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  • [CG] Andrew

    CM Andrew's Last Day

    By [CG] Andrew

    DEFENDERS, Hey all! I’m not really one for long, drawn-out, goodbyes so I’ll do my best to keep this short. I have recently accepted a position at another gaming company, and today is my last day at Chromatic Games. Thank you so much for welcoming me into your community with open arms almost a year ago. I have truly enjoyed my time here getting to know everyone, and doing my best to help in any way that I could make sure your voices were heard. I understand the timing here isn't great, espe
  • [CG] Andrew

    DDA Pre-Episode 2 Patch Preview

    By [CG] Andrew

    DEFENDERS, Recently we conducted a survey to gauge community perception regarding some of the potential upcoming changes in our first DDA Pre-Episode 2 patch. After going over your feedback, we have decided on several changes that we will be making in our next update that you can test in the upcoming PTR. Traditionally, we tend to speak more generally about theses changes, but today we wanted to champion some of the more specific feedback you have provided through our various channels!
  • [CG] Andrew

    DDA Pre-Episode 2 Patch 1 PTR

    By [CG] Andrew

    DEFENDERS, The Pre-Episode 2 Patch 1 PTR is now live, and we need help from our Defenders to test out these upcoming changes! As mentioned in the Preview notes, this PTR will be focused on the implementation of a handful of new features, continuing to improve the overall quality of life in DDA, and fine tuning some of the balance on defenses!   How to Join Are you excited to check out these changes early? Do you like giving your opinion in a meaningful way? Do you want an exc
  • [CG] Andrew

    DD2 Shifting Sands Update

    By [CG] Andrew

    DEFENDERS, Do you like new maps? Do you like some of your heroes getting some significant updates? If so, then we have the patch for you! In this update, we are bringing Tornado Valley to DD2 along with a bunch of new and updated abilities for the Initiate, Adept, Mystic, Series EV2, and Lavamancer. Let’s get into it.  New Region - Tornado Valley Fans of other Dungeons Defenders games will instantly recognize our newest DD2 region: Tornado Valley. This region will have 2 new maps, a
  • [CG] Andrew

    DDA Future and the Community Task Force

    By [CG] Andrew

    DEFENDERS, Let’s talk DDA. It has been a year since we have released a significant update. We’re sorry and we will do better. However, apologies don’t mean anything without action, so we want to lay out a path forward that keeps our community engaged and us accountable. With that, we bring you the DDA Community Task Force.   DDA Community Task Force  Internally, we have recently reorganized some of our structures to incorporate a small dedicated team to more readily and quick

Our community blogs

  1. 1aydan
    Latest Entry

    By 1aydan,


    The Dungeon Defenders 1 beta is now live! This beta will be altering .cbb save files so if you wish to copy over your current save locally make a copy of your dundefheroes.dun and add .cbb to the end of it in your save folder likely located here: C:\Program Files (x86)\Steam\steamapps\common\Dungeon Defenders\Binaries\Win32.

    HOW TO JOIN : 

    1. Go to your steam client 
    2. Find Dungeon Defenders 1
    3. Right click the name
    4. Select properties
    5. Go to betas
    6. Choose the moosebetabranch from the drop down
    7. Enjoy

    Screenshot 2022-09-28 093805.png

    Beta Patch Notes : 

    New Maps


    The Striking Tree

    • Campaign Rewards - Staff of Flowers, Forest Rifle, Turtle Shell Scepter, Leaf Blade, and Elf accessory set

    • Survival Rewards - Jade Serpent, Fairy, and Jade Island. 

    • A generic version of all of this map’s weapons drop on survival for the map, the same way as Eternia Shard maps


    Spooky Buccaneer Bay

    • Campaign Rewards -Demon Sword, Devil’s Spine, and new Spooky accessory set

    • Survival Rewards - Little Wizard, Evil Eye, and Pumpkin Skeleton on a Treadmill

    • A generic version of all of this map’s weapons drop on survival for the map, the same way as Eternia Shard maps

    Challenge: Halloween Invasion

    • Rewards - Moon Staff, Witch’s Broom, and 2 accessories from the new Spooky accessory set. 1 set of rewards per account


    Challenge: Tavern Incursion

    • 6 Player map in the style of Temple of Polybius.

    • One extra life per player on Hardcore up to 3 lives, with a button at the start to remove the lives for an extra reward

    • Rewards - Jeweled Bident and Calamity Blade. 1 set of rewards per account




    • Added a new mask drop to the map rewards

    Arcane Library

    • Added Fedora accessory

    • New accessory set bonus for Fedora and Librarian Glasses

    City in the cliffs

    • Changed survival quality to Aquanos quality

    Challenge: Temple of Polybius

    • Polybius pets drop at map completion. They work like guardians but can be upgraded to boost up to 6 towers

    Crystalline Dimension

    • Buffed accessories to max accessory quality

    • Made accessories only drop 2 times per player account

    Crystalline Resurgence 1-3

    • Changed survival quality to Infested Ruins quality

    Embermount Volcano

    • Buffed accessories to max accessory quality

    • Changed survival quality to Infested Ruins quality

    Emerald City

    • Added Emerald accessory set

    Flames of Rebirth

    • Buffed accessories to max accessory quality

    • Added Sword of Embers to challenge reward

    Infested Ruin

    • Removed melee attack from Mini Wasp Queen Pet

    Karathiki Jungle

    • Changed survival quality to Infested Ruins quality

    Talay Mining Complex

    • Changed survival quality to Infested Ruins quality

    Tavern Defense

    • Added Party Horn with the same quality as Librarian Glasses from Arcane Library

    • Buffed Party Hats to be on par with Fedora acc from Arcane Library

    • Confetti set bonus now needs party horn and party hat

    The Tinkerer’s Lab

    • Changed survival quality to Infested Ruins quality

    Tomb of Etheria

    • Added missing 10% bonus movement speed to spear of the new Kingdom

    Winter Mire

    • Made Ban Hammer give a 10% movement speed bonus

    • Made Candy Cane give a 10% movement speed bonus

    • Made Winter Flame give a 10% movement speed bonus

    Huntress, Apprentice, Squire, and Monk Guardians can now be upgraded to boost up to 6 towers.



    • Added Inventory Quality Sorting button

    • Ultimate Crystalline Defender and Experience Orbs are now both tradeable and droppable.

    • Added a Damage Number Size Slider

    • Improved Graphic Settings 

      • Native support up to 4k (3840 by 2160)

      • Support for changing graphic settings in-game (Low, Medium, and High)

      • Option to disable outlines

      • Ability to change the size of damage numbers across the entire game

    • Added item recovery on all maps

    • Players can send much longer messages now, up from 64 characters to 320

    • Added a built-in emulator to the game. Old emulators still work, so you can just keep using your current input settings.

    • New assignable bindings for controlling the built-in emulator. By default they are:

      • Bindings=(Name="F2",Command="ControlEmulatorPlayer1")

      • Bindings=(Name="F3",Command="ControlEmulatorPlayer2")

      • Bindings=(Name="F4",Command="ControlEmulatorPlayer3")

      • Bindings=(Name="F5",Command="ControlEmulatorPlayer4")

      • Bindings=(Name="F6",Command="QuickAddSplits")

      • Bindings=(Name="F7",Command="KickAllSplits")

      • Bindings=(Name="F8",Command="ToggleSplitScreen")

    • Added dropped armor Icons to the minimap

    • Added difficulty-based coloration to the harbinger mob

    • Added item censoring feature. It can be turned on or off on the options menu or with the default binding while in your item box/item info screen:

      • Control + C

    • Added boss timer skip feature. It can be used with the default binding:

      • Bindings=(Name="V",Command="BossTimerSkip")

    • The game now unpauses all emulator characters if anyone resumes while an emulator character is present to avoid getting stuck at the pause screen

    • Reduced save frequency for redundant data, such as scores causing a save whenever an enemy is killed during a wave

    • Added simple damage numbers feature

    • Overall game engine upgrade that should improve performance


    Bug Fixes

    • Fixed issues with Wasp pet, Spear of the New Kingdom, and Winter Flame on certain bosses

    • Fixed some spots that mobs end up stuck on infested ruins

    • Improved default network bandwidth and lowered network update intervals

    • Made Enchanted Bishop colorable

    • Removed double dropped equipment circle color on Spare Christmas Lights, Rudolph’s Spare Nose, and Rudolph’s Spare Antlers 

    • Fixed a bunch of invalid enemy entries in the player stats UI

    • Fixed an issue where the map list snaps to another location

    • Fixed Crystalline Dimension only dropping 1 accessory for host

    • Control + T no longer adds untradeable items to trade

    • Fixed Wasp enemies taking more damage than intended from Lightning Towers

    • Placed Crystalline Dimension back on Quest for the Lost Eternia Shards

    • Fixed black screen issue on poly


    • Removed Discord integration

    • Changed the ranked home screen to have more useful links

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