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  • [CG] Andrew

    DDA Pre-Episode 2 Patch Preview

    By [CG] Andrew

    DEFENDERS, Recently we conducted a survey to gauge community perception regarding some of the potential upcoming changes in our first DDA Pre-Episode 2 patch. After going over your feedback, we have decided on several changes that we will be making in our next update that you can test in the upcoming PTR. Traditionally, we tend to speak more generally about theses changes, but today we wanted to champion some of the more specific feedback you have provided through our various channels!
    • 6 comments
    • 2,760 views
  • [CG] Andrew

    DDA Pre-Episode 2 Patch 1 PTR

    By [CG] Andrew

    DEFENDERS, The Pre-Episode 2 Patch 1 PTR is now live, and we need help from our Defenders to test out these upcoming changes! As mentioned in the Preview notes, this PTR will be focused on the implementation of a handful of new features, continuing to improve the overall quality of life in DDA, and fine tuning some of the balance on defenses!   How to Join Are you excited to check out these changes early? Do you like giving your opinion in a meaningful way? Do you want an exc
    • 3 comments
    • 1,495 views
  • [CG] Andrew

    DD2 Shifting Sands Update

    By [CG] Andrew

    DEFENDERS, Do you like new maps? Do you like some of your heroes getting some significant updates? If so, then we have the patch for you! In this update, we are bringing Tornado Valley to DD2 along with a bunch of new and updated abilities for the Initiate, Adept, Mystic, Series EV2, and Lavamancer. Let’s get into it.  New Region - Tornado Valley Fans of other Dungeons Defenders games will instantly recognize our newest DD2 region: Tornado Valley. This region will have 2 new maps, a
    • 3 comments
    • 7,278 views
  • [CG] Andrew

    DDA Future and the Community Task Force

    By [CG] Andrew

    DEFENDERS, Let’s talk DDA. It has been a year since we have released a significant update. We’re sorry and we will do better. However, apologies don’t mean anything without action, so we want to lay out a path forward that keeps our community engaged and us accountable. With that, we bring you the DDA Community Task Force.   DDA Community Task Force  Internally, we have recently reorganized some of our structures to incorporate a small dedicated team to more readily and quick
    • 8 comments
    • 1,843 views
  • [CG] Andrew

    DD2 Shifting Sands Hotfix

    By [CG] Andrew

    DEFENDERS, We just released a hotfix to fix some of the early bugs and issues that we have found in the Shifting Sands Update. This hotfix is currently live for our Steam players, and should be live next week for those of you playing on console. Fixed Chi Spirit dead zone directly in front of the tower. Fixed some potential issues with the player shops not visually updating properly. Fixed an issue where Frosty Explosion was hitting friendly towers on retry. Fixed
    • 1 comment
    • 1,052 views

Our community blogs

  1. [CG] Andrew
    Latest Entry

    By [CG] Andrew,

    DEFENDERS,

    Let’s talk DDA. It has been a year since we have released a significant update. We’re sorry and we will do better. However, apologies don’t mean anything without action, so we want to lay out a path forward that keeps our community engaged and us accountable. With that, we bring you the DDA Community Task Force.

     

    DDA Community Task Force 

    Internally, we have recently reorganized some of our structures to incorporate a small dedicated team to more readily and quickly respond to issues specifically on DDA. This team is headed up by Phil (of Funday Friday and Corgi fame) and he will be leading a handful of us to better cater to the needs of players. 

    What does this mean? This means DDA will be receiving MUCH more frequent updates with significant changes to the game. These changes could include: Large meta-shifting rebalances, game mode revamps, attack speed cap partial or full reverts (yes, seriously), or other community requested features. We definitely expect to miss the mark on some of these changes, but with our increased ability to adapt we will be able to take risks that we have previously been afraid of taking. 

    So now what does the future of DDA look like?

     

    August

    Two of the most apparent issues with DDA are (1) that players generally don’t have enough incentive to play game modes other than Survival, and (2) there is not enough variety in high-level, endgame play. This is something we want to address, while also adding features that the community wants to see. This first group of changes will attempt to address the following: 

    • Endless Survival

      • Giving players more challenges to push their gear to the limits and optimizing their builds to see how far they can progress.

    • Pure Strategy Rework

      • Adding engaging goals to make playing it feel special and give better rewards.

    • HUD Party Bar

      • QoL feature to see who is in your party at all times, with relevant information like Health, Level, and Ready Up Status.

    • Weapon & Pet Balance Iteration

      • Taking a closer look at itemization to find areas we can make more engaging and allow players to have more options.

    • Cutting Attack Rate Caps in half 

      • This will start with PC, with performance investigations for Xbox and PS.

    • QoL Changes to Bonus Waves

      • Scaling up the difficulty of the entire map as opposed to just 1 additional hard wave.

    Note: We will start making the first round of these changes this month. We expect these adjustments to be significant, so there will be another PTR available for testing as well. 

     

    Episode 2

    We have some content in Episode 2 that is ready, and some that is not. In order to bring you some of the finished content sooner, we will be splitting it in two. The first half of Episode 2 will include:

    This first part of Episode 2 will drop in around late September or early October with the second half of Episode 2 coming in November. If this proves to be successful, we may also decide to spread Episode 3 out over several smaller updates as well to make sure that we continue to give our players continuous, fresh content.

     

    Updated Timelines

    In order for this DDA Community Task Force to be effective, we will need to update the game much more frequently. Right now we anticipate this to include 1 or 2 updates per month, as well as a much more utilized PTR. We will make sure to communicate any changes through our social channels so that you always know what is going on and can give us feedback at every step. And speaking of feedback...

     

    Community Surveys

    We are very happy with the DDA surveys that we have been running over the past few months, and these will continue going forward. Because of your input we have made several changes, including everything from this past PTR, which will now be heading to live servers. You have given us so much thoughtful feedback, great ideas, and even some light-hearted trolling and we want to keep this up as we iterate on DDA. With this post we have launched our newest survey, regarding some of these upcoming changes.

    Survey here!

     

    What’s Next?

    This update, we wanted to make sure that we kept the focus exclusively on DDA and our upcoming plans. However, fans of DD2 and DDGR fret not! We are still working diligently on all of our titles and have new and exciting updates in the works. Thanks for your understanding, and make sure to follow our channels below to stay in the know for all of our upcoming updates.

     

    Social Defenders

    To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

    For Etheria!
    Chromatic Games

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