Jester Boxes.
  • Fixed an issue where the Runed Slicer sword had the wrong icon.
  • Fixed an issue where piercing projectiles wouldn't spawn ground based impact effects.
  • Fixed an issue where the Mystic’s shooting VFX wasn't spawning in the correct location.
  • Fixed an issue where Nether Archers' bounce can miss its target.
  • Fixed an issue where the Jester Boxes that spawn do not trigger the shard Critical Restoration.
  • Fixed an issue where mouse inputs can press abilities on the ability bar while building.
  • Fixed some controller navigation issues with the Liferoot region on the world map.
  • Fixed an issue where a lot of skins weren't on sale from the cosmetics UI.
  • Fixed Maw of the Earth Drake not attacking slow-immune enemies.
  • Fixed an issue where the Magic Mortar Tower in the create of hero screen was sideways.
  • Fixed an issue where the Fiery Fangs mod didn't correctly attune to Fire.
  • Fixed some controller navigation issues with the Liferoot region on the world map.
  • Fixed an issue where a few skins weren't on sale from the cosmetics UI.
  • Fixed Maw of the Earth Drake not attacking slow-immune enemies.
  • Fixed an issue where the Magic Mortar Tower in the create of hero screen was sideways.
  • Fixed an issue where the Snaking Sands Tower did no damage to dummies.
  • Fixed an issue where un slowable enemies where not getting the movespeed debuff from the Phased Mutatro.

What's Next?
We’ll be keeping an eye on this patch as it goes out and making sure we squash any bugs that may appear. We’re currently plugging away at major updates to DDA, but fear not, as we’re also looking into our next major DD2 update and trying to add some big features that might take us some time to get up and running. There’s a whole lot we’ve got planned, so stay tuned!

Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games


[CG] Andrew


Today we are putting out a small, but very impactful, update where we are happy to welcome back the Session Browser on Steam, PlayStation, and Xbox! (that feels reallllly good to finally type out btw) In addition to bringing back the browser, we are also enabling the DDGR hero costumes, changing the Dark Elf Warrior, and fixing some frustrating bugs!

Session Browser is back!

This feature is back, you’re once again able to find other Defenders to play with. We’re sorry it was gone for a while, but it was out of our hands and took a lot of work to get back up and running. This is currently live for Steam, PlayStation, and Xbox with Switch coming at a later date.


Dungeon Defenders Going Rogue Costumes!

As promised in our release of Dungeon Defenders Going Rogue, we’ve provided five free costumes that were released in DDGR for DDA! You should be able to select them through transmog once you have the update.

image (14).png


  • Removed the Rifted Dark Elf Warrior Cloaking mechanic
    • This means that towers will be able to target and attack rifted warriors without needing to be a fusion tower.
  • Greatly increased the transparency of the Reflect Field’s texture to be less distracting.

Bug Fixes

  • Fixed a bug where Aim Assist was targeting defeated enemies
  • Fixed a bug where Inventory Stats points would mess up when you swap heroes on the stat page
  • Fixed a bug where XP/Radial Bars were not properly showing values
  • Fixed a bug where applying stat points changes in some cases would get rejected and return to the unspent pool
  • Fixed a bug where heroes would sometimes display -1 health
    • Let us know if you see this in game. We believe we fixed this, but it’s hard to reproduce on our end.
  • Fixed a bug where the secret room stairs didn't have collision, causing you to fall through


What's Next?

We’re currently working on getting these patches for Switch. Because of the changes we had to make to multiplayer, the Session Browser requires custom setup on each platform with their own requirements. We’ll keep you posted as to when those are coming out. We are continuing to work on DDA, using your feedback to greatly influence the things we work on, with more surveys on the way to get more of your feedback. We’re wanting to get more small patches out between now and Episode 2 that address some issues that have been outlined as we continue our work. There’s also more updates for DD2 and DDGR on the way, there’s so much we’re doing that we can’t wait to get out to all of you!


Social Defenders

To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games




A new day, a new chance to talk about everything going on in hallowed halls of Chromatic Games. We’re still working from home, so some halls might be dusty or cluttered, but hallowed nonetheless. There’s a ton of exciting news for us to talk about regarding all of our work (some of it is meh, but who cares, it’s news anyways). Let’s get into it!

Dungeon Defenders: Awakened

It’s no secret that a lot of you are hungry for all the new things that we’re going to be doing. Internally, we discussed showing these things over time, to not only keep anticipation up for what’s to come, but to also make sure things were in a ready state to share so that it avoids frustration if the systems change to something else (things other studios do to avoid player frustration). We’re throwing that OUT THE WINDOW and we’re going to discuss the next episode of DDA in its entirety. Slap on your helmet, it’s going to get wild.

Episode 1:  Swampy Jim’s Revenge

Previously, Mistymire was a really adored map due to the scenery being very familiar with that of northern Florida (where we are based). We thought “what if we went DEEPER into the swamp” and did just that.

New Map - Sludge Swamp


Sludge Swamp is our new map. The entire map submerges all your characters and defenses in swamp and slows movement of both players and enemies, but it comes with a ton of elemental effects. For instance, due to methane leaks, any fire damage deals a larger explosion, that applies friendly fire. Electric damage stuns both players and enemies within an unknown vicinity. Poison damage can cause a sinkhole. It might be hard to see where traps are placed, but we felt that it was worth it for these awesome elemental effects.

New Enemy - The Banjolier

This enemy is an etherian who has been corrupted by the Swamp’s fumes and no longer recognizes humanity. Instead they only know of what they came into the Swamp with, most of them for some reason being banjos. The Banjolier begins to play his banjo, enraging enemies around him with how poorly he plays (he never took lessons). Please do not interrupt the Banjolier’s song, as he will ignore you and become even more enraged. The best way to deal with him is to give him the new “Swamp Pop” popsicle bait that is hidden throughout the map, and he will go on his merry way.

New Boss - Swampy Jim


Sludge Swamp is actually the sovereign territory of Swampy Jim. His lineage is that of royalty from Etheria’s past, but they moved out into the swamp for tasty fish and haven’t looked back since. Swampy Jim is very territorial and is going to be standing his ground to push out the Defenders from passing through into other lands, to break free of the realm they are stuck in. Swampy Jim drives a fan boat powered by a gator, named Roberta, that spins its tail fast to propel the boat. He flies by, trying to hit you with his pitchfork, “Delores Jr.”, to make you go on and git. We’re currently working with a certain voice actor (fans of Rick and Morty might know him) to get the VO to be the best you’ve seen with your own eyes. Some people might claim it’s the Scavenger from DD2, but it’s not. That character has a hole in his left shoe, not right which is the trademark to Swampy Jim.

New Hero - Wall Eweeji

We know that blockades fall off, so we decided to make a new hero that has incredibly strong blockades that you would be a fool not to use. Enter Wall Eweeji, a witch doctor/etherian plumber wearing purple that builds every type of wall you could think of:  blockade that doesn’t deal damage, blockade that deals damage, the big two. His abilities are focused on being able to run quickly specifically to defenses to repair them. Mama mia that’s a lot of fun!

New Hero - The Andrew

There’s a lot of war going on in Etheria, so we wanted a hero that was focused more on peace, love, and flower power. We have a local hippie in town named Andrew, and so we made a hero kind of based around him. Flowers that fight for you, roots that trip up your opponents, and something to do with mushrooms blowing up or blowing your mind? We weren’t sure what he meant by that last one, but we’re keeping our rating, so it won’t be too crazy.

New Feature - Taxes


A lot of people have wanted additional reasons for gold, and given that April is here, and that a lot of educational institutions don’t include proper finance education, we figured why not gamify it and help teach people about taxes. Now when you upgrade your items, you will have to pay the Etherian Tax, which is roughly 15%. This allows us to introduce a new feature, that addresses a problem players have outlined, while also being educational. Awesome!

New Currency - Chromie Coins


Now, we’re trying to stay as hip as we can with bleeding edge tech, and thus we invented Chromie Coins. Chromie Coins are a new crypto currency that you can earn by running DD:A all day and night, even when not playing, to mine for Chromie Coins. Chromie Coins can then be used to upgrade your gear and bypass the new Taxes feature. How do Chromie Coins work you may be asking? They just do. Onto the next paragraph!

New Game Mode - Auto Partier

Some of the gaming trends that have popped up through the past couple years have been autobattlers and party games. We mix Tower Defense and ARPG, so we thought, why not mix those as well. Introducing Auto Partier, a revolutionary game mode that lets you pick your character to complete various platforming and detective puzzles, and then it plays for you! We’ve built over 100 levels that the game gets to play for you. It’s an experimental feature, so please give us a ton of feedback. One thing that we will not be changing is that you can use Chromie Coins to increase your chances of winning, as it feeds the AI that plays for you.

New Gear - Backpacks


We’re potentially teaming up with JanSport to introduce a new slot in the form of Backpacks. It’s not only a cosmetic slot that lets you choose between 3 backpacks that have your hero’s name embroidered on them (using the new Embroidicon technology in UE 4.25), it also adds an additional 5 spaces to your inventory. You can also acquire the deluxe backpack through DLC that DOUBLES your inventory space. Now that’s a deal!

New Company - Monochromatic Games


Imagine all your favorite Dungeon Defenders games, but in black and white, with audio that is described on title cards, going back to the golden era of game making. Well Monochromatic Games has you covered. Coming in a summer, you’ll be able to use circular slice and then have a title card say “AHHHHHH” *swoosh noises*, the way games were meant to be made.

There’s probably more coming, but we forgot about it, so for now let’s just assume that’s all there is. Wow, cool.

Bug Fixes

There aren’t anymore, we actually got them all with the last update, and any reports moving forward will flag you as a hacker/cheater.

Dungeon Defenders II

We’ve decided that we’re going to sell Dungeon Defenders II to the team that makes the Persona franchise dance games. Dancing with the Defenders is what they’ve outlined their project to be, and we’re onboard. Sorry, this means no more DD2 development.


That said we will be adding defender packs that you can purchase through ebay only that give you all new cosmetics that you might be able to use in Dancing with the Defenders! Now that’s epic.

Social Defenders

We have social media and you can follow it. We’re on Facebook, Twitter, Google+, Instagram, Snapchat, TikTok, Musically, Myspace, Friendster, Stickam, MSNMessenger OR AOL Instant Messenger (not both),  and also certain newspapers. Follow us for a chance to win!

As always thank you for your support and time, we feed them to the support lord and time lord respectively. They hunger, but soon, the day of determination will be upon us.

Chrome Games

[CG] Andrew
We have been gathering feedback from our DDA community over the past week, and have the first round of results in. Using this feedback, we have put together a survey to help us drill down on some of the most important issues to the community. The new survey can be found here. Thanks again for taking the time to give us feedback!
The day is finally upon us, Dungeon Defenders: Awakened is OUT NOW on Steam Early Access. This is a huge day for us as a studio, as it’s our first launch of a product out into the masses; it’s a huge step for Dungeon Defenders returning to its roots; and it’s a huge accomplishment thanks to your support, to get something this amazing out WITHIN A YEAR! With that said, you what we do, we get into it — let’s get into it!

Steam Early Access
This is time for us to deliver on our promise of having a release in February. This period is pivotal for us to get the game into the Defenders of Etheria’s hands and go crazy throughout the entire game. We used the 10,000+ pieces of feedback we received from our Beta, and used it to help mold the game into this Early Access state. There’s still work we’re polishing, but the state the game is in, we’re comfortable and proud to present it to you. We’ll go over a couple pieces of info we’ve gone over before, as well as discuss what to expect in this Early Access release.
If you haven’t picked up a copy yet, we’re on Steam right now. Click here to visit our Steam page!
Releasing into Early Access isn’t only going to be setting the game live in its early state and then providing the finished product months later. Instead, we’re going to be updating it over time, adding in features as they become polished and in a state we’re happy with. Thus, THE ROADMAP IS BORN!

As a studio, this is what we are sticking to as a studio. Should anything change, we are going to make sure that we keep all of you updated as soon as possible. We want this road map to serve as a look into where our focus is and as a promise for what we’ll deliver.
Why Early Access?
Going into Early Access on Steam allows us to get where the game is at into the hands of our players on PC. By doing so, we’re able to iterate quickly, getting Dungeon Defenders: Awakened into that 100% state as soon as possible, something we’re unable to do on consoles as fast as we want to iterate. We are still going to be honoring our Nintendo Switch exclusive deal with Nintendo, with our PlayStation 4 and Xbox One releases coming in Q3 2020.
That said, this Early Access is not going to be like other games, or like Dungeon Defenders II. The Early Access period is going to be incredibly short, because we’re really spending this time to polish up the game and meet your expectations. Dungeon Defenders: Awakened is going to be fully released during Q2 on PC and Nintendo Switch. We want Early Access to be as short as possible so that we can get Dungeon Defenders: Awakened out to all of you as the best version of the game.

Teamwork makes the dreamwork.
This will give us a chance to make sure that the game is balanced, being easy or hard in the appropriate parts of the game; animations and art assets are looking great and working properly; working out any kinks when it comes to playing with others; making sure our network tech properly connects you to others and also properly saves your gear; and of course testing our flags, checks, and reactions from our anti-hack systems on a much larger scale.
What’s In Early Access?
Shown in the Roadmap above outlines what is going to be coming to Dungeon Defenders: Awakened, and briefly goes over what is already in. We’ll blow it apart a bit more here!
Every heroic adventure starts in a really deep well, right?
The Campaign is the progressive order maps are presented in, and on the full release will include story elements and bosses scattered throughout to help you understand what exactly is going on in Dungeon Defenders: Awakened. In the Steam Early Access release, Campaign includes all 12 maps part of the whole campaign:
Deeper Well
Ancient Mines
Lava Mines
Alchemical Labs
Tornado Valley
Tornado Highlands
Throne Room
Arcane Library
Royal Gardens
The Promenade
The Summit
These maps are in a great state, but we are still open to feedback as you play through these maps, so please throw it our way through the in-game link seen on the Escape screen.
Alchemical Labs, Throne Room, and The Summit do not currently have their bosses implemented. As covered in the Roadmap, the Demon Lord arrives in March, the Goblin Mech charges in during April, with the Ancient Dragon approaching in the full release.
On this release, you have access to:
We’ve tested these extensively, and the progression through the campaign feels incredibly good. Our goal is to let people provide extensive feedback on these difficulties before we throw you into the terror that is Nightmare in March, which is going to push Defenders to take on some substantially harder enemies.  It doesn’t stop there though, as upon release you’ll have to survive the newest difficulty — Massacre. Both of these difficulties provide new enemies that only brave Defenders will be able to cull!

Making its triumphant return, the Survival game mode is going to be available on all difficulties and all maps provided in Early Access. Each map rewards a unique pet to join you in your adventures, while also boosting your hero in some way. There’s a lot to master through all 12 maps, we hope you’re able to survive!
While playing through Survival in Early Access, we are going to continue to optimize the maps to accommodate all the enemies that you are going to be fighting. As noted on our Road Map, there is going to be continuous updates to the game, and this include performance optimizations. If you run into frame drops or crashes, report them in feedback, as that’ll help us polish things up. For Defenders looking for a true challenge, try playing on Insane Survival Summit on very old hardware getting 1 FPS, outside in the rain, while taming lions (please don’t do this, this part is just jokes, play it normal and safely please).
There’s a lot of pets that are going to be in Steam Early Access that were not in Beta. Some pets are straight forward, boosting your stats and slapping enemies, however we brought back some revamped fan favorites *cough*Genie*cough*, and also some new pets that have never been seen before. We made sure that you have a wide variety of pets to use, trying to apply a variety of play styles to fit certain pets. There are even more coming past this, but we’re sure you’ll quickly grow to love all of these companions (the Ramster is so dang cute!).
There’s a TON of gear to earn. Going back to our roots, we wanted people to get excited for gear to hunt. Itemization feedback has been tremendous, and so we used words from Defenders old and new to curate some awesome pieces to hunt for. We brought back a lot of the systems that made Dungeon Defenders gear great to hunt. Gear rolls any and all stats that are on your hero, making it exciting to receive that one perfect piece that has all the defensive stats for your Tower Builder spec'd heroes, or well-rounded gear for any Defender who prefers a Jack of All Trades play style! Another exciting return is that weapons and pets are randomly colorized, providing unique looks to the loot you receive. White and Gold is one of the rarest combos you’ll find, so good luck!

Gear continues to get stronger as you progress through the game of course, with each difficulty providing new pieces to empower your heroes and defenses to new heights! While climbing also make sure to keep an eye on what armor you’re equipping, as gear sets are back in the game.
Through your journeys, you’ll also be receiving accessories that visually change the look of your character. This was not something part of Dungeon Defenders original release, but they are so fun to acquire and add a great level of visual customization that we couldn’t just not do them! Masks, Bracers, Brooches, and Shields (Squire Only) are some of the pieces you’ll receive that you can uncover to add another layer to empowering your character.
Cursed Gear No More!
One thing you will notice that is different from Dungeon Defenders is that there is no longer any cursed gear. This was something a vast majority felt very strong as a detractor from the game, and made getting gear feel like a potential punishment if it had the one stat you wanted, but diminished others.
Tools of the Trade
There’s a lot of tools we wanted to provide to the players. One of them was an updated Tactical Map (tac map for short). There’s a ton of upgrades we made to this feature, trying to provide as much visual clarity on what’s going on and where. There’s also brand new additions, such as in the options menu, you can now select filters for the tac map to show specific upgrades and items that you’re looking for, making it easy to survey the land quickly and go get your items before continuing on.

There’s also a lot of the HUD and UI improvements. There are seriously too many to include here, and as noted on the Roadmap, there are more coming! Comparing items in your inventory, providing clearer definitions for upgrades, revamped stat names, and so much more.
Towers are also part of the UI improvements. You can now interact with your towers to see how they are performing and what their stats are. Even a deep layer, towers show you the important stats that matter based on what they do. This means seeing what’s important in how a Spiked Blockade performed is different than seeing how an Ensnare Aura performed. We can’t wait to hear your feedback on these features and make any improvements possible!
Kickstarter, BackerKit, and Preorder Rewards
Rewards are planned for our full 1.0 release. While we have already chipped away at getting these made, today is our final deadline for our backers to submit what they’d like. We recently got a ton of requests back from our initial surveying to people in appropriate tiers, so now we just need to get to work on them. Some of these things are absolutely beautiful, others are horrifying, and we wouldn’t have it any other way!
Early Access Note
We have an Early Access FAQ that we’ve put together. If some of your questions weren’t answered here, please give it a look and hopefully they are answered!
There’s some stuff that we are not covering in this post, but there is a ton to discover in this game. Some of it is intended, some of it may be bugaboos that need to be squashed, and some of it may be as Bob Ross put it: happy little accidents. This is a game that we’re proud to present as a culmination of developer work and extensive community feedback. We truly feel this is a game made for our GLORIOUS Defenders, and we hope you feel the same. We want to thank you for joining us on this journey so far, and we can’t wait to continue on and hope you’ll be there by our side.
What’s Next?
We’re going to keep working. As shown in the Roadmap, we’ve got some ground to cover still. We want to keep updates coming and to further enhance our transparency and direct communication with our community. We plan on having updates showcasing the work that has been done, continue introducing you to members of the team, and giving you a look at the work it took to make Dungeon Defenders: Awakened.
Chromatic Weekend Wind Down, Dev Streams, and more are going to be coming as we continue development. We’re very excited for everything coming out and are excited that all of you are along for the ride!
Next week some of our team is going to be at PAX East, Booth #12074, right next to the Nintendo booth! If you’re going to be there, stop by to play, chat with the devs, and maybe leave with some sweet sweet swag! We had a crazy turn out at PAX South, loved hanging out with our glorious Defenders and the new Etherian recruits we picked up, and would love for PAX East to be Chromatic Games At PAX II: Revenge of the Hangout Boogaloo the Game, the Movie, the Game Returns.
Social Defenders
To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled:
The entire team thanks you for your support. We’re working to make Chromatic Games a studio that is able to create games current and future that our Defenders are sure to enjoy, because our games are made for YOU!
For Etheria!
Chromatic Games
Today, we revealed the Calling All Heroes update, coming to Steam in early April! This update includes the Abyss Lord, an all-new Hero Deck, Defender Medals and more! The update page has more information.

In the second half of the stream, Phil, Elliot and Steven showed a sneak peek at something that isn't in the update but coming soon: the Strategy Revamp. The goal of the revamp is to provide a more interesting challenge on every map in the game.
Here's a recap:
If you sign up for the newsletter, you’ll receive Defender Medals in every email beginning when the update goes out! Sign up here.
Update Release:  Early April
What's In The Update:
Hero Deck Changes:
Build with all of your heroes
Level four heroes at once
Quickly swap between decked heroes using hotkey (even in Combat Phase!)
Inspect other players’ decks
New UI
Abyss Lord:
Full details in the Meet the Abyss Lord trailer!
Defender Medals:
Earnable currency
Used to recruit new heroes and unlock new Skill Spheres
First Steps of Strategy Revamp:
Removal of Lane Resistances
Higher Nightmare XP
Abyss Lord Skill Spheres:
With the Abyss Lord, we’re introducing some changes to Skill Spheres that we’ll eventually bring to the four original heroes.
The Abyss Lord has four Large slots.
All of the Abyss Lord’s Skill Spheres are designed to add powerful effects to the Abyss Lord. We want players to really think about which Skill Spheres to equip and make those choices interesting, tough and exciting.
His Skill Spheres are obtained through Defender Medals.
What We’re Working On (Not In This Update):
PlayStation 4 Harbinger + Carnival Update:  Early April
PlayStation 4 Calling All Heroes Update
Maps from the Original Dungeon Defenders!
Foundries & Forges
Glitterhelm Caverns
Strategy Revamp
Original Four Hero Tower Revamps:  Giving heroes the ability to work together to build a solid defense setup for the different lane types. Includes changes to their defense kits and defense balance changes.
Enemy Genotypes & Counters:  Right now, we have four Genotypes:  Speedy / Tank / Flying / Sniper. Each lane will spawn with a genotype, and enemies are being rebalanced and tweaked to fit each one. This enemy composition provides different tower setups to combat the individual threats. With the removal of resists, any tower can deal full damage to the enemy it’s attacking, which allows players to generate builds we didn't see coming.
Special Enemy Revamps:  We will be changing special enemies and they way they come out to challenge the way players have setup their defenses. They can come out as strong versions of the same enemy genotype or come out as a counter to the defense setup. Watch out for these guys.
Mana Increase & DU Revamp
Bug Fixes
Blackscreen Issue
Server Issues Related to High CPU Usage
Long Load Times
Server Connection Issues
And a lot more. More info soon. :)
[CG] Andrew

Happy Thanksgiving! We are thankful for you, and to show our appreciation we wanted to give back in the best way we know how: with a free steaming turkey mask! Anyone who logs in from now until December 8th will get our newest transmog, the Harvest Gobbler Mask! Don’t miss out!
Thanksgiving Login Event
Harvest Gobbler Mask (Gobble, gobble!)

From now until December 8th, all defenders who login will receive the Harvest Gobbler Mask, unlocked through the Transmog UI. Make sure to hop on to get this absurdly tantalizing turkey mask before time runs out! Nintendo Switch players will get credit for this reward if they login during this period, and receive the cosmetic in our next Nintendo Switch patch.
General Changes
Forest Ally Wings have been added for valid PC players that participated in the PTR and who filled out the survey
Bug Fixes
Fixed incorrect display format value for tower attack rates.
What's Next?
We are still working away on Episode 2, and will definitely be spilling some more beans in December! The DDA PlayStation port is still coming along nicely and will post more updates as we have them. 
DD2 fans, we haven't forgotten about you either! We have more updates coming your way in the near future!
Social Defenders
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
Discord Twitter Facebook Instagram TikTok YouTube Twitch Forums For Etheria!
Chromatic Games
Hey all! We’re proud to announce that we’ve partnered with Sony to bring Dungeon Defenders II exclusively to the PlayStation 4! In fact, you’ll be able to play the game tomorrow on PS4 at the PlayStation Experience. If you’re going, be sure to stop by Sony’s booth to say hi. We’ll have various people at their booth all day showing off the game.

Stay tuned to our blog for more details on the PS4 version in the future. We still have a ton of work to do, but we’re excited to finally be bringing Dungeon Defenders back to a console. We’ve just completed our first controller pass (it needs a bunch of work!) and are exciting to dig into some other features, like local co-op and a controller-based UI. And yes, all of those features will also be coming to the PC version!

Greetings Defenders,
Welcome to the new forums! There's quite a bit of changes that had to happen in order to facilitate this move so please read everything to hopefully answer any questions you may have.
Logging In Email/Password Login: Your password did not carry over from the old forums and must be reset by going here: https://forums.dungeondefenders.com/lostpassword/ . Make sure to check your email junk/spam folders in case the reset email goes there. Steam Login: You must login with email first and re-link your Steam account to your forum account. Post Counts Since the new forum had to re-index everything during the migration, post count numbers will be to what posts you do have and not include any deleted posts, non-copied over old forum posts, or forum restore numbers. Messages Messages between members on the old forums were not moved to the new one. Sorry 😞 Threads with pages that show "There are no posts to show" Older threads that had deleted/bad spam bot posts in them were cleaned up which may cause the error message above. Once new posts are added or you go to an earlier page instead of last post should work fine. New forum posts started on the new forums will not have this issue. Reporting forum issues You can report new forum issues here: Forum Bug Reports. Titles/Ranks We're working on bringing back some custom groups and post count promotion fully. Right now after you make a post you should see yourself get the correct rank updated on your account. Thank you!
[CG] Andrew
It seems like forever ago that we introduced you to the Mercenary, somehow it has actually only been 3 months?? Today we want to talk about the next major update to DD2 - The Embermount Update! We covered this on our latest Twitch Stream, so if you'd like to see the VOD, click here!
New Hero: Countess
If you have ever wanted to harness the power of Siege Weaponry, Fire, and Dragons then we think she may be the hero you've been waiting on!

Fury - Basic attacks also launch phoenix projectiles that deal fire damage to all targets in a line. Scales with hero damage. Abilities 
Flame Surge - The Countess slams her shield into the ground, summoning ethereal dragons that travel forward in a line to burn everything in their path. Call to Arms - The Countess rallies allies near her, increasing movement speed and damage dealt. Nearby towers also deal increased damage!
Valiant Charge - The Countess charges forward, becoming immune to damage and heavily damaging all enemies in her path.
Holy Fire - The Countess creates a barrier of fire around herself, healing her over time and reducing damage taken.

Flak Cannon - Launches debris in a wide but short cone with concussive force that knocks smaller foes away.
Oil Catapult - Launches arcing flasks that damage and oil enemies in an area.
Dragons Nest - This nest is home to several baby dragons that seek out and attack nearby enemies with fireballs
Elder Dragon - Summons a unique and powerful dragon that burns all enemies in a huge area dealing high initial damage and even more over time.
Countess Hero Shards/Mods
Melting Point (Weapon Shard) - When the Countess deals fire damage to an enemy, there is a change to ignite their armor dealing damage over time.
Flame Eater (Weapon Mod)- Increases damage to ignited enemies.
New Skins

Countess Skin - Dragon Commander
Squire Skin - Commander Armor
Black Market Dealer
Goblin Item Insurance - A relic used at Professor Proteus to save your gear from total destruction when tinkering.
Exclusive Cosmetic Top Hat - Golden top hat flair. Only purchasable with gold. Only for the fanciest of Defenders.
Chaos 9
This patch also comes with +1 Chaos! That's right, after Chaos 8 you will have even more content to take on in Chaos 9. This includes a new map, new enemies,  and more!

New Map
New Enemies
Elder Wyvern - They may no longer be able to fly, but these Wyverns can empower nearby enemies, granting them resistance to damage and status effects!
Ancient Wyvern - The bigger, badder, MiniBoss version of the Elder Wyvern. Think you can defeat it?
New Shards - Here's a sneak-peek at 2 of our upcoming new shards!
Hasten - Increases attack speed
Electric Arcing - Increases the number of targets for the Lightning Strike Aura, but reduces the damage
New Hyper Shard - Unlike C8 Prime Incursion, C9 Prime Incursions will NOT reward another full set of hyper shards for completion. However, there is one new Hyper Shard for completing all C9 Prime
New Equipment: Rings
Obtained on Prime 9 Incursions. Each prime tier (1-7) has its own ring that drops on any map in that tier. Rings hage 1 guaranteed locked mod, and do not support any other mods or shards. Rings can be upgraded with gold.
We are currently in the process of putting the finishing touches on all of this hot Embermount content. Remember, this is just a patch preview and we will be releasing it in full in the next few weeks. We hope you are as excited as we are!
While we are very happy with how the Countess turned out, we aren't resting! We continue to work hard behind the scenes to create even more new and engaging content for the Dungeon Defenders franchise. We can't wait to show you what we have been hard at work on here at Chromatic!
Social Defenders
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
Discord Twitter Facebook Instagram TikTok YouTube Twitch Forums For Etheria!
Chromatic Games
Three more days. Just three more days until Dungeon Defenders II launches on Xbox One, PC & PS4. Three more days until the game is officially out of Early Access and free-to-play on all platforms. Excuse us while we hyperventilate. OH GOD. *grabs knees*
On June 20th, along with this major milestone in our game’s history, we’re releasing Update 1.0, which is focused on our New Player Experience. In our Devstream above and blog below, we’ll walk you through the major beats of the patch. After June 20th, we’re spinning up on lots of features and changes you’ve been asking for (Endless Mode says hi).
Launch is just the beginning. With your support, Dungeon Defenders II is only going to get bigger and better!

Gender Swap:  The Initiate
Come on and SLAM. The Initiate is joining us on June 20th!
 The Initiate is our first gender-swap hero. This powerful Chi-wielding warrior is the gender swap of our bald friend, the Monk. She uses the same defenses as the Monk, but she comes with a suite of new abilities.
Chi Stomp:  A powerful slam that can be activated in mid-air!
Crippling Chi Wave:  The Initiate builds up a glowing ball of Chi and launches it at her enemies, which damages and debuffs any enemies hit!
Talisman of Empowerment:  The Initiate places a talisman on the ground that temporarily boosts the power of nearby defenses!
The Initiate is available at a lower Gem and Defender Medal price than other heroes. And don’t worry:  The Barbarian will have his time to shine soon.

New Tutorial Mission + Tutorial Videos
We’ve completely revamped our tutorial mission! Our new tutorial teaches players how to place different types of defenses, how to hotswap between different heroes and more. We’ve also added a new How To Play section with additional videos to teach players about advanced tactics, loot, Inventory and more.
Updated Campaign & Story
We’ve given our early-game experience some additional love! On several maps, we’ve added new mutators to keep the gameplay experience fresh through the Campaign. We’ve also fleshed out the existing story with new cutscenes and new in-game dialogue. If you’ve already played the Campaign, be sure to grab a new hero and check out the changes! There might be a few hints of things to come...
Incursions + Legendary Weapons
As part of our New Player Experience, we’ve introduced Incursions into Chaos! The goal of our Incursions is to provide variety and progression milestones as players progress through Chaos.
Each Chaos tier will now have its own unique Incursions. After completing an Incursion, you’ll unlock unique Legendary weapons at the Wayfarer! The Wayfarer will forge these unique weapons based on your highest powered hero. The Wayfarer will sell these weapons for Defender Medals, so be sure to sell those Souls4Gold when the update comes out!
As for long-term gameplay variety in our endgame, we have a number of interesting changes and features we’re going to add post-launch. Stay tuned!

Updated HUD + Health Bars
We’ve updated a number of our HUD elements to make the UI cleaner while providing more information. You can check out the Devstream video to see it in action, but the biggest change is the addition of hero deck hotkeys above the Health Bar. Now you can easily see which hero is in which hero deck slot hotkey, which is especially handy if you’re the kind of player who constantly rotates heroes in and out of your Hero Deck!

New Summary Screen & Score System
It’s finally here! We’ve implemented a new summary screen at the end of the match, and the biggest new change here is our score system! Each match, you and your team will be given a score based on how well you played and built. We’ve included a number of multipliers in this first iteration of the score system. Optimize your builds to get the best score! In the future, we plan on adding leaderboards, rewards and more based on our score system!

PS4 Optimization
This update improves PS4 framerate, especially when a lot of enemies are on-screen at once. This is just the first of our optimization updates for the PS4 -- shortly after launch, we have a litany of other changes that should improve framerate even more!
Shard Buffs
We’re continuing our Shard Buffs! These buffs are focused on hero-specific Shards, especially on Defense Shards. More Shard Buffs (and Defense Buffs) will come post-launch!
First Shard Icon Updates
We’ve updated the icons of some of the more popular Shards to help you find them easier in your Inventory. We’ll continue to update our Shard system, you guessed it, post-launch.
Host Option:  Minimum Ascension Level
In the update, you’ll be able to set a minimum Ascension Level for your matches! You can use this feature to reduce the number of new players jumping into Chaos VII matches -- of course, if you want to help the newbies out, you can keep this set to 0. More host tools are on the way!
Hero Renaming
Hero renaming! For free! From the Inventory, you can rename all of your heroes as often as you want.
Multiplayer Scaling Bug Fix
This update fixes a bug where multiplayer enemy health scaling was scaling higher than intended. Per-player enemy health scaling will now be +25% rather than +50%. Go forth and defend with friends!
New Tower Skins
We’ve added several new sets of Tower Skins so you can betterfy your towerz.
Full Controller Support on PC
Now you can play and access everything on PC with a controller, including the Options Menu!
Bug Fixes
Tons of them.
We can’t wait for Tuesday. We’ll see you there, Defenders!
The Trendy Team
[CG] Andrew
Thanks to your feedback we have been able to identify some bugs in the Embermount Patch. We are releasing a small hotfix that should alleviate some of these issues. We wanted to make sure to get this patch out as quick as possible due to a performance issue affecting the servers. If you are still experiencing lag spikes or warping issues, with regard to the Embermount Patch, please reach out to us on our social channels to let us know.
Bug Fixes and Updates
- Added back Fury icon
- Changed C8 mastery to 50 ascension cap and C9 mastery to 100
- Changed ring of speed to ring of wind on the incursion reward UI
- Fixed an issue where mods weren't spawning on C9 incursions
- Fixed an issue where pet re roll boxes aren't stackings
- Fixed an issue where the initiate can't equip the crippling blow shard
- Reduced Elder Wyvern buff linger duration 10 -> 5s
Social Defenders
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
Discord Twitter Facebook Instagram TikTok YouTube Twitch Forums For Etheria!
Chromatic Games
This is just a brief check-in to talk about preorders for Dungeon Defenders: Awakened. We’ve received a lot of support from a ton of you, and want to make sure we reward that where we possibly can. There’s two big things to go over, being preorder upgrade options for Kickstarter and BackerKit supporters, and preorder window coming to a close. Let’s get to it!
Preorder Upgrades
We’ve been working tirelessly with our shop partner to enable upgrades over the past few weeks. Without getting into the details, we unfortunately have not been able to get upgrades going, and don’t want to let people know very last minute that they can upgrade, if at all.
Instead, we’re going to do the following. ANYONE that preordered through BackerKit or backed us on Kickstarter will receive the $60 Prestigious Edition bonuses shown on the preorder store, that are preorder exclusive. This includes:
Forum Titles
In-game Titles
Digital Soundtrack, Strategy Guide, and Artbook
Awakened Phoenix Pet 
Crystalline Skins 
Rift Skins
At Chromatic, we want to do everything we can to reward all of our players who support us, as fairly as we can. We announced the ability to upgrade, and since we are not able to deliver, we are taking the high road and providing the bonuses to those who would have been able to upgrade for FREE. We chose these tiers because it’s equivalent to how much the retail price is for the game. This serves as a big THANK YOU to all of our supporters who joined us early on this adventure, and to help show that we’re focused on making a great game.
Preorder Availability
With Early Access coming on February 21st, we’re going to be closing our Preorder Store the same day. This is to ensure that all our sales for the PC version of Dungeon Defenders: Awakened goes through Steam. With the Preorder Store closing, the Preorder Bonuses will no longer be available for ALL platforms. If you want to grab the Preorder bonuses, you only have until February 21st.
Kickstarter and BackerKit Changes
Starting on February 21st, we will no longer be able to change the platforms that people have selected, as we need to make sure that orders are locked and ready to fire for when we release on each individual platform, ensuring that people receive their correct copies.
What’s Next?
We’ve got a Dev Stream that we’re going to have tomorrow, February 14th at 3:00 PM ET, where we answer questions that we’ve seen posted everywhere, answer questions that all of you have for us, and show some gameplay as well! Please join us, and potentially win a free Prestigious Edition of Dungeon Defenders: Awakened.
That’s all for now, just a quick check-in. We’re hard at work to make sure that Early Access feels as great as possible, and cannot wait for you guys to tear it apart!
Social Defenders
To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled:
The entire team thanks you for your support. We’re working to make Chromatic Games a studio that is able to create games current and future Defenders are sure to enjoy, because our games are made for YOU!
For Etheria!
Chromatic Games
[CG] Andrew
What is Dungeon Defenders Going Rogue?
It’s a whole new roguelite experience built out of Dungeon Defenders Awakened. You choose your hero to take on waves of enemies, creating unique and custom builds as you progress each time you play!

Play as the Squire, Huntress, Apprentice, or Monk, acquiring powerful weapons, defenses, and runes to take on the hordes that await. And don’t fret, there’s more heroes coming!

As you play, you’ll earn XP that you can apply to the talent system. This same XP is also applied to the Hero Mastery system and unlocks permanent attributes and runes on the specific hero that you’ve progressed! 

As you level up, defeat bosses, and get faster and faster clear times, you’ll unlock weapons and runes to make your future runs even faster and further increase your power!

There is a ton to experience in Going Rouge! Claw your way through the waves of enemies that are coming for your core, and take down completely reimagined boss experiences! The fun doesn’t stop there, as you can invite up to three friends to experience 4-Player Online Co-op to take on the challenges that await!

Why Going Rogue?
While working on our second major update for Dungeon Defenders Awakened, we were making a roguelite game mode that had a fresh start to it every time you play. As we continued to build the mode out, we were having so much fun, but we ran into multiple limitations (no multiplayer, profile save issues, loot dropping issues, and more). We were in love with the game mode, and the only way to get around those issues was to make it exist in its own environment. So that’s what we did!

We’ve gone through and done everything we can to make sure that Going Rogue feels like a whole new experience, and justifies being its own standalone game. It’s quite literally Dungeon Defenders gameplay but going rogue. There’s a lot of opportunities to try things out that maybe don’t make sense in our other games. For instance: A speedrunning competition that is fair among all players. Which brings us to…

Going Rogue Dungeon Dash

Starting now and continuing until April 3rd, we’re running a $10,000 Prize Pool Speedrunning Competition to celebrate our launch! We plan on having more structured contests as we continue to update the game, but for release we’re allowing things to be just a bit more chaotic. For more info, CLICK HERE!

Going Rogue Price and Bundling
Since Going Rogue is built out of DDA, we wanted to make sure we provided not only a fair price to purchase the game, but also something that rewards people for already owning DDA. That’s where the Dungeon Defenders Bundle comes in! If you own DDA, you’ll be able to purchase Going Rogue for a reduced price, and even better saving during our release sale. However, we’re also releasing with a sale, so purchasing Going Rogue through the bundle will be even less!
For our new Defenders that purchase Going Rogue, but do not own Dungeon Defenders Awakened, you’ll be able to pick DDA up for a reduced price as well through the Dungeon Defenders Bundle as well (and again, even cheaper when there is a sale going on).

Going Rogue Future Development
This game allows us to continue to scale out the content we make for our other games that fits within Going Rogue. We’re releasing with the base four heroes, but we will be bringing in all of the Dungeon Defenders Awakened heroes over time. As we create more maps, heroes, enemies, and loot, we’re also able to bring these things into Going Rogue and mold them to fit within the gameplay. This helps us be as  efficient as possible during development and allows us to create unique experiences for as many Defenders as possible!

So what’s coming?
There’s quite a bit coming that we can talk about now, some sooner than others. Our current list includes:
Heroes Warden Series EV-A (EV-GR?) The Rogue (definitely not confusing having a hero name in the name of the game) Enemies Sirens Lycans Rifted Enemies Bosses The Lycan King Maps The Keep Lycan King boss map Gear Weapons Runes Difficulty A third difficulty with greater challenges and stronger enemies. Everything is fair game from our other games as well! We want our games to be a melting pot, where content can freely crossover where it makes sense.

Going Rogue On Consoles
Going Rogue is currently in Early Access on PC, meaning we’re getting a lot of balance and any major bugs sorted before going into a 1.0 launch. With the game using DDA as a base, we’ll be doing what we can to get the game out on all consoles that DDA is on. As we progress, we’ll keep you updated.

Going Rogue Known Issues
3 & 4 Player Enemy Visuals
There are currently some visual issues during 3 and 4 Player Online Co-op. Players 3 and 4 will see reduced enemy animations and some VFX may be missing. We’re working to fix these issues, but it is still playable.
Summary Screen
It’s functional, but it’s not pretty. We’re going to be getting this updated so that you have a more pleasant viewing experience of what you’re earning.
Party Bar and Player Lobbies
Sometimes it will show players in the wrong spot or not at all, this is purely visual. They are there as long as they show on their screen that they're in the lobby.

Dungeon Defenders Awakened Development
We’re still hard at work on Episode 2. We’ve shown the following with Episode 2 reveals:
New Map: The Bazaar New Map: The Lost Metropolis New Feature: Runes As you’ll notice in Dungeon Defenders Going Rogue, there’s an overlap in features with runes being very core to the gameplay. These runes serve as an example of what you’ll be seeing in Dungeon Defenders Awakened as well. We’re still working diligently on Episode 2 and didn’t want to leave our brave DDA players hanging without spoiling some new content. So we’re going to talk about something you’ll be getting for free right now, and also giving a sneak peak at our next hero!

Free Going Rogue Cosmetics
First, the thing that you’ll be getting right away. In Dungeon Defenders Awakened, we will be providing the Going Rogue versions of the base four characters FOR FREE. We’ll be sending out an update later this week. All you’ll need to do is update your game once that update is out, and you will have them. That’s it. This is something we’re doing for ALL PLATFORMS. While Going Rogue won’t be on consoles right now, we want to make sure that all our Defenders are able to have fun with these new cosmetics! Getting the cosmetics onto consoles is going to be reliant on the certification process, so once they pass the individual platform certifications, we’ll have them out to you.
Second, we gave a very small tease on our next hero, which people had guessed, but we’ll announce it here as part of our Going Rogue celebration. 

The Outcast
An exiled general from the armies of the Old One after questioning if war was the answer, The Outcast uses his crystalline arm to command forces to aid him on the battlefield.
We’re not going into his kit just quite yet, but the Outcast will be the answer to what many fans have been asking for — a remake of The Summoner that fits within Dungeon Defenders Awakened. This is also another hero that we’ll be bringing into Going Rogue as well. We’re serious about making the most out of all the things we’re creating!

Dungeon Defenders II Development
Oh you thought we were done? Not even close. We’re currently working on getting an update out for DD2 that includes new maps, a new enemy, a new boss, some new gear, which we’ll be talking about in the coming weeks. Past that we have some MAJOR things we’re going to be working on and getting your feedback, because we’ve got big plans and want our Defenders to be part of that process. We’re not going to talk about this much for right now, but stay tuned, big things are coming!
Social Defenders
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
Discord Twitter Facebook Instagram TikTok YouTube Twitch Forums For Etheria!
Chromatic Games
[CG] Andrew
We’re currently in certification for our PlayStation 4 and 5 release of Dungeon Defenders Awakened. The intention of this message is to outline where we’re currently at and to get your input on what you’d prefer regarding the release of this port. We’re sending a survey out directly to people who have pre-ordered this to make sure that their voices are heard directly about the following matters.

At the end of November, we were notified that the systems we use through PlayFab would no longer be supported March 1st, as they had updated their systems and would not be supporting our legacy version past that date. As a result, we’re currently working on overhauling our entire multiplayer setup for Dungeon Defenders Awakened across all platforms, doing everything we can to make sure we’re transferred off the legacy version before that deadline (otherwise multiplayer systems just stop working). After weeks of working with PlayFab support, we were not able to get an extended window to use our current systems. We weren’t expecting to have to overhaul to the degree that we are, but if we don’t, multiplayer just stops working.
What does this mean for PlayStation?
Currently we are in the certification process for how the game currently runs. Part of this process is how multiplayer functions on PlayStation, making sure connections work, and that there’s not any kind of major issues. When we update our multiplayer systems, we’re going to have to go through the certification process again to get this newer multiplayer system approved. This can take a considerable amount of time. We’re reaching out to players to get their preference on what we do moving forward. We have two options available to us right now (though things can change drastically as we do this work that may shorten or lengthen the timelines):
Option 1: Delay the release of PlayStation until Q2 (May/June), releasing it with our updated Multiplayer Systems. Option 2: Release on PlayStation potentially sooner without Multiplayer Systems in Q1 (March), and release an update that enables Multiplayer Systems as we get the work finished and approved through the certification process. This is not something guaranteed that we can do, we’re just wanting to get feedback if it’s something players would want before we investigate it even further. We may be able to release with a Day 1 patch that includes multiplayer. It’s all dependent on the certification timing. Our goal will be to get multiplayer running as soon as possible. Kickstarter/BackerKit/Xsolla Rewards come with the multiplayer/online systems patch. The survey that our PlayStation players will be completing is going to be a major factor into which route we go with. We might hit some great momentum and get everything we want out within the timeline we had planned, but we would rather be transparent about this now and potentially pivot if it’s what our players want.
We’re a small team and are focused on providing everything we can to our players. With something of this nature, it’s important to make sure that what players receive is something they agree on. The surveys should be going out via email with the listed addresses through Kickstarter/BackerKit (this includes updated email addresses if you contacted support to have that information updated). Once we get the results, we’ll let everyone know the direction we’ll be taking to keep you informed.
For Etheria!
[CG] Andrew

It’s been a hot minute since the roster for Dungeon Defenders II expanded, so we are incredibly excited to bring you the newest DD2 hero: The Mercenary! That’s not all that’s coming though, we’ve got new shards, new mods, new pets, new costumes, and even some new tower functionality on the Adept. So much new stuff, let’s get into it!
New Hero: Mercenary

Fan of Knives - Quickly spin in place, throwing knives in every direction dealing damage to all close by. Dagger Throw - Throws a line of poison daggers toward your enemies!
Combat Preparation - Focuses on the battle ahead, giving an edge in battle by increasing movement speed, and damage.
Sweeping Strikes - Unleash a spin move in the direction you’re facing, dealing massive damage to any enemy unlucky enough to be in the path.
Royal Guard Blockade - Blocks enemies, Attacks with his shield dealing physical damage.
Nether Spider Spawner - Spawns several spiders that run towards enemies and explode, dealing physical damage and weakening enemy attacks.
Nether Archer Tower - Fires bolts of dark energy that bounce between enemies, dealing less damage after each bounce.
Elvish Artillery Cannon - Fires a chaotic ball of energy dealing area of effect storm damage.
Mercenary Hero Shards
Knife Club - Increases the damage of Fan of Knives by x%.
Empowered Throw - Increases the damage of Dagger Throw by x%.
Sharp Thinking - increases the damage bonus of combat preparation by x%.
Follow Through - Increases the damage of Sweeping Strikes by x%.
Backstab - Primary attacks that hit enemies from behind now deal x% of their total damage.
Escape Artist - Reduces the time of disabling effects you sustain by x%.
Poisoned Blades - Combat Preparation now applies poison to your blades for 5s, causing you to deal x% more damage as poison damage on melee attacks.
Explosive blades - Daggers thrown by Dagger Throw no longer pierce. Daggers now stick to the target and explode after 3 seconds for x% of Ability Power.
Lingering Poison - Daggers thrown by Dagger Throw now poison the target for x% of Ability Power for y seconds.
Shadow Prince - Taking damage has an x% chance to make you take y% less damage and stun attackers for z seconds over the duration.
Momentum - Enemies hit by abilities reduce Sweeping Strikes ability cooldown by x seconds every hit.
Binding Roots - Your slam ability has an x% chance to stun enemies for 0.5 seconds then root in place for 4.5 seconds.
Bounty - Restores x mana upon defeating an enemy.
Frenzy - Primary attacks have a x% to increase attack speed by y% for 5 seconds. Can only proc every 7 seconds.
Mercenary Tower Shards
Earthen Guard - Imbues the Royal Guard's shield with earth magic that has a x% chance on dealing damage to unleash a fissure, dealing y% of your Tower Health as Earth Damage.
Plated Armor - Imbues the Royal Guard's armor, making enemy projectiles deal x% of their original damage.
Ghost Arrows - The arrows of the Nether Archer can now bounce x additional times.
Ghastly Curse - Nether Archer arrows now make enemies move at x% speed for y seconds.
Icy Spiders - Nether Spiders have a x% chance to spawn a pool of ice on the ground that makes all nearby enemies move at y% speed for 5 seconds. The ice pools last 10 seconds.
Exploding Spiders - Nether Spiders’ explosion radius is x% bigger.
Over Charge - Increases the Elvish Artillery Cannon's projectile damage radius by x%, and reduces damage falloff by y%.
Critical Allocation - Increases the defense Crit damage of the Elvish Artillery Cannon by x% and Crit Chance by y% but lowers the towers range by 25%.
Mercenary Mods
Mercenary’s Mark - Fan of Knives now marks targets, marked targets now take x% extra damage on the next hit.
Spectral Arrows - Damage dealt by the Nether Archer's arrows is reduced by x% less than normal on subsequent bounces.
New Adept Tower 
Flameburst Tower - Shoots a flaming projectile at an enemy. When the projectile strikes an enemy, it explodes, dealing magical fire damage in a small area.
New shard for Flameburst Tower: Gathering Burst - Flameburst Tower's fireballs deal more damage the further they travel, up to +x% more damage.
New Skins

New Mercenary Skin - Aegis of the High King
New Lavamancer Skin - The Zombiemancer
New Mystic Skin - The Snake God’s Vessel
New Abyss Lord Skin - Cursed Lord of the Desert
New Dryad Skin - Bone Dragon’s Battlegear
New Adept Skin - Firelord Adept
New Apprentice Skin - Forbidden Magic Apprentice
New Cosmetics
Tundraken Head
Tundraken Wings
Tundraken Tail
New Pets 
Pet Ability: Jurassic War Cry - Resets all Hero ability cooldowns Drops on Lost Dungeons maps Amber Dino
Pet Ability: Jurassic War Cry - Resets all Hero ability cooldowns Sold by Pet Egg Vendor Haunted Ship
Pet Ability: Tsunami - Rolls a wave dealing 3000% water Hero damage and drenching enemies for 5 seconds Drops in High Seas maps  
Axes can now roll light / heavy
Ice Chip is now an unlocked mod 
Orc Blockade attacks changed to area of effect
Removed Head Strong from all stabby lanes
Headstrong enemies are no longer able to be frozen
Bug Fixes
Fixed an issue with the Bots of Oil shard where the fire DoT wasn’t working properly.
Fixed an issue with the Oily Harpoon shard where it was not properly applying the oil effect if the Ballista was attuned to an element.
Fixed issues with Water Servo and Poison Servo where they were not properly granting Defense Power.
Fixed an issue with the Lavamancer’s Harden ability where it was not properly reflecting projectiles.
Fixed an issue where Plain Talismans did not drop from Chaos 3.
Fixed an issue where the Depth Lord skin could not be purchased with gems.
Fixed an issue with the scaling of Hardened Servo being incorrect.
The pet ability Sticky Bomb now no longer sticks to towers and nodes.
Fixed an issue on the Wild Westival map where Phased enemies would fall through the floor in certain places.
Fixed an issue with the tooltip on the Sundering Blow shard.
Fixed an issue with Serpent God’s Protection where it was not properly functioning.
Fixed an issue with the Barbarian’s Leap ability where it was not going its full distance under certain conditions.
The Mark Targets shard can now properly be equipped to the HailstormTower.
Changed the tooltip of the Stomp Strike Chip to properly convey its function.
Adjusted the potency of the Inferno buff on the Forest Biome map.
Fixed an issue involving players joining games at unintended times.
Spider Web VFX updated to be more readable
We are super excited for you to play the Mercenary and hopefully you have as much fun playing him as we did making him! We’ve done a lot of testing and balancing on him, but be sure to give us your feedback through our Discord (it’s the best way to do so). We’re going to continue our work on DD2, with the next update already being worked on! There’s also work on Dungeon Defenders Awakened’s next update, the PlayStation port, and so much more going on here at Chromatic Games. Stay tuned for more!
Social Defenders
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
Discord Twitter Facebook Instagram TikTok YouTube Twitch Forums For Etheria!
Chromatic Games
I can’t believe we’ve reached $350,000 and that we’re still climbing!  We’re super grateful for all the support we’ve received so far, and we can’t wait to keep building this game.  
This is the last chance for everyone to back the Kickstarter so I just wanted to remind people what the perks are so you can spread the word! 
Being a Kickstarter backer comes with a lot of exclusive perks, but all our Backers get access to additional add-on products after the campaign ends on BackerKit.  That means that if you’re a Backer, you can purchase additional T-Shirts, postcards, copies of the game, and more for the lowest price.
Now I want to talk about the game!
As you may have noticed, we’ve hit several of our FLEX goals and I hope we hit more!  So I wanted to briefly talk about the ones we have hit, and even some that we haven’t yet.
Localization Support
This one is pretty simple, we want to offer the game in more languages, so we’re going to offer it in more languages!  Huzzah!
New Challenge Maps
Challenges are coming back!  In DD1 we called them Challenges, in DD2 they were Incursions, but in DDA they’ll be pure awesome.  We’ll be bringing back some of the classic Challenge Maps, but this stretch goal is even more!  With some of the new content that’s going to be in DDA, these will be accompanying custom Challenge Map versions with their own sets of rewards.  We plan to have sick loot that comes from conquering these, so get your Stashes ready!
For this next one, I’m going to let our Lead Designer, Mark Telfer talk a bit about “Massacre” Difficulty.
Massacre Difficulty
Hey Defenders!
We just blew past another flex goal, and that means even more opportunities for us to create new and exciting content.  Being the masochists that you are, you’ve decided to bring Massacre Difficulty into this world.  Allow me to titillate your masochism with the doom you’ve brought upon yourselves.  Massacre will be an intense challenge that will test the formidability of even the most seasoned defenders.  This isn’t just going to be the same enemy schedules with some stat buffs slapped on.  The enemies you’re going to face present brand new challenges that require some serious strategy and legendary skill.  You thought Nightmare was hard?  Pfft… Good luck!
Mark Telfer
Lead Designer
New Enemy and Map
This is an additional enemy and map threat that will be presented after the end of the campaign and at the end of the current progression.  This will be one of the new hardest maps to beat, and a challenging enemy threat to accompany it.
Customizable Tavern
I want to clear things up that we still plan to have similar levels of tavern customization to DD1 in DDA.  This stretch goal was to have even more control over where your trophies go, adding decorations, and really having additional customization options within your personal tavern.  This stretch goal was for the extra of the EXTRA!  Let’s HIT IT!
Bonus Boss Fights
We have a lot of awesome boss fights that we want to add into DD:A and you’ll be getting some of them with the base product, we just wanted to add more!  This goal was for that!  We still might add more as we continue to develop DLC’s or patches and content, but this was to get more at launch.
I hope that helps give a little more context about the FLEX goals we’re trying to hit, and some more details about the game we’re trying to build.
Let’s close out this Kickstarter with a BANG and get every awesome bit of content and features into Dungeon Defenders: Awakened!
Thanks again for your support, from all of us at Chromatic Games.
Colin “Elandrian” Fisher
Creative Director
[CG] HiggsBosonic
Today we released the PRIME INCURSIONS update on all platforms! We wanted to provide a challenge to our tested Defenders that was separate from Onslaught, and Prime Incursions are just that. There’s a lot to unpack here, so let’s get into it!

What are they?
They are the highest and newest tier of incursions, selectable from the Incursions tab on the War Table. There are six different groups of incursions to play through that are releasing over time. You are able to play them as they are unleashed, the only thing that can hold you back is your own skill!
What are the rewards?
Prime Incursions have three different rewards associated with them.
Chaos VIII Ampoules
Each Prime Incursion has the chance to drop a Chaos VIII Ampoule. As you continuously progress, the Incursions get more and more difficult. As such, we wanted to increase the drop rate of Chaos VIII Ampoules to match that increase in difficulty. These Incursions can get pretty tough, which led us to making the hardest of these challenges have the highest drop chance for Chaos VIII Ampoules.
Chaos VIII Weapons
We’ve added a whole new slew of weapons with new weapon models that are only available through Prime Incursions. There’s over 25 new weapons to collect, sure to scratch that collector’s itch!

That’s not all there is to these weapons. Each weapon is upgraded to Chaos VIII, at the full 5/5 upgrade quality! That means they are perfectly upgraded, letting you focus on using Chaos VIII Amps to upgrade your relics and armor instead. Alongside these upgrades, we’ve curated these weapons to be what you really want. They have some of the most alluring shot and swing types many of you enjoy. ALONGSIDE THAT, included are curated mods specific to these weapons that really ensure these drops feel good and pack a punch!
Hyper Shards
Hyper Shards are something every player wants to boost up their arsenal. Previously, they were only acquired through Mastery completion, requiring a specific amount of Mastery Stars. Now, in Prime Incursions, you earn a Hyper Shard for every group you complete. There are six groups total, so if you complete all six of the groupings, you earn the seventh Hyper Shard as a capstone reward! This means you can now have up to TWO of each Hyper Shard in your ranks, pushing back the Old Ones forces more hyper-er than before.
When Do They Release?

Today we released the first two groups of Prime Incursions, Prime I and Prime II. Each of these groups contains 3 incursions, for a total of 6 to conquer. Every week, on Wednesday @ 9AM ET, we are releasing a new incursion. This is going until early November, giving you content to come back each week to enjoy. Here’s the schedule
Prime I & II:  TODAY!
Prime III Malthius:  September 4th
Prime III Power Surge:  September 11th
Prime IV Dark Awakening:  September 18th
Prime IV Return to Maldonis:  September 25th
Prime IV Bastille Master:  October 2nd
Prime V Altar of the Athame:  October 9th
Prime V Revenge of the Yetis:  October 16th
Prime V Spectral Assault:  October 23rd
Prime VI Dawn of the Blood Moon:  October 30th
Prime VI BETSY:  November 5th

New Costume
The Ascended Initiate is now available for purchase in-game at 800 Gems!

Social Defenders
To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled:


The team had a blast making this content, we cannot wait for all of you to get your hands on our next update. Stay tuned for more info soon!

For Etheria!
Chromatic Games
[CG] Andrew
We just put out a new patch for DD2, and didn’t want to leave the DDA fans out in the cold! We have added some new Winterfest cosmetics, and will be having a login event coming up soon for those of you looking to earn even more. 
This new patch is now live on Steam and Xbox, with Switch soon to follow. We will make sure to update everyone as soon as it goes live on each platform.
New Cosmetics
The following cosmetics are all part of our Winter Defenderland DLC that is purchasable on all platforms. Like everything in DDA, anything that is purchased for the game is cosmetic only. These unlock directly in the transmog UI and can be applied to any hero.
Become the Krampus
Have you been naughty or nice? Krampus knows. Grab this terrifyingly festive costume to strike fear into the hearts of all those who have misbehaved this year.
Krampus Hat Krampus Wings Krampus Tail
Festive Flairs
While admittedly not the most aerodynamic, you can still show off your holiday cheer with these two new sets of Winterfest themed wings! 
Note: Do not attempt to eat the Candy Cane Wings.
Snowflake Wings and Giant Snowflake (this is a single version of the Snowflake wings)

Candy Cane Wings

Bug Fixes 
Fixed an issue where wings would disappear in Transmog if no accessory was equipped Fixed an issue where equipping a skin made wings disappear in Transmog What's Next?
First off, we want to wish everyone in Etheria a safe and happy Winterfest! We hope that everyone gets time to spend with family, friends, and farm the occasional map during this holiday season.
To help facilitate your grind, we will be running a DDA login event from Dec. 22 - Jan. 2. By just logging in, you will receive the Santa Hat to help you celebrate the season!
This is just a slight glimpse of what we are currently working on and we can’t wait to show you more as our progress continues!
Social Defenders
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
Discord Twitter Facebook Instagram TikTok YouTube Twitch Forums For Etheria!
Chromatic Games
Chromatic Games
We’re writing to give you an update regarding our upcoming PlayStation release. Everything has been locked, loaded, and ready to release for a while now. However, due to powers out of our control, the launch got pushed back due to certification obligations and delaying when we're able to get keys for Kickstarter, Backerkit, and Xsolla backers. This means the ones who have been with us since the beginning, would be coming in late. We don’t feel this is the right way to honor the pledges and want backers to start off on the same foot as other players that purchase the game on release through PlayStation.
As a result we’re delaying our launch until May 24th, at 10:00 AM Eastern. We’re sorry for the late notice on this, but it’s something we just found out this week and have been working on getting all of our potential options mapped out, with this being the safest route that guarantees Kickstarter backers are playing on day 1.
While this is bittersweet news, we also want to thank everyone for their feedback with our latest surveys, and we will have more to come for upcoming features (including heroes) to get your input as we develop them. One of the things we’re currently plugging away on getting up and running again is the Session Browser so Defenders can find others to play with once more. We should have this feature re-enabled for PC and Xbox in the coming weeks, with Switch and PlayStation coming later as their certification processes are a bit more thorough.
That’s it for now, but once PlayStation is live, we’ll finally be out on all platforms, with more updates for DDA to come!
For Etheria
Chromatic Games
[CG] HiggsBosonic
It’s been a little while since we last spoke, but what we’ve lacked in words, we’ve been making up for in hard work! There’s a ton of stuff that we’re continuously chugging away on:  Update 1.2, console ports, and even our major content updates. We’re breaking the silence and ready to talk about our work with Update 1.2. Let’s get into it!

Console Development Check-In
We’re currently making a ton of great strides and getting a lot of performance out of our console work. There’s a lot with this type of development, not only in getting the game to run properly and at a decent frame rate but also in meeting the technical requirements of each specific platform before we submit for certification. As we continue to progress, we’ll keep you all posted.

Update 1.2
We’re going to be splitting this update into two parts to make sure everything we add is in the best state possible. The first part of this update includes additional gameplay, features, rewards, and bug fixes; the second part includes additional features and Kickstarter rewards. The goal with Update 1.2 is to put a bow on what we consider the baseline DD:A experience before we move onto major content updates.

Part I:  Enter the Rift
Rift Mode
We’ve been teasing it for a bit, but we’re ready to talk about our newest game mode coming in Update 1.2 — Rift Mode!
What is it?
Rift Mode is an option, similar to Hardcore, that players opt into throughout Campaign and Survival. Rift Mode serves to evolve the challenge and experience of DD:A, providing players something new, regardless of their experience with Dungeon Defenders, to take on. Here are the main takeaways:
The number of total enemies is halved. Some enemies become Rift Enemies, providing additional functionality and difficulty. All enemies can become Rift Enemies. The Siren is already a Rift Enemy. A new weapon type called Fusion is dropped to take on Rift Enemies. This will make taking Sirens on considerably easier. New armor set bonuses that can be target farmed to take on Rift Enemies. Increased loot quality dropped in Massacre. This is not an increase in item caps, but rather dropping better quality loot in general to progress faster. Over 20 new accessories added only available in Rift Mode. Where does it occur?
It is available at ALL difficulties for Campaign and Survival.
What are Rift Enemies?
Rift Enemies are considerably stronger monsters that have greatly increased health, increased damage, and additional mechanics. Here are three of the enemies’ new mechanics:
Goblins:  They’re 33% larger, making them more of an imposing threat, and potentially blocking higher priority targets from getting hit. Archers:  They’re attack range has been increased and now they shoot homing missiles. Ogres:  They’ve cleared up their sinuses and instead of throwing snot, they throw Rift Kobolds that have a huge explosion. This is just a sneak peek into the additional mechanics, as EVERY enemy can become a Rift Enemy.
What are the rewards?
As mentioned above, we’re adding in new weapon variations, new armor sets that help you take on these new enemies, new accessories to spruce up your character, and increased loot drops to progress even faster.
What’s the point?
In Dungeon Defenders Awakened we’ve got multiple types of players. There are Defenders who enjoy the traditional Dungeon Defenders experience, want to spend tons of time farming for that perfect drop, and like to set up an intricate grid of defenses that they can set and forget. Then there are Defenders who want an additional challenge, want better loot faster, and want somewhat shorter play sessions. With every one of our updates, the first group will get what they want, but for the second group, Rift Mode is our chance to provide an option to the second group.
This isn’t a one-and-done mode either. It’s a Rift, and as we progress further and further into DDA with our major updates, the Rift continues to tear more and more open, introducing new mechanics and challenges for players to overcome. Every new enemy added to the game will have a Rift version as well, diversifying the gameplay and introducing a new obstacle to overcome.
Really it’s just a mode to provide a reward that decimates the Siren.
Also, there’s a ton of new accessories to hunt down in this update! Why does that matter? Let’s get into the next big feature of this update — Transmog.
This feature looks to provide players the option to make their hero look how they choose. It’s similar to the Flair system that was in Dungeon Defenders II that many players enjoyed, with similar elements to customization systems you may have seen in other games.
What is it?
You might get a fancy mask that drops that looks cool, but really you want to live out your dream of wearing a goblins face without sacrificing the godly-tier stats on your perfectly dropped fancy mask. Now you can! This system is pretty robust and is something we’re going to continue to build upon it over time.
Your Transmogs will exist independently of your actual equipment, so feel free to mix-and-match to your heart’s content! As you change your equipped items, your Transmog appearance will go untouched. No longer must beauty come at a price.
What can I do with it?
There’s multiple changes to the system. First, you can change the model of your equipped items in the following equipment slots:
Weapons (you can only Transmog weapons that your hero can use) EV, won't be able to Transmog her weapons, as they are not visible Masks (can be hidden or transmogrified to look like any other mask) Brooches (can be hidden or transmogrified to look like any other brooch) Bracers (can be hidden or transmogrified to look like any other bracer) There’s over 20+ new accessories for you to hunt down, and we know what you’re thinking: yes you will be able to look like a Sharken with some of these new accessories.
However, the customization does not stop there. We’ve opened up additional colorization options on the heroes, giving you even more control of their appearance. It doesn’t even stop THERE! You can also recolor your WEAPONS & ACCESSORIES to look however you want. We’re making it so that all items  drop with their default colors, and the icons now reflect that as well.
All items can have their hue (color), saturation, and brightness adjusted. Black katana? Easy. Red Shield? Done. Neon green mask for that sweet rave in Deeper Well? No problemo!
You can preview how certain colors get converted to HSB with this nifty tool:
Bug Fixes? Bug Fixes!
There are a TON of bug fixes coming with this update. It’s a little complicated, but basically patching while we’ve been working on our console ports has been a very difficult endeavor, requiring a lot of additional work and potentially breaking a lot more, leading to delayed patch releases and console releases. We’re sorry we haven’t got these out sooner, but there are a lot coming and we’ll make sure to have detailed notes of ALL OF THEM.
Part 2: Give Me That!
We’re not a very large team, so when it comes to getting things done, we have to be really efficient and smart with what we work on. Our team has been hard at work on getting our console versions ready (work is still going on as of this post), which is a very time consuming and incredible engineering feat to accomplish. As such, there’s a couple features that we want to give a little bit of additional time and focus on to make sure they release fully functional.
This is going to be a pretty straightforward feature to many. Trading will allow players to open up a UI with other players to trade items that they have acquired throughout their journeys,for an agreed upon price. We’re wanting to spend additional time on this feature to make sure it not only has transactions working without a hitch, but also to remove any potential exploits that can ruin the experience of other Defenders.
Item Reforging
Sometimes you get a good drop and invest a ton of points into a piece of gear, only to want to reallocate the Upgrades that you’ve spent after acquiring more gear to really Min/Max your perfect setup. With Item Reforging, you can do just that! Just take a trip to the Blacksmith, and for a fee, he will allow you to reinvest your items’ upgrade points..
Kickstarter Rewards
Part of this update is putting a bow on the base game, and that includes fulfilling our in-game Kickstarter, Backerkit, and Preorder rewards. We’ve got most of the skins out, but will be adding in:
Custom enemy names Custom weapon names Custom armor names Legends Tablet Credits/Special Thanks Hero Titles WHEN????
We’re wanting to get a few weeks of testing done to make sure that Part I is good to go. Once we’re happy with where it’s at, we’ll get it out to you ASAP. Do you want to be part of that process? You can apply to join our Cavalry testing group to get a sneak peek as well as provide important feedback or report any pesky bugs that may be hiding from us. Part II will come out shortly after that. Our goal is to make sure it works before setting a release date.

Social Defenders
To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:
Discord Twitter Facebook Instagram Twitch Forums Keep an eye out for more info!
For Etheria!
Chromatic Games
[CG] Andrew

It’s been a little over a month since we introduced the Mercenary, and that means the Winterfest season is upon us! In the spirit of giving, we are giving you a little bit of everything! We have some optimizations, a new tower, some cool new cosmetics, balance changes, and much more. Let’s get into it!
64-bit Client
We are adding a 64-bit beta client for potential fixes for many different crashes and general stability. Currently, a fraction of a percent of all Steam users are still on operating systems that can only play 32-bit games. For the time being, both versions of the game will be available to play in order to ensure there are no unexpected issues that arise with the new 64-bit client on PC. You can run the 64-bit client by opening Dungeon Defenders on Steam and selecting the appropriate client on startup.
Please let us know if you experience any 64-bit client only issues during your gameplay by taking this PC 64-BIT FEEDBACK SURVEY. We will announce when the 32-bit client will no longer be officially supported. We expect this sometime in 2022.
Winter Event
The Winterfest tree has returned for the holidays!

Daily Present Drops:
Random Single Shard Pack - 100% chance
Legendary Winter Weapon - 100% chance
Bunny Hop Shard - 100% chance
Jolly Santolich - 10% chance
Frostbite Santolich - 10% chance
Krampuslich - 5% chance
Every victory chest on Chaos 8 on all game modes has a 0.5% chance to drop a Nightmare Krampuslich pet! This also applies to Onslaught above floor 99.
New Cosmetics
Krampus Flairs
Have you been naughty or nice? Krampus knows. Grab this terrifyingly festive costume to strike fear into the hearts of all those who have misbehaved this year. Happy Winterfest!
Krampus Hat
Krampus Wings
Krampus Tail

(This cosmetic set will also be available in Dungeon Defenders Awakened)
Winterfest Flairs
While admittedly not the most aerodynamic, you can still show off your holiday cheer with these two new sets of Winterfest themed wings! 
Note: Do not attempt to eat the Candy Cane Wings.
Snowflake Wings

(This cosmetic also available in Dungeon Defenders Awakened)
Candy Cane Wings

(This cosmetic also available in Dungeon Defenders Awakened)
Material Drop Changes
All materials will now only drop from the victory chest.
Chaos 1 - 5 Plain Motes and 3 C1 Amps
Chaos 2 - 6 Plain Motes and 3 C2 Amps
Chaos 3 - 7 Plain Motes and 3 C3 Amps
Chaos 4 - 5 Shiny Motes and 3 C4 Amps
Chaos 5 - 6 Shiny Motes and 3 C5 Amps
Chaos 6 - 7 Shiny Motes and 3 C6 Amps
Chaos 7 - 5 Pristine Motes and 3 C7 Amps
Chaos 8 - 6 Pristine Motes and 3 C8 Amps
Abyss Lord
Skeletal Ramsters 
Increased their upgrade  scaling to be 15% per upgrade instead of 10%.
The slimes from the Slime Pit Tower have had their damage increased by 50%.
The targeting and pathfinding AIs of the Slimes have been improved.
NEW TOWER: Water Aura
Deals AoE water damage that drenches all enemies hit. Replaces the Flame Aura for Initiate.
New Shard: Water Jet - Decreases Max Targets by 4 but increases damage by x%.
Fissures of Embermount have had their damage increased by 18%.
Blaze Balloon
Increased their upgrade scaling to be 25% per upgrade instead of 15%.
The Fan of Knives ability can now be used while moving
Nether Archers
Decreased their upgrade scaling to be 15% per upgrade instead of 20% 
Nether Spiders
The targeting and pathfinding AIs of the Nether Spiders have been improved.
The natural death timer of Nether Spider and Slimes has been increased from 10 seconds to 20.
Explosive Spiders has been altered. Its name is now Augmented Explosions, and it can now additionally be equipped to the Slime Pit Tower as well as the Nether Spider Spawner. Its functionality is unchanged otherwise.
The targeting AI of pets has been revamped. They now automatically attack the target closest to the player, and can switch targets while attacking.
Pet damage is now affected by the hero's damage adjusting passives (Example: Anti-Melee).
Water Damage on pets now drench the initial target hit.
New Onslaught Schedules 
Arachnophobia - Includes Chaos 8 spiders and Death Weaver.
Carnival Extravaganza - Includes small ogres, big goblins, tiny kobolds, pie throwers, and fire, poison, and frost mages.
Army Of The Dead - Includes skeletons, skeleton orcs, zombie orcs, and zombie orc boss Treet.
Carnival Flyers - Includes carnival flying kobolds and normal flying kobolds.
Stabby Demon eyes - Includes Dark Assassins and Demon eyes.
Bug Fixes 
Fixed an issue where the mercenary couldn't be damaged by Goblin Siege Rollers and their rockets.
Adjusted Mercenary tower & Abilities descriptions to properly fit the F6 quick help screen.
Fixed an issue where the golden ship pet couldn't be properly evolved.
Fixed an issue where the Ascension health scaling on the Royal Guard Blockade was incorrect.
Fixed an issue where certain new Daggers were not dropping.
Fixed an issue where the size of the Draken Soul was incorrect on Mercenary.
Fixed an issue so the duration of Petrify is now correct when activated with Lingering Poison.
Poisoned Blades shard now correctly triggers Petrify.
Fixed VFX issues with the Spider enemy.
Dark Assassins have been removed from the Emp Zappers Onslaught lane.
Fixed an issue with the Mercenary Mark passive where it could only roll 1 or 10.
Mercenary's Mark can now only appear on Dagger weapons.
Fixed an issue with Nether Spiders and Slime Pit where their kill count was incorrectly incremented when a Spider or Slime exploded
The Tiki Mask's glowing eyes are now set correctly on the Mercenary.
Fixed an issue with the Heroic Boost Talent where it was increasing more than intended.
Fixed Single/Triple/Quintuple Chip not properly working on EV.
Fixed an issue where Spectral Arrows was not properly functioning.
Chaos 7 expedition is no longer a requirement for Onslaught floor 99 unlock.
The Flameburst Tower can now properly use the Flamethrower's tower skins.
Fixed the rotation of the elemental vfx of the Royal Dagger and the Noble Dagger.
Fixed issues with the Golden Dino Egg name and Amber Dragon Egg’s default quality.
(PC Only) Fixed an issue where GENERAL would be in all chat boxes.
Fixed an issue where the Mercenary did not have a bag icon.
Fixed an issue where Drakenlord’s Soul, Freezing Rain, and Frostfire Remnants did not properly proc Controller Servo / Chip.
Fixed Elvish Artillery Cannon not having a Tenacity stat.
What's Next?
We are very excited to bring these changes to you in our last update before the new year! From our family here at Chromatic Games to yours, we hope everyone has a great Winterfest season! We can’t wait to come back in 2022 and show you what we’ve got prepared for Etheria in the new year!
Social Defenders
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
Discord Twitter Facebook Instagram TikTok YouTube Twitch Forums For Etheria!
Chromatic Games
[CG] Andrew
As of March 1 we will be ending the use of PlayFab's multiplayer features, and as such we have just released an update for our DDA players:
Multiplayer updated to no longer utilize PlayFab
We're utilizing each platform's multiplayer capabilities, and we are working towards restoring the session browser in the future
Multiplayer Session Browser temporarily removed
Healing Aura and Heal Abilitiy icons updated to match certification requirements.
Players will still be able to play with friends, but will do so by using friend invites. We will continue to post updates for all of our players as we have them.
Social Defenders
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
Discord Twitter Facebook Instagram TikTok YouTube Twitch Forums For Etheria!
Chromatic Games
Today we announced yesterday that tomorrow we want to pivot our goals with any future games within our studio. There’s a lot to talk about, so for now we’ll just go over the big bullet points, because who even reads these things? The text is all bold because everything is important. Our artists are too busy, so we're going to draw these things for you in MS Paint to the best of our ability, which are the peak of art. Let’s smash that like and subscribe button:
After our Kickstarter succeeds, we will be launching a second Kickstarter for a new Dungeon Defenders dating simulator. It is currently known as Project: Smooches, it is 9 years into development, and all the characters are mo-capped (motion captured) by Steve Buscemi in a fat suit (a true professional).

New company mascots, the Chromie Bois. We got all three of the good ones:

Our current Kickstarter has received so much support so quickly in such a short amount of time. We want to reward our players with an accelerated experience. Instead of our next project being Dungeon Defenders III, we’re going to blow away YOUR expectations by making the next installment in the Dungeon Defenders series being Dungeon Defenders VII. Here is an illustration of our new and main hero of DD7, Nimbus Conflict:

You already love him!
We realize that being Chromatic Games, some people have a hard time reading our text and logo. We’ll be creating a more colorblind friendly sister studio, Monochromatic Games, with the logo being specifically black and white.
To provide the best Dungeon Defenders experience, we are now working on the Chromatic Launcher. This will have all your favorite Dungeon Defenders games in one place. No more pesky Steam, Epic, Uplay, Origin, MyGames, or any other launchers, you just have to use ours. Surely you don’t play other games, ours are the only ones to play.This is only available on your phone. Do you guys not have phones? We’ve got you covered.
cPhone One. How’s it said? Don’t worry about it. Buy the phone and use the launcher.
Everyone in the studio is going to legally change their last name based on the survey results taken at the beginning of this post.
Gator sword.
We’re looking to hire about 30 voice actors with no experience that can help us recreate every episode of Seinfeld in a special Dungeon Defenders VII map called “Jerry’s Apartment”. Here's the concept probably:

Oh cool, a gun with legs. Too bad we have a fire-breathing muscle gun. (final concept art):

Smell-o-vision update coming to all products once Oculus releases their new N-VR (nasal virtual reality).
The Apex Legends pinging system, that’s pretty cool.
No silly April Fool’s day posts.
There’s a lot that we’re hard at work on and are really trying to churn out to provide the best experience possible. We want you to join us on our journey and hopefully make the best Project: Smooches errrr Dungeon Defenders game possible. Follow us on our social platforms, you know the ones.
To make all of this potentially but probably not possible, but to make Dungeon Defenders: Awakened the best experience possible, check out our Kickstarter by clicking this whole paragraph. There’s less than two days left. Also there’s a secret link somewhere in this text.
Chromatic and Monochromatic Games
  • Create New...